-New/Change: Dying by lack of O2 is now reported to activity log. -Change: Removed some annoying Infinity Abyss from Enlightened Temple Way. (Reminder: Enlightened Temple Way is the respawn site for those who have Respawn Mode enabled) -New/Change: Added additional way of toggling the in-game Task text to the Paged Journal. -New: Added Infinity Abyss navigation course to the Tutorial. -Change: Adjusted the Infinity Abyss detection boxes down some. -Change: Selective Teleporters such as ladders no longer display text on how to use them manually. -New: Death by suffocation now has a unique death screen graphic.
I've been working on this game solo for years, but I hope not to be alone this Thursday 20th at 10:30 am (CEST) / 1:30 am (PST), when I will be showing off my own demo.
[FIX] Fixed names, values, and statistics of many items [CHANGE] Corrections have been made to many animal loot templates (eagles etc.)
Other News
• Guild Quests - We have added 7 new quests that involve defeating specific types of enemies, and we have made various improvements to existing quests. FAQ - Hey, we have already completed this task. Why is it available again? We have added new tasks alongside the existing ones, so the order of their completion has changed. This may mean that you will need to defeat a certain group of monsters again. - We lost some progress on one quest? Why? As mentioned above, this is due to the addition of new tasks and changes to the existing ones. The progress has been transferred to the task that comes next in the revised quests sequence. - Does this mean we will be able to earn more guild skill points? Exactly! Currently, it will be possible to complete 38 quests and earn a guild skill point for each one.
The team has been working hard behind the scenes and we are excited to finally announce our very first contest for this year: a “Create a Mod” contest!
We’ve partnered with https://mod.io/ for this contest. We’ll use their website for submissions and voting (more details below).
Please make sure you read this entire post carefully before making a submission.
Overview
The theme of this contest is “content”. This means you are tasked to create a Mod for Melvor Idle that adds some form of new content to the game.
Any mod that adds at least 1 of the following will be eligible:
New Skill
Additional content for existing Skills
New Items
New Monsters
New Combat Areas, Slayer Areas or Dungeons
New Gamemodes
New Pets
Some form of new Minigame to participate in
Any other piece of content that a player can complete
Key Dates
Submissions Open (Contest Begins)
Wednesday, June 14 @ 9:00am GMT+1
Submissions End (Contest Ends)
Wednesday, July 5 @ 11:59pm GMT+1
Community Voting Begins
Thursday, July 6 @ 2:00am GMT+1
Community Voting Ends
Thursday, July 13 @ 11:59pm GMT+1
Winners Officially Announced
Friday, July 14 @ 9:00am GMT+1
Prizes
The top 5 community voted mods will receive:
1st place - Cash prize of $1,000 USD
2nd place - Cash prize of $750 USD
3rd place - Cash prize of $500 USD
4th place - Cash prize of $450 USD
5th place - Cash prize of $300 USD
The remaining 5 will receive:
A choice of a Chio plush or Cool Rock plush (subject to stock availability, in order of placement)
A player cannot submit a pre-existing mod for this contest.
No NSFW content. This is at the sole discretion of the Melvor Idle team.
No copyrighted content (Eg. art assets from other games). This is at the sole discretion of the Melvor Idle team.
If you do not follow the “How to Enter” steps correctly, your submission will not be accepted.
Mods submitted after the official “Submissions End” date and time will not be accepted.
You may continue updating your Mod during the Submission period.
Updates to your Mod are not permitted after the official “submissions end” date. Any Mods that are updated after the official “submissions end” date will not be eligible.
You are more than welcome to create a Reddit thread with your Mod, or post it in our Discord server within the relevant Mod channels.
How the Community Vote Will Work
The top 10 winners will be chosen via the community using the “likes” feature on mod.io (Dislikes will have no effect on the end result). This feature is also available via the official Mod Manager within Melvor Idle.
Voting officially begins on the above-listed “Community Voting Begins” date and time.
In order to make it fair for all those who enter, Mod.io will reset the votes at the start of the voting period. Only “likes” added from the above “Community Voting Begins” date and time will count. Any votes prior to this date will not count.
Submissions will not be accepted after 11:59pm GMT+1 on 5 July, 2023.
Here are the details regarding the update patch that will be applied to ensure the best possible gameplay experience.
Please see below for details.
6/15 Update Note
2 New Skins Added
- Khaimera: [Rare] Historic Victor
- Howitzer: [Normal] Burning Flame
Discounted Skins
- Period: 6/15/2023 - 6/27/2023 (KST, UTC+9) *Item prices will return to normal after the event, and items may be sold at a discount again at a later date.
[Discounted Skins] *Only the Kima price is discounted.
1. Countess: [Legendary] Umbra of Greed - Price before discount: 210 Kima - Price after discount: 150 Kima
2. Steel: [Legendary] Escapee - Price before discount: 210 Kima - Price after discount: 150 Kima
3. Revenant: [Rare] Jack Frost - Price before discount: 70 Kima - Price after discount: 50 Kima
4. Murdock: [Rare] Speed Limit - Price before discount: 70 Kima - Price after discount: 50 Kima
5. Kwang: [Normal] Artisanal Touch - Price before discount: 70 Kima - Price after discount: 50 Kima
Dev Comments When Countess gets stronger by leveling up, she can defeat enemy heroes using her high damage output before they have a chance to react. We have adjusted her overall Skill Damage so that even when Countess is farmed, enemy heroes can still have a moment to counter Countess to some extent.
Dev Comments Due to Aurora's shortened cooldown for her survival skills in the mid to late game, she is very difficult to defeat in combat engagements. Additionally, her Ultimate was so powerful that it was difficult for enemy heroes to defend against her, let alone defeat her. Therefore, we have adjusted all of Aurora's skill cooldowns.
[Greystone] 1. The Knight's Path (Q-Skill) Base Damage Adjusted - Before: 9/18/27/36/45 - Now: 9/15/21/27/33
Dev Comments Greystone's signature defense and high damage from his skills made him overpowered in many ways. We have rebalanced Greystone's stats to focus more on his role as a Tank.
#. Combination - Before: Feather of Protection + Carbon Alloy Vest + Black Sea Stone Bracelet - Now: Feather of Protection + Kinc Horn + Black Sea Stone Bracelet
#. Price - Before: 2,850 Gold - Now: 2,500 Gold
Dev Comments We have added Cooldown Decrease for all roles including Tanks, Warriors, and Supports to utilize the item.
[Fanatic's Dessert] #. Effect - Before: Grants a Shield that absorbs 220-560 damage for 3 sec if Health falls below 30%. - Now: Grants a Shield that absorbs 160-500 damage for 3 sec if Health falls below 30%.
#. Price - Before: 2,600 Gold - Now: 2,800 Gold
Dev Comments The faster this item is purchased, the easier it is to widen the gap with the enemy Rangers while posing a big threat to Junglers. We have adjusted the price and effect to lower the Rangers' early game stat advantages.
[Frendera's Flask] #. Effect - Before: A successful Basic Attack on an enemy increases the hero's Critical Rate by 8% for 5 sec. The effect triggers once every 2 sec and stacks up to 3 times. - Now: A successful Basic Attack on an enemy increases the hero's Critical Rate by 10% for 5 sec. The effect triggers once every 2 sec and stacks up to 3 times.
#. Price - Before: 3,500 Gold - Now: 3,400 Gold
Dev Comments We have adjusted the price and effect since the Critical Hit condition is harder to stack.
[Guardian of Haileen] #. Effect - Before: Decreases received Critical Damage by 25%. - Now: Decreases received Critical Damage by 30%.
Dev Comments We have adjusted the effectiveness of the item to better counter when the enemy team composition has multiple Rangers.
[Artificial Gravity Inductor] #. Effect - Before: Decreases nearby enemies' Attack Speed by 30% and Physical Power by 40% for 4 sec. - Now: Decreases nearby enemies' Attack Speed by 30% and Physical Power by 40% for 5 sec.
Dev Comments We have adjusted the effectiveness of the item to better counter when the enemy team composition has multiple Rangers.
[Holy Relic of Osyne]#. Effect - Before: Removes all debuffs from the hero, and increases Movement Speed by 40% for 2 sec. - Now: Removes all debuffs from the hero, and increases Movement Speed by 50% for 2.5 sec.
Dev Comments The effects have been adjusted to maximize instantaneous survivability with this item.
Dev Comments We have adjusted the price for faster purchases in situations where Healing Reduction is needed.
[Sage's Whip] #. Stats - Before: Magical Power 75, Health 300 - Now: Magical Power 90, Health 200
#. Price - Before: 2,550 Gold - Now: 2,500 Gold
Dev Comments We have increased the Magical Power buff and adjusted its price for Caster Heroes to purchase faster when they need a Magical Damage or Healing Reduction.
[Flares ID] #. Effect - Before: Grants a Shield that absorbs Damage equal to 25% of Max Mana when the hero's Health is below 30%. The Shield is granted once every 100 sec for 3 sec. - Now: Grants a Shield that absorbs Damage equal to 30% of Max Mana when the hero's Health is below 30%. The Shield is granted once every 80 sec for 4 sec.
#. Price - Before: 2,850 Gold - Now: 2,600 Gold
Dev Comments We have adjusted its effects and pricing to encourage Caster and Support Heroes to consider purchasing the item.
Other Improvements
- Improved the frame drop issue that occurs after being in game for an extended period of time. - Added a description for skills that apply Unblockable status [Skill List] 1. Kallari - 'Twilight Guide (E-Skill)' 2. Countess - 'Shadow Ripple (Q-Skill)', 'Thirst (R-Skill)' 3. Aurora - 'Frozen Track (Q-Skill)' - Fixed an issue in Competitive matchmaking where anytime a Gold rank player joined a party with a Silver or Bronze rank player, matchmaking would be based on the highest rank in the party, resulting in a possible Platinum rank match. - Fixed the issue where matching occurs with Platinum rank during Placement Matches.
Bug Fixes
- Fixed a random crash issue on the Heroes with floating effects when moving.
Known Issues
■ A frame drop occurs when Iggy & Scorch uses Firework Festival (R-Skill) after placing multiple mini turrets using Another Friend (Q-Skill) > Iggy & Scorch will be temporarily disabled to fix the aforementioned bug. > During this temporary period, players cannot purchase Iggy & Scorch or Iggy & Scorch's Skins. > Players cannot use Iggy & Scorch in any mode, including Quick Battle, Competitive, Training Grounds, or Custom Game. *We will do our best to fix the bug quickly before the next update *In order to address the issue more clearly, the temporary deactivation of Iggy & Scorch will be maintained (Added on 6/21)
The provided information may be subject to change. Please see the update notices for details.