We are thrilled to announce that the official version of Journey to the West will be launched on June 29th! In order to express our gratitude for your enthusiasm and support along the way, we have partnered with "Alina of the Arena" to offer a limited-time special bundle, presenting you with a feast of roguelike card games!
Welcome to follow our official Bilibili channel or Youtube channel, where we will regularly update exciting videos and the latest information! We also have a video version of the weekly report coming up.
This week, we remade the talents of Swine King, focusing on enhancing the Bleeding build and Discipline build:
Crimson Stike Vol I: When Zhu Bajie attacks a bleeding unit, he will apply 2 layers of bleeding counters. In other words, once the enemy is afflicted with one layer of bleeding, each of your attacks on that NPC will apply 2 stacks of bleeding.
Crimson Stike Vol II: Whenever an enemy bleeding unit takes action, and here it refers not only to attack but also includes abilities and skills, they will receive an additional instance of bleeding damage.
Suntra of Ultimate Bliss Vol I: Gain 2 random Commandment cards you don't have, greatly enhancing the chance to get all 8 commandments.
Suntra of Ultimate Bliss Vol II: Immediately acquire an upgraded Disciplined card. If you already have all 8 commandment cards, the damage will increase by 100% with this Disciplined card.
In addition, we made independent changes to the logic of enemy units so that the minions summoned by enemies will not have intentions immediately but only in the next round, avoiding the imbalance towards characters other than "Pokemon" Holy Monk.
Bug Fixes
Fix the bug that new Spirit Power talent of White Dragon will cause Spirit Power to keep increasing.
Adjust character selection scene auto layout.
Fix the issue that the High Buddha will cancel his power after entering combat.
Fix a game stuck bug when playing projectile effects with a effect count limit.
Fix a bug that after saving/loading, "Protected by Demons" card learned by the Dragon Princess loses level.
Fix a bug that exceptions occur when quitting with cards flying to deck.
Add 60 FPS options for medium and low graphics qualities on mobile devices.
Added plugin system. Plugins can be attached to units to give them additional abilities. You can get them while doing missions. (Between the Archives!)
Improvements:
Conditions that must be performed prior to Quest have been removed. There are no restrictions on Quests received when performing missions!
Balances:
The 3rd and 4th Thanatos missions have been reorganized to be of equal difficulty. In several ways.
Adjusted Thanatos' 2nd, 3rd, and 4th mission clear rewards from 6000/6000/6000 to 8000/12000/12000.
Fixes:
Fixed issues with displaying facility stats in the Supply Exchange.
Fixed minor ui issues.
The deletion of Quest condition and the modification of the Thanatos mission are changes to clarify the nature of the game. RC is supposed to proceed in the order chosen by the player without the order of missions from the second planet. Since you can't imagine that kind of appearance if you only play the demo, I changed it so that you can infer that part while playing Thanatos.
Since revealing this project in March, the team has been heads down working on the game, but we’re coming up for air today because we were lucky enough to have Cart Life included in the Day of the Devs showcase. That means you can now see more of what we’ve been working on!
Check out our segment below, featuring new in-game footage that includes:
☑️ A brief introduction to the game’s three playable characters☑️ A dialogue exchange with the game’s best NPC, Mr. Glembovski☑️ A flash of pixel art nudity :peach:
Cart Life is a special game to all of us involved in the 2023 rerelease, and we’re working hard to get the new version finished for you. Until then:
Check out this Wired story to learn how the collaboration between Cart Life’s creator, Richard Hofmeier, and AdHoc Studio came about.
Wishlist the game. The more wishlists we get, the better visibility we’ll have on Steam, which will help a ton as we get closer to release.
Tell your friends. Whether you played Cart Life originally or you’re just hearing about it now, if you like what you see here, please help us spread the word. You can also help by sharing our Twitter and TikTok posts about the game.
Okay, back to work for us. It’s weird how there’s no pause button on game development...
We have some exciting new to share: Mars First Logistics will be coming to Steam Early Access on 22 June 2023. That's just 2 weeks away!
We’ve really loved working on this game and we’re excited to keep working on it and continuing this journey with the community (after a short, but well-deserved holiday).
Please note that we’ve taken down the demo in preparation for the launch. Apologies if you were still playing it, but it’s not a long wait now for the full game!
The developer of Jawbreaker, Vincent Lade, will play through the Jawbreaker demo during Steam Next Fest, giving insight into its development while running for his life.
Come join the livestream and I'll try to answer all your questions in chat!
Her name holds the essence of “Greenfields,” yet when you meet her, it’s on a land that appears almost desolate, with a gloomy, grayish hue, and withered grass and trees. This land has witnessed the darkest of wars and the most dreadful catastrophes. Thus, she carries within her heart a fragment of the lush Greenfields. With time and unwavering dedication, she aims to restore a vibrant expanse of green to this land.
She can look extremely enchanting. At your first encounter, you will feel a rush of excitement, causing your face to blush, ears to turn purple, and perhaps even a nosebleed (if you look too closely)
Are you ready to join hands with her and heal the land together? 🤗
Don’t forget to wishlist Romance & Reprisal today and prepare to see her in all her glory. 👇🏻
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