So many things have happened since our last update. We've been super busy working on the game, making changes based on your demo feedback and adding entirely new features, and we also have a publisher signed!
This means that we now also have a Community Manager (Hi, it's me! Hello ːlunar2019piginablanketː), so expect to see more frequent progress updates as we continue to develop the game towards its launch.
I'm here today to shine a spotlight on one really cool and important feature that has been added since the game's demo was available during the Steam Next Fest:
Journeys
Journeys are exploration trips for your tribe members, and can be accessed via a new building; the Explorer Platform. Once you have this building in your tribe, you will be able to send up to three tribe members out on a Journey.
Journeys carry a great risk, but also the potential for equally great rewards. Before you set out, make sure you have enough spare resources that your explorers can take with them to stay safe. Then you just need to pick a direction to explore, and your team is ready to set out.
On their Journey, your tribe members may run into a fellow wanderer with a bloody rag tied across his eyes. Would you choose to help this old blind man and hope that your gratitude will be repaid? But resources are scarce, and offering yours up to someone in need might just be what will put yourself in the same position within the very near future. And can you really trust the old man...?
You can also encounter long abandoned and overgrown buildings, where you can choose to run the risk of exploring the ruins to find lost spoils or walk into a well prepared trap!
One possible option is that your valiant explorers find an abandoned hut, with different kinds of plants growing wild besides it. It's common knowledge that useful plants are planted together with poisonous ones to ward off wild animals. But how can you tell which is which, when your only method of determination is by tasting them? Will you take the chance to discover a new medicine, or will you poison one of your tribe members in the process?
Journeys offer you the chance to encounter situations like the two examples above, and so many more! Will you bring back valuable resources and knowledge to your tribe or will you die trying? Or maybe you'll run out of resources and come home early to save their lives? We're excited to hear what your choices will be!
That's it for now! Stay tuned for further development updates, and share your thoughts on what topics you'd like us to cover in the future. And remember to wishlist The Tribe Must Survive on Steam, and click the Follow button on the store page to receive notifications about our announcements.
You can also join our TTMS DIscord server, where we will share more information and you can get directly involved in the discussions.
And remember; whatever it takes... The Tribe Must Survive!
It has been just over a month since the last major update, and we want to share with you what is happening inside the studio, as well as to tell you about our future plans.
How was Early Access?
Before the release in Early Access, the game was in development for over 5 years. Initially, it was developed by a small indie team, which eventually expanded up to 20 people.
After the release in Early Access, the pace of work was frenzied, and we literally didn't sleep to deliver everything we promised during the long project lifetime. This was justified on the one hand, but on the other hand, the tight deadlines resulted in errors that many of you have experienced.
The most unpleasant ones were wiping all servers and periodic players’ house breaking. We apologize for those again. We are taking all possible measures to prevent such problems in the future.
Although the overall reviews of the game are still mixed, a decent part of the negativity was in the first few days of Early Access due to the lack of public servers and content. Both moments are already fixed, and we continue to strive to gradually achieve consistently positive ratings of the game. After all, we have also received a lot of words of support and truly useful reviews, some of which are now pinned in the company chats and inspire us to move forward.
In any case, we are glad that we released the game in Early Access first and hope that we can release it together with you.
By the way, many people ask about the game demo version. Steam is currently testing the trial system, and we are looking forward to use it. This will allow you to continue playing immediately after purchase. However, if this option does not appear in the coming months, we will release a traditional game demo version.
What's happening now?
As we have already told you before, we are currently working on a new big biome, which takes time. Dragon Grove was released so quickly cause it was already half-ready by the time of Early Access release. Now, a large location is being created almost from scratch, including new quests, equipment, and more. Some of the monsters are ready, but they still need to be animated and AI worked out. In the future, we will definitely share more details.
We would also like to refine and split the current survival mode into 2 maps: one will provide a tougher cooperative survival experience, and the other will focus on PVP and RPG elements of the game. The idea is to give you the choice and the variability without compromising the speed of developing the main campaign. As before, we plan to beta-test these changes first.
In addition, we are also working on various improvements and changes that will make the game more enjoyable.
What's next?
We read all reviews in Discord and Steam to understand your expectations better and plan to spend more time checking the quality and the balance of the game so that you don't have to suffer from grinding and errors again. Based on this, we have decided to update the future development plan:
Thank you for your support and participation in Early Access. Please leave your feedback and wishes in the comments.
Best regards, The development team
For more on Frozen Flame, follow the game on social media on the following channels.
The release of Fall of Porcupine is just a couple of hours away; however, we have some important news to share with you upfront:
Due to a critical language bug, we are unable to deliver the announced Asian languages (Chinese, Korean and Japanese) for today’s release. We want to offer you the best experience; so, we needed to make this tough decision.
It is our priority to deliver you the promised localization as soon as possible. We will inform you on our official channels when we have an update. We know this is very frustrating, and we hope you give Fall of Porcupine a chance once we have fixed this issue.
=Exclusive Fashion= 1. A single piece of Shinra Equipment can unlock a unique fashion. 2. All Heroes can wear this fashion at the same time.
=Random Passive Effect= Each piece of Shinra Equipment will have a randomly generated passive effect. These effect are different from the previous SS Equipment, which only had attack effects. Instead, they include passive effect such as stun resistance, silence resistance, and so on.
>>>> Shinra Collecting Day | Exclusive Package <<<< Period: June 16 - June 23
Package 1: SS Equipment Package Price: 648 Star Dollar Purchase Limit: 1 Preview: Shinra Equipment*1(Random)
Package 2: Shinra Shard Package Price: 98 Star Dollar Purchase Limit: 1 Preview: Shinra Shard, Yellow Crystal
Package 3: Equipment Sales Price: 68 Star Dollar Purchase Limit: 1 Preview: S Equipment(Chance to get a super one), Diamond
Package 4: Festival Fashion Package Price: 98 Star Dollar Purchase Limit: 1 Preview: Bunny Fighter (Black), Bunny Fighter (Blue)
>>>> Happy Dragon Boat Festival | Holiday Sales in Mall <<<< Period: June 15 - June 22 Event Detail: There will be brand new sale pieces appear in mall during this event! Rare S Angel & Massive Resources are waiting for you! Rare S Angel Preview: Justice Knight
>>>> Shinra Season Combat Support Exchange <<<< Period: June 16 - June 23
=Shinra Bonus= Commanders can obtain massive amount of event item Combat Coupon and Yellow Crystal after completing cumulative recharge and cumulative consumption missions. TIPS: In this Shinra Collecting Week, commanders can obtain Shinra shard after completing designated cumulative recharge missions. Mission Types: 1. Cumulative recharge X star dollar within the limited time. 2. Cumulative consume X star dollar within the limited time.
=Shinra Adventure= Commanders can obtain massive amount of event item Combat Coupon after completing Shinra Adventure missions. TIPS: In this Shinra Collecting Week, commanders can obtain Shinra shard after completing designated number of adventure missions.
>>>> Shinra Power | Serial Package <<<< Period: June 16 - June 23 Key Contents Preview: SS Equipment - Shinra Set, Hero Katana Gene Chest, Rare S Genome, Rare Elf, Yuko Natsume(Fashion) TIPS: If commander A wants to purchase Level 4 of Package, he should have done the purchase of Level 1, 2 and 3 already.
Season Nine soldiers on and brings action aplenty over the weeks ahead! The Captain’s Week Event rolls out the recently promised Captaincy changes, and hot on its heels comes the latest time-limited trip through another story-driven Adventure. It’s also a particularly fine month for Pirate Emporium variety, and a fresh collection of fixes and balances rounds out June’s offerings!
Last month’s release notes are still available for recent content reference, or going further back to the start of Season Nine, the release notes from launch and the trailer above will get you up to speed on all its primary features. Right now though, the itemised breakdown of a brand new monthly update awaits. Ready... and away!
Adventures
While the Sea of Thieves’ most curious crews have recently been chasing down Mystery clues, we’re now firmly back in story-driven territory for our next outing. A familiar face seeks assistance to recover a missing artefact as this twelfth time-limited Adventure begins!
Adventure 12 (June 22nd – July 6th)
To start the Adventure, talk to Larinna to hear of a prominent figure in the affairs of pirates seeking help to hunt down a stolen treasure.
Follow Larinna’s directions to the meeting point, find out what’s at stake and pledge to help recover the artefact before its power ends up in the wrong hands.
This Adventure will take you through twists and tricky decisions, and you’re encouraged to stay on your guard for signs of the treachery that its name suggests...
Pirates who fully complete this Adventure will earn an exclusive Title and a cosmetic reward to serve as a Memento of their quest.
Pirate Emporium
Something for pirates of all persuasions this month! Brand new Ship’s Banners and a brooding Ship’s Crest, sweet pets for the treat lovers and Brawler Emotes for the bruisers, Big Bundles weighing down the shelves and the Beachcomber’s Bounty ship set back with weapons to match.
Season Nine Plunder Pass
Anyone wishing to take full advantage of Season Nine rewards can still buy the Plunder Pass. Any rewards unlocked will become available upon purchase, so players who have raised their Renown throughout Season Nine can instantly see their hard work rewarded before the Season ends.
This Season’s Plunder Pass offers early access to the complete Sting Tide Ship Collection and evolving Sting Tide Costume, and can be purchased at any time through the Pirate Log, Pirate Emporium or Steam Item Store.
Chocolatier’s Companion Pets
Two strange new beasts have arrived on the Sea of Thieves for pet-loving pirates to adopt. Choose between a Parakeet or Alsatian and try to avoid leaving them out in the sun for too long!
Beachcomber’s Bounty Weapons
A rugged survivalist managed to cobble together these four weapons in a cave, with nothing but the scraps of their smashed-up ship.
Beachcomber’s Bounty Ship Collection
Previously featured in the Season Seven Plunder Pass, all parts of the Beachcomber Bounty Ship Collection are now available to purchase from the Pirate Emporium.
Ship’s Banners
The Emporium now offers a selection of exclusive Ship’s Banners for Captains. Choose from the Royal Coronet, Reaver and Forgotten Temple designs to help your ship stand out when spied from afar!
Dark Warsmith Ship’s Crest
Any ship’s name that evokes dread in all who read it is worthy of a Ship’s Crest to match.
Brawler Emote Bundle
Even without a weapon at hand, a pirate should always be ready for some fisticuffs to defend their loot.
Lodestar Big Bundle
Wreath yourself in skies and stars with this expansive Lodestar bundle. Includes the full ship collection, costume, weapons and spyglass, plus cat and parrot pets.
Dark Warsmith Big Bundle
Join some of the Sea of Thieves’ most fearsome pirates with this heavy-duty Dark Warsmith bundle. Includes the full ship collection, costume and weapons.
Freebie Pail Percussion Emote
Even when you have an actual drum tucked away, sometimes you just like to use what’s at hand.
Solid Gold Bundle (Store Only)
Want to dazzle in any company? A pirate of true opulence should hoard this Solid Gold Bundle, which contains two Collector’s Pets: the Gold Curse Wildcat and Gold Curse Parakeet. Also includes 1000 Ancient Coins to spend in the Pirate Emporium and a free bonus of 25,000 gold. Head to the Steam Item Store to find out more.
Gameplay Improvements
Reduced Cannonball Knockback
Players sailing a Galleon or Brigantine will find that the knockback from cannonball splash damage no longer propels them so far into the air, preventing them from being so easily sent overboard. However, they will still be knocked back and disorientated by the blast. This change makes the knockback experience consistent across all ship sizes.
Captains of Adventure Balancing
A large number of Pirate and Ship Milestones have been rebalanced to make gaining Classes easier, and any progress already made will automatically be converted, potentially boosting players to higher Classes.
The number of Classes required to buy the four tiers of Trinkets has been significantly reduced.
The cost for saving cosmetics to a Captained ship has been removed, and this function is now free.
The gold cost for purchasing ship decorations and Trinkets has been significantly reduced.
Any Captain’s Beds that unlock through Milestones will now unlock at Class 2 instead of Class 5.
Updates
Video Support
Players logging in to Sea of Thieves will find that the front end menu now has the ability to display video content. This will serve the latest trailers and content directly in-game, and once watched or skipped will return to the beloved Map Table animation.
Players will now also find video content within the What’s New section of the front end menu, which can be browsed and rewatched on demand.
Outpost Cosmetics
Aristocrat Hairstyles
The urge to style yourself exquisitely needn’t stop when you reach the top of your head, as these additional hairstyles become available from Outpost shops.
Events
Captain’s Week (June 15th – June 22nd)
To encourage pirates to test the waters of Captaincy and explore the permanent improvements introduced this month, the Captain’s Week Event comes with a whole package of perks!
Enjoy heavy discounts on ship purchases, boosted rewards when sailing on a Captained ship, new weapons to earn by using the Sovereigns’ services and a Pirate Emporium sale full of bargains for keen Captains.
Continue to unlock cosmetics throughout Season Nine with Twitch Drops! Stay tuned to Sea of Thieves social channels to find out when Twitch Drops will be active for Partnered streamers, allowing players to earn a selection of items from the Eastern Winds Sapphire set.
Find out how to link your accounts and more on our dedicated Twitch Drops page.
Fixed Issues
Gameplay
Seagulls above barrels no longer prevent Megalodons from appearing across the seas, bringing the frequency of Megalodon encounters back to intended levels.
Letters of Recommendation and Ritual Skull Voyages from Larinna have now been refreshed, and players can purchase twice the usual amount to cover those missed last month.
Battle for the Sea of Thieves
The Hourglass is no longer interactable after a ship has been sunk, or scuttled by the crew.
Crews losing a battle should now consistently be sent to the sinking wreck sequence and moved to a new location.
Captains of Adventure
Rowboats that become damaged while docked to a ship will now visually show the damage prior to being undocked.
The Pirate Milestone for Rowboats Docked will now increase when a Rowboat is docked to your ship by any player.
Pirate Emporium
The icon for the Night Wulf Eye of Reach is now centered.
The Crab Dab Emote and Monkey Dance Emote are no longer showing their sale prices.
The Cutler Beckett Costume Set has now been updated to show the correct description of the item.
Visual and Audio
When fishing, the names of fish that surface will now be shown consistently.
The Flag of the Bristling Barnacle can now be equipped on a Brigantine.
Pirates’ hands no longer intersect with the Order of Souls and Merchant Alliance Shovels.
When approaching the location of an active Bounty Quest, the music will now consistently switch to the appropriate theme.
Text and Localisation
The action of delivering, giving and selling items is now more clearly translated when playing in the Korean language.
‘The Legendary Storyteller’ – The Quest Book now correctly references Port Merrick.
‘Dark Brethren’ – A typo in the initial notification when starting the Tale from a checkpoint has been corrected.
Performance and Stability
Improved server performance when large numbers of floating items are left at sea.
Improved server stability to avoid instances of players being disconnected from their session.
Steam players encountering a file corruption issue will now be shown an error message on launch rather than becoming stuck in a loop.
Known Issues
Reduced Server Performance
Players may experience scenarios where they encounter ping spikes at random while playing, resulting in rubberbanding or client stutters. While improvements were most recently released in update 2.7.3, the team continue to work on further improvements for future updates.
Ranged and Melee Weapon Hit Detection
In areas of intense action, players may find themselves firing shots or landing strikes that do not cause damage to their targets. While small improvements continue to be delivered during our regular updates, we are continuing to investigate and identify further improvements to the player combat experience.
To learn more about known issues in Sea of Thieves currently being tracked and their status, head over to our Known Issues support site article.
TL;DR - New walls and towers - New background visuals - New resources and items - New Towers upgrades - Quickslot inventory - More save slots - Pause game - Artifacts - Automatic crafting
New Walls and Towers
buildings cannot be built outside the most far away walls.
there are two more walls.
walls and towers block enemies no matter where they are built.
enemies break through walls and towers. They are not entirely destroyed anymore. Workers can rebuild them later.
you can now garrison archers on walls level 2+
walls can hold one item.
with every wall upgrade, walls behind settlement change appearance as well.
two more wall and tower levels
New resources and items
14 new resources used for various recipes and upgrades.
enemies now have a chance of dropping resources.
abyss shard can only be dropped by cemetery, deep forest monsters, last wave monster and wandering traders.
4 new amber lanterns that give special effects to buildings with archers.
Today we are presenting to you a new reinforcement system and a new crafting system. With today’s update, we are slightly increasing the durability of all items, also tools from tier 1 to 4 from now on will have the same higher base durability. On top of that, we are introducing a new Skin set – Armoured Landsknecht with a new weapon skin for Lordly Haven Halberd, we are changing the base price for all reinforcements, and from today, Meteoric Reinforcement with Renovation Kits requires less Meteoric Iron. Today we are introducing a New guild Technology – Karleonian Craftsman that is increasing the value of restored durability by NPC Vendors and today we are introducing Transport Wagons that can be used to transport building resources. And as every week, we’re implementing a bunch of fixes for multiple systems.
The screenshot’s authors will be awarded. DarkShin, Rambs and [TBP] ConradCross – Contact Koma#4247 via Discord to receive your ambers!
Video of the Week
We always look forward to watching and sharing the awesome videos posted by our community. It brings us a lot of happiness and gratitude in the office to see players exploring content, having fun, and showcasing their skills. This week, the reward of 2000 ambers goes to Banshi https://www.youtube.com/watch?v=Z7dBDm7prCc Congratulations to the winner and good luck to all competitors for next week’s Video of the Week award!
Changelog v.1.1.8
Transport Wagons
We’re glad that our recent building changes have been received so well. But we want to make it even more funnier by implementing the most common feedback about it - Transport Wagons!
– Transport Wagons that can be used to transport resources have been added. – A player can spawn one cart by talking with an NPC called the Siege Engineer that stands around each barracks. – Transport carts are capable of transporting 5 Building Mortar, 7 Building stones and 9 Building wood at the same time. – Added minimap icon to Siege Quartermaster to make it easier to find him – Wagon will despawn automatically after 5 minutes of lack of inactivity – Each interaction with Wagon is restarting that timer, which means each material add or collection is counted as an interaction. – Resources from destroyed wagons are not disappearing instantly and they are still pickable for a few minutes.
Durability Changes
– The base durability of all weapons, armours and tools in all tiers was slightly increased, by about 10%. Also, tools in tiers 1 to 4 have the same base durability and with new durability it is equal to 900 base durability. Previously each tier of tool had different durability values. It has been equalized because there are fewer options to restore item durability. Additionally, to make durability changes nicer for players, we increased base % of durability restore and added new guild technology.
New guild Technology – Karleonian Craftsman
– Karleonian Craftsman technology makes repairing items at NPC Vendors much more effective. – With each level in the Karleonian Craftsman technology, all NPC Vendors will restore more item durability. – The base amount of durability that Vendors restore has been increased. Previously, they restored 50% of the lost durability. Now they restore 65%. With level 10 Karleonan Craftsman tech, Vendors restore 92% of the item’s durability
New Reinforcement System
The following changes are being made to Reinforcement kits. The crafters have bonuses for reinforcing items, so they will still be the ones who will supply the market with the best items just in a slightly different way than before.
– Failing does not destroy the item. – If the reinforcement attempt fails on an item of +4 or higher quality, the item loses one 1 quality level. – If the Reinforcement attempt fails on an item between +0 and +3, the item does not lose a quality level. – Successful reinforcement does not repair the item’s durability. – The Renovation Kit restores base durability as it did before but from now on, they restore different values of base durability based on the Renovation Kit tier and each tier is restoring more of base durability than previously. – Common Renovation Kit restores 20% of base durability (Previously 20%) – Decent Renovation Kit restores 25% of base durability (Previously 20%) – Master Renovation Kit restores 35% of base durability (Previously 20%) – Changed the chances of a successful and unsuccessful renovation and from now on, the chances for successful renovation are higher. – Meteoric Iron Reinforcement prevents an item from losing a quality level on a failed reinforcement. – Meteoric Iron Reinforcement no longer restores item durability. – From now on the reinforcing window will tell you about what impacts the chance for successful reinforcing.
Reminder and Explanation of how renovation works If you use Common Renovation Kit and the attempt will be successful, then that renovation attempt will result in adding 20% of the base durability to the current durability of an item. For example, if we have 3000/3000 item with 4500 base durability, after successful renovation it will have 3000 + 20% * 4500, so 3900/3900(4500). With an additional successful renovation, the item will reach its base durability, so it will be 4500/4500(4500).
Chances for success – Reinforcement difficulty is now based on QUALITY rather than TIER. Previously it was easier to reinforce items of lower tier and now the difficulty is bound to the quality of the item instead of his tier. This change will make upgrading low-tier items more expensive and harder to gain a stat difference between other tiers. This change is to ensure that players will not run around in cheap and poor +6 quality items, and will start wearing better items because it will be more profitable for them financially. – The chance of success for reinforcing is the same for all item tiers. For example, reinforcing a Tier 2 weapon to +5 has the same chance of success as reinforcing a Tier 5 weapon to +5. Previously it was much easier to reinforce the tier 2 item. – It is harder to reinforce an item from +0 to +3 than it was previously. This should make crafting higher quality items more valuable to begin with because lower quality reinforcements are more likely to fail.
Meteoric Reinforcement and Renovation Kit In today's update, we are changing the needed Meteoric Iron to make the Meteoric Reinforcement and Meteoric Renovation Kit. The previous required amounts of needed Meteoric Iron were too high and because of that, Meteoric tools were Elit and were not usable as frequently as we want.
– Meteoric Iron reinforcement requires 50 Meteoric Iron (Previously 100 Meteoric Iron) – Common Renovation kit requires 5 Meteoric Iron (Previously 5 Meteoric Iron) – Decent Renovation kit requires 15 Meteoric Iron (Previously 25 Meteoric Iron) – Master Renovation kit requires 60 Meteoric Iron (Previously 100 Meteoric Iron)
Reinforcement price changes We are changing the prices for reinforcement kits and the most important price change is touching Common Reinforcement kits. They were too cheap and players with high crafting levels by using them were able to reinforce items to a very high quality at very low cost.
Changes to the quality of crafted items produced by hand versus using workshops. Crafters will keep a high income from selling items because their crafting level and skill will have a big impact on the quality of crafted items. Which with reinforcement kits prices update will let them bypass quite expensive reinforcing. – Items crafted by hand will always have +0 quality. – Items crafted at workshops have a possibility for +0 to +3 quality results. The chance of crafting +3 quality depends on the personal crafting level, Workshop level, and any Crafting Chance modifiers. – As of today, crafting a +1/+2/+3 item is as difficult as crafting a +4/+5/+6 item before today's update. This is to increase the importance of high-level crafting.
Tweaks in resource gathering
– Based on our data since the last update, the yield of some resources has been increased. – Wood and mining resources will respawn faster.
Herbs – Herbs have been repositioned on the world map to more suitable and logical places. – The number of herbs in the loot zone has been increased.
Quality of life
– Improvements have been made related to ping compensation of kicking mechanics. – Wooden billets can be used to craft Hersir’s, Veles’ and Soldier’s weapons. Previously, it required using coal. – Siege weapon spawning has been improved so that they do not float as much when spawned. Now they will fall more fluidly to their position and snap to the ground better.
Skin – Armoured Landsknecht Set
– The Armoured Landsknecht Set has a medium helmet and gloves, with heavy chest, legs, boots and shoulders. It is based on the Midland style so it requires Karleonian, Knight’s or Guardsman’s equipment. – The Armoured Landsknecht Weapon Set includes skin for the Lordly Haven Halberd
Fixes
– Fixed the chest drop at The Griffin’s company. – Fixed the storehouse drop from the chest at Aquitania. – Fixed the recipe for the Fish Soup. The ingredients didn’t fit in the recipe UI. – Fixed invisible colliders at Hordun Temple that could lead to blocking siege machines. – Fixed some bridges at locations (Skogar, Dimar) that could block siege machines. – Fixed exploitable windows at Abbey where attackers could kill guards through them. – Fixed skins for throwing rocks. – Fixed stone keeps. NPC could walk through closed doors, walls and columns. – Fixed quest board event Farming Aid for Midland and Ismir nation. – Fixed the visibility of feet on Karleonian Chainmail Leg Armor. – Fixed displaying the crafting chance of an item. – Fixed the position of coal that was stuck in a wooden structure and it was not possible to gather it.
Announcement
We have an important announcement to make regarding the start of the new Glory Season. Last week, we have announced, that the new season will be starting on the 15th of June (Thursday this week). However, we have decided to postpone it till the next week. This means that the new Glory Season will start on the 22nd of June, and 21st of June will be the last day of the season.
We want each season to be started with the introduction of new and interesting mechanics, like the upcoming Guild Ownership over National Castles. We believe, that an additional week of development will help us polish the new system and start the new season together with delivering this key feature.
This means that the planned New Beginning server merges will take place together with the end of the Glory Season (22nd of June). On the 22nd of June, the following servers will be merged together: – Wolfield and Wolfield 2 will be merged into Wolfield – Holmridge and Holmridge 2 will be merged into Holmridge