We welcome all anglers on this beautiful day and are happy to share some news with you! In June, Fishing Planet locations will host a boat predators tournament – Fishing Planet Boat Series. If a regular fishing trip feels boring to you, if you want to show off your honed skills, if you love the spirit of competition – this is for you! Don’t waste your time: go register for the Tournament. Prove to everyone that you are the best angler and earn not only recognition but also fantastic prizes, including Credits, BaitCoins, and unique items.
And the three best Champions will become proud owners of new X-Series Bass Boats and FPBS FlameChamp™ Cap!
Participants and spectators will have a whole week to enjoy the thrill of the fight. The tournament will take place at picturesque locations in the US and Germany. However, you will hardly have time to enjoy the view, since the clash is likely to turn fierce! You will be fishing for the toughest predators using a spinning or casting rod from your boat. The type of qualifying fish depends on the location.
The Tournament will take place from June 13th through 18th. Over this period we’ll hold Qualifiers, Semi-Finals, and Finals. You need to register 24 hours before Qualifiers start – don’t miss the deadline!
The first registration begins on June 13th. Dates of the Tournament:
13th - Qualifier 1 at the picturesque Saint-Croix Lake, Michigan;
14th - Qualifier 2 amid the Bavarian views of Lake Sander Baggersee in Germany;
15th - Qualifier 3 on the vast expanses of SAN JOAQUIN DELTA, California;
17th - Semi-Finals at the magical Blue Crab Island, Mississippi;
18th - Tournament Finals at the same place, Blue Crab Island, Mississippi.
Make sure to grab everything you must have - Fishing Planet Boat Series Pack, with all the tackle and exclusive equipment you need to enhance your skills for the ultimate win!
Show everyone who is the greatest angler in the whole of Fishing Planet!
We are looking forward to greeting our new champions!
This weekend you have more things to do than ever! Hurry up and take the long-awaited level 200 to get into the Labyrinth of Light, and upgrade your weapons to Pure White!
On the way to greatness, as always, good magic will help you.
Right now and before maintenance on Monday: ✨server buff "Gold medal"
On Saturday: 🌸x3 experience 🌸x2 drop
On Sunday: 🌸x2 drop 🌸х3 varnish
On Monday: 🌸x3 experience 🌸x2 drop 🌸х3 varnish
Don't get distracted by unnecessary things and grab the rates before you run away!
We hope you guys have enjoyed your turret spam! ...lots and lots of turret spam. (We fixed that.)
As we mentioned last week, we're releasing augments at a much faster rate now. There will be three this week and three next week, then we'll put on the breaks for a while as we build back up our content buffer and go back to one a week. So, what new goodies did we add this time?
The livingwood Line!
The livingwood line is a set of augments based around HP regeneration. Each of the base parts grants passive HP regeneration, and their upgrades While they work fine together, they really shine out around other augments that depend on HP, such as the Hemolytic Bullets or the Spiked Grip. Their upgrades also center around either healing you or rewarding you for being healthy. See the changelog for more details!
We're excited for the future of NIMRODS and the release of our upcoming demo on Steam. Stay tuned for an announcement about that this month!
As always, thanks again to everybody that's reported bugs in our Discord. If you're not there yet, pop on in! We'd love to see you there! And, as always, if you haven't wishlisted yet, please do! It's a big help to us and makes the game more visible to people who might be interested in it!
Get ready for this Thursday, when we've got both a new chassis and two new augments coming out. How shocking!
Patch Notes
New
Livingwood Stock Line
Tier 1: Livingwood Stock
Increases Max HP by 10, Vision range by 6%, and HP regeneration by 3/min
Tier 2: Life-Attuned Stock
HP Regeneration increased by 1/min for every 2 enemies in your inner view radius
Tier 3: Stock of Revelation
Increases vision range by 45% for three seconds after using any movement ability
Cost
40 Red Research, 25 Yellow Research, 40 Blue Research, 15 Chartreuse Research, 5 Cyan Research, 70 credits
Livingwood Grip
Tier 1: Livingwood Grip
Increases Max HP by 10 and HP regeneration by 4/min
Tier 2: Grasp of the Situation
Whenever your HP increases by one, you suck in all XP in a radius three times as large as your current XP pickup range
Tier 3: Grasp of the Hinterlands
Every 200 kills increases your HP regeneration rate by 1/min. (Counts kills made before taking this augment)
Cost
25 Yellow Research, 40 Green Research, 40 Blue Research, 5 Cyan Research, 15 Purple Research, 70 credits
Livingwood Foregrip
Tier 1: Livingwood Foregrip
Increases Max HP by 10, Movement Ability Cooldown reduced by 10%, and HP regeneration by 2/min
Tier 2: Attuned Foregrip
XP Pickup range increased by 6% for every 10 HP you currently have
Tier 3: Lifegiver's Foregrip
Every time you take damage, you begin regenerating at the rate of 1 HP/sec. This regeneration lasts for one second per damage you took, and the duration stacks with itself
Cost
40 Red Research, 25 Yellow Research, 40 Green Research, 15 Orange Research, 5 Cyan Research, 70 credits
Balance
Blue research is set to 100% if you beat a run
Cosmetic
Anyplace we mentioned projectile damage now refers to bullet damage. The two were the same thing, so we clarified them for consistency's sake
Fixes
The Hollow Out Points minor upgrade now correctly adjusts your stats
Fixed a rounding error regarding magazine size that incorrectly reported the size of the magazine you'd have after taking certain magazine-reducing augments
Fixed the ability to place infinite T2 and higher turrets
Fixed issue where you could research underbarrel augments before unlocking the underbarrel slot
Fixes issue where you'd have to research certain underbarrels twice
Are you interested in taking part of this amazing journey? Please, we welcome you to join our Discord Server to participate creating this game with us!
This new map territory includes the entire Sinai Peninsula, eastern Egypt, the Nile Delta, southern Israel, western Jordan and Saudi Arabia. It also includes the Gaza Strip and the West Bank. The total size of the map is 1500 x 1000 km, and the detailed section is 700 x 700 km. This is the first phase of this map and later phases will add additional detail, airfields, and other map content.
In modern times, it is associated with the Arab-Israeli wars, during which it repeatedly became the subject of disputes. This includes the Suez Crisis of 1956, the Six Day War of 1967, and the Yom Kippur War of 1973. We truly hope you enjoy this fantastic addition.
The map contains many military bases and strategic seaports, emplacements for air defense systems, and helipads. This will allow you to create interesting missions in both the air and on the ground. A large number of military facilities and bases will help to reenact the Arab-Israeli wars, as well as modern missions and campaigns based on fictional scenarios.
Key Features:
20 Egyptian airfields and 9 Israeli airfields. Airfields are accurately modeled and include lighting, approach lights, PAPI, TACAN, and VOR systems.
City lighting using Eagle Dynamics Graphics Engine (EDGE).
Major cities like Cairo, Ismail, Alexandria, Suez, Port Said, and Tel Aviv.
Close to 100 unique objects; airfield facilities and monuments including the famous Giza pyramids. All objects and assets are divided into territories.
The coastline of the Suez Canal, the Gulf of Suez, and the Gulf of Aqaba
Implementation of new procedural generation technology of land textures and normal map textures for mountains.
Improved height maps that result in an accurate surface mesh.
We believe that the DCS: Sinai map will enhance your gameplay experience and attract new pilots to the world of DCS. Whether you are an experienced flight simmer or a newcomer, the DCS: Sinai map offers endless opportunities for thrilling missions and challenges.
Radar
White Paper
The F-16C and F/A-18C radars are undergoing significant refactoring to provide a more accurate and realistic accounting of their detection capabilities. This includes a wide array of real-world factors that were previously unaccounted for. This first Radar White Paper discusses our modeling logic of the F/A-18C radar. A later Radar White Paper will discuss the F-16C radar and how we calculate its detection capabilities. Please read the in depth Radar White Paper.
Thank you again for your continued passion and support,
The playtest will run from June 16th to June 25th.
🎮 How to Participate: To secure your spot in the playtest, please fill out the Google Form to register. We value your understanding as we carefully go over your signups and manually send Steam keys. We appreciate your dedication. We are committed to including as many people as possible.
📢 Your feedback is key: This playtest, once again, is a vital milestone in the game's development, and your feedback will help shape the final product. We welcome you to explore Calderia's medieval setting, put its mechanics to the test, and share your thoughts with us. Your input will be precious in refining the game and making the best version possible for all players.
We really want to hear your thoughts about any aspects of the game (likes & dislikes, ideas for improvement) so feel free to share your feedback on our Discord server or in the Steam discussions.
For bug reports, please take screenshots and be as precise as possible so we can reproduce them and fix them!
PATCHNOTE
Added
AI IMPROVEMENTS:
Smart selection of characters to send on delegations
War Weariness has an effect on AI decisions
AI measures what to do with other families based on how they perceive their strength compared to themselves
AI know can call court member back home
AI will try to keep more people at home
AI checks missing resources properly
AI will try to slander before declaring a war
Conflict Resolution AI: AI weights the use of its special abilities
GENERAL UI/UX:
Player is notified when new tradition needs to be selected
Claim title icon added to war map mode
Confirmation step added when starting to construct a building
Courted relation shows current percentage in events
Courtship progress in contacts view
Family Member First Name In World View
Home Location info added To Event and Diplomacy Widget
Loading screen hints
Illustrations to social conflicts
Confirmation UI box before entering social conflict shorthanded
List unhappy professions in 'fiefdom shrinking' notifications
Diplomatic cooldown indicator
Unit tiers visualization
TOOLTIPS:
Happiness tooltip to Foreign Fiefdoms
War weariness info added to Happiness Tooltip
War score tooltips show what to expect from peace negotiations
Character Skills have tooltips
Worker Efficiency has tooltip
Building upgrade tree view has tooltips
Happiness impacts shown in tooltips
Tooltips to start tradition selection
Tooltips about Feudal levels
TUTORIALS:
Social Conflict tutorial
Event Tutorial
Building tutorial
MECHANICS & MISC:
Army moves slower than normal caravan
Player can see what sort of unit character becomes in Military/Social conflicts
Music continues from where it was left off, if paused
Setup state to the Military conflict
Player can earn tradition points from conflict resolution
Player can earn tradition points to event choices
Winning progress end game steps
War weariness has maximum limit
Military Units and Social Companions have tiers
Few Traditions added and tradition costs updated
Event Launched when getting a new Head Of House
Warscore accumulation corrected
Enter button to continue during tutorials
Steam Achievements
Updated
AI Behavior
Adjust profession efficiency meter
Strategy camera distance value
Chronicle button adjustments
Claim Title Icon
Conflict Resolution Setup UI
Event button, event prompt, tradition selection
Event illustrations
Event choice tooltips
Happiness calculations
Journal title and colors
Landscape Optimizations
Loading Screen
Maximum amount set for war weariness
Province Post-process
Runtime Virtual Textures
Start game tradition selection not unlocked fully, but selected as target
Skill Progress Bar
Time cycle to seasons
Trade Willingness Meter
Tradition layout and categories
Traditions UI
War Weariness amounts reduced
Winning Progression Steps to the End
World Map Texture Optimizations
World map lighting
Input bindings
Profession UI positions
Arrange Wedding screen
Back & Next buttons
Skill XP Progress Bar
Landing sequence
Notification for courtship
Months changed to seasons
No other family character pre-selected in diplomatic delegations
Playground Weights Icon
Happiness tooltip
Redesign character info screen
Delegation UI
Overseer tooltips and info
Worker efficiency meter
Overseeing effect levels
Whole map visible in the landing states
Population cap notification
Social Conflict Particles
Demand War Support Widget
AI stops and won't start to create alliance plan if that is impossible
Resource bar adjustments
Economy balance. City population caps decreased, production costs changed.
Minor layout adjustments on Fiefdom production costs
Skill tooltip experience visuals
Caravan Dust System
Fixed
All buttons of fiefdom Intrigue window are red
Annoying Child event missing text
Armies movements are bugged after ordering to go back home
Arrows of map tutorial point toward other fiefdoms during camera movements
Incorrect blood relation descriptions
Bribe skill doesn't work in social CR
Camera movement and arrows on fiefdoms in tutorial doesn't act correctly
Change custodian for a member of your own family
Chronicle Date
Conflict Resolution result screen shows wrong information
Courtship duration
Crash during tutorial
Delegation blocker texts
Dozens of Event Launch Issues
Empty list of my house member in appeal for rank delegation screen
Enemy armies do not fight when on the same position
Failing to trade doesn't break trade agreement
Fiefdom banner is over action menu
Fiefdom profession list bouncing
Fiefdom widget stays on Esc. menu during tutorial
Game crash on Social Conflict resolution
Game crash during military conflict
Game crash when validating the result window of social conflict
House Origin Mountain Range Image Animation
Impossible to do diplomatic action drag and dropping portrait on fiefdom
Impossible to drag and drop portrait of adults on squire assignment
Intrigue in AI fiefdom with no spy or house member on this fiefdom
List of house member empty in trade window when they are all available
No space between "of" and the name of the fiefdom on fiefdom view
Overlord increases tax constantly
Overseer objective doesn't complete tutorial
Peace Negotiation
Problem in production part of fiefdom view for professions being upgraded
Problems with the diplomatic cooldown icon
Ranks of Calderia softlock
References to icons used in text
Resource map mode indicates wrong information
Result window of Social Conflict resolution is empty after a loss
Skill variables to professions in events
Social Companions Objective
Soft lock on conflict tutorial when it's military conflict
Softlock in companion selection
Softlock in event tutorial
Trade tutorial appeared a second time
Tutorial pickaxe highlight
Tutorials are not in the right position
War can't be declared
Wedding location displayed as unknown
Weird camera angle when loading save
Wrong color for ranks during rank selection
Wrong description in ability
You can open fiefdom widget windows during tutorial
Camera always zoom on your fiefdom when sending a delegation
Notification collapse button is wrong place
Armies Meet Delegation
First name with a space bug
Roads Not Assigned to Virtual Texture
Help Button Overlaps With Unit Start Location
Resource Tooltip
Fiefdom production entries on two rows
Settings Confirm Option
Game Crash in conflict resolution
Consumption tutorial layout
Tooltip of event button stays on screen after a choice
Broken road at Girolva
Tooltips inside tooltip wrong word capitalisation
All delegations in the island ands still getting Appeal Delegation event
Red flash while fiefdom transition
Peace negotiations never happen
Softlock in peace negotiations
Trade equalize-button bugged with multiple resources in deal
Hide resource problem icon if profession is not unlocked or deficit
Person can be enemy and friend
Objective of peace social CR overlap on the other frame
Double crest
Diplomatic skill value different in overseeing
Exclamation mark tooltip
Conflict Resolution: Action Category
Courting status update
"Securing Battlefield" text for social conflict
Deficit due trade
AI raise army without the resources to do it
Resource map mode indicates wrong information
Objective notification not shown
Disable possibility of Humiliation war against your own vassals
Missing Icon For Action Prompts
Courted character can't be courted anymore
AI won't aim for population growth if at maximum population level
AI condition - Population not at maximum
AI to more eagerly build stuff. Also better handling of shortages.
Companion do not go back to reserve on Result window
Event tutorial step missing a highlight
Board of social CR have spots not placed correctly
Game crash soon after start
Companion got one shot in social conflict
HP of companion and house member in social CR are stuck
Conflict Resolution nodes change color to gray when dragging
Chevrolet’s C/K Series trucks are some of the most popular collector trucks. This 1972 K-10 Custom is from the last year of the second generation of C/K trucks, nicknamed “Action Line.” With features including an immediately recognizable egg-crate front grille, a big squared off hood and the highly desirable Fleetside short bed, this K-10 has a truckload of retro style!
The “C/K” model code refers to the drivetrain of the truck, this 1972 K-10 is fitted with a 4x4 driveline (whereas a “C-10” would be rear-wheel drive). Under the hood is the faithful Chevrolet 350 Small block V8 engine, in this application pushing out 175 horsepower. While it may be tuned for rugged reliability and not outright performance, this V8 powered 4x4 truck has all the ingredients to make a great fun Horizon exploration vehicle.
The 1972 Chevrolet K-10 Custom can be yours for 20 PTS on the Festival Playlist. This week’s events and rewards are available until Thursday, June 15 – so don’t miss out!
Also, be sure to complete the latest set of Pathfinder Challenges. Complete all 3 to unlock the Treasure Chest! Then look out for the mini-camp site locations in the weekly Photo Challenges and the smashable animal-shaped cardboard cut-out Collectibles.
SERIES REWARDS
80 PTS: 2013 Wuling Sunshine S
160 PTS: 2021 Audi RS 7 Sportback
WINTER REWARDS
20 PTS: 1972 Chevrolet K-10 Custom
40 PTS: 2012 Hot Wheels Rip Rod
New stock is available in the Forzathon Shop! This week you can find the 1995 Porsche 911 GT2 and 1977 Ford #5 Escort RS1800 MkII, as well as the What's Inside emote and Horizon Raptors Cap.
Category
Event
Restriction
Reward
Seasonal Points
Forzathon Weekly
Designed for Driving
2011 BMW X5 M
160 Forzathon PTS
5 PTS
The Trial
Bucking Broncos
Super Saloons – A 800
1968 Plymouth Barracuda Formula-S
10 PTS
EventLab
How The West Was Raced
Offroad – A 800
2020 Ford #2069 Ford Performance Bronco R
3 PTS
PR Stunt
Festival Descend Trailblazer
Anything Goes – S2 998
Super Wheelspin
2 PTS
PR Stunt
El Gancho Speed Zone
Anything Goes – S2 998
Super Wheelspin
2 PTS
Seasonal Championship
Tropic Like It's Hot
Pickups & 4x4s – C 600
2005 Subaru Impreza WRX STi
5 PTS
Seasonal Championship
Ramble Scramble
AWD (All-Wheel Drive) – A 700
2014 Jeep Grand Cherokee SRT
5 PTS
Horizon Tour
Co-op Championship
Random
N/A
3 PTS
Treasure Hunt
Seek and Enjoy
Check out this week's Pathfinder challenges in the Accolades page. If you can uncover all 3 trails then the treasure will be yours!
250,000 CR
3 PTS
Photo Challenge
#StreetDog
Take a wildlife photograph near the camera equipment to the South East of Lago Blanco
Predator Howl Car Horn
2 PTS
Collectibles
Car-madillos
Smash 10 Armadillo cut-outs, found to the North East of the Baja Circuit
Farid Rueda Lion Race Gloves
3 PTS
Horizon Open
Country Customs
Complete a Cross Country Racing Horizon Open Custom Event
🌳🌻Greetings, dedicated farmers of Everdream Valley!🌳🌻
We've been hard at work tending to the enchanting fields and carefully listening to your valuable feedback. Today, we're thrilled to present yet another patch, filled with exciting improvements and fixes that will make your farming journey even better!
Here we go with the patch notes!
Two fresh additions:
Starting out with some cosmetics, you get new pants! And moving on to… A MAGIC FLUTE! 🎶✨ Once you play it the animals get charmed by its beautiful sound, and will start following you anywhere! Try it on a group of animals, or make it a private concert for just one furry friend. Oh, and feel free to play it while riding on your horse too! The animals will keep on following you, until you play them a song once more. After playing the song again they will stop following you. How to get the Magic Flute? Simply complete the “Bring Ducks” quest, and it should appear on the Merchant’s shopping list!
Gameplay Enhancements:
Put your creative skills to the test! You can now rotate objects before placing them on your farm, allowing for more precise positioning and customization.
You can now experience the ultimate relaxation by sleeping on a cozy treehouse bed. Climb up and let the soothing ambiance of nature lull you into a restful slumber.
Your shopping list is now more reliable than ever! It will stay in the same position even after buying or selling an item, making your shopping experience seamless and organized.
Beavers have decided to take things a bit slower. They will now move at a 30% reduced speed, embracing a more relaxed pace.
We've introduced a new splash label for autosaves, you won’t miss these important checkpoints in your farming journey now.
To enhance your exploration experience, we've added a map icon specifically for tents. No more lost tents!
We've adjusted the snails' eating pace, making them savor their meals four times longer than before.
We've lowered the sound volume for sprinklers, watering cans, and bottles. Now you can tend to your crops without disturbing the tranquility of the valley.
You can now change the names of your two loyal farm friends: dog and cat!
Say goodbye to the ‘Aramis’ default name for the adorable cat!
You will now get grass seeds while cutting grass with your sword! Yes, the very basic grass seeds that all Farmers need! Perfect for hay!
When you win a horse race, you will now get a pop-up with rewards that will now be automatically added to the shop, unlocking a new saddle for your companion.
We've made some adjustments to the prices of saddles and Shakshuka, ensuring that they are balanced and in line with the value they bring to your farming endeavors. The saddle costs 2000 coins and the Shakshuka 300!
We care deeply about your comfort while playing. To assist with motion sickness, we've introduced a crosshair to the gameplay UI, providing a visual anchor for a smoother and more enjoyable experience. You can find this in the gameplay options!
Find your way through the valley with ease! We've added an option to lock the mini map's orientation to the north, ensuring that you have a consistent reference point during your farming adventures.
You can now change your camera settings in your game options while in the Labyrinth.
Got too many animals? Are they breeding too fast? You can now use the ‘Stop Breeding’ function.
The wires that connect the sprinklers are now hideable.
The well is pickupable, so you can move it wherever it suits you best!
Bug Fixes:
We've addressed a visual issue with pants going through socks. Pants and socks will now coexist harmoniously, as they should.
We've resolved an issue that was causing a hiccup in the nursery. Your trees will now thrive and grow as intended.
We've rectified an issue where items were mysteriously vanishing from the merchant's inventory.
Saving your progress while inside the house will now occur at the designated save point, ensuring that your journey is accurately recorded. Be gone default positions causing confusion!
Progress bars now accurately display the correct information, giving you a clear understanding of your farming tasks and goals.
The entrance to your house will now spawn near the manhole instead of in the middle, providing a more convenient and seamless experience.
The ‘Dirty Pond’ quest has been fixed.
We've ensured that unsaddling your race horse is now done in a proper and respectful manner.
Get your tools ready, wear your most comfy farming outfit and remember to pet your lovely animals! 🐷 🦙 The Everdream Valley Development Team
Follow us on social media to stay up-to-date with the latest news, tips, and insights about Everdream Valley! Here's our Discord, Twitter, Instagram and TikTok!
One of the most exciting modes in World of Tanks returns with respawns, AI-controlled opponents called Marauders, and a bunch of other gameplay changes!
Steel Hunter: Reborn is an evolution of the familiar battle royale format, where the last one standing takes the spoils. We've simplified the rules and introduced fresh mechanics to make it easier for new and veteran players alike to enjoy!
Steel Hunter: Reborn
From June 12 at 07:00 CEST through June 26 at 03:00 CEST (UTC+2) EU1, EU2, EU3, EU4
Ceasefire
EU1, EU2, EU3: From 02:00 through 08:00 CEST (UTC+2) EU4: From 00:00 through 06:00 CEST (UTC+2)
How to Access Steel Hunter: Reborn
In your Garage, click the event banner in the lower-right corner.
Choose the Steel Hunter: Reborn mode in the drop-down menu to the right of the “Battle!” button.
Respawns: Get a Second Chance to Become the Best!
Now every hunter has a second chance to jump back into the action and take revenge for an early elimination! If your vehicle is destroyed during the first five minutes of the battle, you can automatically respawn in a safe location. You will retain your vehicle’s tier, but you will lose all previously collected shells and Combat Abilities.
When playing as a Platoon, you will have two common respawns, and you’ll be able to respawn next to your Platoonmate within the first eight minutes of battle. To do so, your brother in arms must remain out of battle for 10 seconds, after which you will land next to them.
After spending your respawn(s), you can replenish them when collecting Airdrop loot.
Respawns will allow you to play more assertively and use bolder tactics—but only in the early stage of battle. Use this time to explore the battlefield and destroy all opponents nearby!
Marauders: Low-Hanging Fruit for Real Hunters
As you explore the map searching for loot, be prepared to face Marauders, AI-controlled opponents that are relatively easy to defeat. Consider them a source of additional Combat XP and loot. Marauders will be especially useful for upgrading your vehicle in the early stage of the battle.
There will be three different types of Marauders, and each of them will react differently to your appearance, as follows:
Hares sneak away as soon as they spot you.
Wolves try to cause damage from a distance.
Bears guard loot and will fight you to the last breath.
Progression System and Rewards
The event’s Progression is based on a system of easy daily missions available in the mode. Fulfill them to complete Progression Stages and earn useful in-game rewards, including Steel Seals, the special currency for this mode. Exchange Steel Seals for unique customization items and show the world that you're a true survivor!
You'll also earn Battle Pass Points by completing Steel Hunter missions.
Vision System
The vision system in Steel Hunter: Reborn now works exactly as it does in Random Battles. To spot enemies, they must be within your Radio Detection coverage area or direct line of sight.
Radio Detection. This system displays loot points and enemy vehicles on the minimap within its coverage area. Be aware that using Radio Detection will reveal your current position if you are within range of another player's Radio Detection.
Matchmaking
It’s not always easy for new players to perform well in the battle royale format, especially if they find themselves in matches with experienced Hunters. To give everyone a fair shot at success, the Steel Hunter: Reborn matchmaker will aim to create solo battles with opponents of similar combat effectiveness.
Rebalanced Special Vehicles
This year, eight special vehicles with unique Combat Abilities will continue the hunt! All of them have been rebalanced and will be available from your first battle in the mode. Vehicle Abilities have also been updated to make their individual playstyles even more distinct. You can upgrade each of the eight vehicles from Tier I up to Tier VII over the course of the battle.
Good hunting, Commanders! Survive at all costs and grab all available rewards in the updated Steel Hunter mode!