We are happy to announce that Shenanigans is now feature-complete and no longer in Early Access!
New Content
With the full release of Shenanigans, we added a bunch of new cards for even more chaos and customizability!
Event Cards
"I Bet on Winning" - Triggers an action, when a jester adds a rule
"A Give-and-Take" - Triggers an action, when a jester removes a rule
"You've Changed" - Triggers an action, when a jester changes a rule
"King of the Hill" - Triggers an action, when a jesters' placement improves
"It’s All Downhill from Here" - Triggers an action, when a jester's placement reduces
Shenanigans Cards
"Welcome to the Exchange" - Switch all your coins with another jester
"Gonna Get a Head Start" - Switch all your dice with another jester
"See It as an Opportunity" - Switch all your cards with another jester
"Another Round" - Throw your dice and move the resulting amount of spaces
"Where… Where Am I?" - Shuffle all jester's positions randomly
Action Cards
"Switcheroo" - Switch places with an opponent
What's next?
Shenanigans will continue to be updated for bug fixes, improvements and new content like cards cards, boards and accessories. However, the interval between updates might take longer than during the Early Access Phase as Benevoland will also focus on exploring new ideas in the world of game development in the future. Stay tuned!
- Fall damage was without function, this has now been fixed. [FIXED]
- Multiplayer movement replication was incorrect, this has now been fixed. [FIXED]
- The shadow of the character was not correct, this has now been fixed. [FIXED]
- Fixed the problem with the position of the Chakater marker. [FIXED]
- The bag was not spawned when the character died, this has now been fixed. [FIXED]
- The first person animations were not all done, some issues were fixed and more improvements will follow. [FIXED]
- Fixed bearing problem with the weight. [FIXED]
- Fixed problem with melting and boiling. [FIXED]
Changes - Adjustments made to the languages. [CHANGES]
New - Lost Island, Red Desert and Tropical have been expanded. [NEW] - Transport added: Vehicle and a horse (The location is not yet saved when saving) It is released here to another update so that the location is saved. (The horse still has errors when jumping). [NEW]
We need to let you know that we’re postponing Brewpub Simulator for a couple of weeks, until July 21. This is because we just got a partner for Asian distribution - the wonderful Surefire.Games - and together we need a bit of time to prepare. We’ve poured our souls into this game over the past 2 years and we’d like to use this opportunity to reach more gamers around the world.
You can now configure your game with two different game modes:
Career - Normal game mode
Tornado Magnet - All tornadoes move towards your location, constantly, unceasingly, mercilessly
There are also three "death modes":
Disabled - You can't die
Tornado Only - You only die if your character or truck is lifted above 700 metres in the air
Enabled - You die if you are lifted by a tornado or if your truck impacts something
And you can set the date and time before you start, format is MM/DD/YYYY HH:MM:SS
IMPORTANT
Please be respectful of historical event dates, while they are well known within the storm chasing community, these are also dates where families lost loved ones, their homes, their livelihoods etc. If I start seeing videos of people glorifying death and destruction on these dates I will remove this feature.
An additional option has been added for vegetation render distance, turn this down if the new map is making your game lag.
I also fixed a bug where switching to the laptop while in VHS camera mode caused some rendering glitches, you will now have to exit camera mode to enter the laptop mode. The vehicle tyre friction has been increased to decrease the amount of screeching.
Hello, anglers! We're thrilled to bring you the latest community status update for Ultimate Fishing Simulator. Prepare for an immersive journey as we unveil a revitalized gaming experience filled with fixes, enhancements, and exciting additions. Get ready to cast your lines into a world of improved realism and seamless gameplay!
🌊 New Water Systems and Weather Enhancements 🌦️
Prepare to be captivated by the revamped water systems in Ultimate Fishing Simulator! We've invested time and effort into creating stunningly realistic water effects that will elevate your fishing adventures to a whole new level. Experience the tranquil ripples, shimmering reflections, and dynamic waves that will make every fishing spot come alive.
But that's not all! We've also introduced an enhanced weather system to add an extra layer of immersion. Feel the thrill of angling in changing weather conditions, from peaceful sunny days to stormy challenges that will test your skills. Brace yourself for a more dynamic and realistic fishing experience!
🐠 Numerous Bug Fixes and Quality Improvements 🛠️
Our team has been hard at work addressing various issues and bugs to provide you with a smoother and more enjoyable fishing experience. Thanks to your valuable feedback, we've been able to identify and resolve many of these pesky problems. Say goodbye to any previous frustrations as we strive to deliver a game that runs seamlessly and flawlessly.
We've also made significant quality improvements across the board. From optimizing performance to refining gameplay mechanics, every aspect of the game has been fine-tuned to provide you with the best possible fishing adventure. Get ready for a polished and immersive experience like never before!
🐠 AQUARIUMS
Aquariums DLC is the addition to the base game that any fishing enthusiast must have. This DLC allows players to take their fishing experience to a whole new level by adding an entirely new section to Trophy Room - Aquariums where they can showcase their caught fish.
With the Aquariums DLC, players can manage their fish collection in the catch panel and configure up to 7 large fish tanks in various ways. Whether it's saltwater or freshwater, players can choose the water type that suits their fish and select an interior design that matches their taste. Once the tank is set up, players can name it and put their fish inside to create a truly personalized aquarium.
🌟 Join the Public Beta and Dive into the Enhanced Ultimate Fishing Simulator! 🌟
We invite you to join us in the Public Beta and be among the first to experience the revitalized Ultimate Fishing Simulator. Download the beta version today and embark on a fishing journey that boasts improved water systems, enhanced weather effects, and a game that's been fine-tuned to perfection.
Your support and feedback have been invaluable in shaping the game, and we're grateful for your participation in this exciting journey. Together, let's make Ultimate Fishing Simulator the ultimate angling experience!
Join us in the Public Beta and explore a world of fixes, new water systems, improved weather effects, and more. Get ready to reel in the big catch and create unforgettable fishing memories!
How to enable Public Beta?
To switch to a custom branch in the Steam client:
Right-click on the game from the library page and select "Properties".
Click on the "BETAS" tab.
Select from the dropdown list “public beta”
Press OK.
See you on the shores, fellow anglers! 🎣🌊🌟
Bow & Trident Fishing | Other planned content🌊
We are excited to announce an upcoming feature that will take your fishing experience to new depths – Bow & Trident Fishing! Get ready to explore the waters in a whole new way as you wield a bow or a trident to catch fish in a unique and thrilling manner. Aim, release, and watch as your arrow or trident pierces through the water, targeting your desired catch with precision. This upcoming feature will offer an exciting twist to traditional fishing, bringing a fresh and dynamic approach to the sport. Stay tuned for more sneak peeks and updates as we prepare to introduce Bow & Trident Fishing to the Ultimate Fishing Simulator!
We've made significant changes to our internal systems to ensure that Bow & Trident fishing delivers an immersive and engaging experience. Prepare to explore new fishing spots, encounter unique challenges, and unveil thrilling surprises along the way.
Besides B&T we plan to release a new map located in USA / Florida. It will focus on saltwater fishing: Sharks, Tunas, Tarpon and more!
CHANGELOG | 2.4.23.05:30B (BETA)
NEW
New water system
Added water caustic effect
New water physics
New weather system
CHANGES
Trophy Room: Changed how fish are displayed in the lodge
Trophy Room: Preparing for Aquariums release
Trophy Room: Added Aquariums support
Preparing for adding new fish and map
Changes in the game controller for incoming Bow & Trident fishing feature
Changed game loading screen
Changed some in-game shaders
Updated the terrain material: The terrain was previously created using the old terrain composet, which ran on JavaScript. As part of the upgrade, this issue has been fixed, and the terrain material has been changed to improve performance and compatibility.
Updated Unity version from 2017.4.29f1 to 2021.2.11f1 LTS
Removal of duplicate singletons: There were instances of incorrectly implemented duplicate singletons in the game, which caused problems as certain systems took references from the wrong instances. To resolve this issue, the duplicate singletons have been identified and removed, ensuring that the systems now utilize the correct and consistent references, resulting in improved functionality and stability.
FIXES
Adjusted the caustics in the water, making them stronger and adding a rainbow effect at the edges.
Adjusted the dark sections in the Lodge that hindered the player's ability to see their trophies.
Adjusted the disappearance of light caustics in the water to occur around 5-6m, instead of staying well above that depth.
Adjusted the display of water color at different depths in lakes, rivers, seas, and oceans. Water should not be completely black until around +-50m of depth in lakes and rivers and >220m in seas and oceans.
Adjusted the fading of caustics depending on depth, fading out up to 6-7m and then disappearing.
Adjusted the water color in Greenland to be darker, and more intense, and removed the purple hue.
Adjusted the water color in Kariba Dam, which was too dark and appeared purple.
Adjusted the water color in Moraine to appear blue when looking down and azurine when looking in front.
Adjusted the water color in Moraine, which was too grey.
Adjusted the water color in Powell Lake, which was too azurine.
Deactivated the board object for fish on board.
Fixed an issue in Taupo Lake where the boat was moving without the player after switching to trolling.
Fixed problem with multiplayer and inviting friends
Fixed the absence of fire in the fireplace in the Lodge.
Fixed the appearance of simplified textures from a long distance in Atchafalaya Basin.
Fixed the displaced piece of wood from the bottom of the Lodge wall that moved to the right and into the door.
Fixed the display of the hook prompt, ensuring it does not work when disabled.
Fixed the display of the hook prompt, ensuring it does not work when disabled.
Fixed the display of the hook prompt, ensuring it is not displayed when the option is disabled.
Fixed the excessively reflective water in Amazon.
Fixed the game freeze issue on the profile selection screen after selecting a profile.
Fixed the issue of simplified textures in Greenland when viewed from long distances.
Fixed the issue of the boat clipping through terrain in Thailand.
Fixed the issue where a BSOD-like sound started playing when rain fell naturally (not started by the player changing time).
Fixed the issue where caustics could be seen under shadows.
Fixed the issue where semi-transparent lines were still visible in the water.
Fixed the issue where shadows appeared too dark in Kariba Dam.
Fixed the issue where textures appeared extremely simplified from far away, which was not present in previous iterations of the game.
Fixed the issue where textures still appeared very simplified from long distances.
Fixed the issue where the boat in Amazon was slightly sunk.
Fixed the issue where the grass terrain texture in Kariba Dam appeared to be just green from long distances.
Fixed the issue where the non-dev profile Lodge was completely dark apart from the fire.
Fixed the issue where the underwater view didn't work unless in freecamera mode in Powell Lake.
Fixed the issue where the version number was visible everywhere, even though it should only be in the menu.
Fixed the issue where water surrounded the whole map instead of just the lake in Betty Winter.
Fixed the issue with reflections that were the "copy" of the object.
Fixed the issue with writing in equipped inventory fishing equipment.
Fixed the issues with the Vundu fish, including the board and sphere problems.
Fixed the jittering camera when walking on boats and the inability to walk around the boat while trolling, particularly in bass boats.
Fixed the jittery movement of baits in the water, lures being retrieved, and fish being retrieved.
Fixed the lack of the right eye and the positioning of the left eye outside the head in the black marlin in the Lodge.
Fixed the lack of transparency and ripples in the water in ice fishing maps, ensuring there are minor ripples present.
Fixed the lack of water movement affected by wind in Moraine.
Fixed the misplaced koi carp fin rig bone in the Lodge.
Fixed the missing display of hook weight in the shop and inventory.
Fixed the missing normal map in terrain textures.
Fixed the presence of a long shallow water separation line at the end of the bay in Pinas Bay.
Fixed the problem of the boat clipping through terrain in Thailand.
Fixed the problem where assets in the water didn't stick to the terrain in Pinas Bay.
Fixed the problem where deactivating the hook size prompt did not save after restarting the game.
Fixed the problem with fog not being displayed in water reflections.
Fixed the problem with shadows and dark spots appearing too dark in Powell Lake.
Fixed the random game crashes that caused other apps on the device to malfunction. These crashes were recognizable when the water suddenly became completely flat.
Fixed the stretched appearance of the sturgeon in the Lodge.
Fixed the stretched ground textures on the lakeside in Japan.
Fixed the unintended ripple effect on the map's loading screen.
Fixed the unsynchronized koi carp fins with animation in Japan.
Fixed the visibility of semi-transparent lines that were still present in the water.
Fixed the weird distortion in the bluegill swimming animation.
Fixed the white terrain outside of the explorable map section in Zeno.
Fixed the wrong camera placement in Taupo Lake while being on the boat.
Reduced the strength of the river currents in the Amazon significantly.
Removed the semitransparent grey square in the bait indicator that was not present in other iterations of the game.
Resolved the broken equipment strength, where a 1.2kg fish could break 15kg+ equipment.
Resolved the difficulty of getting the boat to start moving in Baikal, which appeared to be stuck.
Resolved the generation of very small and non-continuous waves by the player and boat in the water.
Resolved the issue of intermitting wind sound on all maps, regardless of the weather.
Resolved the issue where shadows appeared too dark in Pinas Bay.
Resolved the issue where the Baikal Omul model was not displayed in the encyclopedia.
Resolved the issue where the lure or bait appeared to stutter as it was being reeled in, which also affected the hooked-up fish.
Resolved the issue where the water went over the boat in Amazon.
Resolved the lack of shadow for the floating bridge in Powell Lake.
Resolved the occasional presence of very strong sunlight in the start menu when starting the game.
Resolved the positioning of the right pectoral fin of the koi carp, ensuring it sits in the right location in relation to the carp.
Resolved the presence of weird lines in the water on every map.
Resolved the problem of the lure occasionally clipping through the seafloor terrain when thrown straight down.
Resolved the problem where the boat in Greenland did not create big enough waves.
Resolved the slight gap in the water of Moraine Lake that made it possible to see the bottom of the lake.
Resolved the Sturgeon head clipping into the walls in the Lodge.
Resolved the visibility of semi-transparent lines in the water.
Resolved the visual glitch underwater that caused certain areas to be very dark, except in Taupo.
Restored the appearance of the red bar pulsation at maximum tension.
Restored the pulsation of the tension indicator line when reaching maximum tension.
KNOWN ISSUES
Spawning at checkpoint 2 in Zeno may result in the player being placed under the ground.
The giant barb placement in hands in Japan is incorrect, similar to the old Taupo bug.
Walking on boats can result in a very jittery movement.
The bluegill swimming animation appears stiff and the distortion problem has not been resolved.
Occasionally, the lure/bait may jitter inside the mouth of a fish after being caught (somewhat rare).
Level Editor: not working/crashing the game
Sometimes profile selection screen is really bright
The final monster "Primordial Malzeno" is here. Make sure to get your gear in order!
Primordial Malzeno
Malzeno's original form before it was tainted by the Qurio. Ordinarily, it uses its wings and tail with the elegance of a knight, but under the Qurio's influence, it uses underhanded means of cornering its prey, and in its "Bloodlust" state it wields tremendous power. Because of the explosive energy corrupting its body, it sometimes shows behavior as if its struggling against an overwhelming force.
Event Quests
Complete challenging Event Quests for a variety of rewards!
Paid DLC
Get special deals with DLC packs with a variety of themes!
Title Update Ver.16.0.0.0 includes the following additional updates.
Available
June 8, 2023
Required Space
About 1.4 GB
Main Additions / Changes
Patch Ver. 14.0.0.0 includes (1) content that requires purchase of Monster Hunter Rise: Sunbreak in order to access, and (2) content that only requires you to install the patch in order to access. Every addition or update that requires the purchase of the Sunbreak expansion will be indicated in the list below. If an item has the ★ symbol next it, that means you can only access this content with purchase of the expansion.
New Story Elements
A new monster has been added and will appear in Gathering Hub quests.(★)
New quests have been added.(★)
A wider variety of monsters now appear on Anomaly Investigations.(★)
New weapons, armor, layered equipment, and skills have been added.(★)
New skills have been added to the pool of potential skills available during Qurious Armor Crafting.(★)
Augment: Slots+ has been added to Qurious Armor Crafting.(★)
A new skill has been added to the pool of potential skills available during "Qurious Melding—Vigor".(★)
A new prize has been added to the Market's lottery.(★)
New trinkets and hanging scrolls have been added.(★)
New items have been added for trade at the Anomaly Research Lab.(★)
New dialogue added for major NPCs at Kamura Village and Elgado Outpost based on your progress.(★)
New System Elements
The maximum number of Anomaly Investigations you can own has been raised to 200.(★)
New Guild Card titles have been added.(★)
A new Badge of Heroes has been added.(★)
Steam-Version-Only Additions and Changes
Two extra restrictions have been added for blocked players on Steam's blocked-user list: 1. They will not be able to enter the same Lobby (if the Lobby was created after they were blocked). 2. They will not be able to play quests with the player who blocked them.
When playing on Steam Deck, the on-screen keyboard will now automatically be displayed in situations where the player can enter text. This setting can be changed by going to the Options and selecting Display > Automatic Screen Keyboard Display.
Bug Fixes and Balance Adjustments
You can now hold down the L button or R button to scroll through pages on the Smithy's material selection screen.
You can now earn 3-monster quests for Anomaly Investigations taking place at the Arena, the Infernal Springs, or the Forlorn Arena, starting from Level 261.
Chaotic Gore Magala may now appear during Expedition Tours.
Fixed a bug where using the "Black & White" or "Black & White (Cinema-style)" filter and resetting the quest would result in the filter being disabled and the game displaying in an unsupported color palette.
Fixed a bug preventing Steam profile names from being displayed correctly if the name contains a "<" symbol.
Monster Hunter Rise does not allow for matchmaking between different versions of the game. If you update the game, you will no longer be able to matchmake with players who haven't applied the patch yet. You can check your current version on the bottom right of the title screen.
The Steam version does not support cross saves or crossplay with other platforms.
Got notified about these issues a little while ago. Here's a fix for them.
*Please note that these changes are not in any particular order.*
BETA Update 1.8.2 Change Log:
Bug Fixes:
FIXED a bug which could cause a crash in certain cases with the hacking system when selecting an actor to perform the hacking (This issue was new since I updated the face border method to have an overlay image over both active AND inactive members, which the select hacker method relied on)
FIXED a bug which allowed you to select an inactive member (Not party of the current squad) to perform system hacking
Changes & Additions:
Added spiked club melee weapon
Updated some shops
Updated handling for the "In the System" Steam achievement so that you no longer need to close the menu after saving with a memory chip for the achievement to trigger
Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.