Thank you so much for all of your support since our v1.0 launch! There is still a long road ahead with plenty of content still to come. Today we’re excited to tell you what we’re up to, which includes…
Pickup Truck Triple Pack DLC launching on 22 June ($2.99/£2.99)
Cloud saves and bug fix update now available on the unstable branch
Updated roadmap announced
DLC – Pickup Truck Triple Pack
We are excited to announce that we’re releasing our first DLC for Flashing Lights on 22 June. This will feature pickup trucks for Police, Fire and EMS along with a selection of liveries. Plus, venture into the sandbox mode in-game to access a bonus vehicle: the civilian pickup truck. You’ll be able to pick up the DLC for $2.99/£2.99.
Make sure to check out the DLC and add it to your Steam wishlist:
Cloud Saves And Bug Fix Update – Now Available on the unstable branch!
We are implementing Steam Cloud Save features, allowing your vehicle setups and rep points to be transferred easily between devices. If you play on multiple PCs or devices this should be useful for you!
We also have a bunch of bug fixes for you as well, which will continue to be a main focus going forward.
You can access this update now via the unstable branch - See the full patch notes at the end of this announcement
To access the unstable branch you can do the following:
- Load up Steam and head to your library
- Right click on Flashing Lights and then select "Properties"
- Head to the Beta tab and in the drop down select "unstable_test_branch" (no password needed)
- This will then download the new update for you
Updated Roadmap
You’re also probably wondering what is still to come for Flashing Lights.
Over the coming months we have some big updates coming alongside our work on bug fixes and optimisation.
JULY
July sees the release of Steam Achievements, the day/night cycle and the reputation unlock system which will add a more satisfying sense of progression to the game.
SEPTEMBER
We are working on a previously unannounced update for September which features a mission editor, allowing players to create and share their own missions through Mod.io.
NOVEMBER
November will see the completion of the K9 update, adding a faithful companion to help on rescue missions and hunting down suspects.
JANUARY 2024
NPC Backup will be introduced to help in single-player, to aid you in callouts and bring more life to Flashing Lights.
Patch notes - Unstable Branch
New - Moved stats and vehicle saves out of Registry files - Steam Cloud save support for stats and vehicle setups (Stats.save1)
Fixes - NPC vehicle traffic multiplayer position de-sync - NPC vehicle traffic spawn could get stuck and fail to spawn new cars - MDT "Scan vehicle in front" got stuck when scanning parked cars - "Disable All Mods" function fixed to delete mods save file (Mods.save0) - Client player cars could spawn with angled front wheels making them desync when steering animations is applied - Adjusted traffic advisor for SUV "FEX" - Portable ladder adjustment's mode input loop fixed
*Save system migration may wipe previously used vehicles setups and assigned mods!
New Level - Boss Level: Face off against a security robot that guards confidential data and hinders players' investigation of the Reassembly Lab. Work together to defeat it!
Sound Effects Added: Various objects in the game now have accompanying sound effects.
Bug Fixes:
Train system update. Adjustments made to the trigger range of level triggers.
Hello, we hope you are all well and have summer and sun where you are. If you haven't, we wish you a wonderful day anyway.
We will present our next Map for the game, called Battle Strength. Below is a brief description of the map.
New Map has been added to the game and ready to be played! The new Map contains lots of Performance, but you can as always change and lower the graphic settings to get better Performance.
The new Map called Battle Strength is streets where you have to fight. You can find Sniper placed, and discover the Streets.
The new Map is medium in size, but large enough to move around between streets. There are several different small parks, as well as a small industrial building that you can enter.
Dev Upgrade#3 is expected to be ready next week, more will be announced when finally ready. We hope that you will welcome the new Map.
Tatyana is not your typical damsel in distress. She is a fully independent character who haunts Igor in his dreams. But who she really is? An apparition? A hallucination? Igor's conscience? Or maybe a being from another dimension in human form? Whoever she is, we know one thing: she was one of the most fascinating characters we had to create.
Believe it or not, the concept of Tatyana as a mysterious ghost-lady in a red dress (colors changed over time) appeared in our heads much later than you might imagine. When we sat down to plan the game's plot and character development, we assumed at a very early stage that Tatyana had survived the Chernobyl disaster. Not only that, but she was also meant to establish cooperation with the NAR and conduct research for them on chernobylite and all phenomena produced after the explosion of the power plant. This was also intended to be the reason why Tatyana did not want to be found by Igor.
All of this, of course, had an impact on Tatyana's appearance. In the initial concept sketches, we depicted her as a woman in her 50s (assuming she survived the crash and was close in age to Igor) and dressed as a scientist.
The idea was... okay. Just okay. In the end, we gave up on it and decided to go in the direction of the concept of an apparition appearing in dreams. We found this idea much more enticing and appropriate for a horror game than any spy themes. There are also technical arguments: animating Tatyana's face during any dialogue would be more expensive than animating all the other characters and their animations combined. Not to mention that having her wear a face mask would completely undermine the emotional impact we wanted to deliver in the game.
Finally, one more curiosity. A demonic version of Tatyana, which was partly created by accident and partly by the graphic artist's creativity. It's a very cool effect that hasn't been used in the game. A real shame.
Yesterday we launched a facial capture program to satisfy those who need urgent vtuber live broadcasting.
A procedural fix for Alternate Face Capture today 1. Fix the problem that head capture cannot be used 2. Fix the problem that the upper body selection cannot be used
Update plan for tomorrow 1. Fix blink instability 2. Fix the unstable movement of lips
Delivery INC is launching soon on Steam. While we cannot inform you about the specific date yet, we still have some great info for you - the sign-ups for the Closed Beta Test have just started and we are looking for testers from the community! If you are willing to play the game and share your feedback with us, this is the perfect opportunity!
Feedback
We have already gathered a lot of important feedback during the Steam Next Fest. Your reviews were very positive and you have liked several aspects of the demo. But now we have the Full Campaign ready and we are eager to learn what you think about it.
What's also very important - we have the Free Mode available to you, which allows for playing on any real-world city, based on the Open Street Maps data. While this feature is super exciting to us, it's also very complex. It's simply not possible for us to test all the cities around the world on our own, so we will be incredibly thankful for your help in this regard. Don't worry - simply playing your hometown or any other city of your liking and sharing general feedback will be enough.
Registration Form
Click HERE to register for the Closed Beta or click on the image below. What's also important to remember:
Closed Beta invitations will be sent in around a week from today,
Closed Beta will have English language only,
Closed Beta will be conducted exclusively via Steam, it won't be possible to play Delivery INC on other platforms,
We will do our best to invite as many participants as possible, but we cannot guarantee access to everyone,
Your feedback is of utmost importance to us. Once you receive access to the game, please remember about filling out the feedback survey and being honest with us. Your opinion about the game is the main source of any upcoming changes before the game's launch.
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