Jagged Alliance 3 - Home
As we’re getting closer to launch, we’re increasing the frequency of DevStreams and will now be streaming every week. To celebrate, our next DevStream will be a special one!

Ian Currie is the creator of the Jagged Alliance franchise and has been working with the Haemimont team on Jagged Alliance 3. He’s been gracious enough to join us on our DevStream next week where we’ll talk about the previous games, chat some about JA3, and answer a bunch of questions. This is a unique opportunity to interact a long time veteran of the game industry, so you don’t want to miss it!

We also might be giving away a few more JA3 team shirts to few lucky viewers as well.

While we can’t promise we’ll get to everyone’s questions, we welcome you to post any questions you’d like to ask Ian here. We’ll be gathering them together and pulling from this question list, as well as questions from chat, during the stream.

Mark you calendars for June 22nd at 11:00 AM EDT / 5 PM CEST on the THQ Nordic Twitch Channel: http://twitch.tv/thqnordic

See you there!

Touhou: Lost Branch of Legend - Alice
6月16日 v1.3.4 游戏记录更新

游戏进度记录相关

新增了一个回到过去次数,它不会有任何游戏性影响。
重新开始关卡、回到主菜单再继续游戏、退出游戏后重新开启游戏,都会增加一次。

是否显示随机结果现在是一个开始游戏选项,而不是偏好设置。
这意味一局游戏要么是可以查看随机结果的,要么是不行的,你可以在地图界面确认。

历史记录界面现在显示玩家最大生命值和总计蓝点,它们原本就被记录了。
历史记录界面现在显示版本号、是否显示随机结果、回到过去次数、种子是否是手动设置的,它们只对新生成的记录生效。

其他

「冰封王座」现在给与升级后的「冰晶」,其费用为0,所以不再检测手中的「冰晶」数量。
「洋馆的女仆小霞」添加了主动技能,支援度数值相应调整。
「春日降临莉莉白」主动技能提供固定的法力值UGG/GGP。
「能工巧匠魅须丸」升级后的被动效果提高了1点。
「稗田的转生」格挡12→14,现在还会降低一点目标卡牌的费用。

「妖精大战争」如同其文本说明一般,按照卡牌的基础费用提供法力。之前错误地采用了「炉心融解」的做法。
「永远凉爽的幻想四季」不再将支援度已满的手牌视为目标。
「智能音箱」选择的卡牌,现在在显示牌库的界面下具有一个标记。

游戏结果算番「普通一击」现在只由单次超过100点的攻击伤害来解锁,先前错误地由一次行动的总伤害来计算。


卡图、状态图标、弹幕演出更新。
Full Ace Tennis Simulator - kschoice
  • General : Optimisations for reduced memory and GPU memory usage.
  • Career : Cosmetic change for tourney box colors in calendar when a mod is installed.
  • Error report : Added Win32 error code when a failed file operation occurs.
Spriter Pro - lucid
0.8.9
Change Log

Additions
  • Added frame labels to the timeline
  • Added on-screen transport controls
  • Added ability to choose an object by clicking the background of its timeline label
  • Added visibility control to choose whether to see timelines for all objects or only selected objects
  • Timelines now highlight when the corresponding object is hovered or selected
Changes and Enhancements
  • Drastically reduced the profile for the timeline
  • Timeline no longer vertically shrinks to fit visible timelines when resizing
  • Increased speed of timeline zooming with mousewheel
  • Changed the highlighted text background color for text input pop-ups to make it more readable
  • Enhanced timeline label hover effect for better visibility of corresponding non-mesh objects in the canvas
Bug Fixes
  • Fixed a bug where the cursor would appear below some ui objects when an alternate cursor was displayed for timeline or object resizing
  • Fixed a bug where zooming in the timeline had jittering temporaral artifacts
  • Fixed a bug where under certain circumstances scrollwheel wouldn't zoom into the timeline
  • Fixed a bug where using the Next Key shortcut at a time after the last key would switch the time to the last key instead of wrapping around to the first
  • Fixed a bug where resizing the timeline would offset the currently scroll position
  • Fixed a bug where the timeline right-click menu still used the old behaviour of activating upon hover
  • Fixed missing option labels for timeline right-click menu
  • Fixed a bug where unintended value editor would display when right-clicking stroke keyframes
  • Fixed a bug that caused timeline tick marks to disappear under certain zoom or scroll conditions
Known issues
  • Non-mesh children of strokes don't update in real-time when using ik

Final Profit: A Shop RPG - Hwantaw
A bunch of new stuff to do! Collections, areas, puzzles, activities, and quality of life changes!

I'd noticed that people were mostly ignoring the shop skins available later in the game since they had a high cost and didn't provide any gameplay benefit (classic capitalism). So they've been moved out of that store and placed as unlockable rewards spread throughout the game.

And a few accessories weren't seeing use for similar reasons of not providing direct money gains, so a new dedicated slot for utility accessories has been added!

Quite a few player requests have been addressed in this patch as well, read on for full details.

Changes:
  • Added song puzzles. (Also functions as a fun toy!)



  • Added Faeona Library interior.
  • Increased cloud cover in phase 2 Castle Marx.
  • Added a new spell that temporarily disables customer collision.



  • Ms. Mandy will now take over as Enterpriston Bureau clerk if you hire the Bird later in the game.
  • Added a toggle in the option menu to reduce Horse Dimension VFX. (Feedback on how this impacts performance on Steam Deck would be appreciated, I'm unable to test it myself).



  • Added a vine growth location near where you learn Wild Growth.
  • The Fowl House can no longer be purchased before Magnolia is a customer.
  • Product upgrade tier is now displayed in the ledger (supply & demand and so on).



  • The dog in Enterpriston can now be moved into the store.
  • Adjustments have been made to the lava place map.



  • The lava machines now have a purpose (lategame).
  • A candle crafter for the store can now be unlocked.
  • Easy fire unlock now carries over to newgame+.
  • Redesigned the couch store layout, available couches are now on display and shop skins have been removed from this store and are now obtainable as unlocks in unique locations throughout the game.



  • New apple treasure chest.
  • Moved the Warm Curtains cosmetic unlock.
  • Added a new room in the Enterpriston Apartment Block.
  • Added a separate accessory slot for utility accessories (booze club pin, fish motivation motivator, stocks ring, boots, cultivation gem).



  • Restructured the equip and magic menus.
  • Added interior for the Guild Tower in The Capital.
  • Added Minto the Dragon and their exclusive hoard.



  • Profit/loss display popup when leaving the store now has the coin icon and 'g' after the number value.
  • Added an unlockable shortcut to Tinto.
  • Stock trends can now be influenced through the Ad Agency.



  • Added a way to obtain another spoiled orange if discarded.
  • Added a hint about being able to type numbers directly into number input windows when using a keyboard.

Bug Fixes:
  • Fixed a rare soft lock.
  • Fixed candle crafting sometimes using the old animation set.
  • Capital HUD now is disabled during the finale.
  • Added missing customers to epilogue cutscene.
  • Fixed Batnik being able to push you into a corner while sprucing (lol).

Thanks for playing!
Please help spread the word about Final Profit!
And consider leaving a Steam Review.
Angeldust - Firefly
Jun 16, 2023
Dungeon Golf - Bee
Fixes, bugs squashed and danger zones activated in this update!

Full Patch Notes:

  • Players can rotate the camera during CPU player turns and during other players’ turns online.
  • Danger zones can be activated during CPU player turns and during other players’ turns online.
  • Fast forwarding during CPU player turns can now be set as a toggle rather than hold.
  • Other players online can now see which ability is being selected, before it’s used.
  • Remote Play Together button on the main menu has been disabled (RPT still works, but you can use online play now as well!)
  • Removed collision on out of bounds objects to prevent players getting stuck off course.
  • Young Felix’s Temporal Field can now be used as long as there is another player who hasn't finished.
  • Jojo Croaker’s Power Croak no longer opens chests (sorry, fans of back-to-back croaking).
  • Various small bug fixes and changes.

The Ants 🐜

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⛳ Subscribe to our newsletter


HAELE 3D - Feet Poses Pro - Drawing References - lumifinley
Jun 16, 2023
Elven City Simulator - vasilenko.i.d.93
Hello there, elfs!

For more than a month we didn't publish any update... we're just a two-person team not even full-time doing this, so excuse us, please! Beside that, update itself took huge effort to implement, test, and fix bugs, and test again :)
Each object's data should be carefully considered - elf's positions, states, current occupation, etc. Hopefully, we didn't miss anything. So now, players can save ang load game! Also we fixed a couple of crashes on the way. Will work on tutorial further!

changes include:
  • Game can be saved and loaded
  • No crash on game restart
  • Bunkhouse crash fixed

We hope you will have lots of fun with the demo!

Don't loose yourself in the fog,
thundercatofdoom and CleDeSol
RUMBLE - SpookMcBones
Attention all RUMBLE Fighters!
A new game update has been released, bringing RUMBLE up to version 0.3!

The first batch of Shiftstones is here!
Version 0.3 marks the introduction of Shiftstones, which are colorful gems that all possess unique powers. By wearing them on your hands, you can use the power of these gems and turn them into abilities! Since you have two hands, that means you can use two Shiftstones at a time, so you might want to combine two that work together well!

Currently there is a total of 8 Shiftstones you can choose from:

VIGOR STONE
The Vigor Stone will passively give you back 1 HP every 15 seconds. This means that it can be used to great effect when you have a defensive playstyle. Note that your HP will never exceed the maximum of 20.

GUARD STONE
The Guard Stone grants you the Active Guard ability, which is essentially a new move! By assuming the Guard pose, you can block attacks that come in from the front. Blocked attacks will deal 1 less damage, and knockback taken from blocked attacks is also reduced. Since Disc structures generally only hit for 1 point of damage, you negate all damage from Discs while blocking! Structures like Walls however will still hit you pretty hard, even if you successfully blocked the attack.

FLOW STONE
The Flow Stone allows you to use either a Dash or a Jump once after leaving the ground! This means that you can change your movement direction in mid-air with an aerial Dash, or that you can halt your fall and gain more height with an aerial Jump! It's great for mixing up your landing, or getting out of harms way after a poorly timed Jump.

STUBBORN STONE
The Stubborn Stone is quite simple, when you have it slotted into one of your Shiftstone Sockets it passively reduces the knockback you take from all attacks. Great for if you want to prevent yourself from getting thrown out of the arena, or even just don't like getting knocked around all that much.

CHARGE STONE
The Charge Stone enhances your Hold move. When you have Hold active on a structure for 1 second or longer, the potency of the next force-modifier applied to it will be drastically increased. For example, using Straight after the Charge Stone has done its thing will almost double the power behind your punch! Great for reaching faraway opponents with heavier structures, without the need for advanced combos.

VOLATILE STONE
When you have the Volatile Stone active, explosions that come from your Explode move have a lot more power behind them. With this Shiftstone you can use explosions to launch other structures at substantial speeds, or to throw your opponent out of the ring when they're much closer to the center of the arena than before.

SURGE STONE
The effects of the Surge Stone only activate when you only have 5 or less HP remaining. When you do, every hit you land on your opponent will deal 1 additional point of damage. It's a great comeback tool that can really turn the tide if used effectively. Beware the discs that hit for 2 points of damage.

ADAMANT STONE
Like the Surge Stone, the Adamant Stone's effects also only come into play when you have 5 or less HP remaining. Once this condition has been met, the Adamant stone will subtract 1 point of incoming damage every time you get hit, meaning you're essentially Disc-proof!

As mentioned above, you can use 2 Shiftstones at the same time, so be sure to experiment plenty with all kinds of Shiftstone combinations! More Shiftstones will be added to the game as we keep updating it, so you can look forward to all kinds of cool effects coming later on.

So, what's next?
First, updates and fixes
In the weeks after this update has gone live, we'll spend some time working on stability, while also fixing some of the more commonly reported bugs. We primarily use our feedback page to gauge which issues are currently bothering you all the most, which can be found via this link: https://feedback.bucketheadentertainment.com/bug-reports

So if there are any issues with the game you'd like to see fixed soon, please either create a new post if nobody has reported it yet, or upvote an existing one in case they have.

Then, Character Customization!
The next big update will feature complete character customization. You'll be able to customize your entire battle suit, as well as your face and to some extent your body. There won't be a lot of cosmetics when it first releases, but more will be added later on when we've finished development on our progression overhaul.

This progression overhaul will allow you to earn a form of currency that can't be purchased with real-life money in any way, that you can freely spend on whatever cosmetics you want most. There will also be cosmetics you can't spend your currency on, but are instead earned by doing cool things.

We also have some changes to the world visuals in the works, which will simultaneously make the game look prettier and provide a small boost to performance.


That's all we have to share for today, we hope you'll enjoy playing with Shiftstones, and look forward to what's to come!


RUMBLE Version 0.3 Patch Notes

CHANGES
  • Shiftstones have been added to the game.
FIXES
  • Fixed a bug where performing Straight and Uppercut in rapid succession would not unground the target structure.
...