Bullet Casters - econsiglio97j
Hello everyone!

Bullet Casters has been selected to be featured in the OTK Games Expo, and to celebrate this event we are releasing a small patch with some new content and fixes.

The OTK Games Expo is an event featuring many cool upcoming indie games that will be hosted on Asmongold's Twitch channel today, June 10th.

UPDATES

Content:

- Introduced a new boss fight: Guforobo [FEROX].



Balancing:

- Ella's (boss) 2nd and 4th phase have been slightly nerfed.
- The magic circles that fire downwards in Ella's (boss) have been changed to be more distinguishable from the aimed ones.
- Buffed the Ocho attack option: its fire-rate now increases the further the option is from the player.

Fixes:

- Fixed an issue with the attack options sometimes not firing when the attack button is pressed when the level starts.
- Xbox buttons are now displayed in the game UI when connecting a gamepad. Note that because of an issue that happens only when running the game on Steam if the controller is already connected when starting the game the buttons displayed will still be the PC ones. We are going to fix this issue with an upcoming minor patch.
- Made Favill's (playable character) bullets less transparent.

That is all for this update, take care!
[Neolithic]To the End - orochi2k
English
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[Egypt]Expanded the map to the east. Added new area: Bank of the Nile
[Butterfly]Added the butterfly support to the Bank of the Nile.
[Fishing]Added fishing data to the Bank of the Nile. (It's relatively easier to get larger fish here.)
[Skill]New Skill: Burial Ritual of Peace. (Bury all corpses in your inventory to gain karma and devotion.)
[Faith]The tenet "Guide the Departed Souls" now grants the skill "Burial Ritual of Peace."
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[Oasis Teahouse]Fixed a dialog bug. Random adventurers shall now mention the grand library is on the east instead of the west side of the city.
简体中文
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【埃及】向东扩展地图。新增区域:尼罗河畔
【蝴蝶】在尼罗河畔加入了蝴蝶之翼的支持。
【钓鱼】在尼罗河畔加入了钓鱼数据。(相对而言这里可能更容易钓到大鱼。)
【技能】新技能:安葬仪式。(埋葬你物品栏里所有的尸体,获得道德值和虔诚)
【信仰】信条【亡魂向导】现在提供技能【安葬仪式】
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【绿洲茶馆】修复了一个对话错误,随机出现的冒险者现在会正确地表示大图书馆在城市的东部而不是西部。

Latest news from Ukraine/乌克兰小剧场
https://controlc.com/c1d5ab3f
Jun 10, 2023
Airborne Kingdom - fredtuna
Fix bug where there is not city tilt
Hermit and Pig - Heavy Lunch Studio
We're thrilled to announce our upcoming game to the world with our announce trailer at Glitch's Future of Play Direct event on June 10. The #FutureOfPlay Steam Event runs June 10-19, where you can watch a rerun of the event and see broadcasts and Steam pages for dozens of new and upcoming indie games.


After a lot of hard work to get our Steam page and trailer ready for the event, we're back to focusing on the demo, which we hope to release in 2023. The best way to stay informed on future beta/demo availability is by wishlisting/following our Steam page. You can also join our newsletter for future updates.

https://store.steampowered.com/app/2408350/Hermit_and_Pig/
Tower of Chaos - Robson
Hello conquerors,

It's time for a small but meaningful change regarding starting units. From now on, each time you select your army at the beginning of your journey, one of the units will be on level 2. This should help with early fights, especially when encountering more difficult traps.

We also added a list of useful starting tips, which will help you with the first steps at the tower. Let us know if it covers all you need to make a first smooth step in the realm of chaos!

Check out the full list:

  • One of the starting unit will be randomly given merge level 2
  • Adjusted UI of the current and maximum merge level for the starting units
  • Added a screen with tips when starting and failing 3 expeditions
  • Fixed a bug when changing blessing tab resulted in loss of it
  • Fixed a bug allowing to create items when in an army editing screen using Treasure Keeper

If you wish to say hello, report a bug or meet other fellow conquerors, Discord is the best place to start:




Fida Puti Samurai - Octopus Commander
-Tweaks on Checkpoint System - Scanwall will show up closer, enemies will not spawn closer.
-Scanwall is now a little slower.
-Checkpoint now requires $750 to start checkpointing. Subsequent checkpoints may be done by depositing any amount.
-Demolition explosions will reach/hurt less
-Added some sounds
-Added nasty stuff here and there. Hope no one finds those things.

The Lost Village - forestll
1. Adjusted the health growth of some level monsters

2. Adjusted the number limit of late monsters

3. Fixed some crash issues (some issues that cannot be quickly reproduced are being investigated)
Jun 10, 2023
SUR5 - Katharsis
The Event will run until 11th June 23:00 CET.

During the event players can compete in separate game mode (Brawl) and fight for their position on the leaderboard.

Higher you climb, more prizes you will get ;-)

See ya on the battlefield!
Military Conflict: Vietnam - waki
[Game]

- Fixed not players who deserve mvp award were awarded
- Fixed making a vote to change bot difficulty to random makes a vote for vietnam difficulty instead
- Fixed "The Predator" MVP plays random animations
- Fixed CTF flag can get stuck in props
- Fixed bots cycling through slots again
- Fixed reporting a player to steam can cause the server to lag

[Server]

- Engineer bots don't try to plant mine when being attacked, engineer bots consider more areas to plant
- Bots stuck less in places trying to select their current state
- Bots do not spot enemies too often
- Bots are not getting stoned by airstrike
- Removed false sector clear calls from bots
- Prevented server from crashing if some script or someone calling ent_create on server side

[Client]

- Fixed end of match screen was not appearing if warmup time is same as map time limit
- Prevented game from crashing (64 bit)

[Engine]

- Added console command sv_kick_bots_on_full_servers to control whether bot should be kicked in order to give a free slot to player on full servers or not (def 1)

[Miscellaneous]

- Fixed bug with auto-team balance getting players stuck

[Weapons]

- Various texture fixes
- Updated the following textures:

UZI - New texture
PM - New model and texture
AKM - New model and texture
Arctic Awakening - GoldFire Studios
It was a dream come true to be part of an E3-adjacent summer showcase last year, so you can imagine our excitement when the call came again! At Future of Play Direct we revealed a brand new gameplay trailer that takes us further "inside" the game world. Let us know if you spot anything interesting in the new environments!



We've also released a big update to the demo thanks to all of your feedback from the last few months! While much of our development has been focused on later stages of the game, we've still managed to squeeze in loads of improvements and fixes to the current demo experience, some of which are highlighted below:

Improved Drone Behavior
We recently created an entirely new companion AI system for Alfie, but a complex system like this is never really "done". We've fixed all sorts of edge case issues that have come to light as well as continuing to improve how intelligently he navigates the world with Kai. As just one example, Alfie's now much better about getting out of your way so you won't run into him all the time!



Everything Collectable
We heard all of you! You want to pick up everything that ever existed in this world of ours😂 So, you'll now find that most anything that looks like it can be picked up now can be. We'll continue to expand this and add even more objects to explore, collect and use leading up to release. An inventory is in the works as well!



Brand New UI
In a game like Arctic Awakening, a great UI is one that gets out of your way and lets you focus on the game world. Up until now the UI was mostly just placeholder and often a distraction from the overall experience. So, we've finally gotten around to a full re-design that is cleaner, more consistent and easier to navigate/read. It also creates a much stronger foundation for the rest of the game.

Options Menu
Probably the most frequent feedback was about the lack of a true options menu. It's finally here.. well, mostly! We plan on adding even more settings before the full release (such as look sensitivity, control re-mapping, quality settings, etc), but the new menu now covers subtitles, language, resolution, refresh rate, VSync, fullscreen/windowed, vertical/horizontal invert and full audio controls.



Improved Gamepad Support
We've had gamepad support from the start, but with the UI overhaul we put more of a focus on getting gamepad support on-par with keyboard/mouse. In general, gamepad lovers are going to feel more at home in the UI. We've also added a completely re-designed dialogue choice UI that maps to the controller layout.



Audio Improvements
Dialogue was sometimes hard to hear and music was sometimes too loud. We've been re-working the mix, adding ducking and making various other improvements to improve the overall audio quality and your ability to always hear what the characters are saying.

Performance Improvements
There's still quite a bit of room for improvement, but we've continued making strides with the performance of the game. In general, it should use less CPU, GPU and memory. It should also be more stable and more resilient to crashes.

Pacing
Pacing is critical in a game like this, so we've continued to put focus into refining this based on feedback and what we've been seeing with how players interact with different parts of the story. In particular, we've added more to do after getting the fire started as well as other adjustments in the demo and beyond.

Stuffed Dino
Everyone's favorite stuffed dino from the opening scene is no longer lost for good! If you don't manage to snag him before the plane goes down (spoiler!), then fear not! Just like the rest of the supplies, the little guy had to land somewhere out in the forest. Right...?



Bugs, Bugs, Bugs!
A lot of the work on this update revolved around bugs and general polish. We've read all of the reports and already fixed the vast majority of issues that have been reported. This is by no means a finished product, but it's much more stable and polished than even the recent London Games Festival demo. Keep those reports coming, we really do read them!

The best way to keep up on future updates/demo availability is by following/wishlisting our Steam page. You can also join our Discord, Twitter or newsletter for future updates and chat with us and others about the progress of the development!
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