Homeseek - tacocat
Hey everyone!

We're thrilled to let you know we are taking part in Future Game Show Summer Showcase on Saturday, June 10 at 10AM PT with a brand new exclusive trailer!



Be sure to watch the show to catch us next to other amazing titles here:



You can also catch it on Twitch, Facebook, Twitter, GamesRadar, and TikTok.




Stay hydrated!
Kingdom Under Fire: A War of Heroes (GOLD Edition) - Lockon
Kingdom Under Fire v1.334
  • Voice language switching function
    1. Improved voice language change with alt+O to take effect immediately without restarting.
    2. Added Japanese, German, Polish, and Mandarin Chinese voice languages.
    3. Fixed the problem where some voices such as Celine and Rick Blood did not come out due to problems with Japanese voice resources.
    4. Fixed the problem where some voices such as Demons and Dragons did not come out due to problems with German voice resources.
    5. If the voice data is missing in the selected local language voice resource, English voice is played instead.
  • Human Alliance
    1. Modified Gernot to be able to use Charge, Long Range Divine Light, and Holy Aura even before the skills are developed.
    2. (Gold<-Casual) Allows Bomber Wing to melee air units. However, it also takes splash damage.
    3. (Casual/Family) Astral Gate lifespan increased from 16 units to 50 units.
    4. (Casual/Family) When Curian's Freeze is cast on a Dragon summoned by Keither, the duration of the effect is reduced by 60% compared to other units.
  • Dark Legion
    1. (Gold<-Casual) Reduces Shadow Puppet's explosion delay from 1.4 seconds to 1 second.
    2. (Casual/Family) Vampires and Liches are no longer affected by corruption. Also, Swamp Mammoths do not become zombies and will switch sides if they survive taking damage equal to half their MaxHP.
    3. (Casual/Family) Reduces web duration by 40% against Night Templars, Ogres, Swamp Mammoths, Dragons, and Bone Dragons.
  • Common
    1. Fixed an issue where units would instantly remotely attack out of range when a new enemy unit came into sight while attacking a building
    2. Fixed an issue where a unit would stop and float while approaching another nearby enemy building whilst the enemy unit it was tracking was getting far away.
    3. Fixed an issue where multiple units of one player could get stuck on each other at the entrance to a narrow passage.
    4. When selecting a leader and issuing a skill command, units of the same type in the leader's group will now perform the command together.
    5. Fixed the problem where the existing leader group was deselected when another group was quickly designated whilst one leader group was selected.
    6. Fixed an issue where selecting a leader while holding ctrl+shift would select all buildings on the screen.
  • System
    1. Changed the function of the `(backquote) key to select hero and select leader (+shift)
    2. Change the function of period key to leader selection. shift+period is leader selection on reverse direction. The reverse resting worker selection function originally assigned to period was moved to the shift+comma key.
    3. Added reverse hero selection function on shift+/ key, and hero selection function using / key.
Locus Game Chain
  • Added lobby chat function
TSURUGIHIME - 213℉
Hello, this is the 213℉ development team.

In the previous issue [Developer's Note #7], we introduced the "Sword Style Growth System" in which the number of weapons followed by the main character TSURU-chan (temporary) increases as she grows.

In this issue, we introduce the "Combo Craft System," which allows players to freely connect attacks with weapons that follow TSURU-chan (temporary)!



In a normal attack, TSURU-chan (temporary) performs a series of attacks.




In a TSURUGI attack, a number of weapons that follow the TSURU-chan (temporary) attack.

By combining these normal attacks with TSURUGI attacks, combo attacks can be created at will!




For example, a combo like this or,




For example, a combo like this.


Furthermore, the more weapons you follow, the more your TSURUGI attack grows, so...



Such and such things, depending on the player's customization, can be dreamed up!

As TSURU-chan (temporary), who wields many weapons, grows, the number of possible attacks and combos she can perform increases, which is what the "Combo Craft System" is all about.


Of course, actions using numerous weapons are not limited to attacks.
Weapons are also used in various other situations.
We will introduce that at ...... again next time!

Thank you for reading to the end.
Please add to your Wishlist and wait for the next issue!

https://store.steampowered.com/app/2220860/


213℉ Steam creator page
https://store.steampowered.com/developer/fahrenheit213


213℉ Official X (formerly Twitter)
https://x.com/Fahrenheit_213


213℉ Official YouTube channel
https://www.youtube.com/channel/UChwxafZKDH798SJ5RhaxV6A


213℉ Official bilibili channel
https://space.bilibili.com/3546583687760217
Jun 8, 2023
Succubus Alchemist: Transformation, Orgasming Hell - mayo
・Fixed a bug where event objectives for ranking within the top 30 would not appear.
・Adjusted the collection quantities of "Frogs," "Honey," and "Bones" to depend on the collection level.
・Adjusted the contents of the luxurious mining treasure chests.
・Implemented bulk purchase support for alchemical items such as Aphrodisiacs.

Jun 8, 2023
Carth Playtest - Ruffbassn
Carth Alpha 1.95a3
~Reworked the 5 levels of Artisans Feat choices
~Novice
~Apprentice
~Adept
~Expert
~Master
~Began working on all Adept level talents for Artisan choices
~Adjusted gamma slider allowing more high end brightness
~Fixed Bug with male Prefabs and Colliders
~Reworded Welcome Message
~Added each new character LVL 10 worth of XP (to better help test multiple builds)
~Added each new character 2000 gold to start with (to better help testing gear)
~Renamed Feats
~Added few spells to select feats
~Began work on adept level crafting and components needed
~Optimizations in character creation scene
~Ram usage and disk space optimizations
~Added missing and new crafting icon images
~Added missing and new inventory icon images
~Continued map work on Main land Carth
~Added Numerous Spawn locations around Port Nethrean
~Completed Adept Level Skills and Recipes for
~Armourer
~Jeweler
~Leather Worker
~Weapon Smith
~Fixed missing Crafting recipes from Armourer
The Ultimate Death Clock - apoptosisgames
As TUDC gets closer to release, I felt the need to review the art style of the title images and determined it did not fit the theme of the game, so as many of you may have noticed, the art around the store page looks quite different.

I daresay, it looks much better. With the initial design and style of The Ultimate Death Clock, I originally created the strikingly red title screen thinking, at least from the beginning of development, the game would take a much darker tone.

As development went on, however, things took a bit more of a celestial turn in terms of style. The more the design went this route, the more it seemed to fit so much better with the deeply personal tone of the game. As such, the original title screen did not fit so well with what the game ended up becoming.

I can assure everyone, this change was a vast improvement, and we are now only just over a week away from general release!

We're almost there!
Cambrian Dawn - Daye Star Productions
Fixed a major problem on the Great Divide map where players couldn't spawn correctly.

Jun 8, 2023
Caves of Lore - cavesoflore
I've been making lots of little changes here and there to improve overall QOL, and I think it's time to mention some things specifically.

+ An option now exists to show enemy HP on mouse-over during combat, if you haven enough lore to see health bars
Mousing over the turn-order will show the HP regardless of the option being checked

+ Sell All button for stacked items
+ Monsters summoned by heroes now show a purple health bar
+ Most Resist Enchants are now significantly cheaper to move and rebind to new items
+ Training Kiosks now train twice as fast, and spell training also helps with memorization
+ Added some more information in the Info section
+ Prepped controller rebinding to support more keys
Girl's Way to Survive 2: Bloody Museum - shenshi
1. Now players can leave the Safe house of the foreign pavilion 2f.
2. Added a new type of animation - tentacle capture.
3. Added Yangguan 2f rules and traps.
The next update is expected to be at the end of this month, when a room, a new NPC, and a new animation will be opened.
Grim Dawn - Zantai
As the gods have foretold, another patch walks among us.

We hope you enjoy the latest bug fixes and balance changes. Stay tuned for the next one!



For the full list of changes, stop by the forum.
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