Fishing Planet - Dennis_FP

We welcome all anglers on this beautiful day and are happy to share some news with you! In June, Fishing Planet locations will host a boat predators tournament – Fishing Planet Boat Series. If a regular fishing trip feels boring to you, if you want to show off your honed skills, if you love the spirit of competition – this is for you! Don’t waste your time: go register for the Tournament. Prove to everyone that you are the best angler and earn not only recognition but also fantastic prizes, including Credits, BaitCoins, and unique items.

And the three best Champions will become proud owners of new X-Series Bass Boats and FPBS FlameChamp™ Cap!

Participants and spectators will have a whole week to enjoy the thrill of the fight. The tournament will take place at picturesque locations in the US and Germany. However, you will hardly have time to enjoy the view, since the clash is likely to turn fierce! You will be fishing for the toughest predators using a spinning or casting rod from your boat. The type of qualifying fish depends on the location.

The Tournament will take place from June 13th through 18th. Over this period we’ll hold Qualifiers, Semi-Finals, and Finals. You need to register 24 hours before Qualifiers start – don’t miss the deadline!

The first registration begins on June 13th.
Dates of the Tournament:
  • 13th - Qualifier 1 at the picturesque Saint-Croix Lake, Michigan;
  • 14th - Qualifier 2 amid the Bavarian views of Lake Sander Baggersee in Germany;
  • 15th - Qualifier 3 on the vast expanses of SAN JOAQUIN DELTA, California;
  • 17th - Semi-Finals at the magical Blue Crab Island, Mississippi;
  • 18th - Tournament Finals at the same place, Blue Crab Island, Mississippi.
Make sure to grab everything you must have - Fishing Planet Boat Series Pack,
with all the tackle and exclusive equipment you need to enhance your skills for the ultimate win!



Show everyone who is the greatest angler in the whole of Fishing Planet!

We are looking forward to greeting our new champions!
Jun 9, 2023
Sphere 3 - Evanesca


Make the most of your time in the Sphere this coming weekend!

In the coming days, the good magic of multipliers will help you.

On Saturday:
🌸x2 drop
🌸x2 gold

On Sunday:
🌸x2 experience
🌸x2 gold

On Monday:
🌸x2 experience
🌸x2 drop
🌸x2 gold
🌸x2 craft

Good hunting!
Jun 9, 2023
Rappelz - Evanesca


This weekend you have more things to do than ever! Hurry up and take the long-awaited level 200 to get into the Labyrinth of Light, and upgrade your weapons to Pure White!

On the way to greatness, as always, good magic will help you.

Right now and before maintenance on Monday:
✨server buff "Gold medal"

On Saturday:
🌸x3 experience
🌸x2 drop

On Sunday:
🌸x2 drop
🌸х3 varnish

On Monday:
🌸x3 experience
🌸x2 drop
🌸х3 varnish

Don't get distracted by unnecessary things and grab the rates before you run away!
Jun 9, 2023
NIMRODS - Havi
Hey everyone!

We hope you guys have enjoyed your turret spam! ...lots and lots of turret spam. (We fixed that.)

As we mentioned last week, we're releasing augments at a much faster rate now. There will be three this week and three next week, then we'll put on the breaks for a while as we build back up our content buffer and go back to one a week. So, what new goodies did we add this time?

The livingwood Line!



The livingwood line is a set of augments based around HP regeneration. Each of the base parts grants passive HP regeneration, and their upgrades While they work fine together, they really shine out around other augments that depend on HP, such as the Hemolytic Bullets or the Spiked Grip. Their upgrades also center around either healing you or rewarding you for being healthy. See the changelog for more details!

We're excited for the future of NIMRODS and the release of our upcoming demo on Steam. Stay tuned for an announcement about that this month!

As always, thanks again to everybody that's reported bugs in our Discord. If you're not there yet, pop on in! We'd love to see you there! And, as always, if you haven't wishlisted yet, please do! It's a big help to us and makes the game more visible to people who might be interested in it!

Get ready for this Thursday, when we've got both a new chassis and two new augments coming out. How shocking!




Patch Notes
New
    Livingwood Stock Line
    Tier 1: Livingwood Stock
  • Increases Max HP by 10, Vision range by 6%, and HP regeneration by 3/min

    Tier 2: Life-Attuned Stock
  • HP Regeneration increased by 1/min for every 2 enemies in your inner view radius

    Tier 3: Stock of Revelation
  • Increases vision range by 45% for three seconds after using any movement ability

    Cost
  • 40 Red Research, 25 Yellow Research, 40 Blue Research, 15 Chartreuse Research, 5 Cyan Research, 70 credits

    Livingwood Grip
    Tier 1: Livingwood Grip
  • Increases Max HP by 10 and HP regeneration by 4/min

    Tier 2: Grasp of the Situation
  • Whenever your HP increases by one, you suck in all XP in a radius three times as large as your current XP pickup range

    Tier 3: Grasp of the Hinterlands
  • Every 200 kills increases your HP regeneration rate by 1/min. (Counts kills made before taking this augment)

    Cost
  • 25 Yellow Research, 40 Green Research, 40 Blue Research, 5 Cyan Research, 15 Purple Research, 70 credits

    Livingwood Foregrip
    Tier 1: Livingwood Foregrip
  • Increases Max HP by 10, Movement Ability Cooldown reduced by 10%, and HP regeneration by 2/min

    Tier 2: Attuned Foregrip
  • XP Pickup range increased by 6% for every 10 HP you currently have

    Tier 3: Lifegiver's Foregrip
  • Every time you take damage, you begin regenerating at the rate of 1 HP/sec. This regeneration lasts for one second per damage you took, and the duration stacks with itself

    Cost
  • 40 Red Research, 25 Yellow Research, 40 Green Research, 15 Orange Research, 5 Cyan Research, 70 credits

Balance
  • Blue research is set to 100% if you beat a run

Cosmetic
  • Anyplace we mentioned projectile damage now refers to bullet damage. The two were the same thing, so we clarified them for consistency's sake

Fixes
  • The Hollow Out Points minor upgrade now correctly adjusts your stats
  • Fixed a rounding error regarding magazine size that incorrectly reported the size of the magazine you'd have after taking certain magazine-reducing augments
  • Fixed the ability to place infinite T2 and higher turrets
  • Fixed issue where you could research underbarrel augments before unlocking the underbarrel slot
  • Fixes issue where you'd have to research certain underbarrels twice




Feedback Survey
https://forms.gle/EwV1i9czHBudvWM46


Discord
Are you interested in taking part of this amazing journey? Please, we welcome you to join our Discord Server to participate creating this game with us!

https://discord.gg/mdbCsgnsS7
DCS World Steam Edition - OBWKB
Sinai

Early Access



This new map territory includes the entire Sinai Peninsula, eastern Egypt, the Nile Delta, southern Israel, western Jordan and Saudi Arabia. It also includes the Gaza Strip and the West Bank. The total size of the map is 1500 x 1000 km, and the detailed section is 700 x 700 km. This is the first phase of this map and later phases will add additional detail, airfields, and other map content.

In modern times, it is associated with the Arab-Israeli wars, during which it repeatedly became the subject of disputes. This includes the Suez Crisis of 1956, the Six Day War of 1967, and the Yom Kippur War of 1973. We truly hope you enjoy this fantastic addition.



The map contains many military bases and strategic seaports, emplacements for air defense systems, and helipads. This will allow you to create interesting missions in both the air and on the ground. A large number of military facilities and bases will help to reenact the Arab-Israeli wars, as well as modern missions and campaigns based on fictional scenarios.

Key Features:
  • 20 Egyptian airfields and 9 Israeli airfields. Airfields are accurately modeled and include lighting, approach lights, PAPI, TACAN, and VOR systems.
  • City lighting using Eagle Dynamics Graphics Engine (EDGE).
  • Major cities like Cairo, Ismail, Alexandria, Suez, Port Said, and Tel Aviv.
  • Close to 100 unique objects; airfield facilities and monuments including the famous Giza pyramids. All objects and assets are divided into territories.
  • The coastline of the Suez Canal, the Gulf of Suez, and the Gulf of Aqaba
  • Implementation of new procedural generation technology of land textures and normal map textures for mountains.
  • Improved height maps that result in an accurate surface mesh.
  • Unique tree models.
https://store.steampowered.com/app/2320360/DCS_Sinai_Map_by_OnReTech/

We believe that the DCS: Sinai map will enhance your gameplay experience and attract new pilots to the world of DCS. Whether you are an experienced flight simmer or a newcomer, the DCS: Sinai map offers endless opportunities for thrilling missions and challenges.


Radar

White Paper



The F-16C and F/A-18C radars are undergoing significant refactoring to provide a more accurate and realistic accounting of their detection capabilities. This includes a wide array of real-world factors that were previously unaccounted for. This first Radar White Paper discusses our modeling logic of the F/A-18C radar. A later Radar White Paper will discuss the F-16C radar and how we calculate its detection capabilities. Please read the in depth Radar White Paper.

Thank you again for your continued passion and support,

Yours sincerely,

Eagle Dynamics
Great Houses of Calderia - Shiyo
Oy rulers!

We are excited to announce that the latest version of our game is about to be released and is ready for playtesting!

Fill out the form below if you're interested in taking part in this new session: https://forms.gle/5ErrwxSi7jKoNzfF6



The playtest will run from June 16th to June 25th.

🎮 How to Participate:
To secure your spot in the playtest, please fill out the Google Form to register. We value your understanding as we carefully go over your signups and manually send Steam keys. We appreciate your dedication. We are committed to including as many people as possible.

📢 Your feedback is key:
This playtest, once again, is a vital milestone in the game's development, and your feedback will help shape the final product. We welcome you to explore Calderia's medieval setting, put its mechanics to the test, and share your thoughts with us. Your input will be precious in refining the game and making the best version possible for all players.

To share your feedback with us, you can fill out this Google Form.

We really want to hear your thoughts about any aspects of the game (likes & dislikes, ideas for improvement) so feel free to share your feedback on our Discord server or in the Steam discussions.

For bug reports, please take screenshots and be as precise as possible so we can reproduce them and fix them!


PATCHNOTE

Added
  • AI IMPROVEMENTS:
  • Smart selection of characters to send on delegations
  • War Weariness has an effect on AI decisions
  • AI measures what to do with other families based on how they perceive their strength compared to themselves
  • AI know can call court member back home
  • AI will try to keep more people at home
  • AI checks missing resources properly
  • AI will try to slander before declaring a war
  • Conflict Resolution AI: AI weights the use of its special abilities

  • GENERAL UI/UX:
  • Player is notified when new tradition needs to be selected
  • Claim title icon added to war map mode
  • Confirmation step added when starting to construct a building
  • Courted relation shows current percentage in events
  • Courtship progress in contacts view
  • Family Member First Name In World View
  • Home Location info added To Event and Diplomacy Widget
  • Loading screen hints
  • Illustrations to social conflicts
  • Confirmation UI box before entering social conflict shorthanded
  • List unhappy professions in 'fiefdom shrinking' notifications
  • Diplomatic cooldown indicator
  • Unit tiers visualization

  • TOOLTIPS:
  • Happiness tooltip to Foreign Fiefdoms
  • War weariness info added to Happiness Tooltip
  • War score tooltips show what to expect from peace negotiations
  • Character Skills have tooltips
  • Worker Efficiency has tooltip
  • Building upgrade tree view has tooltips
  • Happiness impacts shown in tooltips
  • Tooltips to start tradition selection
  • Tooltips about Feudal levels

  • TUTORIALS:
  • Social Conflict tutorial
  • Event Tutorial
  • Building tutorial

  • MECHANICS & MISC:
  • Army moves slower than normal caravan
  • Player can see what sort of unit character becomes in Military/Social conflicts
  • Music continues from where it was left off, if paused
  • Setup state to the Military conflict
  • Player can earn tradition points from conflict resolution
  • Player can earn tradition points to event choices
  • Winning progress end game steps
  • War weariness has maximum limit
  • Military Units and Social Companions have tiers
  • Few Traditions added and tradition costs updated
  • Event Launched when getting a new Head Of House
  • Warscore accumulation corrected
  • Enter button to continue during tutorials
  • Steam Achievements

Updated
  • AI Behavior
  • Adjust profession efficiency meter
  • Strategy camera distance value
  • Chronicle button adjustments
  • Claim Title Icon
  • Conflict Resolution Setup UI
  • Event button, event prompt, tradition selection
  • Event illustrations
  • Event choice tooltips
  • Happiness calculations
  • Journal title and colors
  • Landscape Optimizations
  • Loading Screen
  • Maximum amount set for war weariness
  • Province Post-process
  • Runtime Virtual Textures
  • Start game tradition selection not unlocked fully, but selected as target
  • Skill Progress Bar
  • Time cycle to seasons
  • Trade Willingness Meter
  • Tradition layout and categories
  • Traditions UI
  • War Weariness amounts reduced
  • Winning Progression Steps to the End
  • World Map Texture Optimizations
  • World map lighting
  • Input bindings
  • Profession UI positions
  • Arrange Wedding screen
  • Back & Next buttons
  • Skill XP Progress Bar
  • Landing sequence
  • Notification for courtship
  • Months changed to seasons
  • No other family character pre-selected in diplomatic delegations
  • Playground Weights Icon
  • Happiness tooltip
  • Redesign character info screen
  • Delegation UI
  • Overseer tooltips and info
  • Worker efficiency meter
  • Overseeing effect levels
  • Whole map visible in the landing states
  • Population cap notification
  • Social Conflict Particles
  • Demand War Support Widget
  • AI stops and won't start to create alliance plan if that is impossible
  • Resource bar adjustments
  • Economy balance. City population caps decreased, production costs changed.
  • Minor layout adjustments on Fiefdom production costs
  • Skill tooltip experience visuals
  • Caravan Dust System

Fixed
  • All buttons of fiefdom Intrigue window are red
  • Annoying Child event missing text
  • Armies movements are bugged after ordering to go back home
  • Arrows of map tutorial point toward other fiefdoms during camera movements
  • Incorrect blood relation descriptions
  • Bribe skill doesn't work in social CR
  • Camera movement and arrows on fiefdoms in tutorial doesn't act correctly
  • Change custodian for a member of your own family
  • Chronicle Date
  • Conflict Resolution result screen shows wrong information
  • Courtship duration
  • Crash during tutorial
  • Delegation blocker texts
  • Dozens of Event Launch Issues
  • Empty list of my house member in appeal for rank delegation screen
  • Enemy armies do not fight when on the same position
  • Failing to trade doesn't break trade agreement
  • Fiefdom banner is over action menu
  • Fiefdom profession list bouncing
  • Fiefdom widget stays on Esc. menu during tutorial
  • Game crash on Social Conflict resolution
  • Game crash during military conflict
  • Game crash when validating the result window of social conflict
  • House Origin Mountain Range Image Animation
  • Impossible to do diplomatic action drag and dropping portrait on fiefdom
  • Impossible to drag and drop portrait of adults on squire assignment
  • Intrigue in AI fiefdom with no spy or house member on this fiefdom
  • List of house member empty in trade window when they are all available
  • No space between "of" and the name of the fiefdom on fiefdom view
  • Overlord increases tax constantly
  • Overseer objective doesn't complete tutorial
  • Peace Negotiation
  • Problem in production part of fiefdom view for professions being upgraded
  • Problems with the diplomatic cooldown icon
  • Ranks of Calderia softlock
  • References to icons used in text
  • Resource map mode indicates wrong information
  • Result window of Social Conflict resolution is empty after a loss
  • Skill variables to professions in events
  • Social Companions Objective
  • Soft lock on conflict tutorial when it's military conflict
  • Softlock in companion selection
  • Softlock in event tutorial
  • Trade tutorial appeared a second time
  • Tutorial pickaxe highlight
  • Tutorials are not in the right position
  • War can't be declared
  • Wedding location displayed as unknown
  • Weird camera angle when loading save
  • Wrong color for ranks during rank selection
  • Wrong description in ability
  • You can open fiefdom widget windows during tutorial
  • Camera always zoom on your fiefdom when sending a delegation
  • Notification collapse button is wrong place
  • Armies Meet Delegation
  • First name with a space bug
  • Roads Not Assigned to Virtual Texture
  • Help Button Overlaps With Unit Start Location
  • Resource Tooltip
  • Fiefdom production entries on two rows
  • Settings Confirm Option
  • Game Crash in conflict resolution
  • Consumption tutorial layout
  • Tooltip of event button stays on screen after a choice
  • Broken road at Girolva
  • Tooltips inside tooltip wrong word capitalisation
  • All delegations in the island ands still getting Appeal Delegation event
  • Red flash while fiefdom transition
  • Peace negotiations never happen
  • Softlock in peace negotiations
  • Trade equalize-button bugged with multiple resources in deal
  • Hide resource problem icon if profession is not unlocked or deficit
  • Person can be enemy and friend
  • Objective of peace social CR overlap on the other frame
  • Double crest
  • Diplomatic skill value different in overseeing
  • Exclamation mark tooltip
  • Conflict Resolution: Action Category
  • Courting status update
  • "Securing Battlefield" text for social conflict
  • Deficit due trade
  • AI raise army without the resources to do it
  • Resource map mode indicates wrong information
  • Objective notification not shown
  • Disable possibility of Humiliation war against your own vassals
  • Missing Icon For Action Prompts
  • Courted character can't be courted anymore
  • AI won't aim for population growth if at maximum population level
  • AI condition - Population not at maximum
  • AI to more eagerly build stuff. Also better handling of shortages.
  • Companion do not go back to reserve on Result window
  • Event tutorial step missing a highlight
  • Board of social CR have spots not placed correctly
  • Game crash soon after start
  • Companion got one shot in social conflict
  • HP of companion and house member in social CR are stuck
  • Conflict Resolution nodes change color to gray when dragging
  • Crash after Ranks of Calderia selection
  • Caravan particle effect on pause


- Great Houses of Calderia Team -
Forza Horizon 5 - T10Yaachts

Chevrolet’s C/K Series trucks are some of the most popular collector trucks. This 1972 K-10 Custom is from the last year of the second generation of C/K trucks, nicknamed “Action Line.” With features including an immediately recognizable egg-crate front grille, a big squared off hood and the highly desirable Fleetside short bed, this K-10 has a truckload of retro style!

The “C/K” model code refers to the drivetrain of the truck, this 1972 K-10 is fitted with a 4x4 driveline (whereas a “C-10” would be rear-wheel drive). Under the hood is the faithful Chevrolet 350 Small block V8 engine, in this application pushing out 175 horsepower. While it may be tuned for rugged reliability and not outright performance, this V8 powered 4x4 truck has all the ingredients to make a great fun Horizon exploration vehicle.

The 1972 Chevrolet K-10 Custom can be yours for 20 PTS on the Festival Playlist. This week’s events and rewards are available until Thursday, June 15 – so don’t miss out!


Also, be sure to complete the latest set of Pathfinder Challenges. Complete all 3 to unlock the Treasure Chest! Then look out for the mini-camp site locations in the weekly Photo Challenges and the smashable animal-shaped cardboard cut-out Collectibles.

SERIES REWARDS
  • 80 PTS: 2013 Wuling Sunshine S
  • 160 PTS: 2021 Audi RS 7 Sportback
WINTER REWARDS
  • 20 PTS: 1972 Chevrolet K-10 Custom
  • 40 PTS: 2012 Hot Wheels Rip Rod
New stock is available in the Forzathon Shop! This week you can find the 1995 Porsche 911 GT2 and 1977 Ford #5 Escort RS1800 MkII, as well as the What's Inside emote and Horizon Raptors Cap.

Category 
Event 
Restriction 
Reward 
Seasonal Points 
Forzathon Weekly 
Designed for Driving 
2011 BMW X5 M 
160 Forzathon PTS 
5 PTS 
The Trial 
Bucking Broncos 
Super Saloons – A 800 
1968 Plymouth Barracuda Formula-S 
10 PTS 
EventLab 
How The West Was Raced 
Offroad – A 800 
2020 Ford #2069 Ford Performance Bronco R 
3 PTS 
PR Stunt 
Festival Descend Trailblazer 
Anything Goes – S2 998 
Super Wheelspin 
2 PTS 
PR Stunt 
El Gancho Speed Zone 
Anything Goes – S2 998 
Super Wheelspin 
2 PTS 
Seasonal Championship 
Tropic Like It's Hot 
Pickups & 4x4s – C 600 
2005 Subaru Impreza WRX STi 
5 PTS 
Seasonal Championship 
Ramble Scramble 
AWD (All-Wheel Drive) – A 700 
2014 Jeep Grand Cherokee SRT 
5 PTS 
Horizon Tour 
Co-op Championship 
Random 
N/A 
3 PTS 
Treasure Hunt 
Seek and Enjoy 
Check out this week's Pathfinder challenges in the Accolades page. If you can uncover all 3 trails then the treasure will be yours! 
250,000 CR 
3 PTS 
Photo Challenge 
#StreetDog 
Take a wildlife photograph near the camera equipment to the South East of Lago Blanco 
Predator Howl Car Horn 
2 PTS 
Collectibles 
Car-madillos 
Smash 10 Armadillo cut-outs, found to the North East of the Baja Circuit 
Farid Rueda Lion Race Gloves 
3 PTS 
Horizon Open 
Country Customs 
Complete a Cross Country Racing Horizon Open Custom Event 
Farid Rueda Lion Relaxed Fit Tee 
2 PTS 
Forza EV 
Ek' Balam Cross Country Circuit 
2022 GMC Hummer EV 
N/A 
4 PTS 
Forza EV 
CUPRA Tavascan Concept 
2022 CUPRA Tavascan Concept 
N/A 
4 PTS 
Hot Wheels PR Stunt 
Forest Escape Danger Sign 
Anything Goes – S2 998 
Super Wheelspin 
2 PTS 
Hot Wheels Seasonal Championship 
The Chosen One 
Rally Monsters – A 800 
“I have the high ground” Forza LINK chat phrase 
5 PTS 
Rally Adventure PR Stunt 
Palm Forest Danger Sign 
Anything Goes – S2 998 
Super Wheelspin 
2 PTS 
Rally Adventure Seasonal Championship 
Letting Off Steam 
Buggies – D 500 
Steam Boat Car Horn 
5 PTS 
Horizon Super7 
The Super7 Challenge 
Complete all 7 Challenge Cards 
Super Wheelspin 
N/A 



Follow Forza Horizon:
Everdream Valley - Kamila | Untold Tales
🌳🌻Greetings, dedicated farmers of Everdream Valley!🌳🌻

We've been hard at work tending to the enchanting fields and carefully listening to your valuable feedback. Today, we're thrilled to present yet another patch, filled with exciting improvements and fixes that will make your farming journey even better!

Here we go with the patch notes!

Two fresh additions:

Starting out with some cosmetics, you get new pants!
And moving on to… A MAGIC FLUTE! 🎶✨
Once you play it the animals get charmed by its beautiful sound, and will start following you anywhere! Try it on a group of animals, or make it a private concert for just one furry friend.
Oh, and feel free to play it while riding on your horse too!
The animals will keep on following you, until you play them a song once more. After playing the song again they will stop following you.
How to get the Magic Flute? Simply complete the “Bring Ducks” quest, and it should appear on the Merchant’s shopping list!

Gameplay Enhancements:
  • Put your creative skills to the test! You can now rotate objects before placing them on your farm, allowing for more precise positioning and customization.
  • You can now experience the ultimate relaxation by sleeping on a cozy treehouse bed. Climb up and let the soothing ambiance of nature lull you into a restful slumber.
  • Your shopping list is now more reliable than ever! It will stay in the same position even after buying or selling an item, making your shopping experience seamless and organized.
  • Beavers have decided to take things a bit slower. They will now move at a 30% reduced speed, embracing a more relaxed pace.
  • We've introduced a new splash label for autosaves, you won’t miss these important checkpoints in your farming journey now.
  • To enhance your exploration experience, we've added a map icon specifically for tents. No more lost tents!
  • We've adjusted the snails' eating pace, making them savor their meals four times longer than before.
  • We've lowered the sound volume for sprinklers, watering cans, and bottles. Now you can tend to your crops without disturbing the tranquility of the valley.
  • You can now change the names of your two loyal farm friends: dog and cat!
  • Say goodbye to the ‘Aramis’ default name for the adorable cat!
  • You will now get grass seeds while cutting grass with your sword! Yes, the very basic grass seeds that all Farmers need! Perfect for hay!
  • When you win a horse race, you will now get a pop-up with rewards that will now be automatically added to the shop, unlocking a new saddle for your companion.
  • We've made some adjustments to the prices of saddles and Shakshuka, ensuring that they are balanced and in line with the value they bring to your farming endeavors. The saddle costs 2000 coins and the Shakshuka 300!
  • We care deeply about your comfort while playing. To assist with motion sickness, we've introduced a crosshair to the gameplay UI, providing a visual anchor for a smoother and more enjoyable experience. You can find this in the gameplay options!
  • Find your way through the valley with ease! We've added an option to lock the mini map's orientation to the north, ensuring that you have a consistent reference point during your farming adventures.
  • You can now change your camera settings in your game options while in the Labyrinth.
  • Got too many animals? Are they breeding too fast? You can now use the ‘Stop Breeding’ function.
  • The wires that connect the sprinklers are now hideable.
  • The well is pickupable, so you can move it wherever it suits you best!

Bug Fixes:
  • We've addressed a visual issue with pants going through socks. Pants and socks will now coexist harmoniously, as they should.
  • We've resolved an issue that was causing a hiccup in the nursery. Your trees will now thrive and grow as intended.
  • We've rectified an issue where items were mysteriously vanishing from the merchant's inventory.
  • Saving your progress while inside the house will now occur at the designated save point, ensuring that your journey is accurately recorded. Be gone default positions causing confusion!
  • Progress bars now accurately display the correct information, giving you a clear understanding of your farming tasks and goals.
  • The entrance to your house will now spawn near the manhole instead of in the middle, providing a more convenient and seamless experience.
  • The ‘Dirty Pond’ quest has been fixed.
  • We've ensured that unsaddling your race horse is now done in a proper and respectful manner.

Get your tools ready, wear your most comfy farming outfit and remember to pet your lovely animals! 🐷 🦙
The Everdream Valley Development Team

----------------------------------------------------------------------------------------------------------------

Follow us on social media to stay up-to-date with the latest news, tips, and insights about Everdream Valley! Here's our Discord, Twitter, Instagram and TikTok!

https://store.steampowered.com/app/1403650/Everdream_Valley/
World of Tanks - PeacefulSoldier


Commanders!

One of the most exciting modes in World of Tanks returns with respawns, AI-controlled opponents called Marauders, and a bunch of other gameplay changes!

Steel Hunter: Reborn is an evolution of the familiar battle royale format, where the last one standing takes the spoils. We've simplified the rules and introduced fresh mechanics to make it easier for new and veteran players alike to enjoy!


Steel Hunter: Reborn
From June 12 at 07:00 CEST through June 26 at 03:00 CEST (UTC+2)
EU1, EU2, EU3, EU4

Ceasefire
EU1, EU2, EU3:
From 02:00 through 08:00 CEST (UTC+2)
EU4:
From 00:00 through 06:00 CEST (UTC+2)

How to Access Steel Hunter: Reborn
  1. In your Garage, click the event banner in the lower-right corner.
  2. Choose the Steel Hunter: Reborn mode in the drop-down menu to the right of the “Battle!” button.


Respawns: Get a Second Chance to Become the Best!

Now every hunter has a second chance to jump back into the action and take revenge for an early elimination! If your vehicle is destroyed during the first five minutes of the battle, you can automatically respawn in a safe location. You will retain your vehicle’s tier, but you will lose all previously collected shells and Combat Abilities.

When playing as a Platoon, you will have two common respawns, and you’ll be able to respawn next to your Platoonmate within the first eight minutes of battle. To do so, your brother in arms must remain out of battle for 10 seconds, after which you will land next to them.

After spending your respawn(s), you can replenish them when collecting Airdrop loot.

Respawns will allow you to play more assertively and use bolder tactics—but only in the early stage of battle. Use this time to explore the battlefield and destroy all opponents nearby!
Marauders: Low-Hanging Fruit for Real Hunters

As you explore the map searching for loot, be prepared to face Marauders, AI-controlled opponents that are relatively easy to defeat. Consider them a source of additional Combat XP and loot. Marauders will be especially useful for upgrading your vehicle in the early stage of the battle.

There will be three different types of Marauders, and each of them will react differently to your appearance, as follows:
  1. Hares sneak away as soon as they spot you.
  2. Wolves try to cause damage from a distance.
  3. Bears guard loot and will fight you to the last breath.
Progression System and Rewards

The event’s Progression is based on a system of easy daily missions available in the mode. Fulfill them to complete Progression Stages and earn useful in-game rewards, including Steel Seals, the special currency for this mode. Exchange Steel Seals for unique customization items and show the world that you're a true survivor!



You'll also earn Battle Pass Points by completing Steel Hunter missions.

Vision System

The vision system in Steel Hunter: Reborn now works exactly as it does in Random Battles. To spot enemies, they must be within your Radio Detection coverage area or direct line of sight.




Radio Detection. This system displays loot points and enemy vehicles on the minimap within its coverage area. Be aware that using Radio Detection will reveal your current position if you are within range of ​​another player's Radio Detection.

Matchmaking

It’s not always easy for new players to perform well in the battle royale format, especially if they find themselves in matches with experienced Hunters. To give everyone a fair shot at success, the Steel Hunter: Reborn matchmaker will aim to create solo battles with opponents of similar combat effectiveness.

Rebalanced Special Vehicles

This year, eight special vehicles with unique Combat Abilities will continue the hunt! All of them have been rebalanced and will be available from your first battle in the mode. Vehicle Abilities have also been updated to make their individual playstyles even more distinct. You can upgrade each of the eight vehicles from Tier I up to Tier VII over the course of the battle.

Good hunting, Commanders! Survive at all costs and grab all available rewards in the updated Steel Hunter mode!

TO GUIDE
Jun 9, 2023
The Backrooms Experiment - Akane
Steam invites are back again. Server list wont work until I add a new lobby system.
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