Moved locked pieces button from esc menu to in game menu.
Revisited highlighting for multi-selected pieces once again. Created a new shader that hopefully finds the right balance between visibility of highlight and still being able to see the pieces.
Changed lock pieces key shortcut (CTRL+L) to toggle the lock pieces mode on/off.
There have been two Game Modes added Grocery Mode and Down Hill Mode.
Gorcery mode
you have to take your groceries through the street to your house at the end of the level, if enemies go into your gorceries you loose points so try and keep them away from your groceries.
Down Hill Mode
You score points for beating enemies and have to get to the end of the level to complete it.
Fixed the Nerd Drop Achievement not being rewarded when you reach level 50.
I studied computers at a good school. I've spent decades practicing my craft. I eat my vegetables. But I used a "less than" when I should have used a "less than or equals" and I'm sorry. I'm sorry to everyone who trusted me. To my family that expected better. To my friends, who must now suffer through their association with me. And to my wife who has pledged to remain by my side during this difficult time, but honestly, I don't know if that's the smart move.
But most of all, to you, my players, who have now had to read a patch description 200 times longer than the patch.
NOTE: There was an incorrectly listed change in a previous version of this patch note. NO change was made to Botan's j dH attack.
General Changes
- All HARD knockdown times increased 45f -> 65f. - Input Buffer added on Defense (3 frames). This should significantly change how easy it is to punish certain moves. The buffer applies on blockstun and hitstun
Character Changes
Aki
- QCB M - Muki Pound!- BUGFIX: Fixed issue where OTG hitbox will only do minimal damage (5). OTG hitbox should now do the same damage as the normal hitbox.
Suisei
- QCB L - Stellar Medley (Close) - blockstun of uncharged projectile decreased by 5f. Projectile spawn location moved slightly forwards and down. Uncharged projectile disappears if player is hit. - QCF M - Stellar Medley (Far) - blockstun of uncharged projectile decreased by 5f. Projectile spawn location moved forwards. Will now whiff on crouching opponents at close range. Uncharged projectile dissappears if player is hit.
Fubuki
- QCF L - Oruyanke (Slow)- Projectile now spawns further forwards. Projectile disappears if player is hit. - QCF M - Oruyanke (Fast)- Projectile now spawns further forwards. Projectile disappears if player is hit. - QCF H - Kon-Cob - Projectile now spawns further forwards.
Korone
- QCF L - Yubi! (Slow)- Projectile now spawns further forwards. Projectile disappears if player is hit. - QCF M - Yubi! (Fast)- Projectile now spawns further forwards . Projectile disappears if player is hit. - QCF H - Yubi! Yubi!- Projectile now spawns further forwards. -Forward M - Orayo! - The first hit can no longer be cancelled into 2M or 5H. Still can be cancelled into 2H for the first hit.
Botan
- Burst: BUGFIX Fixed issue where burst could not destroy projectiles.
Sora
-QCF L- On-Stage (low) - Projectile disappears if player is hit. -QCF M - On-Stage (high) - Projectile disappears if player is hit.
Kiara
- Call-In: Now stays in corner without going off screen
Ame
- Off-Collab: fixed issue where Ame's time slow could hit OTG