Good Pizza, Great Pizza - Cooking Simulator Game - yuni
Need a fix on ver 1.25.0? Here is Patch 1.25.1 with new contents and fixes!✨️🔨
P.S. The Gold Decoration Re-run is still going strong until June 18, 11:59PM local time.
✨️Ver. 1.25.1 Release Notes✨️
NEW ✨️ New Decor Category system - One big category splits into small categories! ✨️ Pesto story available permanently - Pesto and Tomato twin brothers summer story from Summer Event 2020 is back! ✨️ Jamison character - GPGP community’s Character Contest winner’s character - Jami has an introduction - 3 consecutive orders across 3 days + specialized reactions. - Returns as regular customer after special orders are achieved. ✨️ Artist Hat added for all top 5 front runners from GPGP community Character Contest 2023! ✨️ Gold Vase - added for Gold event (available 6/12 - 6/18)
IMPROVEMENTS ⭐️ Steam crash during game launch is fixed ⭐️ Removed 1st tutorial cutter blocking players from advancing ⭐️ Ad Tickets now available for iOS players ⭐️ Achievement Workaholic now showing current login streak ⭐️ Children’s Day garden tree image updated
Hey there fellas, we are finally ready to bring in the beta changes to the main! We have reworked difficulties across the board, the base difficulty (normal) should feel way more challenging than it used to be, easy mode should still be a place for chill gameplay, and the hard mode will feature enemies with empowered abilities and stronger zone mechanics.
Elite fights are now more central to the game, each one themed around the shadow hero with a miniboss-style fight at the end, where the shadow hero has access to its third level skill (or an entire new effect)! You will be able to see what the hero will be while navigating in the node map, so plan your route carefully!
Items and the economy have also received a massive overhaul, we have changed the generic damage type into Intellect and Strength that favors different heroes and brought with it many different effect items from each damage school.
We are aware that the beta testers are just a very dedicated fraction of the playerbase, so we will be hearing extra carefully for feedback on these changes regardless if you played the beta or not.
We are having a lot of fun playing the game in this new direction and hope that y’all enjoy it as well!
Systems
*NEW* Save System
It is finally here! You will now be able to quit and resume a run through the continue button in the main menu.
*NEW* Item Pool
You will now be able to customize the items that will appear in your runs and the free items that you start with.
There are some items that can’t be removed (we are calling them Basic Items), these are your standard +stat items. Besides this rule, you can play with as many or as few items in the pool as you choose.
You can also select Rare and Epic items as favorites, when you roll for starting items before a run starts, you will receive random items among your favorites. If you don’t have any favorites, you will get a random item among non-removed ones.
Combat
We have reworked the difficulty system and added enemy scaling to the game. As you approach the boss, the enemies will get more numerous and more powerful.
The node map was also extended and broken into two acts: Act one you go through enemy Tiers 1 and 2, ending with a chest node that gives you a legendary item; Act 2 will have more elites and enemies from tiers 3 and 4, ending with the boss.
Wicked Difficulty
Beyond a small increase in damage and health, when going from Normal to Wicked, enemy nanas, bosses, and zone hazards will have their abilities empowered. This will mean shorter delays, more Barkskin stacks, less Oxygen, and so on. Enjoy! :)
Sudden Death
After the fight drags for more than 1 minute, enemies will progressively gain movement speed. This feature can be disabled in the Difficulties menu.
Zones
Forest
[h4]Boss[/h4] -The boss now also throws a volley of Poisonous Mushrooms when he starts his Cleave attack in the second half of the fight. -The Barkskin that the boss gains has been re-scaled to start with fewer stacks on the first half and more stacks in the second half of the fight.
Frost
[h4]Frost Melee Nana[/h4] -New ability: When under 50% health, gains armor
[h4]Frost Ranged Nana[/h4] -Now fires two icicles at the same time on an angle
[h4]Frost Mage Nana[/h4] -New ability: Invokes a miniature Blizzard that slows an area and deals damage after a delay
Deep
[h4]Deep Melee Nana[/h4] -Now also gains Haste when reduced to 50% health
Heroes
All hero skills have been rebalanced under the new damage system, each skill will now have a specific scale (either Strength (red) or Intellect (blue)). Check the tooltips!
Hero experience
-Tokens to level up increased from 3 to 5 -Now Combat nodes grant MVP heroes tokens: -Normal Combat: The MVP hero gains 1 token -Elite Combat: The MVP and SVP heroes each gain 1 token -If a MVP hero is at level 3, the token will go to the next best ranked hero
Knight
-New ability: At the start of the wave, gains Block stacks equal to armor
Viking
-New ability: When under 50% health, doubles all his armor
Synergies
Synergies that granted damage have been reworked to give Strength and/or Intellect
Heavenly
-No longer gives damage -Now charges based on healing received and unleashes a holy shockwave once enough power has been accumulated dealing massive AoE damage
Shop
-Shop reroll rarity now is displayed in the top center of the shop window -Shop reroll cost now increases by 1 every time you use it in the same shop. This feature can be disabled in the Difficulties menu -Item costs changed from 1/2/3/5 to 1/3/5/9
Items
We have reworked our item selection to include more options with interesting effects for all sorts of niches.
Damage Items
-New basic items have been added to INT, old damage items were converted to STR -Lots of new options for both INT and STR effect items
Healing Items
-Healing power no longer exists as a basic status -New items that should help parties with low/no healers
We're really pleased with how our first Beta weekend went, with so many of you jumping in to test the game out, give us feedback and stream too!
We're taking on all the feedback, looking at your ideas and suggestions, identifying the bugs we need to fix and we will be running a second Beta playtest from Friday 30 June to Sunday 2 July (start and end times to be confirmed).
Look forward to more lying, betrayal and fun! More details about who can participate to come soon. We can't wait to see you in-game.
We're excited to be participating in the Steam Next Fest! Catch our livestream on Tuesday, June 20th at 11 am EST where we will be showing off the latest demo.
We're excited to be participating in the Steam Next Fest! Catch our livestream on Tuesday, June 22nd at 3 pm EST where we will be showing off the latest demo.