Wild Life - Kingloski
Hello everyone! Here at Candy Valley Network, we have been working hard on Wild Life, an innovative adult RPG that seamlessly integrates two engaging game modes which are both currently in development and evolving:

Wild Life - The Game - An immersive RPG experience that draws you into an expansive world, brimming with endless possibilities!

Wild Life - Sandbox - Your playground to create! Import your assets, construct unique environments, and generate narratives that resonate with your imagination!

The game still has a long journey until we feel that it is ready to be fully released on Steam. We know that will take a lot of time, but we want to deliver an amazing adult RPG, that is our goal!

Still, we agree that news and updates about the game's progress should be frequent here, and we wanted to bring more of the game to Steam in some shape or form, especially with all the updates that were made during its development cycle on Unreal Engine 4! That said.....

We are happy to announce that Wild Life - Sandbox 2022 UE4 is entirely free on Steam!


What is Wild Life - Sandbox with Unreal 4?

Step into a richly detailed world of limitless exploration, interaction, and expression with our Unreal 4 release! Immerse yourself in a realm of stunning possibilities and tailored experiences unlike any other.

  • Dive into over 1,000 high-end sex animations, creating a cosmos of sensual combinations at your fingertips.
  • Craft your unique narrative with 50+ distinctive characters paired with character customization - your design, your rules.
  • Dress for success, seduction, or anything in between with 50+ unique outfits.
  • Satiate your desires, no matter how niche or mainstream, with our extensive range of kinks.
  • Build your dream world with our detailed sandbox editor. Share your masterpiece with friends and community members on Discord.
Since our 2021 demo on Steam, we've dedicated ourselves to refining and expanding upon these game modes, driven by our commitment to offering an unrivaled adult experience.

This Sandbox version is an absolute beast and a treasure trove of content. It offers a more profound glimpse into the unique experiences that the Wild Life community has to offer - and we're making it accessible for everyone on Steam!

Today, we're replacing our 2021 Steam demo with the latest complete build we released on our crowdfunding campaign at the end of 2022!


Unreal 5 and Future Updates on Steam

While our current supporters are enjoying the most recent builds, developed with Unreal Engine 5, we wanted to invite those yet to join our adventure. This updated version on Steam invites you to experience Wild Life, and we're confident you'll be enticed to explore further!

Our supporters will keep receiving updates on Unreal 5 as they are delivered on our crowdfunding page. On Steam, the next update will take time, because it will be the full game release, including all updates and improvements that were and will be made during the game development cycle.

Dev Blogs now on Steam

With this new step that we took for Steam, we will fix an issue that we made: the lack of communication about the game development! To clear any misunderstandings, these dev blogs were being released typically, but only on our social media, crowdfunding page, and Discord.

Now they will also be available on Steam! While these blog updates will primarily focus on the builds supported by our current crowdfunding supporters, we aim to ensure you stay informed about the game's development, as all the additions and enhancements will ultimately contribute to the Steam release as well.

So, come and step into the world of Wild Life, it is waiting for you to shape it, your world, your rules!

Make sure to join our Discord, check our Sandbox tutorial document and engage with the Wild Life Community!


RAT MEMORY - Felipe
Hi, today we have your monthly update about the development of RAT MEMORY!

NEW TRAILER
  • Here is the new trailer of RAT MEMORY, showcasing a general vision of what you will do in the game.

NEW LEVEL

ACCESSIBILITY OPTIONS

OPTIMIZATION

NEW CONTENT
Trying to work in an interactive loading screen where you can roam around.


Stay tuned for more updates, and I see you soon!

Please follow Quero Games on Twitter.
Caliber - mr.somick
Trivia Tricks - Dog
Hello Tricksters!

How are you enjoying Friend Pass? Here's the first in a series of updates releasing over the coming weeks focusing on QoL improvements and polish, with the intention to prepare Trivia Tricks for its graduation from Early Access!

Like what we’re doing? Hit the thumbs up below this news post! Have more detailed thoughts? Consider leaving a Steam Review letting us know what you think. Have a great idea you want to see implemented? Come chat with us devs in the Official Discord!


  • Tricksters now have an animation when the Call a Boss item is used.
  • Fixed the issue where other player characters would appear stuttery for the host if that player's FPS was lower than the host's.
  • Fixed an issue where character animations could get stuck until a different animation was played.
  • Fixed an issue where Mr Tricks' animations would sometimes interrupt each other while speaking.
  • Fixed an issue where, if a local player who wasn't player 1 used an item, the ‘item used’ notification would show the wrong name.
  • The Stage Menu will now default to the currently selected stage rather than the Back button for the host.
  • Improved the clickiness of some buttons in the Character Select Menu.
  • Fixed an issue with how Workshop image thumbnails were distributed to players.
  • Improved performance when viewing the Categories Menu when the host is subscribed to many Workshop quiz packs.

Thank you for following Trivia Tricks!
Future Racer 2000 - marty mcfly
watched someone play last night today (i know, its confusing) and it was rightfully too frickin loud for em at points. going through all of the audio to add classes (voice vs music vs sfx) is more time than i have today - but I *did* add a master volume slider that you can change around anytime your ears need it.


<3
tim
Breach Wanderers - Baronnerie Games
Greetings, wanderers!

This is the big one! After a tremendous two years of Early Access, breach Wanderers is now fully released!

The game ended up being much bigger than I had anticipated it to be. I'm exceedingly happy about the state of the game for the full release. More than 1200 cards, 10 awesome and unique characters, great reviews and thousands of players creating more and more crazy decks each day.

I'm really excited for everyone to play Maighir and to try the new Depth 4.

I do have a bit of bad news though: Raiser Games is no longer publishing Breach Wanderers. Their parent company decided that Raiser Games should no longer do any publishing work in order to instead focus on creating their own franchises.

I received these news very recently, so I'm all on my own to release this game now. I will really need all the help I can get! Make sure to tell your friends about the game, post about it on your favorite social medias, and leave a review if you haven't already!

And now, the mighty Patch Notes for the full release! (Or read them on our website for a full breakdown of every card change.)




What's New?

- Maighir is now available as the final Playable Character!
- Idol of Corruption is now available as the final idol!
- Depth 4 is now available! Get ready to face the greatest threat to our world yet.

- The game now has more translations! The available languages are the following: English, French, Spanish, Portuguese, German, Korean, Chinese (Simplified).

- All card drawings are now fully original! I started out by using some card art from various Asset Stores, but all of these were replaced with original drawings!

- You can now access the game's credits from the main menu.

- Added 4 new bounties

- Added 3 new quests
o The Shrine is now locked behind a quest

- Added 11 new cardbacks
o The Release Celebration cardback will be automatically unlocked for everyone who played during Early Access

- Added 29 generic cards (and made 2 created cards into unlockable cards)
- Card changes:
o Active Trinkets: Many active trinkets were buffed. The "Scaling" property was added to several of them, making them get stronger the further in your run you are.
o "Void" discard theme: Many cards that had effects when discarded were changed so that they made more sense as a cohesive deck.
o Shock cards: Shock as a status was a bit underwhelming. Part of that was because of how little support it got from cards. Many cards that had to do with Shock were changed to make Shocking enemies more exciting, and a potential deck theme.

- Added 4 new market items
- Market Items changes:
o Health Tonic: Now +25 Maximum Health
o Mana Tonic: Now +5 Maximum Mana
o Recovery Tonic: Now +8 Recovery
o Shield Tonic: Now +5 Maximum Shield

- Added 8 Weapons
- Added 5 Outfits
- Added 13 Accessories
- Added 22 Trinkets
- Item changes:
o Buffed Arcane/Frost/Shock Cloak, Burgeon Ring, Channeler's Glasses, Heavy Helmet, Ironwall Ring, Reinforced Pauldron, Ring of Control, Soothsaying Bracers, Spider Band, Tattered Cloak, Whelming Gloves, Aether Mantle, Armor of Undeath, Burst Armor, Cursed Armor, Elemental Armor, Force Armor, Heavy Plating, Raider's Plate, Shock Robes, Stone Armor, Elemental Staff, Elemental Wand, Mechanized Shieldsword, Oversized Twinsword, Simple Mace, Magic Plate, Scroll of Blood, Calling Collar, Mind Bloom, Frozen Flame, Simple Mace, Crystal Robes
o Nerfed Crystal Ring, Tormenting Gloves, Overflowing Armor, Crystal Bracers

Character Changes

- Drofis' level 1 passive changed to: "Create a Blood Burst card whenever you lose life from an enemy attack or card."
o Blood burst changed to 10 damage for 1 mana

- Changed Mirley's level 4 passive: You deal 5% more damage and apply 5% more status to enemies per debuff on them.

- Slightly changed the default decks for Mirley, Nayema, Drofis and Caitan


Mechanic Changes

- Arcane, Frost and Shock runes are now capped at 10 status
- Hidden's evasion % will now be reduced for the turn every time you randomly evade an attack (-20% of the current evasion % every evade (50 > 40 > 32 > 26 > 20 > 16, etc))
o Enemies that relied on Hidden a lot were buffed
- Marksman is no longer reduced at end of turn
- Overcharged now only applies Shock when drawing extra cards


Enemy Changes

- Frost scaling for enemies was changed:
o The frost scaling per Depth was reduced
o Frost scaling per area tier was added (for example, enemies in the Fetid Coast will be harder to freeze repeatedly than enemies in the Mushroom Forest)

- Dragonfly Rider has found a Lance (He is now 3 width)
- Adjusted the health of enemies in Valley and Plains. Should mostly affect Valley enemies.
- The amount of cards created by enemies no longer scale with idols and Rush Mode
o Effects of blights created by enemies now scale with idols and Rush Mode


UI Changes

- Changed the Quest Completion screen
- Changed various tutorials and tooltips to improve clarity
- Enemies with AOE status attacks should now show a different icon
- You can now copy your decklist to your clipboard during a run


Rush Mode

- Rush mode now has additional card picks
- Idol fights now give more idol rewards in Rush Mode


Misc

- Reduced the length of the second area in Depth 3+ runs
- You can now use the Shrine (once it's been unlocked) in any Depth and for replaying quests
- You can now start a run without having a full pool
o Starting a run with a custom deck and an empty pool will use Quickplay rules for card rewards

- Flood Achievement now requires 20 or more mana cards

- The delay between some actions have been shortened (aoe effects and ally effects)
- Arcane detonations will accelerate the more you detonate a target

Bug Fixes

- Enemies with Berserk will now trigger their On-Death effects properly whenever they die after Berserk expires
- Ads will now count properly towards the "Watch Ad" bounty
- Fixed an issue where loading from cloud didn't properly update bounties
- And many more fixes!



Jun 9, 2023
Shapelab - Leopoly
  • Fix: Shapelab won't boot up. "Working" panel stays on the screen.
  • Increased max polygon number for imports from 50~ to 100~ million.
TEKKEN 8 - cmatt
Get a preview of TEKKEN 8, bringing the fight to the new generation!

Through this Closed Network Test you will be able to embody 16 playable characters, fight on 5 stages and compete with other participants in ranked match.



The Closed Network Test registration period for TEKKEN 8 will end the 27 June, 2023 9 AM BST.

https://store.steampowered.com/app/1778820/TEKKEN_8/
Dying Light 2 Stay Human: Reloaded Edition - jakub.kurowski
With regret, we would like to announce our decision to postpone the release of Dying Light 2 Stay Human DLC2 until next year. The choice to spend more time on development concerns our commitment to delivering the best story expansion possible, with a new map and systems.

As you can probably tell from the ongoing updates, we are still working on enhancing and improving Dying Light 2. Our main goal is to ensure that the game meets and exceeds expectations – yours and ours. We just have a few more things to add to the game to achieve that before releasing DLC2.

Please stay tuned for more information over the next few months, starting with our livestream on June 29th, when we will shed more light on the upcoming events and game-changing updates.

For more immediate concerns, join our Discord community to send in your questions for an AMA with Tymon Smektała – Franchise Director on June 16th, at 4pm CEST. Post them in #DLC2-questions channel by Wednesday, June 14th.

We would also like to express gratitude towards the amazing community we have – without you and your feedback, our game would not continue evolving and constantly improving with each update. Thank you!

---
https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/
Jun 9, 2023
Subspace Discovery - Pierre
• [new] The tutorial now includes a guide and a skip button, allowing players who are not interested in, or are stuck in, the tutorial to skip it. This automatically unlocks access to the Subportal.
• [tune] Initiating an attack will always result in movement towards the target, regardless of any other active movements.
• [tune] The target window now displays the distance to the enemy and indicates whether weapons are within range. The color codes are: grey | yellow | green, which signify: out of range | partially in range | fully in range.
• [tune] Increased EMP range from Subspace boss.
• [tune] Items now display the name of the owner.
• [tune] The movement of items will no longer trigger a message, @PiloN.
• [fix] Resolved an issue causing game crashes.
• [dev] Improved method for inspecting server backup for bugs.
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