Jun 9, 2023
Wolcen: Lords of Mayhem - CoTTo
Greetings, Ascended!

Today we are rolling out patch 1.1.7.10 on PC, patch 1.1.7.18 on XBOX, and patch 1.012 on PlayStation. This patch brings a new tier of affix to the endgame, along with the usual bug-fixing goodness!


Gameplay Changes:
  • The drop ranges of affix tiers 9 and 10 are now capped at Item Level 200.
  • A new affix tier has been added: tier 13!
    Tier 13 affixes have a very rare chance of rolling on rare and legendary items with an item level of 217, and offer a +50% increase in power over tier 12 affixes.
  • Tier 13 affixes will appear in orange text in item tooltips.
Bug Fixes:
  • Magpies rejoice! The Diamond Mines of Morkai project can once again potentially reward Genesis Stones.
  • Fixed an issue in the player trading UI where the currencies shown would be impressively incorrect.
  • Fixed an issue where some items upgraded through the Dark Market could attain unintendedly high stats.
  • Fixed an issue where enemies would not play their death animations during the Cordanon sequence of Chapter II.
  • Fixed an issue where some UI windows could be unintentionally opened whilst the War Table UI is open.
  • Rectified text display issues in the Infinity Difficulty information panel.
  • Fixed an issue on gamepad where opening and closing a merchant UI whilst would not restore the map overlay if it was previously open.
  • Corrected some inconsistencies in the descriptions for various Active Skill Modifiers which grant Force Shield per Enemy Hit.
  • Updated several Gate of Fates node descriptions to reflect balance changes.
  • Rectified an instance of a placeholder item image in the prologue.
  • Fixed various localisation issues on Imbued Prototype: Deliverance V2
  • Fixed various localisation issues on Imbued Legacy of the Willbreaker.
  • Rectified some instances of placeholder text strings.
  • Improved the sound effects for the Gatling variant of the Slayer Exoskeleton enemy.
Console Only:
  • Fixed an issue on PlayStation where the wrong input indicators were displayed in the Consumables menu.
  • Fixed an issue where Untainted enemies would not spawn during Wrath of Sarisel Operations in Offline Mode.
  • Fixed an issue on XBOX in multiplayer which made reviving other players needlessly difficult.
  • Fixed an issue on PlayStation where the wrong input indicators were displayed in the Harvest/Weaken Ahriman dialogue box.
  • Various niche crash fixes.
Learning Factory - ElJorro


All the machinery on Learning Factory is gently humming, operating at their highest productivity rate. Manipulators are moving back and forth, performing their beatiful dance, silent and nifty. Zeppelins are soaring in the sky, carrying tons of top-notch cat goods in their holds with grace and dignity.

Everything is going according to the plan as Dr. Katz is checking the box next to "Stage 3" line of his "Things to do to reach Catopia" list.

Stage 2 was closed a bit later than a year ago: May '22 it was. Do you remember Learning Factory of the time? No Territories to unlock in Campaign, no Guilds to trade with, no Zeppelins to transfer goods in the sky... The game looked and felt quite differently - just look of these screenshots and spot the difference:









The development is moving forward. Glory to Science!

v0.22.139 Released!

Graphics & Art
  • New story comics
  • New menu theme
  • New graphics settings: dynamic resolution & anti-aliasing
Sound
  • New music track for the Underground level
Gameplay
  • Advertising Cat Gate & Target Ad Cat now attract Cats with higher Loyalty level
  • Advertising Cat Gate Gate do not try to summon a Cat without target item in their shopping list, if this Cat type generally has target item in their requests list
  • More Cats are requesting Ice-Cold Smoothies as upsale items
  • Upon reaching the Digital Cat Consciousness milestone on the Research Tree, Dr. Katz requests are rewarded with science points more often and lead to better rewards in general
  • Clicking RMB on a recipe pause button in a building switches on that recipe (suggested by DrDoctor)
  • Added an option to quickly switch from the Dormitory to a Science Lab (suggested by Cat (the Black))



QoL & Interface
  • Improved Tutorial
  • Improved tooltips
  • New engine version
  • Key input is no longer registered in the game when the game window is out of focus
  • Added 1 more mouse cursor option to the Accessibility options
  • Performance optimization
  • UI improvement
  • Bug fixes




https://store.steampowered.com/app/1150090/Learning_Factory

Don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there


----------------------
How to Get More Involved

Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!

Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Jun 9, 2023
Magic Paper - teleportsoft
Treant rebuild.
Add player color change.
Fap Goddess - NtkuLover



Guardian, prepare to be charmed by Seimei, the new enigmatic and sexy goddess of Taiyun!
This shy yet alluring babe breaks the pattern of chatty girls with her reserved nature and seductive charm. While some might doubt Seimei’s capacity to talk, her silence opens a world of opportunities. So don’t let her quiet attitude mislead you because her sexual appetite will leave you breathless.

There’s also a new limited Gacha, that’s only available between June 9th ~ 23rd. Make sure you don’t miss it.

Brace yourself for a journey of silent seduction and let this naughty goddess show you a side of pleasure you’ve never experienced before!

The Fap Goddess Team

https://store.steampowered.com/app/2060080/Fap_Goddess/
No Time - Lost in Days Studio
Hello fellow players!

I had to do another big patch just as I was in the middle of working on the next update, hence the big data difference compared to the last patches.

Here are the patch notes from last week!

God bless!

    p1
  • Added a little photo to Edds lab as an easteregg to him testing a prototype EPA
  • Fixed some issues with items as well as the broken Mr Crafty System
    p2
  • Added a CCORP Sign to AREA One's Entrance
  • Fixed a few performance issues with ui canvases and your past selves cars creating overhead
  • Fixed the elevator in Area One
  • Fixed edwards laser from shooting off cursor
    p3
  • Fixed the non moving car wheels
  • Fixes to the car physics
  • Fixed the miniature computing units
    p4
  • Fixed the spelling of a quest entry in the Fred Radio Quest
  • Fixed the remote car controller
  • Fixed some bugs in regards to police men being able to glitch out the UI via trying to talk to you
  • Fixed some issues with being able to talk to knocked out people
  • Fixed some bugs which would make the Diverting quest impossible to be completed
  • Fixed the save stations
  • Fixes to the Noir Quest
  • Fixed the PLC Off Button
  • Lowered the damage afflicted to the car by enemy bullets
    p5
  • Fixes to the last stage quest
  • Fixed the Warning Sequence from being broken
  • Fixed some raycasting issues
  • Fixed the bug where police beaten up by enemies would give you an infraction
  • Fixed the AI Cars wheels from rotating backwards
  • Fixed the AI Cars from being unable to drive over bridges
  • Fixed the past self from only displaying sitting animations even if on the levi board or horse
  • Fixed the hat textures of the citizen
    p6
  • Police wont halt you instantly if you drive high speed in your car
  • Disabled the police officer in the Pine Lake office building
  • Increased the Workshop scrollbar range
  • A fix for AMD users during the Diverting Actions Quest (Putting the medal into the machine would break the quest)
  • -Fixed dropped items from triggering the notification multiple times
  • -Fixed mounted weapons from disappearing upon time machine switching at the mechanic
    p7
  • -Revamped the plasma bolts appearance
  • -Fixed the hit sound when picking up items (no more jumpscares)
  • -Fixed it so your car weapons wont shoot if in the Questlog or Savemenu
  • -Fixed the training bot
  • -Police now react to your timetravel jump if they are only immediately next to you
    p8
  • Added st. Jude satues all over pine island. Without his intercession the game would have never become anywhere popular.
  • Potentially fixed the exit to menu and load last save function on AMD processors
    p9
  • -Fixed the campfire handling
  • Fixed the health of the medieval guards from covering the entire screen
  • Fixed the ocean/fog issues
  • Fixed the sand texture wrapping at sandies cave and another rock nearby
  • Fixed the windmill ruin collision
  • Fixed the spinning wheels whilst in hover mode after pressing pause
    p10
  • Added traffic lights
  • Added more interstate roads connecting the nooks and crannies of the island with appropriate road signs
  • Revamped the grass texture
  • Lowered the likelihood for lower collisions to cause damage on the car
  • Fixed the Fusion Station from being bugged into the wall in the gamma time line
  • Fixed the overlapping item names in the Mr. Crafty
  • Fixed the car mass center settings for the car to be at 0 (to avoid flips during hard breaks and turns)
  • Fixed the blocked car after doing an npc job
    p11
  • Fixed some performance impact of the levitation script on the hyperlane and various other scripts
  • Fixed raycasting issues where in the raycast would be block by the players collision
  • Revamped the walking animations
  • Fixed the floating road signs when bumped
  • Fixed the navmeshing issues with the terrain
    p12
  • Lowered the enemy car damage considerably
  • The car should not be halted by the police now if you move above 30mph
  • Fixed the weird line that appears when underwater
    p13
  • Fixed the crash effect from stretching all over the car
  • Fixed issues in the car combat script, spamming bullets
Master Builder - ali.s.gamestore
Launch discount end today, DON'T MISS IT.
Jun 9, 2023
BustyBiz - NtkuLover
Sailing Era - v_limengyu
Fixed the bug that allowed unlimited recruitment of sailors in the tavern.
Fixed the bug where some ports were displayed incorrectly on the world map page.
Fixed the bug where the visual effects were incorrect when using a controller to operate during sailing prompts.
Fixed the issue with dual positions for deckhands.
Fixed the bug on the guild overview page where controller operation was not possible.
Fix errors in achievement text.
Quadrium 2 - HH Games
Jun 9, 2023
Booty Calls - NtkuLover


Booty Callers, are you ready for some steamy summer nights filled with passion and lewd fun?
Your girls are waiting for you and the mood is already heating up, so hurry up and join right away!

You’ll be treated to a ton spicy surprises, including special deals and exclusive garments. But there’s more! You can also unlock a hot interactive scene that will blow your mind.

Don’t miss out! This event is only available between June 9th ~ 13th.

The Booty Calls team

https://store.steampowered.com/app/823550/Booty_Calls/
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