The time has come, the Unholy's demo is finally OUT NOW!
Everyone can now step forward for the first time in the unsettling realities of Unholy and experience the motivations and conflicts of Dorothea’s journey in several carefully selected and spoiler free areas.
We sincerely hope you’ll enjoy it, and if you like it please add Unholy to your wishlist.
We can't wait to hear your feedback here on Steam and through social networks to help us spread the word.
It's taken awhile but the pause game function has finally arrived! You can pause the game when playing solo by pressing ESC. Other players cannot join while the game is paused. The reason for this is technical and involves the networking.
Another QOL feature we've added is the ability to use "windowed" mode. This can be selected in the Options menu, under Video options. Be warned that windowed mode will lower the game's performance.
One of the biggest ranked events of the year is the Nürburgring 2.4H, which will take place on Saturday June 17, 2023 with 2 additional support races!
Support races with DTM '92 and WTCR '22
Leading up to the main 2.4H race, we will have additional support races with the popular DTM '92 and WTCR '22 classes. Both will race for 30 minutes on the 24h layout.
Live stream
The European top splits will be broadcasted live on the official RaceRoom channels.
Competition leaderboards are open from 29-05-2023 until 13-06-2023. During this time you can set a lap time and compare your lap times against others, even if you don't own the content.
If you want to participate in the races, you need to fill out the confirmation form which will be made available after the leaderboards have closed. If you have set a lap time on the leaderboard, you will receive an email with a link to this form. The form will also be announced on Discord and this topic. Note that you do need to own the content (car + track) in order to participate in the race.
If you confirmed your participation with the email address associated with your RaceRoom profile, you will receive the grid mail with information on Saturday 17.06.2023.
Grids are created using the rating and reputation of every confirmed driver: (rating * reputation/100).
Important dates and times
Confirmation form opens on Tuesday June 13 and closes on Saturday June 17 per region: - Oceania: 17:00 AEST (08:00 GMT / 09:00 CEST) - Europe: 12:00 CEST (10:00 GMT) - America: 09:00 EDT (13:00 GMT / 15:00 CEST)
The server will start in practice on June 17 at 18:00 local time (timezones AEST / CEST / EDT) The qualification will start on June 17 at 18:35 local time (timezones AEST / CEST / EDT) The race will start on June 17 at 19:05 local time (timezones AEST / CEST / EDT)
Support race: WTCR '22
The server will start in practice on June 17 at 18:00 local time (timezones AEST / CEST / EDT) The qualification will start on June 17 at 19:15 local time (timezones AEST / CEST / EDT) The race will start on June 17 at 19:45 local time (timezones AEST / CEST / EDT)
Main 2.4H race
The server will start in practice on June 17 at 18:00 local time (timezones AEST / CEST / EDT) The qualification will start on June 17 at 20:05 local time (timezones AEST / CEST / EDT) The race will start on June 17 at 20:35 local time (timezones AEST / CEST / EDT)
Drivers need to own the content (car/track) in order to participate in this race If a support race for a region does not have 16 confirmations, it will not be started. If the main race for a region does not have enough confirmations, it will be started without a password.
Watch the Community Trailer by Lino from Krystall Productions
Life Not Supported will release into early access on the 26th June 18:01 BST (10:01 PDT) in 25 languages. It's been a long road to get here and I've got a lot of work ahead of me to get LNS through Early Access into a full release!
The Early Access version will be a vast improvement on the content and polish than you may have tried during the playtest period and the various demos with more ship wreckages, blueprints, and items! But before that, Next Fest is just around the corner (19th-26th June) and so there'll be a new demo version of the game out from then until release! (which is 1 minute after the festival). Also, save games from 0.03.0+ should be compatible with the Early Access version so you can try out some of the new stuff in the demo without worrying about losing your save.
The store page will soon be updated with an Early Access Roadmap to help illustrate how the first several updates will happen. I'm planning to release content patches every month or two, with Early Access likely lasting years (which is normal and a good thing for Open World Survival Craft games). I hope you'll help me along the way by continuing to give me your suggestions/feedback, and by reporting bugs. You will be able to report bugs in-game using the F8 button and by doing so will automatically send anonymous log files to me, making the debugging process much smoother than it has been in the past.
If you have any questions about the Early Access release, please leave them in the discussion section below this news update or email me contact@lifenotsupported.com
As always, thank you for sticking around. Only 2 weeks left! Sam :)
P.S. When translating LNS into 25 languages I used some automated tools so some translations may not be 100% accurate. If you want to help translate LNS, please email contact@lifenotsupported.com. English and German have already been completed manually.
You might have seen that we announced the new patch v1.5 in the PC Gaming Show yesterday (SURPRISE!) and it's out now (not a surprise but hope you will enjoy it)!
Expect overwhelming chaos in the beginning – even more than usual! The new patch comes with the new Astral Stair level, featuring flying paintings, the new GoldFinger pick-up (destroy a lot of enemies fast and win prizes!), a gameshow-like spinning wheel that triggers random events, half-a new character, a new game mode, relics, achievements and more.
Here is a short overview of the patch content and below you can find the ‘Full Spoiler’ section if you want to see everything that is in v1.5.
v1.5 Contains:
- 6 new achievements (2 from the DLCs) - 1 new challenge stage - 3 new relics to get a new game mode, a new character transformation, and a map - 1 new pickup that triggers a short special event
Quick content walkthrough:
- Reach Level 80 in Inverse Inlaid Library to unlock Astral Stair - In Astral Stair, find the Chaos Rosalia to unlock the morph ability for Yatta Cavallo - In Astral Stair, find the Trisection to unlock the Random Events option in Stage Selection - Find the Map of Astral Stair, Mt.Moonspell (DLC), and Lake Foscari (DLC) in the respective stages
Full spoilers:
Stage: Astral Stair Has an intro cutscene (auto-skipped after all relics in the stage have been obtained). Initially, it looks like the usual infinitely repeating stages, but it's actually a single giant map. It's confusing to navigate until you discover it actually has a very simple layout. Players can use teleporters to move through different rooms. Has enemies that follow the beat of the music and turn either red or blue. They can be damaged only by weapons of the same colour they're currently "wearing". Has special boss enemies, Cosmic Eggs, which can cast the same Infinite Corridor ability the player can normally obtain. It halves the player's health at every cast, making it potentially dangerous even to characters with crazy bonuses.
Relic: Map of Astral Stair Surprisingly, this is a map of Astral Stair.
Relic: Trisection Unlocks a new game mode called ‘Randomize Minute Events’. In this mode, there are spinning wheels that can be seen in the bottom right corner of the screen. They triggers special events every minute; whether they’re good or bad depends on the character's Luck stat. Good luck!
This option is always enabled by default in the new stage Astral Stair (until you pick up the Trisection relic), but with the relic you can have the mode switched on or off for every stage.
Please note: This mode is not compatible with the PC Twitch mode (since it's doing the same thing as the Twitch mode, without needing a chat).
Relic: Chaos Rosalia Allows the character Yatta Cavallo to morph when reaching Level 80. It gets a few minor stats boost and evolves its Cherry Bomb weapon into Yatta Daikarin.
The weapon evolution still throws bombs, but also draws "constellations" around the character that explode, dealing luck-based damage.
Pickup: GoldFinger A new pickup that triggers a special event in which the character becomes invincible and more powerful for a set amount of time. During this time, a counter is displayed to show how many enemies are getting defeated in the invincibility period. When the invincibility ends, the player is given a score and a prize.
Current tresholds and prizes: Bronze: 0 Silver: 500 + Player Level Gold: 1000 + Player Level x2 Demon: 1500 + Player Level x3 Cosmic: 2500 + Player Level x4
Bronze: healing + bouncy weapon if the players has less than 6 total items Silver: coins + healing + Little Clover + random pickup between Gilded Clover, NFT, or Rosary. Gold: coins + floor chicken + treasure chest (no evo) Demon: coins + treasure chest (with evos) Cosmic: coins + treasure chest (with evos) + random weapon
Possible Cosmic Finger weapons: Greatest Jubilee, Torrona's Box, or Victory Sword, + Candybox if the player has less than 6 weapons + "anima weapon" (???) if the player has less than 7 weapons and doesn't already have an anima weapon
After finding the Trisection, the GoldFinger has a very slim chance to be dropped in most stages.
new engine tweaks and fixes: - doubled projectile pool limit - La Borra projectiles getting stuck - music volume resetting after getting changed
Dune: Awakening was recently featured in the PC Gaming Show, where our Creative Director, Joel Bylos, and Game Director, Viljar Sommerbakk, gave some insight into the design and vision of Dune: Awakening.
In case you missed it, we are here to help! Survival, water discipline, sandworms, sandstorms – learn more about these and more. For the first time, discover the player journey design: survive, protect, expand, and control.
We’re also excited to reveal new alpha gameplay footage, so take a few minutes to dive into the full showcase here:
With a clearer idea of what will be possible once the sand of Arrakis is beneath your feet, what are you most excited to do?
We are excited to share with you that the newest update for Lumencraft is out now! We took care of some bugs and added two brand-new modes for the procedurally generated maps. It's time to embark on this thrilling journey together!
What’s important, we introduced a significant change by relocating the map objective button from the advanced options to the main map generation menu. Now it’s easier to find, so you can quicker jump into action!. Look at the video below
In addition, we have addressed several elements that you requested in the past weeks. This is another step forward that will make drilling through underground tunnels a much more enjoyable experience.
Check out the full changelog:
- moved the map objective button out of advanced options - fixed minimap invisible at start - fixed build menu sometimes opening with an opened category - when using controller, the character will immediately change direction - fixed sound spam when using controller in Hub - fixed wrong startup window position if the game is not focused - fixed bullets missing enemies that are very close to walls
We also want to express our gratitude to each and every one of you for your support and valuable input. Your feedback has played a crucial role in helping us identify and resolve numerous bugs.
Make sure to stay updated! Follow us on Steam ⚙️Facebook 👍, Twitter 🐦, and join our Discord 🎧!
We've published an update for some bug fixes and improvements, but please note that this update only applies to the demo version. We are no longer updating the Prologue version. https://store.steampowered.com/app/2281870/Digs/
In this update, we've introduced a new enemy leveling system and spawn logic. Now, every wave, enemies level up, and the "get buff" disaster only levels up the enemy. Currently, leveling up means a 10% increase in HP for the enemy, but in the future, we can implement other types of increases like speed, armor, etc. Additionally, you can now see the enemies' HP and levels on the enemy icon when you hover over it.
We've also removed the fast forward option as it wasn't working well. However, with the new enemy leveling system, the waves can be shortened dramatically, so we won't need the fast forward button anymore.
Furthermore, we've fixed the bug with the settings panel language icon and added the display of the American flag.
Lastly, the sound is now adjusted when the game opens, and we've made some English language fixes (although some of them still exist).