Hey! It's Thursday, which means another patch day!
As we mentioned before, this patch is a bit on the lighter side as we're shifting our resources to focus more on our upcoming Update #1: Townsfolk, but there are still a few major changes in this that will set the stage for future builds. The biggest being, this is the week we break saves (but in a good way... see notes below).
NEW:
New dynamic quests are now available
IMPROVED:
New saving system: the biggest change this build is how we are handling save files. Save files are now much smaller (up to 90% smaller or more) and load faster! This unfortunately means all of your old worlds and saves are no longer compatible, so you're going to have to start over... But, it'll save you a ton of space on your hard drive!
Dungeon Generation: We've improved how dungeons are generated and saved, and now they are properly procedurally generated. This means greater stability in the dungeons themselves, plus allowed us to reduce the save file sizes as now dungeons (which took up most of the space) are no longer stored in save files.
Improved key & lever placement inside dungeons
Added icons to hexes where pack animals are left behind (in the case of boarding a rowboat for example)
FIXED:
Resource icons on hexes are now removed when there is no longer any renewable resources left
Magic ship now properly uses hex map targeting just like rowboat
Fixed magic ship and row boat duplication issue
Fixed bug with not being able to cast Force Push spell
We are delighted to announce that the long-awaited new trailer for Warhaven is here! Prepare for an immersive experience that will leave you captivated.
But that's not all! We have partnered with some of the biggest gaming shows to bring you closer to Warhaven. Alongside the Summer Game Fest Trailer, we will also be showcasing special videos from IGN Summer of Gaming, Future Games Show, and PC Gaming Show. We hope this stream will get you excited for the upcoming Steam Next Fest!
We’ll come back with more interesting contents. Stay tuned!
Get ready for Aeternum’s greatest challenge yet and an all-new event in wave 2 of the Blood of the Sands PTR.
If you encounter a bug, exploit, or have suggestions to improve a feature or piece of content, we’d love to hear your feedback on our Discord (you can also utilize our in-game feedback tool). We will do our best to address as much of your feedback as possible before the content update makes its way to our live servers. Your participation will help us to deliver awesome content and updates in the future!
During this wave of the PTR, we look forward to hearing your playtest feedback on the following changes:
To help players in the PTR in testing our new Elite Trial we have included a Status Effect available through the backstory. This simulates the bonuses players would experience in Live against Beasts with 3x Major Wildlife Combat Trophies. This does not stack with placed Trophies.
World Experience
Quests
The Runed Haft, the Staff Head, and the Angry Earth Seed will now disappear from the player’s inventory when they are not on a quest that specifically needs or uses them.
Once the player has collected enough scrolls for the quest A Curious Child, additional scrolls will no longer appear collectable.
Scrolls are now easier to spot at Shattered Obelisk for the quest A Curious Child.
There's a tower door that is unlocked during the quest Hope Springs Eternal at Skyview Repose. Once opened, this door will now remain unlocked forever, allowing players to return for any chests they may have missed after the quest.
Notable Fixes
Fixed an issue that caused players to teleport under their house after recalling.
Fixed an issue that caused Smelter Chimneys to not animate when the player spawned into the area.
Fixed an issue in the quest Guardians’ Secrets that created an extra empty bullet point.
Removed a Grey Box from the First Light wall.
General
Reduced the collision height on the Brimstone Sands settlement bridges.
Expeditions
General
Fixed an issue in some Expeditions that caused particle effects to appear larger than intended.
The Depths
Fixed an issue that prevented multiple players from looting Thorpe's key.
Reduced the health of Apocalypse Mines in Mutator mode.
AI
Revised Expedition Elite enemies to remove pushback applied from player attacks that don't cause a stagger (Ex - light attacks)
Fixed an issue that caused Grunts to not move toward players when attacked from a distance.
Game Modes
Outpost Rush
Fixed a UI alignment issue with the Corrupted Portal Timer.
War
Fixed an issue that caused the attackers in War to not be able to purchase siege weapons.
3v3 Arenas
Players will no longer hear the Announcer voice lines like, "I'll dredge up a few more challengers, Let's wait, there's no challenge in an uneven fight or do I have any eager spectators who wish to try their luck" when waiting to start matches.
ECONOMY, PROGRESSION, & GEAR
Notable Fixes
Fixed an issue that prevented the Azoth Staff from maxing out its tier at Legendary.
Fixed an issue that prevented players from getting max rank tokens.
Fixed an issue that allowed inapplicable Craft Mods to be selectable on Fishing Poles.
Fixed an issue that caused crafted Winter Convergence items to lack event tags.
General
Doubled the cap for Faction tokens at all levels. The new cap at maximum reputation with your Faction is now 150,000.
Renamed Old Jewelry to Exemplary Jewelry and added a description.
Weaver's Fen Faction Control Bonus has been changed from "-10% Global Tax Value" to "+10% Global Refining Yield". This was previously assigned to First Light.
Base Weight Weapon Changes
Changed the base weight of the following weapons:
Swords to 3.
Rapiers to 2.5.
Hatchets to 4.
Greatswords to 8.5.
Hammers to 8.5.
Great Axes to 8.
Spears to 6.
Bows to 6.
Muskets to 7.
Blunderbuss to 7.
Fire Staffs to 7.
Life Staffs to 7.
Ice Gauntlets to 3.
Void Gauntlets to 3.
Gear Changes
Equipment items that drop in the world of Aeternum have been updated to use new perk buckets based on content types. Players should no longer see perks like Resilient, Family Wards, and Banes dropping together on gear. Following these changes:
You can now replace Gems in Invasion and Breach Closer Trinkets
Fixed some inconsistencies in the way some families of AI rolled perks when providing loot. All AI families should now roll loot more consistently.
Corrupted Breaches rewards have also been updated with new armor and weapons:
These new items are guaranteed to always roll 1 Family Bane or Ward perk when dropped for players, and use the appearances of previous Corruption Breach items.
The old armor and weapons will no longer drop.
New Elite items can now drop, plus Family Bane/Ward perk crafting mods.
Updated the following Named Equipment that drops from Corrupted Breaches:
Ice Gauntlet, Glacial Rage - Updated to always drop at 590 Gear Score, Kind swapped to Pylon Burst, and added a 5th perk, Keenly Empowered.
Longsword, Moonless Night - Mortal Lifesteal swapped to Human Bane
War Hammer, Portalsmasher - Mortal Lifesteal swapped to Enchanted
Fire Staff, Flames of the Breach - Mortal Fortification swapped to Empowering Incinerate, Keenly Fortified swapped to Keenly Empowered
Great Axe, Dark of Night - Mortal Lifesteal swapped to Keenly Jagged
Rapier, When They Come - Mortal Fortification swapped to Keenly Jagged
Musket, Breach Bloodied Rifle - Mortal Lifesteal swapped to Refreshing Power Shot
Ice Gauntlet, Frostbitten Mitt - Siphoning Blow swapped to Unbroken Winds, and Mortal Refreshment swapped to Keenly Jagged
Added a new Tier 5 Blunderbuss, Cannonade, that can drop from Corruption Breaches.
The previous versions of these items will remain unchanged in the player’s inventory.
Season Pass
Crafting with Infused Orbs at the Gypsum Kiln will now grant small amounts of seasonal XP.
Fixed an issue that allowed any song to complete the "Call of the Ancients" Season Journey task.
UX/UI
Notable Fixes
Fixed an issue that caused the exit button to not work after renaming a character in the Main Menu.
Fixed an issue with the alignment of the play button on the 3v3 Arenas tab.
Fixed a typo in the Silver and Gold Ingot descriptions.
Fixed an issue where flagging for PvP caused the notification to move on top of pinned Quests in the HUD.
Fixed an issue where the Lock Icon in the inventory was too low of a resolution.
Fixed an issue with Main Story Quest icons were not prioritized over other quest icons when zooming out of a settlement on the map.
Fixed an issue with low resolution icons associated with emotes on the PvP Tracker.
Fixed an issue that caused the Crafting Trade Skill milestone banner to show the recipe result instead of the recipe name.
Fixed an issue that caused the map pin to disappear on the quest Adiana's Fountain, if the second and third tasks were completed, but not the first.
Fixed an issue that prevented visuals from appearing on interactable objects.
Fixed the item type tooltip for the Artisan Shield.
Fixed the item type tooltip for the Artisan Greataxe.
General
Swapped the schematic icon on weapon schematic recipe items. It is now a blank schematic icon to reduce confusion for players.
Increased Musket reticle marker speed to improve clarity during chaotic battles.
Improved pinning for the target POI in the quest 'Down Payment'.
Thanks for your support! We’ll see you in Aeternum.
I haven't really got much to say here, this is only small news of an update which will be rolling out within the next hour which will change the beginning town intro scene. The renders and such will stay the same, but all the scripting and interactions you have with the replicas has been edited to more fitting with their personalities.
I've already mentioned before about how I've gone back and changed the early game to make it more in-line with the rest of the game as my skills developed, same thing has happened here really. As the game developed so did the replicas personalities and it no longer felt like this beginning intro reflected who they are.
Freya's supposed to start off cold towards you and grow from there, as one example. Also having Kiyomi telling you to F*** off in the first five seconds didn't fit who she is. She's heartless toward you, but not crude. So yeah, this is just a small script change to make the replicas feel more like themselves. Encase anyone was wondering what was changed.
Still hard at work on phase 5 and now only Kiyomi's scene left to complete. Good news there! Enjoy your weekends Volunteers!
(An edit to this update, today the game has also been updated with a new GUI textbox as the due to the transparency on the previous one, it was sometimes difficult to read the text. Hopefully this new GUI will correct that problem. Also the default text could be difficult to read, there was always the option to change font in the preferences, but this wasn't always picked up upon. So the new default text is more clean and easy to read. You can still change your choice in the preferences menu.)
(Lastly, I recently noticed a bug where if you were on Aiko's true route and selected Freya to evict at the end of phase 3, it would crash the game. I believe this a new bug released in a recent update, either way, it is now fixed.)
Tower Walker: MMO Grind Simulator - Raptor Claw Games
More free content and improvements to Tower Walker. More saveslots, bulk enchanting for rings and armor, attack speed is now visible on weapons, new items in chests and 2 pets. Enjoy!
Here are the patch notes (1.0058.443):
NEW CONTENT
ADDED 9 more Character save slots, 18 total
ADDED Bulk enchanting for rings and armor
ADDED New item - Pet(Summon) Rat
ADDED New item - Pet(Summon) Sabertooth
TOWER
Boss "Giant rat" now has a low chance to drop Pet(Summon) Rat
Boss "Fang" now has a low chance to drop Pet(Summon) Sabertooth
INVENTORY
Weapons now display attack speed and correct damage values
Added 2 active pet slots to for Pet (Summons) in Character UI
Activated "Pets" category section for shared stash and inventory storage
MISC
Fixed issue with incorrect values on active buffs
"Cursed chest" now always drops C-grade soulshots
"Golden chest" now always drops B-grade soulshots
"Ancient chest" now always drops A-grade soulshots
"Legendary chest" now always drops S-grade soulshots
TOWER WALKER: THE ANCIENT ONES DLC adds 6 new ancient playable species with special and unique racial traits. By buying the DLC you are first and foremost showing your support for Tower Walker and future development but you also get a load of bonus content!
If you've been craving a closer look at the Zone, or our radical 80's sci fi station wagon - you're in luck! Tune in on Saturday, June 10th at 10:00 PT / 13:00 ET / 18:00 BST / 19:00 CET to the Future Games Show for an extended look at Pacific Drive.
Yuri Lowenthal (Peter Parker/Spider-Man, Marvel’s Spider-Man) and Laura Bailey (Mary Jane Watson, Marvel’s Spider-Man) will host the Intel® Presents Future Games Show Summer Showcase! The 90 minute showcase invites viewers to discover something new - from blockbuster games, to creative indies - with a hand-picked selection of more than 50 multiformat games.
The tenth Future Games Show will be broadcast on 25 channels globally with translated subtitles available in Korean, Japanese, Chinese (simplified), Spanish, German, French.
We'll have more announcements all weekend, so make sure you check out our social channels and community Discord for more!