Rock, Paper, Shotgun

It's no secret that last-gen graphics cards are getting huge discounts at the moment, as pent-up demand has been sated and next-generation models are starting to be released from both Nvidia and AMD's lineups. We've covered more mid-range models before, but today we have something a bit different: a truly mainstream graphics card that delivers excellent 1080p performance at less than £200, plus nice extras like ray-tracing hardware, FSR 2 image upscaling and a modern media encoder for streaming and recording gameplay.

I'm talking about the AMD Radeon RX 6600, which is available in the popular Sapphire Pulse configuration for £180 plus £8 shipping over at Overclockers UK - with a free copy of the Resident Evil 4 remake. This is a great price for a card that makes a brilliant upgrade from something like a GTX 1060, RX 570 or RX 580, providing significantly better rasterised performance (up to 2x as fast) while also providing those features that weren't available a few generations ago. Nice!

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Rock, Paper, Shotgun

Flash drive deals have proven surprisingly popular here at RPS, so today we're returning with an evolution on the formula: a high-end USB-C flash drive that sports impressive 400MB/s reads and 60MB/s writes, with a capacity of 128GB, for just £13 rather than the usual £19. That's a great deal from my point of view, and well worth reading upwards of four paragraphs about or potentially just clicking through to the product page linked enticingly below...

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Rock, Paper, Shotgun

I may not have seen Avatar or its sequel, but I like to think that means I'm numb to any preconceptions or bias. I am a man who understands only that there are lanky Smurfs who live in a world you'd get if you mashed Halo and Viva Piñata together. So, having seen roughly 30 minutes of Avatar: Frontiers Of Pandora, I can give you the unfettered lowdown of a person who's analysed it with a cold, hard stare. In brief, the game looks rather lovely! If… too lovely. I worry there's a big catch somewhere and I can't put my finger on it.

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Rock, Paper, Shotgun

Award for the Summer Game Fest demo with the quickest pace goes to Assassin's Creed: Mirage, the upcoming 'Creed that promises to take the series back to its stealthier roots. I saw roughly 20 minutes of gameplay in a hands-off presentation, where our boy Basim does some stabbing and some stealthing in what strikes me as a game that'll honour its promises. When they describe combat as the "backup option", you know they're onto something.

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Rock, Paper, Shotgun

After its big reveal at Summer Game Fest on Thursday, the internet has not taken kindly to Ubisoft's new Prince Of Persia game. There have been reports that The Lost Crown's gameplay reveal trailer (which currently sits across five separate YouTube channels) is continuing to rack up significantly higher dislikes than likes since it got announced, and many seem to have taken issue with the trailer's accompanying rap song and that it doesn't look like a "true" Prince Of Persia game, whatever the heck that means. It's disappointing to see a game instantly dismissed like this, not least because, as someone who's actually been to Ubisoft Montpellier to play the damn thing, this is arguably the most exciting Prince Of Persia game in years - and certainly more interesting than the troubled Sands Of Time Remake.

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Rock, Paper, Shotgun

Sometimes all you need from a video game is a bit of bloodshed with your pals. And sometimes, all you need from a sequel is the first one, but a bit bigger and bit better. Having spent a few hours with third-person co-op shooter Remnant 2, I reckon it's shaping up to be exactly those two things. It remains unconcerned with telling groundbreaking stories or delivering breathtaking cinema in its fights - it doesn't care. From what I've played, it's more about being the looter shooter for those who care about fine-tuning the consistency of the numbers they're able to extract from their foes.

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Rock, Paper, Shotgun

Let me tell you, being at an Xbox Games Showcase in-person is quite the experience>. I'd got my pass, got seated in the theatre and finally had a chance to take in my surroundings. There were lots of folks, obviously, either excitedly chatting or awkwardly swivelling their legs to let people pass. Many wore Xbox jerseys. One man had an Xbox logo shaved into his head. A photographer asked our section to smile, so I managed the pained grin of a British person who encounters a stranger on a walk, the bunching of my cheeks pulling my lips into a curl. Meanwhile, those dressed in their Microsoft jerseys crossed their forearms and hollered.

The countdown flashed up on screen and the crowd started chanting, "five, four, three!", and for a second it felt like I was the only one who hadn't supped from a bowl of green liquid or beat my chest to the rhythm of "Play it day one on Xbox Game Pass". The crowd was on another plane of existence and, for brief moments, I was there with them. At other times I felt the physical fatigue of the trailer train more acutely than ever.

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Rock, Paper, Shotgun

Ahead of the launch of its Steam Next Fest demo next week, I've been playing a substantial early build of Mimimi Games' latest stealth strategy game, Shadow Gambit: The Cursed Crew. After delighting us with Edo-period Japan in Shadow Tactics: Blades Of The Shogun and the rootin' tootin' tales of the Wild West in Desperados 3, Mimimi have taken a firm step outside their comfort zone with the high seas island-hopping of Shadow Gambit, offering up an altogether different approach to their tried and tested stealth antics.

As you might have guessed from the name, its eponymous crew aren't bound by the laws of reality in this latest tactical outing, and their extensive suite of magic abilities really open up the playing field for some creative takedowns. But the canvas on which you're painting these elaborate murders has morphed since the days of Desperados 3, with its handful of islands now offering multiple points of entry, a myriad of different missions and objectives and - for the first time ever - repeat visits to the same locations. It's quite the sea change from Mimimi's previous work, but rest assured: the crown jewels of the Mimimi stealth strategy experience certainly haven't been lost to Davey Jones' locker in the process. If nothing else, this is the most fun I've had with a Mimimi game, period - and I cannot wait to dive back in properly when it launches on August 17th.

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Rock, Paper, Shotgun

Every weekend, indie devs show off current work on Twitter's #screenshotsaturday tag. And every Monday, I bring you a selection of these snaps and clips. This week's selection is a bit small because Twitter is throwing another technical wobbly and refusing to show the full weekend's posts, but the games are still good! Come enjoy town-building, a little snail, and a great deal of violence in this week's selection.

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Rock, Paper, Shotgun

Friends, I have a new obsession. A sparkling dopamine oasis l that I simply cannot tear myself away from for more than a few agonising minutes at a time. Oh, Diablo 4? It’s alright, yeah. Quite fun. But it’s recently taken a backseat to something far more illustrious. His name, the subtitles inform me, is Denysov, and he lives in Diablo IV's world of Sanctuary. He is a lone man, with a lone hammer, who, despite nightmare and terror unfolding all around him, come hell or harsh splinters, just works on his lovely door all darn day.

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