Jun 14, 2023
Path of Achra - Ulfsire
enemies in higher cycles now don't start scaling until after the first level

fixed bug with azarus / vondyr removing inflame / charge

reworked Arsonist slightly

snakeform speed limit raised to 25

base block chance from weapons / hand armor now 10% --- will make shields more significant

master entangle scaling buffed

(working also on a slight rework of the Powers search filter to work on stuff that you can't afford yet (it currently shows up as red and doesn't get "filtered"))
Zorbus - Zorbus
  • Changes to enchanment scrolls:
    • You can now give enchantment scrolls to companions, and then use them from their inventories. Your Mind-ability and possible Expert Enchanter talent will be used when reading the scroll.
    • When enchanting items in inventory, you can press [CTRL] + [W] to swap the active weapon set.
    • If two weapons or a weapon and a shield are equipped in the active weapon set, unequip the first item if you want to enchant the other item.
  • Random character creation now uses the new talents introduced in release 59: Spirited Learner, Bloodlust, etc.
  • Fixed a bug where creatures animated in Carillo were too powerful. (thanks to Horthas for reporting)
Attack of the Karens - Studio Primitive
Hey all! Tonight at 8pm MST, I'll be doing a short 1hr livestream to connect with you all and show off the full version of the game! Come hang, chat, bring Karen stories and questions, etc! It'll be awesome!

See you there!

-Joel
Jun 14, 2023
Ash of Gods: The Way Prologue - Nessie
Hello, friends!

While the work on the new update is still in progress, we decided to have some fun and share more funny moments related to the development of the game. You really welcomed our previous post and this is the second part — unlike our game, which IS NOT A SEQUEL TO REDEMPTION, as we're never tired of reminding everyone :) There will be lots of silly memes and adorable cats, just as promised in the title.

CATS & MEMES

If you've already played The Way, you know how much Kleta appreciates good beer. That's why our art director decided to give him a special gift in the form of an exclusive T-shirt. 100% Berkanan cotton.


Kleta obviously has never met Dr. Livsay. But we've watched "Treasure Island" carefully, so we're warning you:



Meanwhile, things were happening on the battle arenas. The death of a comrade made one of the warriors so angry that he went berserk.



And in Wodan, an enraged mother has come to the battlefield to find out who bullied her little boy.


Meanwhile, the archer still couldn't calm down...



Of course, we hoped for the best and followed the golden rule...


But Eik got tired of that nonsense and decided to leave with the only person he considered worthy:


And the berserk archer had already managed to inspire other fighters...



It went on for so long that birds started building nests on the visual effects:



Archer wasn't paying attention, though. He was busy working hard to hit Guinness Book of Records as a perfect ''glass canon''.



In the end, Unity gave up and decided to put an end to it by displaying a grim version of the main menu. It was us, of course, who added the guy with the sand. To achieve a more dramatic effect.


The art director wasn't happy about that, so he decided to add some colors to the game... Can you help Finn find his way?


Yes, we are not into cats and memes only, we are also in love with animation. That's why we refer to the girl in charge of QA as Lady Bug, the protagonist from "Miraculous: Tales of Ladybug & Cat Noir" series.


Since in our region the cartoon is known as "Ladybug and Super Cat," we quickly turned it into "Lady Bug and Super Code." Although our programmers have repeatedly hinted to us that the code is actually с#@p :( Which is probably why they have to resort to unconventional methods to keep everything from falling apart.



Sometimes we had to resolve serious conflicts between characters. Chief Hargell refused to turn to the advisor when he found out that he was spending too much time with the protagonist.


Meanwhile, the protagonist was busy with a very important task — battling a worthy opponent.



Fortunately, no matter what problems we faced, our pets always supported us!


As you can see, we still don't have any dogs, but we do have a parrot enthusiast. We also tried to train MidJourney, and here's what it came up with for the queries 'Ash of Gods', 'Ash of Gods: The Way', and 'Ash of Gods: Redemption':



And we were also thinking about how much emojis say about a person. We made a VERY IMPORTANT research (after all, who needs work?) and gathered the necessary statistics. However, we'll leave the conclusions up to you:



That's all for now. We hope you enjoyed our silly memes.



As for us, we're getting back to work on the update. We really wanted to release it in the middle of the month, but most likely it will become available on June, 29th — coinciding with the start of the Summer Sale — as there have been more changes than we initially planned. Well, you know how it goes:



Nonetheless, we are working hard and really want to thank each and every one of you for your invaluable support, for sharing your thoughts and giving feedback. Thanks to you, the game has significantly improved since the beginning of the development — it now has a story and dialogues, mechanics that make the game more enjoyable, and many other small yet significant enhancements.

Make sure to join our Discord if you want to discuss something or simply chat with the developers. We would also greatly appreciate your support in the form of a review on Steam — it will help us reach new players and uplift the spirits of the team.

https://store.steampowered.com/app/1293460/Ash_of_Gods_The_Way/

We wish you all a fantastic summer,
A.
Full Moon Rush - jeffgiasson


Hello Retro Bullet Hell fans!

Join us for an exciting developer live stream during Steam Next Fest! Tune in to watch solo developer Robin play and talk gameplay reveals, behind-the-scenes insights, and a chance to win a free Steam code!

Don't miss out on this thrilling opportunity to be part of the action. Plus, make sure to wishlist Full Moon Rush to ensure you don't miss the launch discount.

Wishlist today and be among the first to embark on this epic adventure!

https://store.steampowered.com/app/2338090/Full_Moon_Rush/?utm_source=nextfest
Full Moon Rush - jeffgiasson


Hello Retro Bullet Hell fans!

Join us for an exciting developer live stream during Steam Next Fest! Tune in to watch Robin and DashRetro play and talk gameplay reveals, behind-the-scenes insights, and a chance to win a free Steam code!

Don't miss out on this thrilling opportunity to be part of the action. Plus, make sure to wishlist Full Moon Rush to ensure you don't miss the launch discount.

Wishlist today and be among the first to embark on this epic adventure!

https://store.steampowered.com/app/2338090/Full_Moon_Rush/?utm_source=nextfest
Wizard with a Gun - CharlieArtifact
Thank you for all the love for our Demo so far!
We have a small patch to fix some issues that were brought to light by the community.
These notes reflect build version 0.2.0- 1BAF4A:

  • Fixed: Hats can now be enchanted. Happy Enchanting!
  • Fixed: Description for “Movement Speed Enchantment” in the Sewing Mechana
  • The “Press ‘T’ to teleport” prompt should now remain on-screen longer when entering the tower from the second portal
  • Fixed: Remapping the ‘E’ key is no longer broken. Other remapping issues may remain.
  • Fixed: Edited credits to correct 3D Artist "Claire" to "Claire Tai" in credits! Sorry Claire!
  • Fixed: Hardlock in tutorial island. Player collider can no longer get permanently stuck behind a pillar on first island.
  • Fixed: Researching, building, and other sounds should now be included in the sound settings (SFX slider)
  • Deconstruction of Godsmarble walls was not intended. The ability to do this has been removed.


If you have a bug to report please use the in game “User Report” feature on the pause menu.

We also encourage joining our Discord server to chat with other Wizards and follow us on Twitter for updates!

Thank you so much!
Community Announcements - Limited Input
v0.5.3.1 - Demo Is Out!

General
- Demo version is complete and available in Steam for anyone. The demo limits the unlockables up to World 3. No other restrictions on the demo version.
- If you are a play tester then I encourage you to try out the demo to help find bugs with the demo. The save file is the same for both versions.

Changes:
- Changed Sanity Timer to start with 300 seconds but only gain 10 seconds per wave cleared
- Reduced all "damage leeched as" by a factor of 10 (i.e. 1% -> 0.1%)
- Improved quick start guide information on first time players.

Bugs:
- Fixed a bug on not being able to discard abilities in the inventory
- Fixed stuttering in the trees
- Fixed a bug where offhand items were being classified for the mainhand
Solar Showdown - BYU Animation
Hello everybody, we're proud to be releasing Solar Showdown and the Solar Showdown OST! Over the last couple months, not only did we do a lot of optimization and bug fixes, but we also created several new maps and a new play mode called Polar Showdown! Grab some friends and controllers and pull up the game to check out the changes and end result of our work!

A big thank you to all who helped us playtest in preparation for this release! It wouldn't be this good without your contributions.

Another big thank you to everyone in the BYU Center for Animation for helping guide our efforts and giving us the chance to create this!

And last, we want to thank you for checking out our game, and we hope that you have a blast playing Solar Showdown!
I Expect You To Die 3: Cog in the Machine - akuta
🎶 Listen up, Agents!

Today, the Agency revealed our top secret opening credits for I Expect You To Die 3: Cog in the Machine.


📃 Featuring a declassified soulful single by singer, songwriter, and actress Haley Reinhart, Agents can now get a closer look and listen at their upcoming mission.

Of course, we couldn’t help but to share this lovely briefing from Agent Reinhart. 🎤
“Paying homage to the 1960’s spy-fi inspired world of I Expect You To Die drew me to this project initially,” said singer Haley Reinhart. “My performance was inspired by the energy of the opening sequences of the first two games along with the sweeping melodies and robust orchestral sound featured on ‘Cog In The Machine.’ It was an absolute thrill to work with such an amazing team and channel a James Bond-like vocal performance (e.g. Shirley Bassey). I can’t wait for the world to experience it!”
We’re assuming you’ve already listened, Agent and can’t get enough of the new single “Cog in the Machine” — we know, it’s glorious. Luckily for you, the Agency is also releasing the full I Expect You To Die 3 Soundtrack exclusively on our Schell Games YouTube channel.

🎶 Listen to the full album here 🎶 and share your applause and favorite tracks with fellow Agents in the IEYTD Discord!

🦾 So we ask you again, Agents, after quite literally hearing this news, will you be able to prove yourself against Dr. Roxana Prism, and her questionable robot underlings? Do you have what it takes? Will. You. Be. Ready?

For those of you who haven’t received the Agency memos yet, I Expect You To Die 3: Cog in the Machine launches Fall 2023 for Steam. Eager Agents can now wishlist the IEYTD3 here.
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