Act I of Kapital Punishment's three act Story Mode is officially available to the public. Hooray!
However, before we get too far into the development of Act II, we need your feedback! So we're making this post to let you know how to give it to us!
Leave a Review
The best way to give us feedback is to leave a steam review! Steam reviews help boost the games visibility, and allow other players to rate your feedback and leave comments. We can also respond as developers!
Finally, we eventually read all the comments on these updates and the community hub, so those are fine places to leave small notes, minor gripes or QoL feature requests as well, but we'll see your feedback quicker via the methods listed above.
-Morningstar Game Studio x Dr. Shameless Cat Games
In the leadup to Next Fest, I've been hard at work trying to make the Magnetron Rebellion: Fully Loaded Demo even better. To that end, I have:
Added Full Controller Support
Added Mac and Linux Support
Improved the game's particle effects
Added additional color options for the enemy ships and bullets
Added Steam Leaderboard support
Thank you for your continued support. The full game releases in July so please look forward to more information as we get closer to launch. Until then, aim the top of the leaderboard!
Sea of Thieves fans hoping for a glimpse at what's coming their way over the next few months were in for a treat at this year's Xbox Games Showcase event, held on June 11th. Last year, the same event saw the wraps come off Season Seven's packed Captaincy feature set, while back in 2021 our Showcase included the reveal of Sea of Thieves: A Pirate's Life. It's a high standard of announcement to measure up to, but we hope you'll be pleased with what we've unveiled for 2023...
After expressing our team's fondness for the Monkey Island franchise via the Easter eggs left for players to find in Sea of Thieves: A Pirate's Life, the integration is finally coming your way! We've worked closely with Lucasfilm Games to bring Monkey Island to Sea of Thieves, resulting in an experience that's expansive, exciting and entertaining.
Over the course of three brand new Tall Tales, you'll be invited to tour and explore beloved locations beginning with Mêlée Island, and interact with iconic characters including Guybrush Threepwood himself. Throughout The Legend of Monkey Island you'll solve puzzles, tussle with adversaries and tackle unexpected trials as you strive to put right situations that have gone bizarrely wrong and confront a looming peril born of powers from both worlds.
Players can expect to learn more about how these places are connected through an experience underscored by a rich seam of comedy, but right now we want to leave as much as possible to be discovered as you go. Whether this is your dream crossover as a long-term fan or fated to be your first foray onto the shores of Monkey Island, we hope you'll feel the love that's gone into this collaboration and find plenty to love in return.
The Legend of Monkey Island is coming free to all Sea of Thieves players, beginning with the first of three new Tall Tales on July 20th. Bring your wits, your finest hat and a talking skull, and we'll see you mighty pirates there.
Your patience is finally being rewarded heisters! The gameplay reveal for PAYDAY 3 is here. We’ve mostly managed to keep this secret, so it’s with great excitement and relief that we present, PAYDAY 3.
Hey everyone! Thank you so much for trying the demo :) As it happens though when you put the game in hands of a lot of people many issues crop up, and we've noticed many players have reached soft-locks that do not let them advance in the story. We did not encounter these bugs in our testing and thus have released an update that aims to fix that issue, but please let us know if it works for you or not! If not, it would be really helpful if you can share your player.log file to debug the issue. You can find it in C:\Users\[USERNAME]\AppData\LocalLow\Smarto Club\Bubblegum Galaxy , where [USERNAME] is your windows username. Please send it to support@smarto.club.
EDIT: We got a couple of details wrong in the hot-fix, but we now uploaded v20230611b (note the b) which should fix the issue properly.
The time has finally come! Yes indeed, the wait for PAYDAY 3 gameplay is at last over. We’ve kept quiet for a long time now, garnering some frustration, excitement and no small amount of suspicion from the heisting community. Well no need to wonder anymore, the time is now!
We can’t wait to hear what you think. In fact, at this very moment the entire studio is watching the trailer release live in one big (and probably loud) meeting where we’ll watch and share your reactions and comments live.
Without further ado, please enjoy the world premier of PAYDAY 3 gameplay.
A new Williams table has joined the library! Relive the pinball adventures of the 90s on this beautiful classic by Pat Lawlor. Get ready for the digital hurricane as this machine will definitely bow your mind.
- Shoot the left ramp for a progressive Million Plus multiball reward - Survive the havoc of the three spinning discs - Collect points with 6 (!) power-packed jet bumpers - Enter the Super Cellar for an incredible Mega-Door Bonus - Sound the siren with a precise 3-Way Combo
Would you like to see the table in action? Check out the trailer on our YouTube channel:
Return to your pinball table... the storm is coming!
Added: Option to disable/enable outlines of building parts Added: Option to disable/enable building part health bar Added: Nameplate scale modifier slider to UI settings Added: Chat font size setting (currently affecting new messages only) Added: Show compass UI option Added: "Reset Camera" button to character creator Added: Decay protection info to totem inventory UI Updated: Set character stat bars to 100% when leveling up Updated: Disabled health bar for every non player owned constructions (e.g. level design) Updated: Doubled ore world model size Updated: Water caustics effect Updated: Dropped stashes now use the crystal model instead of cube model Updated: New character creation disabled if player has 15 or more characters Updated: Decay system now uses material based decay energy method (eg. rock, stone etc. based constructions are able to decay faster or slower per tick ) Updated: Decay system settings / variables moved to user settings in order to make it alterable by server owner / admin Updated: Game Engine to Unreal Engine 5.2 Fixed: Photo mode's hide overlay (H) made photo mode UI permanently non-interactable Fixed: Networking issue: Send characters in multiple bunch/packet instead of single bunch/packet if player's character count exceeds engine's array size limit (should fix connection timeout issue when a player has a lot of characters on a server) Potential Fix: For disappearing story actors Removed: Old decay system
And a little bonus: A few screenshots of other things that are in the making:
Concept art of our new crab.
The new Kirin model (work in progress)
You can find more on our Discord server along with a few clips of the new Ka'sai & Wyvern animations.