You can now increase the duration of the bouncy wrecking ball from the Unlock Abilities menu. Btw, to get the wrecking ball you need to complete the required achievements which you can check in your trophy case.
Hello, everyone! We are delighted to announce our collaboration with IndieArk, an indie game publisher from China!
IndieArk will strive to bring Mob Factory to players in the Asian region. They will work on localization, marketing, community management, and help the game attract a wider audience in a better state.
Please stay tuned for more updates on Mob Factory!
Greetings, Survivors! In today’s Dev Note, something different. We’re going to take a look at upcoming News and Events!
REMORE: INFESTED KINGDOM will take part in Steam Next Fest 2023! We will have our Demo build ready for everyone to try!
In the Demo build you’ll be able to play Three stages, including the Tutorial, and you’ll be able to get a good preview of the game and a feel for the more than ten additional stages that are yet to come!
You can experience and try to overcome the horrors that have befallen Remore, using various Weapon Skills, Character Perks, and Tool items at various levels focusing on the Field of View and Noise Systems introduced in previous Dev Notes!
The only downside is that Willam, the Knight-Errant, and Edwin, the Militia man are currently still missing a few of their abilities. The intention is for each to have two skill trees to choose from but in this Demo build only one is available for each.
Based on the results of the play tests we will prepare the second Skill Tree as well as reorganizing and improving existing content, so we will be carefully checking out your feedback to achieve this!
Through the Discord link above, you can participate in the official Discord channel of Remore: Infested Kingdom and communicate directly with us, about how you feel about the game and what you’d like to see going forward.
That’s all for today and we really hope you enjoy the Remore: Infested Kingdom Demo.
Thanks, and we hope to see you all over on our Discord!
We're excited to announce an upcoming event on Warhaven's official Twitter and Discord. These events are starting today, so please take a look at the details below and join us.
3) Event Rewards ① Ten winners will be randomly selected among those who retweet, and they will receive an Amazon gift card worth $30. ② If we reach 500 retweets, an in-game coupon code will be distributed, allowing you to obtain the "Wooden Plank Door" profile card background.
[Wooden Plank Door Profile Card Background]
4) Notes - The coupon code for the ‘Wooden Plank Door’ Profile Card Background will be announced on June 18(Sun) in the announcement and the Discord #coupon-drop channel. - The ‘Wooden Plank Door’ is a background item that allows you to customize your profile card in-game. - Earned game items will be reset after the end of Steam Next Fest. - The winners of the Amazon gift card will be announced on Discord on June 28(Wed). - The winner must be older than the age of 16 in order to receive the event rewards.
2. Warhaven Discord Sign-up Event
1) Event period (PDT) June 8(Thu) 19:00 ~ June 17(Sat) 19:00
2) How to participate Sign-up Warhaven Discord [Go to Warhaven Discord] * If you've already signed up for the Warhaven Discord, you're automatically included in the event.
[Overlapping Republic Symbol Profile Card Background]
4) Notes - The coupon code for the ‘Overlapping Republic Symbol’ Profile Card Background will be announced on June 18(Sun) in the announcement and the Discord #coupon-drop channel. - The ‘Overlapping Republic Symbol’s is a background item that allows you to customize your profile card in-game. - Earned game items will be reset after the end of Steam Next Fest.
3. Warhaven Discord Invite Friends Event
Double the fun with friends! Invite your friends to Discord.
Each week, we will be giving away Warhaven merchandise kits through a draw among those who have invited the most friends or have invited 10 or more friends.
1) Event period (PDT) The announcement of the winners will be conducted in the #community-news channel on Discord.
Week 1① Period : June 8(Thu) 19:00 ~ June 14(Wed) 19:00 ② Announce the winners : June 15(Thu) 19:00 ③ Condition : 1 winner with the most invitations during the event time period.
Week 2① Period : June 15(Thu) 19:00 ~ June 21(Wed) 19:00 ② Announce the winners : June 22(Thu) 19:00 ③ Condition : 1 winner with the most invitations during the event time period.
Week 3 ① Period : June 22(Thu) 19:00 ~ June 28(Wed) 19:00 ② Announce the winners : June 29(Thu) 19:00 ③ Condition : 8 winners with more than 10 invitations during the event time period.
2) How to participate ① Join the official Warhaven Discord on your PC. [Go to Warhaven Discord] ② Click on the "Invite" button on the left side of the channel or right-click on the Warhaven banner and select "Invite."
③ Click on the "Link Settings" button.
④ Set the "Max Uses" to 100 and click on "Create a New Link." ※ Only one link with a maximum of 100 uses will be counted.
⑤ Send the personalized link to your friends to invite them to join the official Discord using that link.
4) Notes - You'll need to create your own invite link as described above to see your invite count. - Generating invitation links is not possible on mobile devices. - If your invited friends leave the Warhaven Discord server, it will not count towards your invitation count. - The invitation count rankings will be announced just before announcing the winners for each round. - If there is more than one person at the top of the invite count rankings, a lottery will be held to select the winner of the reward. - If you change your Discord nickname after participating in the event, you may be disqualified from winning. - The winner must be older than the age of 16 in order to receive the event rewards.
Hello there everyone! Just updated the game to fix a few bugs! Also the whole Enemy spawner code was rewritten as it had some issues and needed to be expanded as new things are coming!
Here's the list of stuff that changed
Spawner code rewritten entirely, you can notice on certain zones like Kurükura Mawidantu where world spawners (now different than battle spawners) spawn enemies constantly and organically and also won't spawn enemies while you're fighting, meaning that your game will be optimized at all times. There's also new Event Spawners but we'll get to that later on!!
Fixed animation directions sometimes behaving weird when too many actions were made or when certain types of projectiles hit the player.
Fixed an error where some Likan switches would not save its state, closing certain doors when replaying the game.
Vehicles now have screens that display the current music and the car's speed
Some car's wheels will lock up when drifting
Cars have exhausts
Removed crosshair when in vehicle
Can switch between third and first person in vehicles
Vehicle camera controls now much better
Vehicles can be rolled off of their roof with R
Vehicles can be rolled in air, GTAV style
Vehicle names now show up when you get in
Vehicle controls now show on screen when in vehicle
Vehicles perform better at lower framerates
Vehicles control better
Fixed some issues with enemy damage numbers
Fixed humans damage type weaknesses and strengths not working
Fixed milkigun outputting far too much damage
Cultists are now weak to milk damage
Fixed IHOP ref in book
Sewerdepths start location changed
Rebalanced and fixed various audio
Removed some "armored" parts of the pootank
Fixed cowveyor bugs
Fixed cow udders being upside down sometimes
Buttons can now be pressed with kicks and guitar swings
Improved throwing humans corpses
Optimised firework explosions
End-of-fight sound effect will now play even if music is off
Factory 2 cannon no longer useable when rising
Added floaty little icon to hint at where backtracking paths are
Factory 2 backtrackable
Fixed poopy particles on your eyes rendering behind water surfaces
Optimised bleach explosions, puddles, and decals
Fixed your own bleach bottle explosions hurting you too much
Fixed spelling mistake on testicle parchment
Fixed puddle hurtboxes not scaling correctly
Added a few damage type weaknesses and strengths to enemies
"Change Difficulty" is now a more obvious option from the pause menu
Arena card select screen now has blur behind it
Water volumes, liquid depending, will extinguish and cause fires
Fixed jittering when standing on physics props that weigh less than the player
Can no longer clip your head through the underside of a bed
Screen goes dark when you get in the sleepy zone of a bed
Hasty Pootanks and Quicker Pootanks cards buffed
Removed various test humans
Updated the scoreboard screen to include kills YOU are responsible for, and lore sheets collected
Fixed gaining health after dying (hopefully)
Nailgun alt fire tweaks - better arc, costs less nails, slower fire rate
Made poo barrel guys footsteps louder
Zombie sound effects added
Fixed throw prompt showing up when it shouldn't
Fixed throw and use prompts sometimes saying the wrong input key
Added flags and drapes
Factory theming work
Fixed Fly not flying very well
Fixed enemy soul eggs not spawning sometimes
Buffed zombie health
Fly now has multiple projectile types
Shitgun projectiles can now be put back in your bum
Improved collision on doors
Added high poly roads to platforming part
Uddertaker now is hold-and-release-to-fire and starts with 0 ammo in mag
Uddertaker is now on key 0 (supers)
Improved gore effects on humans - blood trails from flying limbs, head flies upward on decapitation, eyes now fly forwards on decapitation, neck stumps spurt blood
Uddertaker no longer targets dead enemies or cars
Added more projectiles to dysfunction randomisation
Firing certain weapons now count as vegan infractions
Vegan infractions don't count if you're dreaming
Parameterised poo material to make poo children
Potentially fixed getting a "custom" difficulty despite that not yet being a thing
Improvements and optimisations to enemy AI
Reduced duration of floating damage numbers
Kicking many small things at once is now much less laggy
Boomer Juice is now an actually-good berzerk-style powerup, making kicks and guitar swings hugely explosive
Updated theming for boomer juice
Fixed explosions instigated by egg not hurting egg ever
Sound effects for shooting an armored component is now louder
Fixed Boomer Juice and Bongs not appearing in front of you when consuming
Explosions, fire, or electricity inside the cow guts section will instantly explode the whole place and kill you
Added health bars above enemies (can be turned on or off in Gameplay Options)
Added intercom system
Added Cow Boss
Added Jonathan's Auto Barn
Added "afterbirth" liquid type
A few fixes to some achievements that might not have actually fixed them
Fixed humans not dropping any goodies if they are supposed to
Fixed some weapons appearing at wrong angles in hands
Factory can now be pacifisted
Fixed PISSCO and Factory music stopping if you respawn from the beginning
Added more cars to M77
Arena mode cards will now be visible in your inventory under the last tab
Fixed obvious LOD in Sheffie train station
Added Baby Flies and Fly Eggs
Fly eggs are now shot from flies as well as regular fly projectiles
Improvements to M77 platforming section
Added save points to M77 platforming section
Spears now spear humans and maybe other enemies
Toolbox pickups now disappear if you already have one
Added functioning alarm speakers to factory
Puddles on walls and ceilings optimised and drip more
Factory work to make the end clearer
Added secondary-fire encouragement posters
Lighting changes to various levels
Optimised egg undulation
Arena should have a boss at level 10
Moved Pisstol box
Reloading Pisstol adds a small amount to your "gallons of piss pissed" stat
Can now turn radios on and off
Fixed bus shelter model not allowing you underneath it
Fixed some edibles not getting deleted when eaten
Fixed projectiles damaging things when becoming unstuck from something
Decal puddles now more reliably attach to moving things
Traffic now more reliably hurts
Added a few cars
Humans don't get gibbed by fire, bleach, etc
Improvements to fire
Any dialog spoken underwater will now be gargled
Improvements to speech bubble text size and fit etc
The sound playing when an enemy is dazed will stop if they die during it
Vehicle air drag fixes
Explosive props' explosions will now correctly be your fault if caused by you
Fire extinguisher explosions now extinguish burning pawns (but will probably just kill them anyway lol)
The moment we've all been dreaming about for so long is almost here. We have invested a huge amount of time and effort into developing this update. Every detail, every shot and every movement is imbued with incredible energy and the desire to bring you an unsurpassed pleasure from the game.
So, get ready. Get ready for a battle in which every second counts, where your skill will be tested to the limit. Get your adrenaline pumping and get your weapons ready, because soon we will turn the history of Polygon around!
THE 0.7 UPDATE WILL BE AVAILABLE:
JUNE 10 | 06:00PM (GMT)
Soon we will meet on the battlefield. Be ready. Be irresistible.