Pushed an update to the Linux version that hopefully fixes the issue of not being able to launch the game natively. The fix involved reconfiguring how Unity handles the libsteam_api.so plugin for the Linux platform on Steam. It didn't look like the plugin folder was being created when downloading the game, so it crashed when looking for data that didn't exist.
If any Linux users are still encountering a segfault or any similar crash-related errors when launching natively, let me know and I will continue to investigate.
Hello everyone We want to share with you a new screenshot of another new map we are working on. we are still working on exact maps names, we will share with you once done. Check out the game page for more details, and wishlist if you like it to support us. Join our discord to chat and give us your ideas: https://discord.gg/r2EDu6aufg
We are developing the free demo for Telluria: Forebodings. It will work as a game playable by itself and will introduce setting and characters for the main game. You can obtain free early access signing up in our backerkit pre-launch page.
Greetings, Wayfinder! Did you catch our new Trailer at Summer Game Fest? In case you missed it, (or just want to give it another watch!):
Soon the time will come for you to remember your power and rally the broken world of Evenor against the Gloom. Eager adventurers, add Wayfinder to your Wishlist below!
We want to thank you once again for the incredible support, feedback and participation you provided in all of our Closed Beta tests. It has been such a joy for us to welcome more and more players into the world of Evenor. For those who did not receive an invite to play in the Betas, your time will come soon!
The feedback we've received has been instrumental in guiding our development journey thus far, and that’s never been more true with Early Access on the horizon. Your enthusiasm for Wayfinder truly lights our way.
As summer fast approaches, we're eager to share a glimpse of what lies ahead for Wayfinder. Our team has already begun implementing improvements and addressing key insights from the recent Global Closed Beta’s Private Discord and our FeatureUpvote website.
Combat and combat animations, ability upgrades, and in-game chat are just some of the things we are already planning on improving from last beta, and we’ll be posting a full deep dive into these planned changes and more as we work towards Early Access. Stay tuned!
Coming Soon: Founder’s Packs Reveal!
There's even more to look forward to! We're also gearing up to reveal our Founder's Packs, designed to offer a wide range of exclusive items and rewards across various Tiers, ensuring there's something for everyone. Learn more by reading up on all of our announcements from this year’s PAX East.
Want to stay up to date? Join our Discord, and follow us on social media where you’ll be sure to get the latest news on all things Wayfinder.
This month we have several goals. We're going to start by getting the experimental branch moved over to the main line. The update of the engine from SDL to SDL2 is stable, and there will also be a multithreading option. It's off by default until we get some more testing done on the experimental branch, but the speed gains are significant, so it will be available in the settings as well. The update to SDL2 was the most important change for ports, so Linux and Mac versions are much closer now.
Adventure Mode Update
Adventure mode work is underway! I have an adventurer running around in the graphical play area. As with fortress mode, the game already exists, but now we need to work through the interface for every possible action and event, as well as creating the sound landscape with our new audio engineers. This will be a long process, but it'll be fun to watch it come together, and we'll be able to update regularly on our progress there now that adventure work has finally begun.
Fortress Mode Update
Over in fortress mode, Putnam's almost ready with a menu to review old reports and announcements and is working on making filterable-sortable lists more consistent. Between the adventure work I should have a chance to look at ammunition issues this month as well. And we've got additional tree and plant graphics coming down the line, as well as graphical improvements to engravings, bookshelves, and more.
Attention all kings, queens and monarchs! We are EXTREMELY EXCTED to announce *Yes, Your Grace: Snowfall,* a cinematic kingdom management RPG where you take the role of Eryk, the King of Davern. Rule over your Kingdom, manage resources, make alliances and care for your family. Be prepared to make difficult decisions and be pushed to the edge of your seat over and over again.
*Yes, Your Grace: Snowfall* will follow the story of Eryk and his royal family, whose Kingdom is yet again on the brink of collapse. Get ready to lose yourself in a world full of Slavic myths and creatures, overcome hardships together with your family and stay alert as there is always someone eyeing your throne.
But hold on tight! It’s not just the cinematic visuals and captivating story that will keep you playing turn after turn. i*Yes, Your Grace: Snowfall* will include brand-new management gameplay that will challenge your strategic prowess. A randomised queue of petitioners will always keep you on your toes, and with more than one solution to satisfy each character, you’ll never run out of options. Keeping your resources balanced will prove more challenging, but worry not - you’ll have an Advisor by your side who’ll always remind you - not everyone has the Kingdom’s best interest at heart…
Are you brave enough to step into Eryk's shoes?
Get hyped with us and the rest of the community by wishlisting the game and joining our Discord, where you can chat with the devs, ask us questions and follow the development!
(we can't stress enough how helpful every wishlist is 💗)
We’re absolutely thrilled to finally answer one of the most asked questions we’ve seen since we revealed the game: YES, Warhammer 40,000: Space Marine 2 will have a co-op mode! Get ready for an explosive third-person action game that brings another level of spectacle and bombast to the Space Marine franchise! The awaited sequel will launch this winter on PC, so get prepared with the epic trailer debuted at the Summer Game Fest 2023, revealing new spectacular action gameplay and breathtaking cinematic footage!
A bombastic action-packed campaign with endlessly replayable co-op
As showcased in the Trailer, Warhammer 40,000: Space Marine 2 features a gripping narrative that follows fan-favorite Lieutenant Titus—powerfully portrayed by actor Clive Standen. After you get reinstated as a Space Marine, embody the superhuman skill and brutality of the greatest of the Emperor’s warriors. Unleash deadly abilities and an arsenal of devastating weaponry to obliterate the relentless Tyranid hordes. Thanks to the 3-player co-op mode, play the full campaign with friends or AI, and take on battles over and over, ever renewing the galactic warfare experience.
Heed the call of battle when Warhammer 40,000: Space Marine 2 launches this Winter on PC. Pre-order the Collector’s Edition now! Pre-orders registered from now on will be subject to stock availability and are not guaranteed to be delivered Day One. Wishlist the game and sign up as a Focus member to get exclusive news and upcoming special offers for Warhammer 40,000: Space Marine 2 and the whole Focus catalog.
We're thrilled to share a captivating new trailer for Banishers: Ghosts of New Eden, our poignant action-RPG where you hunt and battle supernatural horrors to alter a tragic fate.
Battle hand-in-hand with your loved one
Play as Antea Duarte and Red mac Raith, lovers and Banishers—ghost-hunters who vowed to protect the living from the threat of lingering ghosts and specters. After Antea has tragically become one of the spirits she loathes, take on a desperate search for a way to liberate her from her new plight.
In the haunted wilds of North America, enter the lives of New Eden’s communities to unburden a world plagued with supernatural creatures and ancient secrets. Use your wits or combine Antea’s spiritual powers and Red’s powerful arsenal to defeat and banish the souls that torment the living.
Heavy decisions will also lay on your path as you decide the fate of New Eden’s inhabitants, dramatically impacting your story and challenges. How much will you compromise your ghost-hunting vow for the sake of your lover who became one of such spirits?
Pre-orders open with the Collector’s Edition unveiled
Pre-order the Collector’s Edition of Banishers: Ghosts of New Eden now to get:
a separable statuette of Red and Antea
the game’s official artbook
a Steelbook®
two Banishers signet rings
the game (Steam code)
the Wanderer Set DLC
Pre-order your Collector edition while stocks last!
Banishers: Ghosts of New Eden will be released end of 2023 on Steam and get the Wanderer Set DLC.You can already wishlist the game here:
The release of the open-world, survival, crafting and monster-collection game Palworld has been set for January 2024!✨ We have made a new trailer to announce the release date, so please check it out.
Originally, Palworld was scheduled to be released in 2023, but in order to deliver the best experience possible, combining survival, crafting, monster catching and breeding into one exciting game in the best possible condition, we have decided to launch the game in January 2024.
We apologize to everyone who was looking forward to the release. In order to meet everyone's expectations, the team will do their best to develop the game you are all longing for. Thank you for your continued support.
We will be preparing a lot of content on the road up to release. We will also post shorts, gameplay and tutorials on our socials such as YouTube and Twitter, so please look forward to that content.
Don't forget to add us to your wishlist, Discord community and follow us on Twitter! 👇 Discord Community {LINK REMOVED}https://bit.ly/palworld_discord_sns
New skin for Apparatus: Puzzle Box. Besides the skin and a new play mode for Daily Events the update is focused on fixing issues on various tables.
Table layout, rules and logic changes:
[Fastball] Changed the range of returns from the top-left capture to prevent the ball from bouncing right back in the hole
New 'All mods' mode implemented for Daily Events: use all the mods at once (only works with mods you have unlocked already)
[Rydes] The mode 1-ball Autosave will now work correctly on Rydes
[Tradewinds] Slight change to the windmill ramp collider: the entrance was such that the ball could sometimes get stuck inside the wall
Fixed an issue with the automatic multiball saves on Golf and Jukebox when a ball was draining at the same time as the auto-save was turning off
[Rydes] Fixed an issue with the 2mb where it could get stuck in a state where it is impossible to re-trigger
[Rydes] Fixed an issue where returning second the ball to the garage during 2mb would possibly allow for releasing it if the flipper was pressed at the exact right time
Other changes:
The plunger will automatically be released when the ball leaves the plunger area
[JurassicLinks] The eggs will open again
[TreasureHunter] The message 'jelly fish captured' will be smaller
[TreasureHunter] The lights for the hose will now all turn on correctly when using the mod that lowers the number of sub targets needed to start the missions
Fixed the localization of the default 'Me' score entry
It is now possible to change the name of a score on the local leaderboards. The new name will be used by default on the next score.
Fixed an rare issue where the player name would change on its own when reconnecting to the servers
[Tradewinds] The fish light next to one of the shore fishing target was stuck on. It is back to working now.
[Carnival] The Celtic Unlock token will be drawn in the correct order now: between the floor and the glass of the mirror house
A Rydes challenge was missing its text description, that is now fixed
[Brix] The Glo table background graphics will not be larger than the table anymore
Fixed an issue on tables where Extra Time is available (Golf for instance). Under some circumstances it would trigger after the timer has reached 0, which did not do anything. Now it will simply not trigger anymore in those conditions.
[Rydes] Multiball will now count toward the associated challenge.
When viewing a message it will not be possible to close the screen while the game is communicating with the server (which normally takes 0.1s but can sometimes cause errors in the background)
[Tradewinds] Powerballs will not be drawn on top of the other graphics anymore
The single score detail screen now can show longer player names
[Carnival] The mirror house bumper lights were stuck in the ‘on’ position.
Changed the logic so of the resume 3-2-1 countdown to always trigger if there are any balls in play, not at the plunger (it used to be bypassed whenever there was a ball at the plunger instead - which is slightly different)