RAT MEMORY - Felipe
Hi, today we have your monthly update about the development of RAT MEMORY!

NEW TRAILER
  • Here is the new trailer of RAT MEMORY, showcasing a general vision of what you will do in the game.

NEW LEVEL

ACCESSIBILITY OPTIONS

OPTIMIZATION

NEW CONTENT
Trying to work in an interactive loading screen where you can roam around.


Stay tuned for more updates, and I see you soon!

Please follow Quero Games on Twitter.
Caliber - mr.somick
Trivia Tricks - Dog
Hello Tricksters!

How are you enjoying Friend Pass? Here's the first in a series of updates releasing over the coming weeks focusing on QoL improvements and polish, with the intention to prepare Trivia Tricks for its graduation from Early Access!

Like what we’re doing? Hit the thumbs up below this news post! Have more detailed thoughts? Consider leaving a Steam Review letting us know what you think. Have a great idea you want to see implemented? Come chat with us devs in the Official Discord!


  • Tricksters now have an animation when the Call a Boss item is used.
  • Fixed the issue where other player characters would appear stuttery for the host if that player's FPS was lower than the host's.
  • Fixed an issue where character animations could get stuck until a different animation was played.
  • Fixed an issue where Mr Tricks' animations would sometimes interrupt each other while speaking.
  • Fixed an issue where, if a local player who wasn't player 1 used an item, the ‘item used’ notification would show the wrong name.
  • The Stage Menu will now default to the currently selected stage rather than the Back button for the host.
  • Improved the clickiness of some buttons in the Character Select Menu.
  • Fixed an issue with how Workshop image thumbnails were distributed to players.
  • Improved performance when viewing the Categories Menu when the host is subscribed to many Workshop quiz packs.

Thank you for following Trivia Tricks!
Future Racer 2000 - marty mcfly
watched someone play last night today (i know, its confusing) and it was rightfully too frickin loud for em at points. going through all of the audio to add classes (voice vs music vs sfx) is more time than i have today - but I *did* add a master volume slider that you can change around anytime your ears need it.


<3
tim
Breach Wanderers - Baronnerie Games
Greetings, wanderers!

This is the big one! After a tremendous two years of Early Access, breach Wanderers is now fully released!

The game ended up being much bigger than I had anticipated it to be. I'm exceedingly happy about the state of the game for the full release. More than 1200 cards, 10 awesome and unique characters, great reviews and thousands of players creating more and more crazy decks each day.

I'm really excited for everyone to play Maighir and to try the new Depth 4.

I do have a bit of bad news though: Raiser Games is no longer publishing Breach Wanderers. Their parent company decided that Raiser Games should no longer do any publishing work in order to instead focus on creating their own franchises.

I received these news very recently, so I'm all on my own to release this game now. I will really need all the help I can get! Make sure to tell your friends about the game, post about it on your favorite social medias, and leave a review if you haven't already!

And now, the mighty Patch Notes for the full release! (Or read them on our website for a full breakdown of every card change.)




What's New?

- Maighir is now available as the final Playable Character!
- Idol of Corruption is now available as the final idol!
- Depth 4 is now available! Get ready to face the greatest threat to our world yet.

- The game now has more translations! The available languages are the following: English, French, Spanish, Portuguese, German, Korean, Chinese (Simplified).

- All card drawings are now fully original! I started out by using some card art from various Asset Stores, but all of these were replaced with original drawings!

- You can now access the game's credits from the main menu.

- Added 4 new bounties

- Added 3 new quests
o The Shrine is now locked behind a quest

- Added 11 new cardbacks
o The Release Celebration cardback will be automatically unlocked for everyone who played during Early Access

- Added 29 generic cards (and made 2 created cards into unlockable cards)
- Card changes:
o Active Trinkets: Many active trinkets were buffed. The "Scaling" property was added to several of them, making them get stronger the further in your run you are.
o "Void" discard theme: Many cards that had effects when discarded were changed so that they made more sense as a cohesive deck.
o Shock cards: Shock as a status was a bit underwhelming. Part of that was because of how little support it got from cards. Many cards that had to do with Shock were changed to make Shocking enemies more exciting, and a potential deck theme.

- Added 4 new market items
- Market Items changes:
o Health Tonic: Now +25 Maximum Health
o Mana Tonic: Now +5 Maximum Mana
o Recovery Tonic: Now +8 Recovery
o Shield Tonic: Now +5 Maximum Shield

- Added 8 Weapons
- Added 5 Outfits
- Added 13 Accessories
- Added 22 Trinkets
- Item changes:
o Buffed Arcane/Frost/Shock Cloak, Burgeon Ring, Channeler's Glasses, Heavy Helmet, Ironwall Ring, Reinforced Pauldron, Ring of Control, Soothsaying Bracers, Spider Band, Tattered Cloak, Whelming Gloves, Aether Mantle, Armor of Undeath, Burst Armor, Cursed Armor, Elemental Armor, Force Armor, Heavy Plating, Raider's Plate, Shock Robes, Stone Armor, Elemental Staff, Elemental Wand, Mechanized Shieldsword, Oversized Twinsword, Simple Mace, Magic Plate, Scroll of Blood, Calling Collar, Mind Bloom, Frozen Flame, Simple Mace, Crystal Robes
o Nerfed Crystal Ring, Tormenting Gloves, Overflowing Armor, Crystal Bracers

Character Changes

- Drofis' level 1 passive changed to: "Create a Blood Burst card whenever you lose life from an enemy attack or card."
o Blood burst changed to 10 damage for 1 mana

- Changed Mirley's level 4 passive: You deal 5% more damage and apply 5% more status to enemies per debuff on them.

- Slightly changed the default decks for Mirley, Nayema, Drofis and Caitan


Mechanic Changes

- Arcane, Frost and Shock runes are now capped at 10 status
- Hidden's evasion % will now be reduced for the turn every time you randomly evade an attack (-20% of the current evasion % every evade (50 > 40 > 32 > 26 > 20 > 16, etc))
o Enemies that relied on Hidden a lot were buffed
- Marksman is no longer reduced at end of turn
- Overcharged now only applies Shock when drawing extra cards


Enemy Changes

- Frost scaling for enemies was changed:
o The frost scaling per Depth was reduced
o Frost scaling per area tier was added (for example, enemies in the Fetid Coast will be harder to freeze repeatedly than enemies in the Mushroom Forest)

- Dragonfly Rider has found a Lance (He is now 3 width)
- Adjusted the health of enemies in Valley and Plains. Should mostly affect Valley enemies.
- The amount of cards created by enemies no longer scale with idols and Rush Mode
o Effects of blights created by enemies now scale with idols and Rush Mode


UI Changes

- Changed the Quest Completion screen
- Changed various tutorials and tooltips to improve clarity
- Enemies with AOE status attacks should now show a different icon
- You can now copy your decklist to your clipboard during a run


Rush Mode

- Rush mode now has additional card picks
- Idol fights now give more idol rewards in Rush Mode


Misc

- Reduced the length of the second area in Depth 3+ runs
- You can now use the Shrine (once it's been unlocked) in any Depth and for replaying quests
- You can now start a run without having a full pool
o Starting a run with a custom deck and an empty pool will use Quickplay rules for card rewards

- Flood Achievement now requires 20 or more mana cards

- The delay between some actions have been shortened (aoe effects and ally effects)
- Arcane detonations will accelerate the more you detonate a target

Bug Fixes

- Enemies with Berserk will now trigger their On-Death effects properly whenever they die after Berserk expires
- Ads will now count properly towards the "Watch Ad" bounty
- Fixed an issue where loading from cloud didn't properly update bounties
- And many more fixes!



Jun 9, 2023
Shapelab - Leopoly
  • Fix: Shapelab won't boot up. "Working" panel stays on the screen.
  • Increased max polygon number for imports from 50~ to 100~ million.
TEKKEN 8 - cmatt
Get a preview of TEKKEN 8, bringing the fight to the new generation!

Through this Closed Network Test you will be able to embody 16 playable characters, fight on 5 stages and compete with other participants in ranked match.



The Closed Network Test registration period for TEKKEN 8 will end the 27 June, 2023 9 AM BST.

https://store.steampowered.com/app/1778820/TEKKEN_8/
Dying Light 2 Stay Human: Reloaded Edition - jakub.kurowski
With regret, we would like to announce our decision to postpone the release of Dying Light 2 Stay Human DLC2 until next year. The choice to spend more time on development concerns our commitment to delivering the best story expansion possible, with a new map and systems.

As you can probably tell from the ongoing updates, we are still working on enhancing and improving Dying Light 2. Our main goal is to ensure that the game meets and exceeds expectations – yours and ours. We just have a few more things to add to the game to achieve that before releasing DLC2.

Please stay tuned for more information over the next few months, starting with our livestream on June 29th, when we will shed more light on the upcoming events and game-changing updates.

For more immediate concerns, join our Discord community to send in your questions for an AMA with Tymon Smektała – Franchise Director on June 16th, at 4pm CEST. Post them in #DLC2-questions channel by Wednesday, June 14th.

We would also like to express gratitude towards the amazing community we have – without you and your feedback, our game would not continue evolving and constantly improving with each update. Thank you!

---
https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/
Jun 9, 2023
Subspace Discovery - Pierre
• [new] The tutorial now includes a guide and a skip button, allowing players who are not interested in, or are stuck in, the tutorial to skip it. This automatically unlocks access to the Subportal.
• [tune] Initiating an attack will always result in movement towards the target, regardless of any other active movements.
• [tune] The target window now displays the distance to the enemy and indicates whether weapons are within range. The color codes are: grey | yellow | green, which signify: out of range | partially in range | fully in range.
• [tune] Increased EMP range from Subspace boss.
• [tune] Items now display the name of the owner.
• [tune] The movement of items will no longer trigger a message, @PiloN.
• [fix] Resolved an issue causing game crashes.
• [dev] Improved method for inspecting server backup for bugs.
REKA - Meg
We're super excited to announce that tomorrow (June 10th) we're part of THREE awesome showcases!

Tune in to see more REKA gameplay

If you'd like to see some fresh game content and a closer look at our chicken-legged cottage, you won't want to miss these showcases! Here's when you can watch:

Future of Play: 4PM BST
Future Games Show: 6PM BST
OTK Games Showcase: 7PM BST

We can't wait to be able to share more of our project with you, and we really hope you enjoy watching these showcases.

A big thanks to everyone for you support so far, we'll have more news coming soon!

To keep up to date with us on social, you can follow us on Twitter and TikTok. And don't forget to wishlist :) (it really helps us!)
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