Warhammer The Horus Heresy: Legions - Space Catamarine
"The flames of war are ablaze." – Nomus Rhy'tan
New forces join the battle on Nyrcon City! Nomus Rhy'tan brings the fire into the battlefield to protect the loyalists from falling to the traitors machinations. In an attempt to recover the high ground, Alpharius takes command of his Legion in secret, ready to settle the score.
We’re thrilled to announce the summer event for Zold:out! Join us in the “Seaside Weapon Shop and Grand Treasure Hunt!” and enjoy a world of excitement and adventure with two stunning new swimsuit-clad characters and two limited edition swimsuit costumes that we’ve prepared for you!
“Seaside Weapon Shop and Grand Treasure Hunt!” - Seaside Adventures Await
Join the “Seaside Weapon Shop and Grand Treasure Hunt!” summer event and experience the fun of the beach! Coastal areas are full of marine creatures and mysterious treasures for you to explore. Set up a temporary weapon shop at the beach and go on a thrilling treasure hunt!
This event unlocks 8 brand new summer-themed weapons, along with a bountiful supply of rare materials and an increased quantity of free Awakening Gems. Get ready to embark on an unforgettable summer adventure!
Meet the Shop Clerks, Refreshed and Radiant in their Swimsuits!
In this summer event, we are introducing two limited Gacha pools featuring two new SSR characters: “Eileen - Courage of Summer” and “Jane - Extra Gains on Holidays.”
SSR “Eileen - Courage of Summer”
Eileen overcomes her fear of the ocean and musters the courage to visit the beach. Coerced by her friend into wearing a swimsuit, she transforms into the book class. Eileen possesses cold-element attack skills that inflict freezing effects and cold-element damage. Additionally, she offers valuable support by enhancing cold-element damage and healing effect, making her an invaluable asset to any cold-element team.
SSR “Jane - Extra Gains on Holidays”
Jane is an ambitious student driven by her passion for experimental research. She arrives at the seaside to sell her homemade sun oil in order to earn funds. Wearing a swimsuit to boost sales, Jane shines in her stunning new appearance. She possesses formidable support abilities, significantly reducing enemies’ defense and boosting the damage of allies who are in the bow class. Furthermore, she is proficient in both book and bow weapons, greatly enhancing team versatility.
Limited-Time Swimwear Costume Coming Soon!
No summer event would be complete without exclusive swimsuit costumes! During this exciting summer event, in addition to the two new SSR characters mentioned above, two character-specific swimsuit costumes will be available. SSR Eleonora’s “Date by the Sea” costume will be released first, followed by SSR Grace’s “Leisure Moment” costume. Don’t miss out on these stylish outfits and useful items like Somniulite. Dive into style this summer!
It’s summer time for us, meaning that we are taking a bit more time to actually go outside and get some sunshine to recharge our batteries, but the game is nevertheless progressing!
In this update we wanted to start by sharing some new VFX and types of Creature Ranged Items. There are now a total of 5 different types of ranged items: Breath, Shot, Spit, Blast and Beam. Each type can be one of the three elements: heat, chemical or electric. Here are some GIFs showing a selection (we're still working on implementing the Beam variant correctly, but it will be ready very soon):
Fire Spit
Electric Shot
Poison Breath
Poison Blast
Electric Breath
Our work on the main story and areas is steadily progressing. We’ve also been working on improving enemy behaviours as well as starting to add a new type - robotic enemies.
Lastly we want to mention that we’ve started implementing our “Alterants” system - you will be able to find Alterants with different kinds of bonuses that can be inserted into your equipments to improve them (similar to “socketing” in other action RPGs). This will give another fun layer to the itemization and more freedom to customize your character gear!
As usual, we’d love to hear your thoughts, let us know here or in our Discord!
Our latest demo changes:
Improved sound system and some sound effects
Restructured beginning of story demo a bit to lead players to next area quicker
Changed so you don’t have to replay part before boss appears every time you retry
Attributes are no longer placed automatically, players have full control to place them however they want
Modified some cooldowns on active skills (shorter)
Modified some skills to provide better healing possibilities for all classes
Everything has been redesigned in the game, from graphics to complex mechanics
New mechanics
A lot of new and redesigned game mechanics are waiting for you in the game: religious orders, production and orders, forms of government, reforms, new diplomacy, new troops and much more!
Collectible cards
Collectible cards have finally appeared! Form profile icons and get items!
Achievements
Achievements have been completely changed. Now you are waiting for a set of 32 brand new achievements.
Another regular update aimed at the gameplay : the doubles should now be more or less done ; there are also a bunch of little tuning & adjustments to the strikes & the AI for Singles & Doubles.
I hope you'll enjoy it, and your comments are welcome as usual..! :-)
Changes :
- Acceleration : Heavy Hitter move penalty slightly raised - Strike : significantly lowered the precision when hitting an incoming heavily sliced ball - Strike : the Short Acceleration Smash must now be slightly charged to get its full speed - Strike : Slightly faster Short Accel - Strike : Slightly faster Normal & Topspin strikes - Strike : lowered the speed boost for the Smash from the Baseline when the Smash skill is very high (as the Smash, in this case, is already very powerful) - AI : the CPU could attempt to do a drop shot when standing very far from the baseline
Bug Fixes :
- Doubles : fixed a few more situations where the player was stopping to play and other oddities like that - AI : big rebalancing of the aggressiveness of the CPU after finding a bad bug at the core of the system ; hopefully, it shouldn't change too much its behavior - AI : the CPU wasn't doing slices often enough