Fixed: blocker in the toilet Fixed: object collisions Added new sounds for the Sonic Gun — decoding cycle and waveform detection signal Fixed: multiple endings in the tower Fixed: !rmlamp command, now it’s impossible to read it through the wall Fixed: the sound of a fight in the second room Fixed: !msb command Audio diaries have been swapped to make it more consistent Fixed: Sparky's whistle Replaced meshes of lockers Replaced luminous material on printers Added documents to the offices of scientists Loading screens are configured
New Scene Welcome back to another Iragon changelog. This week we’ve been working on the Jenna Enter Swordbreak sequence. The scene is available for testing in the Experimental Hall. It's important to note that, although the scene is nearly complete, we are still fine-tuning the facial animations for both Brianna and Lexi We appreciate your patience and assure you that next week, we will unveil the fully polished scene.
Spells and Elemental Interactions Demo In addition, we’ve also been working on a new Spell Demo, which is available through the Experimental Hall. There, players will be able to test the new spells and elemental interactions that are in the actual levels.
What is your favorite AFK spot in video games?
When it comes to finding the perfect AFK spot, players have different preferences. Some like leaving their character near their creations, while others prefer spots with easy access to action, so they can quickly jump back into the game. It could also be a place where you can be alone or a popular spot with other players. What is your favorite AFK spot?
New Scene Welcome back to another Iragon changelog. This week we’ve been working on the Jenna Enter Swordbreak sequence. The scene is available for testing in the Experimental Hall. It's important to note that, although the scene is nearly complete, we are still fine-tuning the facial animations for both Brianna and Lexi We appreciate your patience and assure you that next week, we will unveil the fully polished scene.
Spells and Elemental Interactions Demo In addition, we’ve also been working on a new Spell Demo, which is available through the Experimental Hall. There, players will be able to test the new spells and elemental interactions that are in the actual levels.
What is your favorite AFK spot in video games?
When it comes to finding the perfect AFK spot, players have different preferences. Some like leaving their character near their creations, while others prefer spots with easy access to action, so they can quickly jump back into the game. It could also be a place where you can be alone or a popular spot with other players. What is your favorite AFK spot?
Another update is here! Introducing some additions to the swamp, bone weapon, improved flamethrower, some changes, and few fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.
See you in two weeks!
ADDED - swamp additions (houses, etc.) - you can now use bone as a weapon - your body will get bloody when low health - new craftable healing item "Bandage" - placed some more underwater foliage - epilepsy warning splash screen - new props/objects
CHANGED - flamethrower is now more responsive & better damages breakables/enemies - remade ammo icons to better showcase the fog-spreading ammo type - vehicles now start smoking after 50% damage - gun fire rate is now increased with Guns stat - white liquid container build can now hold 3 jerrycans - increased the size of Organic waste item for easier collecting - relocated some enemy spawners - save basin now has a more contrasted look - adjusted some objects
FIXED - fluids visually stayed in bottles even when empty after power tool refill - shallow graves were undiggable when physics were set to other than default - pot steam and some other smoke effects were sometimes misplaced
⚔️ Fixed a bug where not talking to the Ability Shopkeeper after a run and starting another would cause you to not get the Capy-Coins you collected in the previous run. ⚔️ Fixed a bug where players could dash in the same frame where they died, resulting in their respawn position being wrong in multiplayer (which could cause camera issues and out-of-bounds problems). ⚔️ Fixed a bug that made the Boss' hitbox remain active after its death.
As always, the changes marked with ⚔️ were suggested by the community. Thank you all so much for playing our capybara game and giving us your feedback!
We are preparing multiple improvements for the coming update: first person view rework, new flying dinosaur Thalassodromeus, our first underwater dinosaur Mosasaurus and other improvements! Read on to find out more!
Thanks again for your great ideas and support!
First person model & animation rework
In the next update the first person model and animations will get a total rework.
New models
First person hands will reflect the clothing and character choice the player has made. It means that all current characters Jack, Amy and Scotch will have their own first person hand models displayed. The first person clothing will have the look you chose in the menu.
New animations
All the animations will be reworked for first person view. Here is a WIP video showcasing current progress with the animations.
There will be new animations for some interactions like when player uses binoculars or enters crouch position.
New flying dinosaur: Thalassodromeus
So far Pteranodon have been dominating the skies but now we are working on another species to accompany them: Thalassodromeus. They are colorful flying dinosaurs with a distinctive look.
New underwater dinosaur: Mosasaurus
In the coming update swimmers will have to take into account that there lurks a new danger in the deeps: Mosasaurus!
We are not planning to include hunting gear to hunt underwater yet. This is something we’ll be adding later.
Loot boxes in the water
Loot boxes will start to spawn in the water too. They will have their own look compared to loot boxes on land. Loot boxes in the water might have more valuable loot in them including weapons. But will you chance it when a Mosasaurus can hunt you?
Sell inventory items
We are working on a mechanism to enable players to sell excess inventory. Sell value will be less than the purchase value (We were thinking 50% of buy price).
New player hat: Boonie hat
Boonie hats are being created and will be made available for all the camouflage options.
New revolver model
Revolver will have a new model in the coming update.
Gallimimus rework
Old Gallimimus model will be replaced with a new one. The model will be one of the first dinosaurs to feature fur/feathers to make it more accurate. All animations will be reworked too.
Reworked Gallimimus will not be part of the next update but we wanted to share current progress with you!
Iguanodon rework
We are also working on a new Iguanodon model with new animations.
Reworked Iguanodon will not be part of the next update but we wanted to share current progress with you!
These improvements you can expect to see in the coming updates!
Thank you for reading and we look forward to hearing your thoughts.