World of Tanks Blitz - tall_alpaca

Welcome! All the achievements of engineering thought are here for the esteemed public to see! It's absolutely gorgeous! The decorated pavilion offers a glimpse of rewards in boxes and tanks in a special container!

You will find Kitcoins among the rewards. Use them to upgrade the unique vehicles of Season 1: Retrotopia.



THE PROGRESSTON EXPO SCHEDULE
  • Europe: June 16, 7:00 (CEST) to June 26, 7:00 (CEST)
  • North America: June 15, 22:00 (PT), June 16, 01:00 (ET) to June 25, 22:00 (PT), June 26 01:00 (ET).
  • APAC: June 16, 13:00 (UTC+8) to June 26, 13:00 (UTC+8).
Jun 16, 2023
bugTDX - progress
fixed sniper targeting non existent enemy
fixed crash when xp boosters placed next to eachother
fixed crash when overload targets invalid tower
fixed ratetimer is nil crash
fixed shapeshifter causing error when pressed between rounds
War Thunder - magazine2


On June 16th, 1955 MiG-21, the most widespread supersonic jet in history, performed its maiden flight. Thanks to modernization and the release of more advanced modifications it remains in use even today, almost 80 years later, by over 15 countries.

MiG-21 SPS-K temporarily available for Golden Eagles



To commemorate MiG-21’s first flight, its 1964 modification, MiG-21PFM, renamed by East Germany as MiG-21SPS-K, returns to sale for Golden Eagles from June 16th (12:00 GMT) until June 20th (9:00 GMT)!

K in its name means “Kannon”, as it can be equipped with a two-barrel 23 mm GSh-23L cannon that fires powerful, fast, and precise rounds. The aircraft can also carry R-60 and R-13M missiles, and even R-3R, semi-active radar homing missiles!
Kingsblood - KingsbloodGame
New Features
  • Some people struggled with understanding when auto save occures. We now visually indicate it at the start of each turn. (blinking)
  • We reversed the decision to put menu on F1 and put it back on ESC. Still, dialog skip works with both ESC and space.

Balancing
  • Golem boss AP damage nerfed

Jun 16, 2023
County Hospital - LFR games
We are happy to announce

  1. NEW GAMEPAD SUPPORT (XBOX CONTROLLER RECOMMENDED)
  2. Several bugs fixed
Grim Realms - edym
So, the weekend is here and I want to have the best possible version out, and I think this is it:
- A few performance tweaks that might be very noticable at big and/or very cluttered settlements.
- This should also fix "Not enough resources" popping up a little to often.

Best wishes, lots of love and enjoy your weekend! =)
//Mattias
Delven - Delven Games
Greetings delvers,

In today's news we'll talk about the upcoming Closed Beta, changing the Demo scope, and some key development updates.

Adjustments to the Demo

Currently, the Delven Demo is fully featured, encompassing all the game aspects that we've implemented so far. However, considering our plan to eventually monetize the game, this fully accessible model can't be sustained indefinitely. Thus, we're introducing some restrictions to the demo, effective from next Friday (June 23, 2023):
  • Monsters will be restricted to spawn only within a certain region.
  • Rare biomes (Permafrost, Mineral Caves) won't spawn.
  • Existing cells will remain unaffected.
The size of the region will be approximatelly 100 cells deep and ±100 cells on either side. We believe this size is adequate for players to grasp the essence of the game, without revealing the complete experience.

Join Our Closed Beta

What if you're one of our dedicated players who've achieved depths of 100, 200, or even 1000 and yearn for more?

We invite you to participate in our Closed Beta! Subscribe to our Newsletter to be alerted when the Closed Beta is launched and to receive updates about new features in development.

As a token of appreciation for your participation, we ask you to share your feedback via email at info@delven.org or on our Discord channel. Your input is greatly valued!

Updates to the demo

General

  • Itemized companions now have separate "contract" icons to indicate that they are not hired yet.
  • Worker indicators on the field now use the worker icon. They get more visible on low zoom levels.
  • If you ever zoom out too much and get lost, there is now an arrow indicating where your base is.
  • Revamped the UI of the initial area: new art for the sky with parallax, rocks instead of pines, and grass!
  • While using Arc, players must now select a unit, not its shadow.
  • In response to concerns about intimidating level 20-30 monsters encountered early on, we've revised the max monster level from 200 to 50, to better align with mercenary levels. This is a purely cosmetic change, the scaling is the same as before.
Balance

  • Elementalist: To help new players understand the Frost Shield mechanic, one of the initial nodes now includes Frost Shield regeneration.
  • Elementalist: Frost Blink is now available from the start, with Mana Field shifting to level 7, instead of 10.
  • Upon exploration of the first area, Aksauth Dust and Sticky Rope are now accessible at all Sawmills.
  • Upon first exploration of a Mineral Caves area, the Bruckdot Frame will be unlocked at all Forges.
Thank you for your continous support!
Unoffensible Playtest - Arnold
On the Valve Index the throwing was good while running at 120hz. But streaming on the PICO 4 72Hz gave really inconsistent throws. With this being the main gameplay mechanic its a little embarrassing ːsteamfacepalmː.

The throwing should now be improved on all devices. To feel more natural, and suffer less from wrong input values. Headsets like the Valve Index will still be the best experience, because there is more accurate tracking data available. But expecting to throw far and the block just landing in front of your feet should now be a thing of the past for all devices.
There is still some room for improvement in the data analysis side of this, but its already a big step up. Enjoy!


Edit: It seems the first level is a bit too dark, turn off the glowing block in the settings room. This will make all levels brighter (it disables a post processing effect that balances the colors, but also disables the bloom that is in the explosions).
Artifice: War Tactics - Scorpio_gamer

We're thrilled to announce that we are going to be a part of the Steam Next Fest. The playable demo of our game will also be live for the Steam Next Fest and we'd really like to see all of you playing our game. Please consider trying the game and giving your honest feedback.

Forge Industry - OpTic Applejack
Hello fellow blacksmiths!

We have some exciting news for you today. We are working hard to get the game ready for the upcoming Steam Next Fest, where you will be able to play a demo of our game and give us your feedback. We have been busy fixing bugs, improving the UI, and adding some last-minute features to make your experience even better.

One of those features is our newly added in-game wiki that provides players with tips, recipes, and any other information they may need. The wiki will show you the different items, explains the workstations, and gives you general tips and tricks on getting started. During Next Fest we will be expanding the wiki based on your questions, so if at any point you're stuck and the wiki doesn't seem to give a good answer, head over to our Discord server and shoot us a message.

We hope you are as excited as we are for the Steam Next Fest and we can't wait to hear your thoughts on our game. If you haven't done yet, wishlist Forge Industry, and hold on those last few days before you can try out Forge Industry for yourself.



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