The Lost Village - forestll
【Bug Fix 】

1. Modified the problem that the increase skill could not be drawn

2. Fixed the problem of vampire decomposing equipment

3. Fixed an issue where vampire bone-piercing cones don't work

4, fixed vampire mode skill CD abnormal issue

5. Fixed an issue where skills brought from home are not subject to passive growth

6. Fixed some gain skills stuck

7. Fixed some abnormal skill projectiles

8. Fixed an issue where warehouse items would display abnormally



【 Optimization and addition 】

1. Adjusted the passive skills of delivery
Jun 7, 2023
Furries & Scalies: Super Scary Halloween Spooky Times - Duck Whitman
- FIXED: UI
Greedventory - NordcurrentLabs
  • Fixed a camera bug impacting ultra-wide screens
  • Fixed a CTD bug that impacts some players on start-up
  • Tweaked Librarian (Dust Collector) quest and achievement - increased visibility for the Collectable Pages by player pressing ALT key
  • Fixed a save system glitch that prevented players from properly reloading a save
  • Morzok Fight - added a visual effect that more clearly reflects the required fighting pattern
  • Morzok Fight - changed Morzok’s parry indicator for ‘Blood Pike’ attack
  • Small Electric Twins and Master of The Mill balance fixes
  • S.Chinese Localization Fixes

Against the Storm - Leisurely Luke


Greetings, Viceroys!
Come join us later today at 3:00 pm UTC on our Twitch channel for a preview of tomorrow’s Quality of Life Update:

Follow us on Twitch

With the new Update, we’re bringing you plenty of commonly-requested UX improvements, such as the Unassign All Woodcutter button, the event working time progress bar, and many more! Tune in today, to discover all the new things before the update goes live tomorrow.



Livestream Archive
In response to your requests, we also uploaded the recordings of the previous livestreams to our YouTube channel. We will update the Livestream Archive playlist with new recordings after the streams so that you can rewatch them in case you can't join us live.

Subscribe to our YouTube channel

We hope to see you later today and as always we remind you to prepare for the upcoming update by finishing your current settlements. If this is your first Against the Storm update, please check out a short update guide below

May the storm be gentle on you,
Eremite Games


How to prepare
We release new content Updates every two weeks on Thursdays around 1 pm – 3 pm UTC. As we make multiple changes to the game’s systems, balance, and content, the game needs to force-finish any settlements that are in progress when you download the update. This aims to prevent various game-breaking bugs that could occur otherwise.

IMPORTANT: If you have a settlement in progress, it will have to be force-finished when you download the Update. You will be reimbursed with Citadel Resources but you will have to start a new settlement. Your meta progress (that is: Experience, Level, completed Deeds, unlocked Upgrades, Citadel Resources, etc.) will remain intact.

In the main menu, under the “Play” button, there’s a countdown to upcoming Updates. Please finish your current settlement before the update day if you don’t want it to be completed automatically.


Previous Updates
https://store.steampowered.com/news/app/1336490/view/3674419898821036919
https://store.steampowered.com/news/app/1336490/view/3725084125969993245
https://store.steampowered.com/news/app/1336490/view/3725082859193108251
https://store.steampowered.com/news/app/1336490/view/5598579119733976813
Vampire: The Masquerade® - Bloodlines™ 2 - DebbiePdx
Dear Bloodlines fans,

It’s been quite a while between updates while we’ve had our heads down working on the game. We remain just as dedicated to delivering a great Vampire: The Masquerade - Bloodlines game as we were when we announced, and are looking forward to showing you more in September this year.

We acknowledge it was a long time ago that many of you pre-ordered Vampire: The Masquerade - Bloodlines 2. As development continues, we will be updating the game’s editions and bonus content, and we want to provide the best value to those of you who supported us via digital pre-order after all this time. We are thus offering refunds to anyone who has pre-ordered any edition of Vampire: The Masquerade - Bloodlines 2. As part of this process, we are proactively refunding all pre-orders of physical products, including the Collector’s Edition. The digital versions of the First Blood Edition, Unsanctioned Edition and Blood Moon Edition remain, but can be refunded if you choose.

We’re excited to show you more and hope to have all of you with us in September when we reveal more. We know you are eager to see how the game is coming along so we’ve put together a fresh batch of screenshots to share with you.

For more information about refunds and how to submit your request, please visit our FAQ.

Until then,
The Bloodlines Team
Stay tuned to the Bloodlines 2 website, and Bloodlines 2 Discord server for more news.
REDLINE CROOKS - crookdev
TL: DR:
- New patch out, V0.1.05!
- Makes the game significantly easier/more approachable.
- I'm working on a lot of extra stuff (such as an extended tutorial option) to further help tutorialization and ease the learning curve.
- Said extra stuff will make its way into the demo very soon!


First of all, thank you to everyone who has so far given the game a try/wishlisted it! I've received a ton of feedback which I am working on implementing right now.
The two main pieces of feedback which I have received are:

  1. The game's too hard.
  2. The game's tutorialization is lacking.
This patch, V0.1.05, is mostly addressing the game being too hard, hence the name. I'm working on a ton of ways to improve tutorialization, such as an additional extended tutorial, special "Game Over Tips" which appear in the Game Over screen, and more! These features should make their way into the demo fairly soon.

But for now, this patch alone should already make the demo a lot more approachable. Please let me know what you think once you get a chance to give it a try.

CHANGES:

- Adjusted Rank System:
  • Increased performance requirements for reaching higher ranks.
  • Slowed down enemies on lower ranks.
  • Reduced spawn rate of enemies on lower ranks.
Comment: The player rank directly affects the difficulty and speed of the game. New/Inexperienced players should now find themselves in the appropriate ranks (D-B) far more often, which in turn should make the game feel a lot easier and less punishing.

- Adjusted enemy damage:
  • Reduced base enemy damage.
  • Elite (Colored) / Augmented (Outline) enemies now have increased damage modifiers.
Comment: The damage dealt overall in the game has proven to be way too punishing, leaving little room for learning. Damage dealt by enemies, especially Desert ones, has been reduced drastically to leave some breathing room. To not make the game too easy, however, said damage has been moved to the stronger enemies, which naturally appear in higher ranks. Overall, damage should now scale upwards much more smoothly.

- Adjusted Boosting:
  • Boosting past 1HP will now, temporarily, decrease player max health at a rapid rate.
  • Decreased base Boost cost.
  • Reduced the effect Boost Heat has on Boost HP cost.
  • Increased the amount of Boost Heat reduced on taunt.
  • Boost Heat now recovers faster when not boosting.
Comment: Boost Heat ended up being a bit too much of a ball and chain, preventing players from really going ham when they wanted to. In addition, it made boosting a bit hard to do for newer players, which made its usage a bit too punishing, despite being a core mechanic. Boosting past 1 HP directly blowing you up also ended up being a bit too punishing, as the rate at which HP decreases was a bit unpredictable due to Boost Heat without prior experience. These changes overall should make boosting easier to do, while still introducing new, interesting decisions by letting players use their max HP as an additional resource.

- Added "Low HP" Alert
  • Quality of Life option that can be disabled in the options menu.
  • Plays an audible alert sound while also displaying visuals.
Comment: A more intuitive and immediate way to tell you are on low HP. If you are experienced enough that you knowingly boost down to that HP and you end up finding the alert to be an annoyance, a quick visit to the Options menu will disable it.

- Added "Overhead cam distance" option.
  • Quality of Life option that can be tuned in the options menu.
  • Lets you move the camera further ahead or back depending on what is more comfortable for you.
Comment: While attacks and enemies do surround you from all sides in this game, some players have requested an option to see more of the road ahead. If you are one of those, this option should help a lot in managing some turns.

- Adjusted Auto-Slam:
  • Increased base homing
  • Homing rate now depends on character vehicle size
  • Reduced detection range to more accurately detect in the actual attack range
  • Inputting Auto-Slam with no target will now play a distinct sound
Comment: Auto-Slam was a bit too hard to use previously, detecting NPCs outside slam range and more. While these changes purposefully still leave room for error, it should be a lot easier to use now. In addition, larger vehicles (M.A.L.L) which already had an easy time of hitting targets now have reduced homing, while smaller vehicles (Deadlift) now have enhanced homing.

- Removed green civilians
Comment: A mechanic with good intentions but massive consequences, green civilians were originally implemented to give players more agency about the spawn rate of enemies. Destroying one would have a chance of immediately spawning an enemy. In practice, especially due to how terribly communicated this mechanic was, most players were not aware of this. As such, new players would unknowingly spawn more enemies, which increased difficulty. The job of spawning more enemies if a player is good has now entirely been moved to the rank system.

- Adjusted John Carma's Spin Attack:
  • Removed "crash state" when hitting a wall
  • Removed vulnerability debuff after use
  • Increased cooldown
Comment: JC's special was way too difficult to use, especially as a newcomer character. The relative power this special offered didn't match the downsides attached in practice, so they have been removed and instead moved to a slightly longer cooldown. The Spin Attack should be drastically easier to use now, matching its power.

- Added minimum 25HP gain when finishing a level.
Comment: Punishment for performing poorly was a bit too drastic when it comes to the timer, often leaving players at very low HP into the next level. This change now grants a bit of help, instead of leaving you completely blank.

- Added 5 seconds of extra time for the desert levels pre-loop.

- Civilians no longer move too far away in case the player is staying behind for a bit.
Comment: Previously, civilians would just keep going after the player, for example, got launched into a wall. This made a "comeback" from that interaction a bit of a slog, as a player would first have to drive for a bit before actually getting some civilians to slam. This change now makes civs stay fairly close, offering a much more immediate opportunity to bounce back and get your HP back.

- Mr.Kill's special sound effect has been increased in volume.

BUG FIXES:

  • Menu Movement now takes priority over Menu Confirm/Retreat inputs.
Comment: This fixes an annoyance in case you bind a Menu Confirm/Retreat input to a Menu Movement key.

  • BASS-BOOSTED VUVUZELA now only displays the "health up" effect and sound when you actually taunt enemies and have the effect trigger, rather than always.
WHAT'S NEXT?

Coming in V0.1.1:

  • An additional, optional, extended tutorial going into some of the more intricate mechanics of the game for players looking to up their game a bit.
  • A Keyword system in Tips and the Shop, improving readability and coming with explanations of what each of the keywords do.
  • More immediate feedback of what has ended your run, and how you can deal with it in the form of a special tip on the Game Over screen.
  • An alternative Control Scheme similar to the "Free Star" from Kirby's Airride
  • An option to directly change character from the Game Over screen
  • More obvious and extended attack indicators for the Side-Slam and certain enemy attacks (such as Pete's Spin Attack)
  • Better visual indicators for what is selected in the Upgrade Screen
  • A redesigned "Tune Up" Button in the Upgrade Screen so its actually noticable that there is an entire extra screen for you to upgrade your vehicle's health in
  • A bunch of other misc. changes aimed to help tutorialization (such as a couple more tips).

Thanks a ton again for all the feedback everyone has given!
The game should be a lot more approachable now, while still retaining plenty of challenge for players seeking it.

Join the Discord!
Follow on Twitter!

- Alexander
Jun 7, 2023
AChat - rbskft
New costumes

DEFENDUN : Hero Defense - GONGGAM ORAE CONTENT INC


Hello, I am Ferry who produces "Defenden Graphics".

We would like to inform you of the 2023.06.07 update version fixes.

[BALANCE]

devil king
hp 700 → 2500

angel king
hp 700 → 2300

-dragon kinight
offense power 2 → 3

archer GOD
attack delay 1s → 0.4s

druid
[golem]offense power 12 → 6

angel sniper
offense power 5 → 8

devil sniper
offense power 24 → 45

(3stage) Difficulty has become more difficult.

[BUG]

"boss appearance show" bug fixed

[ETC]

A button has been created to pay gold(20gold) instead of cards in the card box.

Add translation
english, Japanese, Chinese (Simplified), Chinese (Traditional)
SEARCH AND RESCUE - DrNowak - SEARCH and RESCUE


Search and Rescue: Yosemite
This DLC will include huge map of major Yosemite Park trails.
Five times bigger map than Tatra National Park!
All locations, trails, landmarks are based on real environment.

SAR: Yosemite DLC will bring:
- huge Yosemite map based on real locations
- new Hexes - travel faster using roads
- new Cards exclusive for the Park
- new and improved Items - use Your Snowbike to reach Tourists faster
- new Customization options and more
There is more to come in SAR: Yosemite

Available July 2023

Wishlist and Follow and we`ll keep You informed.



New Scenario Snowmans from Outer Space will be available soon!

Haunted Investigation - Wavescu
• Added Steam Achievements
• Little optimization issues.
...