After the release of our last major update, work has not slowed down one bit. The team has been working on many different new features behind the scenes, some of which are ready enough to be shown to you today. So, let's not waste any time and take a look:
First up, Smoke Grenades!
PvP in Deadside places a heavy importance on good positioning, so when you find yourself stuck in a difficult situation, it can sometimes be hard to escape depending on where you are on the map. So, with the introduction of smoke grenades, you will have a tool at your disposal to quickly reposition, using the smoke as concealment. The utility of the smoke grenade isn’t limited to just PvP, the vision of AI will also be affected, making it a valuable PvE tool when going up against some of our more challenging events, like a Convoy or Helicopter Crash.
We are also working on a second type of boat to add to the world, Inflatable Boats! These are similar to the already existing Swamp Boats in game, however with a few differences. The Inflatable Boats are more maneuverable, they are smaller, and easier to hide. However, they only seat up to two players, and they aren’t as durable as the metal Swamp Boats. These will be much more useful to players who aren’t running in a big team, who don’t want the attention that a huge metal Swamp Boat draws.
Speaking of boats, we plan to improve the already existing Swamp Boats in a few ways:
First, is a storage compartment, which can carry items for you. This will allow you to carry more loot in and out of an area, extremely useful for missions, or even raiding. Both boats will contain this feature, with the larger boat offering more storage size
Second, is a Vehicle Lock. This can be used to prevent your boat from being stolen from unauthorized players. You can either buy this lock at the trader, or craft it yourself. It's important to note that this lock is a new item, and not the code lock used to secure bases. It also doesn’t prevent your boat from exploding, so be sure to keep an eye on your investment
And of course, fishing is going to be added to the game very soon. You all have known this for a very long time now, so let's keep it brief. In order to fish, all you will need is a Fishing Rod, and you are good to start pulling fish out of the water. Of course, you will still need a knife and a lighter to cook and prepare the fish
Next up, we have re-designed the base Tower:
This new tower will be much more useful for defending your base from raiders. The last tower didn’t provide nearly as much cover, and it could be difficult to shoot from at times. This tower will have much more utility, so during your next raiding party, keep your eyes out for someone using one of these
Last, but definitely not least, we have some new weapons!
First up, the PP-3000, a compact submachine gun with excellent handling and modularity. Its short barrel and low recoil makes it ideal for close quarters combat, not to mention that it can mount weapon optics, like a red dot, for increased accuracy. However, it does have its limits, its rate of fire is 600, nice and easy to control, but slow enough to get outpaced by higher tier weapons. Its magazine is also limited to 20 rounds by default, however this can be mitigated by finding an extended magazine, giving you 40 rounds in total. Despite its drawbacks, this is sure to be a very powerful weapon in the right hands, or for a new player looking for an easy to use platform.
Next, we have the NK417, a very powerful DMR, chambered in 308 (7.62x51). The only other DMR we have in game currently is the VSD, so in order to explain how it will perform, let's compare the VSD and NK417 directly. The NK417 will shoot faster, and have less vertical recoil. It will also have a 20 round magazine, compared to the VSDs 10 round mag.
It's looking like the NK417 is going to be the clear choice over the VSD, however, the NK417 will do just slightly less damage than the VSD, but enough that it may require one more shot to kill depending on your target, and shot placement. This is mainly due to ammo availability in the world of Deadside, where 7.62x51 is rare, and the ammo you can find is low quality, probably re-loaded with questionable power charges.
So, the VSD will be a better choice for longer ranged combat against armored targets, while the NK417 will be more useful in mid range combat against softer targets.
These new weapons will also come with some new skins! You can find these skinned versions in all of the same places that you find other skinned weapons, inside of locked military crates. Here are a few images of just some (not all) of the new skins:
With the new features finished up, the question you are sure to be asking is, “When?” Well, sooner than you would expect. We are currently testing a lot of these features, which will be compiled into the upcoming version 0.6.0. Not all of these features are guaranteed to make it into this version, but it's safe to say that the majority of them will. A lot of the features we talked about today are nearly finished, so we don’t expect to keep you waiting for long.
All the latest next generation features in Madden NFL 24 are coming to PC. More realistic character movement and smarter AI helps you strategize and compete with the best.
FieldSENSE™ is now in the PC version of Madden NFL 24, including all the new improvements. FieldSENSE now gives players more control when catching, blocking, throwing, and tackling with fresh animations added to Skill-Based Passing 2.0 and Hit Everything 2.0.
Skill-Based Passing 2.0 overhauls the catching system, so that receiving feels smoother and more realistic; you can hit a receiver in stride and he can continue his momentum and speed. New Jump, Dive, and no-look pass animations have been added for improvisational quarterbacks.
Hit Everything 2.0 introduces new contested catch tackle types that make defensive moves more realistic.
All-new SAPIEN Technology rebuilds character models to be anatomically correct and transforms the way players look and move. The new SAPIEN Skeleton is based on modern NFL superstars, improving the fluidity of their movement and simulating realistic athletic performance.
AI Enhancements are also applied all over the field: offense, defense, and blocking AI will make you more confident in every AI teammate so you can focus on making big plays.
FieldSENSE™ animation branching tech enables dynamic chip-blocking and movement in-and-out of double teams on the fly, anywhere on the field with all-new blocking AI. The Frostbite™ Navigation Grid makes AI Ball Carriers more aware of everything on the field, so they make clear and obvious decisions based on what's happening. AI QBs are also more advanced to have similar playstyles to their real-life counterparts, based on their specific style of play.
Pre-purchase* the Madden NFL 24 Standard Edition to get the following:
Josh Allen Elite player item NFL Marble Bills Gear Choice of Strategy Item (Offense or Defense)
Pre-purchase the Madden NFL 24 Deluxe Edition and score:
AKA player item (if you pre-order by July 22) 3 Days Early Access 4600 Madden Points Josh Allen Elite player item NFL Marble Bills Gear Choice of Strategy Item (Offense or Defense)
Attention, Troopers! The Federation expects the best. But, it also gives the best. We’re celebrating the first anniversary of Starship Troopers: Terran Command and we expect every Trooper to brace themselves for an action-packed extravaganza filled with surprises and rewards. A year of war against the Bugs has been tough on humanity, but we’re succeeding beyond expectations.
In honor of this momentous occasion, we're unleashing a day-long celebration dedicated to the beloved franchise that has captured the hearts of gamers across the galaxy. Get ready for an unforgettable experience as we unveil a host of exciting activities and surprises that will make this anniversary a truly special event. As any good officer would say: Have fun! That’s an order!
Unbeatable Deals and Discounts Gear up for a sale like no other as we unleash a never-before-seen discount on Starship Troopers: Terran Command. So, prepare to buy more, Citizen, and secure your copy of the game at an irresistible price. This is also your chance to rally your civilian friends: sign them up today and they too can experience the thrill of intergalactic warfare and serving humanity - as true Citizens would.
Unleash the Streams Embark on a journey alongside popular streamers who will be broadcasting their conquests in Starship Troopers: Terran Command. Witness their strategic prowess and learn from their tactics as they dive into the heart of the Bug-infested battlegrounds. Join the ranks and partake in the live chat as you exchange battle stories with fellow Troopers.
Discord Challenge We will launch a special Discord activity for the community. Keep following us as we’re going to release more information in the next days.
A Message from the Devs The creators of Starship Troopers: Terran Command have a special treat in store for all loyal Troopers. Discover how our Federal Scientists advance our technology, and explore their future plans with their expert insight in a stunning editorial. Gain an inside look at the game's development process and dive deeper into the universe that has captivated fans around the world. They have the technology, they are developing the weapons, they need soldiers. They need you!
The Gift That Keeps on Giving: Steam Achievements
The Federation knows how to reward its most dedicated Troopers. As a token of appreciation for your unwavering support in defending humanity's bright future: we have a super gift in store. Prepare to unlock an array of thrilling achievements that will test your skills, reward your ambitions, and showcase your dedication to the very ideals the Federation was built on. Rise through the ranks and prove yourself as the ultimate Trooper.
The first anniversary of Starship Troopers: Terran Command promises to be an unforgettable event for both seasoned fans and new recruits alike. Join us in the celebration and prepare to make your mark in the galaxy. The battle for our future is far from over, but with your support, we’ll fight… and we’ll win!
We are hotfixing bugs reported by our community after the recent DLC release and 1.4.0 update.
1.4.1 DLC2 Day 1 Patch
Fixed:
[Mid][Calliope] Incorrect state of turret material (was fixed by default)
[M10 Wolverine][M4A2 Late] Rear lights can be repaired
[Museum][Tank Manager] Tanks with any repair/assembly state can be moved to the museum
[Sherman Early] Configuration in between Bearing Balls and Differential Housing
[Mid][Calliope] Fuel and Oil filter are now tool proof
[Jumbo] Armament and labels changed from 76 to 75mm
[All Shermans][Wolverine] Extended interior preview (I button) was not hiding enough parts to present engine and gearbox
Devstream today at 6:30PM (CEST)
We also invite you for another stream with developers! Come and hang out with us, its great opportunity to ask any questions and win free DLC keys! Please visit our steampage today at 6:30PM (CEST).
UI: Damage circles removed to give a cleaner, more polished look. Damage numbers improved and less intrusive.
Gameplay: New map limits, a new blue line has been added only after passing the blue line will the recall countdown begin. Prior to this the player will only get a “Leaving Mission Area ” warning. Cinematic mode AFK timer increased from 22 Seconds to 45 Seconds. Black Market you can now hold down shift and buy in multiples of x10. Booger Queen has been given a new ability to help stop players camping in/at the stations.
VFX: Commander: Fighter overdrive now has VFX when activated. Berserker: Entrenchment now has VFX when activated. Warden: Switch cannon modes now has VFX when activated. Demolisher: Turbo Strafe now has VFX when activated. Sentry: Boost now has VFX when activated.
Sound effects and music: Jump Stations now have a power down sound when disabled. New voice lines, with 6 different voices. There is also more lines on the way.
Bug Fixes: Fixed a lighting bug caused by un/pausing the game. Avenger: Large missiles not dealing full damage – fixed Not needing to unlock the Research Center workaround - fixed
To our 4 current reviewers: we appreciate you all so much! thank you, you rock!!!
Thank you everyone who participated in the r/cozygamers giveaway! Congratulations to the 5 winners! We hope everyone will enjoy our game. We poured our hearts and soul into it, all of our passion condensed into this game, our very first one, the apple of our eye.
We would love to hear your opinions on it: -how long did it take you to find all the shroms? -and if you haven't found them all yet, what shrom is the last one you found? -are we correct about our guesstimate: 8 to 10 hours to find them all? -what would you love to see for the fall update? -are the mysteries too easy? too hard? just right? -did we miss any bugs? -are the caves creepy? -the bunnies cute?
Here are some quotes from the r/cozygamers subreddit: Our first fan art! A very happy and iconic moment for us!
At last! The Spark of Life has awakened the long-awaited Monculus on Ethereal Island and Wublin Island! Its hauntingly beautiful refrain adds a whole new dimension to both Island songs that will undoubtedly take your breath away. Check out this ancient prototype on both Islands right now!
NEW Monster: Epic Whisp
Epic Whisp has made its mysterious and melancholic debut in the Monster World, straddling the line between macabre and lovely, and morose and bewitching… This Epic Ethereal may certainly be harboring a secret that only a few in the Monster World are privy to… It is said that the only way to uncover the secret is to be hypnotized by the Epic Whisp’s “potion eyes.” Will you be able to uncover the mystery of this clandestine Monster?
NEW Monster: Rare Blipsqueak
Rare Blipsqueak dons a mesmerizing gold-plated suit, really digging into its automata-roots. In fact, nothing about this Rare Wublin is biological! Even Rare Blipsqueak’s eyes are synthetic! Its retro-futuristic design exudes the illustrious history of the Kingdom of Mait-Land and brings it to life for all to see.
NEW Seasonal Island Skin: Life-Formula
Rewind the clock and bear witness to the formation of one of the oldest Islands in the Monster World! This Island Skin is a tribute to the early days of the pocket dimension as the experimental sandbox was molded by its eccentric Colossal caretaker into a full-blown Island. You may notice through the Blubberite sculptures and blueprinted landmarks that this Seasonal Skin is truly special, giving us a rare glimpse into the Life-Formula creative process that was started by the Colossals. You can purchase this Island Skin and celebrate the momentous occasion all year round!
NEW Life-Formula Obstacle Decorations
The Life-Formula obstacle-decorations are an ode to the early drafts of Monsters designed by the Colossals. Regrettably, none of these Monster designs ever came to fruition, however they have now been solidified as a testament to the ingenuity of their creators. The trees are truly special and were “mocked up” using plasmic Krystillium suspended in place by electricity, leaving us with their mesmerizing and almost hypnotizing design.
In This Update
NEW Monster: Monculus on Ethereal Island and Wublin Island NEW Monster: Epic Whisp NEW Monster: Rare Blipsqueak NEW Seasonal Island Skin: Life-Formula NEW Life-Formula Obstacle-Decoations
Build 2.2.0-beta is now available for Windows, Mac and Linux.
Unless we find a very big bug tonight (and I don't sleep), that's the build that will go on release tomorrow! :)
We are super excited, please tell your friends and play a quick game of Unspottable Online this week end or tomorrow, it would help us a lot!
Unspottable 2.2.0 - Changelog+ [ONLINE] Fix cases when room shows full when it is not + [ONLINE] Fix bots not registering punches in lobby + [ONLINE] Fix SlowMo not triggering with double punches + [LOCAL] Improve menus in start scene