Jun 14, 2023
Unholy - CamillaHOOK


The Spring of Eternity is about to unveil its secrets; Unholy and its twisted realities will officially land on Steam July the 20th!

(Trailer)

In Unholy, you’ll be able to help Dorothea in the search for her missing child while traverse between unsettling and dangerous realities.

Use your emotions and the masks powers to carve your way through the many difficulties lies ahead, solve puzzles scattered through your path, and unveil the mystery behind the disappearance of your child.

Unholy’s demo is already available and you can taste Dorothea’s challenges in several spoiler-free and carefully selected areas.

We truly hope you will enjoy Unholy, and if you like it please add it to your wishlist and spread the word!

Thank you

Shakes and Fidget - Leander Playa Games
Hello heroes!

The inhabitants of the city report a familiar, but frightening feeling that is slowly spreading in them. Does the bursting of over-inflated balloons that occasionally interrupts the silence around the LEGENDARY DUNGEON portal have anything to do with it? Find out because on June 23, the "Shady Birthday Bash" we celebrate 14 years of Shakes & Fidget with will start. Put on your snazziest party hat and eagerly await the sinister birthday celebration!

Moreover, get ready for the following WEEKEND EVENTS from Friday to Sunday: Glorious Gold Galore, Witches' Dance, Assembly of Awesome Animals & Days of Doomed Souls.

Jun 14, 2023
Floodland - The Game Doc
Greetings survivors,

Another quick Hotfix here to solve your most reported issues.

Today we've fixed:

Saved Game
  • Auto-Fix of remaining corrupted save game files not loading - now they do without problems.
    Do try again.
Fixed issues
  • Dropdown menu optimization - now opening works smoother and faster.

  • Fixed remaining instances whereby auto-collecting and visualization of leftover heaps after deconstruction resulted in empty spaces with missing key information.

This relates to build number: 1.3.22354

Remember we also have a "low performance/stability guide" for you:
  • We'll be constantly optimizing the game in the following updates of which this is the 2nd.
  • The risk of corrupted saves should be far lower now. Plus autosaves were too frequent in earlier builds. We suggest saving frequently and make backups of the saves from time to time
  • In fairness, please don't expect miracles - if you have a low-end machine, play at lower resolution and reduce visual effects. Please check the suggested specs below.
  • Our "Painterly" art style doesn't automatically mean it's "cheaper" performance-wise. There's plenty of detail, lighting and effects that will keep the GPU busy.
  • The game's complexity also naturally means that the more buildings/people you have, the more power it demands, which is especially visible on fast forward (more calculations in a time frame).

We would also like to remind players of the spec requirements:
MINIMUM (1920x1080, Video Settings 'HIGH'):
Requires a 64-bit processor and operating system
OS: Windows 10 x64
Processor: Intel(R) Core(TM)
i5-4460 or AMD equivalent
Memory: 8 GB RAM
Graphics: GeForce GTX 1060 or AMD equivalent, 6 GB VRAM
DirectX: Version 11
Storage: 30 GB available space

RECOMMENDED (1920x1080, Video Settings 'HIGH'):
Requires a 64-bit processor and operating system
OS: Windows 10 x64
Processor: Intel(R) Core(TM)
i7 8700k or AMD equivalent
Memory: 16 GB RAM
Graphics: GeForce RTX 2060 or AMD equivalent, 6 GB VRAM
DirectX: Version 11
Storage: 30 GB available space


There are multiple ways to contact us for support regarding game issues.
Here they are listed in order of how successful we are at quickly resolving your issue:

Important: Please be ready to provide the following files to help speed up a solution.

Output logs can be found at: %AppData%\..\LocalLow\Vile Monarch\Floodland

Save game files from before and after the bug occurred are found in Documents\Floodland


Our social community of survivors is growing nicely, so join us here for all things Floodland.
Twitter
Facebook
Discord
Instagram

Happy surviving.
- Your Floodland Team
It's Only Money - =GM=;69.x sM0k3.d4wGgx420';;w3$+
Early Access to the Undercity is here!

On the 15th of June, (16th NZST) It's Only Money will release into Early Access with Chapter Zero: Welcome to Rockhaven.

Testers will be largely familiar with the content here (and should check their email in the coming weeks for their complimentary Founders Pack code), but for those unaware, this early foray introduces your character and their place within a newly governed Rockhaven.

Almost immediately you'll be thrown to the sewers, where the Beggar King and the rest of the Undercity await. Emerge back into the streets and steal to your hearts content - making a tidy profit along the way. Buy businesses to manage, clothes to wear, weapons to wield and homes to customize. With your newly acquired homes, you can move people back to the surface and collectively wage war on the Mayor and his crooked conspirators.

It's Only Money Chapter Zero has full co-operative play with up to 3 other players online, and the first Crookbook competitive game "Prop Hunt" is available for play.

Pickpocket, Pop Australian Spy Balloons, Steal Cars, Buy Clothes, Collect Wild Snails: You're sure to find something surprising in the streets of Rockhaven. Chapter Zero marks the beginning of your journey in Rockhaven, with future chapters coming to expand and enhance the game well into the future. A full blog post detailing our approach to Early Access will go live later today.

In the meantime, check out the latest trailer below, tell you friends and cancel any plans you had this weekend!

TerraTech - Matt
We kick off the next TerraTech Community Challenge: The Great Ball Contraption V2.0!
Jun 14, 2023
Approaching Infinity - IBOL17
I've been working on version 1.8 for almost 3 months now, following the plans laid out in the Starmap, and I've really gotten a *lot* done:


Big Stuff:

✔ SPACE WEAPON / DEFENSE REWRITE
The changes here are too many to list, but you can check out the steam guide for all the details. The most important points are as follows:
  • You can install any weapon in any weapon slot (no more small/medium/large)
  • Weapons are divided into cannons, beams, and missiles, and each has unique properties.
  • Shields are great protection against beam weapons, but many cannons pass right through them!
  • Missiles have long range and high damage, but are stopped by point defense.
  • Your installed weapons determine your "point defense" stat, which protects from missiles but gets depleted as it's used.
  • You (and your enemies) can now score *critical hits* which can knock out engines, weapons, sensors, or even kill crew!
  • There are lots of new kinds of armor and shields too, providing powers, bonuses, or protection against certain types of damage.

✔ SPACE ACTIVATED SKILLS
20 exciting new powers available to your officers, like "emergency warp", "false evidence", and the oft-requested "orbital bombardment".



Also done:

✔ SHIP STAT BALANCE
✔ ARMOR AND SHIELD BALANCE
✔ SUPPLY USAGE BALANCE
✔ NEW POWERS FOR SPACE ENEMIES
✔ OFFICER PAY BY TIME
✔ COMMODITY VALUE/SIZE REMODEL

✔ ACHIEVEMENT RENOVATION
✔ MANAGEABLE SIZE
Judging by the speed I've accomplished things, I definitely got this one right.



Not planned but done anyway:
✔ New Spaceship Art!
Some of the new ships are featured on the artwork for this update ;) Thanks David!



Not Done Yet:
NEW SPACE MISSION TYPES
You don't always have to go down to planets to do cool stuff, and not all space missions need to be "kill that!" or "get that!". I'll expand on space mission types in the final leg of 1.8's development.



Might Do:
ASTEROID BASE PROGRESSION
I'm really not sure about this, because it's more of an "away team" thing, and I'm *really* into space right now ;)



Probably Not:
ENHANCED CRAFTING
This will happen, but again, it's not "spacey" enough for the current dev cycle. Imagine being able to make whatever kind of special weapon, suit, or shield you want, as long as you have the long list of ingredients, some scrap metal and gadgets, and a few thousand extra data... it's like that. Just not yet.



Definitely not yet, but will still happen:
NEW USER INTERFACE
The UI is a big deal. It's how the user interfaces with ("PLAYS") the game (hence the name) (and the importance). I'd prefer to have all new systems in place before I tackle this one, so I know what I need.



Uh oh!
OLD SAVES ARE INCOMPATIBLE!
With all these changes, your old saves won't work anymore! This is the first time in almost 3 years this has happened, and I think it will be the last time too, but I wanted to tell you.

I created a Steam branch called "Legacy17" if you can't stand to part with your current game just yet.



Have fun, space explorers!
Jun 14, 2023
Wooden Ocean - leif.ian.anderson
6/14/2023

v8.0 Year 8

New Features:
Improved various graphics.
Improved various sound effects.

Misc:
Slightly improved prologue.
Jun 14, 2023
Wicked Games - Sibcat Team
1. Added the demo version of the next episode.
2. Updated sprites for some NPCs and the main character.
3. Added inventory and beat ‘em up mechanics.
Jun 14, 2023
Empyrion - Galactic Survival - Pantera
Hello Galactic Survivalists!

Today we start the last round of the Empyrion Galactic Survival v1.10 Experimental Phase with a major focus on bugfixing!

Of course there are also some smaller and bigger additions this time! The new blockshapes for our builders are now implemented and also the Blueprint Parts Collection Tool got its last addition with the "Snap Point" feature. You can find a video about this below.

We also worked intensively on the Drone Bay and fixed many problems. We would like to ask you to try out again whether the errors are fixed and the functions are available as expected. Please destroy any spawned personal drones & remove & replace the drone bay & spawners once again to make sure everything is fresh with the latest bug fixes.

Please also continue to use our pinned forum threads for all central feature feedback topics: https://empyriononline.com/forums/experimental-features-discussion.35/

We wish you a lot of fun and thank you for all feedback and bug reports so far and for those still to come! :)

====

Changelog v1.10 B4228 2023-06-16

Changes:
  • Hoverbike: Add speed limitation Forward -> 40m/s, backward -> 10m/s, Sideway -> 15m/s.
  • Changed Cut Corner F (left/right): smoothened model visual, fixed coloring/mirror issues.
  • Blueprint Collection Parts: improved readability of texts
  • Removed WaterSplash Log
Fixes:
  • TPV camera does not react with Water Layer.
  • 00972: Player shoulder light is not working anymore -> fixed
  • Fixed: some missions could not be completed manually (in case of problems)
  • Fixed: some grammar / spelling fixes (missions)

====

Changelog v1.10 B4227 2023-06-14



Building: Blueprint Parts Collection Tool
  • Added console command 'bpcoll' to show the blueprint parts collection window
  • Now allowing to y rotate BPP with INS/DEL.
  • Now allows to set Snap Points!
  • Added GroupName for snap points
  • A demonstration video for the snap points feature to help guide you through the process of creating snap points and utilizing them in your blueprints effectively.
  • Snap points are an incredibly powerful addition, and once you become familiar with their functionality, you'll discover that they are a remarkable time-saving tool.


  • We encourage you to try out the feature firsthand in the game and share your valuable feedback with us over here: https://empyriononline.com/threads/v1-10-exp-blueprint-parts-collection-tool.101632/
Building: Blocks & Shapes
  • Added: Ramp Round Medium Transition (All blockshapes for 1.10 are now added)
  • Fixed mirror issues with new blockshapes
  • Updated new shape icons for clarity
  • Water and Lava Blocks are now available from in the Item Menu for POI building
  • Added WaterSplash at high speed fall
  • Changed: Water block now has 8° temperature effect + drops purified water when picked up in survival
  • Changed: Lava block now drops rockdust when picked up in survival
Gameplay
  • Faction Roles no longer require a lock code now just assign the players Faction Role within your faction (promote & demote options) then setup devices in your faction bases with the faction role drop down to allow sorting what devices you want to be accessible between the faction roles.
  • AI Drone Bay: If the core of the base/vessel is missing or all spawners are missing then all active drones will be destroyed.
  • Hoverbike: added a frontal light that will only turn on at night + thruster exhaust particles (wip)
  • Changed: Names and icons related to Playerbike > Hoverbike transition
  • Lowered the distance some NPC’s in POIs can be heard from
Game World Maintenance
  • GalaxyConfig / in-system map: Fix for SmBH ‘star halo’ having sharp edges
  • Removed some lore-unfitting creature spawns
  • Added some creature spawnzones
  • Fixed some missing deposit textures
  • Tweaked some POI spawning positions: Further away from poles
  • Fixed missing deposit textures for TemperateSwamp
  • Switched HomeworldUCH to new decoration system
  • Merged Default GalaxyConfig with the Default Multiplayer Scenario
  • Merged Default Factions with the Default Multiplayer Scenario
  • Merged Default DefReputation with the Default Multiplayer Scenario
  • Adjusted Tresari Group contents
  • Fixed: Karana playfield fixes



Planets:
  • Added Aluminium and Platinum ground deposit (removed Carbon for it)
  • Aluminium: Alien, Arid, Barren, Desert, TemperateSwamp
  • Platinum: BarrenMetal, LavaNascent, TemperatePlateau
  • Added RockResourceCarbon to Barren
  • Barren: Very slight decoration tweak
  • Arid: Bound some deposits to biomes

Fixes:
  • HV Bike loses hover height when climbing inclines/hills
  • Added loca keys for later video options (Terrain Tessellation, Dynamic Shadows and Global Illumination)
  • Blueprint Collection Parts: fix that group id table was not stored in a structure (and got lost when doing a BP from it)
  • Blueprint Collection Parts: fixed missing group ids on reload bug, fixed CoQ on placing SP in special use case bug
  • Player drones cannot despawn when they arrive at the spawner block
  • Player drones keep spawning after spawning pads are destroyed
  • Player drones can spawn when the base has no power
  • AI Drone Bay: remove initial drone pack on the Bay container
  • Docked vessels can spawn AI drones from AI drone bay
  • Defense Drone item did not have a drop box (dropped a white cube/dropped through ground)
  • Bay drones can exceed the max spawn limit after resume the game
  • Drones randomly wondering away to random locations on the planet
  • ScifiTableV2 glitches player in table when standing up from it.
  • Fix Default Multiplayer: Preview of the Hover Bike was wrong
  • Fixed: Invader vs Defender: Preview of the Hover Bike was wrong
  • Exception appearing when you approach a dronebase POI
  • Blueprint Collection Parts: possible fix for wrong colors and disappearing chunk parts
  • HullExtendedSmall7 was missing from the Small Blocks
  • BP Factory's block unlock check with block groups
  • Notched D required a dedicated mirror block (Now Notched D left and right variant)
  • Cut Corner F required a dedicated mirror block ( now Cut Corner F left and right variant)
  • Could not add Defense Drone into Drone Bay
  • CorridorPillarD missing from small blocks shapes (causing a CoQ, please retest)
  • CorridorPillarD missing from Small Blocks (caused CoQ; please retest)
  • No signal change when opening Signal Logic page (in Control Panel window) for the first time
EAH:
Known:
  • Player suit light is not working (& other light sources)
Strategic Mind: Spirit of Liberty - Prologue 1939 - HyperDaddy
Prologue Update 1.01 Changelog:

Added:
  • Missing bits of Chinese localization (Now the Chinese language is supported)
  • Voice-over for all characters (English VO)

Fixed:
  • Bug with Recon units occasionally being pushed out of their hex and flying around the map.
  • Fixed a hole in the UI logic where a player (by doing specific actions) could access tabs ineligible at this point resulting in a crash. (For example, trying to change the unit’s equipment outside of the service zone)

Thank you for playing, and please remember to add THE FULL GAME to your wishlist!
...