In this update we focused mainly on polishing the game, to the point that we even added polish language support! (pun intended) Two new dungeons for you to try out - Volcano and Time Lab - both are pretty hard.
We rebalanced some cards to ensure there will be no easy "infinity combo" scenarios.
Currently we are working on automatic AI-powered localization feature, which will enable us to translate the game to lots of different languages. We do it because of two reasons: it's cheaper & working with AI is fun! So, this first version of the translation is a prototype - we will make it better in next versions!
We could translate the game to polish language by ourselves without much of an issue, but since this is our native language, it is easier for us to spot where AI made a mistake, so we can reiterate on the approach. Once polish language is translated to the point we are happy with, it should work for other languages too, by leveraging the ability of LLM.
Changelog 0.26:
UX:
Edge scrolling temporarily disabled (will be reintroduced in 0.27 once we make it work better, with an option to turn it off).
Longer card burn animation, to ensure everyone are able to read the card before it is burnt.
Added tooltips for Bestiary and Grimoire buttons in character creation.
Added “play in background” option (can be disabled in settings).
Deck & discard are now viewable when selecting items/cards.
“Hide” always hides all popups (e.g: in an event).
Tutorial hints are now also displayed in game log.
Added a game log that says when a viewable unlock is failed.
Unit name will always show when you mouse-over it (even with disabled name display).
Effects & flavour description of units have distinct colors now.
Unit details can now also be displayed by a single right-click and vanish after hitting any other button.
Enemy damage around walls no longer counts towards skull display.
Updated Campfire wording from “lose” to “destroy”.
Mechanics:
It is now possible to ban a curse card for 5 wisdom points.
UI:
New windows.
New items frames.
Content:
Added “Volcano” dungeon.
Added “Time Lab” dungeon.
Balance:
Fast Breathing: - added "After 1 turn" - increased stamina gain from 3 to 5
Demonic Sacrifice: - added "After 1 turn" - Reduced health cost from 10 to 6.
Mind Awakening: - added "After 1 turn" - Increased mana gain from 4 to 6.
Mana Breathing: - added "After 1 turn" - reduced stamina cost from 10 to 7
Other:
Added 4K support.
Added “feedback” form.
Accessibility:
Polish language introduced, translation is not final yet (more languages will come with next patches).
Bugfixes:
Walls discovered by Goblin Leader no longer can fail Labyrinth unlock.
Fixed cards scrolling in character selection - that was supposed to happen on hover over given race/class, not on cards hover.
Resolution should no longer affect animations speed.
Game should no longer freeze during loading.
Card animations no longer bug out when discarded at max zoom.
Certain stages have received graphical improvements mainly from better use of color. These stages are:
tutorial stage
stage 3
final stage
optional west stages 2 & 3
Example:
Controller Configurator - a new feature of the main menu, once a controller is connected, you will be prompted to hold any button for 5 seconds. After that, an automated configurator will walk you through all the inputs.
🎯 [AI] The AI has been updated for various enemies. For example, the LTM scouts and Vagrantis scouts have been revised to behave less like "zombies". 🎯 [Balance] Collision damage of some melee-type enemies in Act 4 has been increased. 🎯 [Balance] Collision damage of the first and final bosses in Act 2 have been increased. 🎯 [Bug fix] Fixed an issue with the Founders skill Emergency Repairs that caused the duration timer to increase upon swapping skill trees.
---------Beta branch--------- 🎯 [World bosses] World bosses have been added! These can spawn when playing the campaign in the Continuum XXL mode. These are rare and extremely powerful end-game enemies that provide Uber-tier loot when defeated.
tl;dr; localization support and random bug fixes/changes
The preview build for the 0.10.1 patch is now available on the beta branch. This was a bit tedious, but I can now easily localize the game's text into new languages. I'm using google translate so I expect to be less accurate, but it's better than nothing.
Play now on the beta branch.
-Aarimous
Localization Support
Added translation support for Spanish. Note: I used google translate, so please message me if something is horribly translated and I can easily change it.
Reworked all the text in the game to support language translation which also resulted in changing some of the English translations as well
Added a language selection picklist that will appear the first time you load the game.
Will now try and default the language to the language set on your OS, if that language is not supported it will default to English.
Added language selection to the setting screen
Other
Updated the Ace of Spades relic so it now removes the act limit to upgrades.
Previously, the relic extended the threshold 1 act, but this felt confusing.
The new relic feels a bit cleaner, but I might still added another attribute increase it's power a bit more
Fixed a bug where clicking a button to move past the "Photosensitivity Warning" screen would also press the "Play" button on the menu screen.
Adjusted the end game screen so it now properly reflect the bonus XP you get from the run settings, previously it was not considering the gambit level for the bonus XP
Adjusted the Stats & Info screens so the stat values will now be justified to the right. This makes the stats a bit easier to read.
Moved the pause screen build to be aligned to the buttons