Heroes of Science and Fiction - vojta.oxymoron
The power of your army is not only in the numbers, what is just as important are the actions available to your units. In Silence of the Siren, every unit can be upgraded to a stronger and more capable version. All you need is the second tier of their recruitment building at your base. Of course, upgrading will increase the unit’s stats and give them a cooler look, but it doesn’t end with that, it always unlocks more options. These can be passive skills that give the unit some advantage which works automatically. Or, what is even more fun: special attacks. There are a lot of variations from powerful area attacks to triggering actions which will change the unit’s behavior.

To demonstrate this, let’s have a look at several units from the Fossorian faction as examples.


Ratling Goon is the weakest unit of the Fossorians. His pathetic equipment matches the command's trust in his fighting abilities. Normally all he can do is to hit one unit with his hoe in close combat. But if we upgrade him to Ratling Gunner, he is changed into a ranged unit.


This huge guy is a Hammerite, tier 3 unit. Only one of ten adepts will survive the extensive cybernetic augmentation required to operate a Hammerite power armor. Thanks to the armor, the unit hits so hard that it can strike three units standing next to each other. If you upgrade it into a Hammerite Honor Guard, it will get a mighty weapon called the rocket hammer. Now the unit has unlocked a special ability which makes the hits so strong that they will cause a seismic wave hitting all enemies in its way.


Commissar Cadet is one of the fastest units in the game and can cross almost the entire battlefield. In his basic form, he is a close combat cavalry unit, very useful for attacking ranged units. But if you upgrade him, he will turn into Seasoned Commissar. Once in a few turns he can throw his new javelin, causing an explosion that can hit multiple units in a small area.


Upgrading your units can change the entire gameplay and using them properly gives tremendous advantage on the battlefield. We plan to introduce more units and their special abilities in the future.

How do you like this game mechanic?
Harvest Hunt - Anna T
In case you missed it, we're delighted to remind you that our highly anticipated horror game, Horror Stories: Harvest Hunt, is set to make its debut during the upcoming Steam Next Fest on June 19. We can hardly contain our excitement as we prepare to unleash this bone-chilling experience upon the gaming world.


To give you a taste of the terrors that await, we will be releasing a special demo during Steam Next Fest. This exclusive opportunity allows you to experience a portion of the game firsthand and get a glimpse into the nightmarish world we've created. Make sure to carve out some time during the event to play the demo and get a taste of the horror that awaits.

In addition to the demo, we have a treat in store for you! We'll be hosting exciting livestreams where our developers will showcase gameplay, answer your burning questions, and provide deeper insights into the creation of Horror Stories: Harvest Hunt. Tune in to the livestream and get an exclusive behind-the-scenes look at the terrifying journey.

To stay updated on all things Horror Stories: Harvest Hunt, be sure to wishlist the game on Steam. You'll be among the first to receive notifications about the game's release, updates, and any additional surprises we have in store. Don't forget to follow us on Twitter for regular news, behind-the-scenes peeks, and engaging content.

https://store.steampowered.com/app/2009620/
My Little Universe - milkshake
Attention, cosmic explorers! 🚀

We're excited to announce a special live broadcast event during the Steam Next Fest. The charming and skilled streamer @QueenieandBlue will be taking the helm, guiding us through the galaxies of "My Little Universe" on June 19th at 1 PM PST / 10 PM CEST time.

Make sure to tune into our Steam page for an immersive gaming experience filled with celestial discoveries and fun. Let's navigate through the cosmos together with Queenie at the controls!

Jun 15, 2023
FAKE HEART - BLANBEE
♥ Updated Version: v.0.2.4



[Update]
- The hidden story "Jude's Night Fishing" has been updated.

If you notice any errors during gameplay, please report to Official Discord.
Thank you.
Hero's Land - Hero's Land
Update Notes
• Now you earn Gold as you upgrade. Starting from Lv.40, you earn Gold every time you level up
• Reduced Bag Slots cost. Each locked slot requires 1 Gold to unlock
• Increased Gold Drop
◦ Cave Boss (Tiamat) drops 1500 Gold
◦ Grassland Boss (Cyclops, Golem, Minotaur, and Sandworm) drops 750 Gold
◦ Grassland Elite (Tree Spirit) drops 88 Gold
Krzyżacy - The Knights of the Cross - MR.King
Greetings knights,

It's been a month since our last demo playtest. We are very glad to see our troop is growing day by day with new knights coming joining us!

We want you to know the first time that the game's demo will be available at Steam Next Fest, starting from June 19.

The latest demo comes with more bug fixes and optimizations, to ensure a better experience. There are also some new features for you to find out.




https://store.steampowered.com/app/2092850/Krzyacy__The_Knights_of_the_Cross/

Wish you'll like our work, and wishlist it for the full release soon.



Don't want to miss any news? Follow us here:
Discord
Twitter
Time Survivors: Prologue - note.txt
We're thrilled to announce a fresh chapter in our saga - "Time Survivors: Chapter 0"!



We've listened to your feedback and decided to take things up a notch: not only are we introducing new gameplay mechanics, but we're also reinvigorating your experience with our game.

This addition to our Historically Inaccurate Roguelike Universe introduces new unique abilities for our historic heroes and a tree-based meta progression system that allows you to unlock and refine gameplay elements.

🍄 Get ready to harness unique active abilities for our historic heroes like Cleopatra's leopard pet, Lincoln's defensive cherry tree barriers, and Nero's blazing trails of fire.

🍄 Along with the new abilities, we're rolling out a comprehensive tree-based meta progression system. This means you'll unlock and refine gameplay elements, including characters, weapons, and stages, even game mode modifiers, using in-game resources. The progression is in your hands, allowing you to craft a unique journey and gameplay experience that caters to your preferred playstyle.

TL;DR
- "Time Survivors: Chapter 0" is a new free game and an evolution of "Time Survivors: Prologue"
- It introduces unique active abilities for each character and a tree-based meta progression system
- The Prologue will still get updates until the Chapter 0 is released in August
- Your Prologue save game will be preserved when moving to Chapter 0

What's next? Take action! Wishlist now "Time Survivors: Chapter 0" on Steam to stay updated on its availability. You won't want to miss out on this exciting new chapter of our journey through time!

https://store.steampowered.com/app/2455500/Time_Survivors_Chapter_0/

PS: the Chapter 0 Steam page also includes a new trailer showcasing the characters abilities (and a new character that can turn into a flying ninja robot 🤖)
Stellaris - MrFreake_PDX


Hello,

The latest minor patch for Stellaris is ready and released, fixing a number of issues and further balancing the new mechanics.

This should be the last of the 3.8 patches, although the teams work continues targeting later updates.

Please find the patch notes below.
3.8.4 "Gemini" Patch Notes
[expand type=details]
############################################################
#################### VERSION 3.8.4 ######################
############################################################

Balance
  • Rebalanced a number of leader traits: Some general and governor traits that previously encouraged moving leaders from planet to planet have been made council traits or had their modifiers changed to discourage this. Resource production traits now require the leader to have at least level 2 to gain the first tier.
  • Empire Size now has a floor of 50, and thus can no longer go negative.
  • Increased the bombardment effectiveness of large fleets.
  • The base rate at which Raiding bombardment steals pops has been dramatically reduced. Each army present on a planet will also protect 2 pops from being vulnerable to Raiding bombardment. (Raiding bombardment is always unable to steal the last pop of a colony)
  • Renormalised political power from living standards and reduced base faction unity gain to better fit intended unity production. The Shared Burdens civic no longer grants an increase to the base unity of the Egalitarian faction, as the benefit is now rolled into their living standards.
  • Sequential End-Game Crises now get +2 strength multipliers instead of +1.5.
  • The Khan now has terrifying admiral traits.
  • The opinion modifier from Defender of the Galaxy now only affects normal, non-fallen/awakened, empires that are capable of independent diplomacy.
  • Colonists now increase planetary build speed by 10% instead of creating defensive armies.
AI
  • Fixed AI hiring a governor without having a planet to assign them to.
  • Fixed AI hiring scientists without having science ships to assign them to.
Bugfixes
  • Broken Shackles Origin event "Homesick" no longer casts affected Pops into the void
  • Adjusted width of MP lobby chat entries so that they don't overlap the scroll bar.
  • Council Agenda Costs now benefit from Empire Size Effect modifiers.
  • Cyborg general trait will now add +2 combat width, as stated in the tooltip
  • Empires with the Under One Ruler origin no longer ignore the initial 20 year cooldown on government reform.
  • Federation project Flocks of Cloud should no longer get stuck ad infinitum in the situation log
  • Fixed an error in which you may have been prevented from using Operation Crisis Beacon again - beyond the intended 4-year lockout period - if said Operation was aborted after confirming its target.
  • Fixed duplicate tradition names in French
  • Fixed Imperial Heirs not having a starting leader trait.
  • Fixed queued move orders from a system with an FTL inhibitor not being displayed correctly.
  • Fixed randomly generated empires having DLC-locked civics.
  • Fixed randomly generated species having DLC-locked traits.
  • Fixed randomly generated species having invalid trait and climate preference combinations.
  • Fixed randomly generated species not having enough traits if it has traits (such as Aquatic) that are required by something else.
  • Fixed the bonus leader trait from Aptitude Traditions not applying to Imperial Heirs.
  • Fixed tooltip for Beacon of Liberty and Fanatic Purifiers, now they do mention that they are incompatible with Crusader Spirit
  • Imperial Heirs are excluded from the effects of The Orb.
  • Imperial Heirs that are generals or admirals in empires with Distinguished Admiralty now benefit from the +2 starting level.
  • Invalid civics will get removed when authority is changed through event for Under One Rule
  • Leaders excluded from the upkeep cost now correctly produce resources
  • Pharma State civic is now correctly blocked by Payback and Broken Shackles.
  • Removed DLC lock on some faction demands that were introduced in 3.8
  • Set the AI weight for reorganizing the council to 0.
  • Void Dweller MegaCorps with the Pharma State civic now correctly replace their starting Holo-Theaters with a Gene Clinic, unless they also have Permanent Employment (in which case it is replaced with the Employment Center).
  • Warform no longer has the synth trait and has the second tier of the skirmisher trait.
Improvements
  • Imperial Heirs are now up to 10 years younger than regular leaders of the same species. Starting Imperial Rulers are now up to 15 years older than regular leaders of the same species.
  • Imperial Heirs that benefit from bonus starting levels now have selectable traits for those levels for owners of Galactic Paragons.
  • Imperial Rulers and Heirs now have a 5% chance to start with a negative trait and an additional positive trait. The Philosopher King civic negates this.
UI
  • Fixed leader portrait clipping in the level up window.
  • Fixed position of Speech To Text button in the MP lobby.
  • Fixed width of MP lobby chat text for large fonts and text to speech.
  • If a player in your coop group adds a leader trait while you have the level up window open and there are no more traits to add, it will show the last selection.
  • Reworked the planet occupation icon frame
  • Selecting a ship by clicking it will now ignore its bounding box if it has a collision mesh.
Modding
  • Empire size string now uses the actual defines instead of localized numbers for its message.
  • Made it possible to set what leader portrait container to use for each location of the new portraits
  • Made reload_gui console command more stable
[/expand]

Please note that save file compatibility between versions is not guaranteed.

If you have an important game going, please back up the save file before trying to load the save in the new version. You can roll back to a prior version by right-clicking on Stellaris in your library -> Properties -> Betas -> choose the desired version from the drop-down.

If you experience crashing or other issues, first disable all mods and start a new save. If the issue persists, please report it on the Bug Report forums.
Wingspan - kingab
Ruffle your feathers, Wingspan Online Mode Stress Test is starting NOW! From June 15th, 10 AM CET to June 19th, 3 PM CET you will be able to play the new, upcoming online mode using the special, open playtest build here, on Steam!



Please remember, that:
  • Using the Playtest version you will be able to play only with people who also use the Playtest version
  • Your games from the Default online will not be available in the Playtest version, so it’s best to finish them before switching to the Playtests.
  • You can go back to the non-Playtest version at any time
  • Your user account will not disappear in the Default online so don't worry about it


You’ll find the Playtest button in the game’s storefront, below the screenshots carousel. Click on the link below to get into the playtest build:

https://store.steampowered.com/app/1054490/Wingspan/

If you want to invite others to play with you, you can send them the link to the Wingspan store page. They don’t have to buy the game to participate in the playtests.

Check out methods of reporting bugs:

When sending bug reports, please also state what type of internet you have (wifi, wired) and, if you can, your internet speed at the time of the problem, e.g. via a speed test page (www.speedtest.net/), so that we can more easily solve the problem.



1. You can use the in-game's bug reporting system.

To do this, click the “Worm” button in the upper left corner of the screen.

When it opens, describe the problem there.



2. For complex bugs, you can attach the "Player", and "Player-prev", and save files to your reports.

Send them to support@monstercouch.com with a description of the issue and preferably, how it happened step by step.

Put "Wingspan Online Stress Test" in the title of the email.


Below is the instruction on how to reach the Player and Player-prev files (send after you close the game):

- Open up Windows Explorer (to the left of the search bar) and copy and paste the following to the address bar: %appdata%\..\locallow\Monster Couch\Wingspan - Press Enter.

This will take you to the Wingspan online log folder where you will find the player.log file.


Here you’ll be able to find log files on MacOS:
~/Library/Logs/MonsterCouch/Wingspan/Player.log

https://www.macrumors.com/how-to/reveal-library-folder-in-macos/


3. You can also write about bugs directly in the private, dedicated playtest forum and channel on Discord. We are checking all reports regularly.

Link to discord: https://discord.gg/wingspan
Look for the #online-beta-welcome-info channel.



4. If possible, please attach screenshots and describe step by step the actions that led to the bug. Try to do this regardless of the method of reporting the bug.

During the playtest, you’ll encounter a “feedback” button in the upper corner of the screen, and pop-ups encouraging you to fill out the form. Both will redirect you to the feedback survey. Don’t worry, the survey won’t be long. We encourage you to fill it out, it’ll help us a lot in fixing any issues and improving the general performance of the mode before we introduce it permanently to the game.


If you have any questions, hit us up via our Discord channel or email us at support@monstercouch.com.

Thank you for your help!
Jun 15, 2023
My Garage - Viking
Added rewards for races
Added race track - near airfield
Added pizza house to town - pizza deliveries - soon
Enabled floating point fix again this is preventing buildings from flickering - like interior shop or town
You can buy pizza , it also gives full food bar
Added performance injectors and pump for diesel
Disabled all traffic
Added backpack
open with tab, items inside saves
big items cant be fitted
10 items max
Added Jim Gooses Rally parts for Lad, also 2 more steering wheels in shop
Returned missing jobs
Moved lad front wheels forward. they were never in right place
Changed some values on lad springs so it sits more even
Fixed wolf always spawning without sidepanels in junkyard
...