Jun 7, 2023
Eternal Return - GM Mint
Hello Lumia Island survivors!

Today’s Dev Journal will cover changes to Saved Plans.
Saved Plans are one of Eternal Return’s most complicated systems, but also an integral part of the game that makes it stand apart from others. Many of Eternal Return’s core players find a ton of fun in figuring out the perfect Saved Plan. As we plan to change a lot of elements in the game for official launch, we knew we had to do more research into not only how to change Saved Plans for the better, but also how to make sure our players continued to have fun with the research process.

However, for players brand new to the game, Saved Plans can be an overwhelmingly difficult system to understand. At the end of last year, we conducted a play test with about 50 new players. What we found was that many players were frustrated because as soon as they finished the tutorials, they were thrown straight into their first match. Even before they played a single round, there was too much information was thrown at new players, making them confused.

Searching for the perfect Saved Plan and creating a strategy is one of the most complicated parts of all our menus. From when we first launched with our first Alpha build, we added a ton of functions to the Saved Plans, and last summer, we made large-scale changes and reorganization. That reorganization added late-game items, Remote Drones, Augments, and other necessary features that expanded the scope of Saved Plans to encompass even more. (Before that, Augments weren’t even connected to the Saved Plans, and players had to use external websites to find the perfect Augment for the character they wanted to play.) However, this necessary increase in functions led to significant decrease in intuitive UI. Sure, we added a ton of new functions, but unless you used them repeatedly and became a master, you wouldn’t know which button to press or which function connected to what.

The goal for improving Saved Plans is to make accessibility between game preparations and the strategy menu even better. We want to help brand new players understand how to prepare for the round ahead. Additionally, players who start getting into the game can go into the strategy menu and pre-plan the perfect strategy. The current Saved Plans don’t need new functions—rather, they need to be reorganized and refined so they aren’t as difficult to understand.

First, we’ll be deleting the map from the character selection screen. The screen is divided into three sections: Character selection - Character picture - Minimap. However, this divide makes it tough for new players to learn the menu. We wanted to switch to a two section screen to make things much easier. With the new widened screen, players will be able to see more Test Subjects at one glance.




With this change, the flow of selection will also become more convenient from left to right. Choose a character, choose their weapon, pick a skin, hit the “Character Select” button, then move onto the next page. It’s that easy! Previously, you would have to keep looking all over the page to select what you wanted, but this new selection will be much more streamlined.

After character selection comes Saved Plan selection. Previously, you chose one Saved Plan from a list of available plans made by other players. Because of this, the screen was littered with a ton of icons that were tough to read by the time the game started. Quite a few players also didn’t understand that this was a list they could choose from.




Changing this screen to a two section screen makes it much easier to read while also greatly reducing the amount of information displayed. Masters of the game who are able to process a lot of information in a short time may prefer the old screen, but for beginners, it was too overwhelming. They won’t be able to process everything needed in the less than a minute prep time.

At first, we wanted to make and add another tutorial about game preparation to solve this problem. However, during our beginner’s focus test, we noticed that if there was too much explanation regarding game mechanics and functions, players often just skipped over it.

Overall, UX shouldn’t need an explanation—we believe the best UX should be able to explain itself. The new screen will now clearly show that you need to choose your Saved Plan, tactical skill, and Augment before you can start the game.

Additional information and functions will also be available. For example, if you press the F button, you’ll be able to see the other characters picked for that round. You’ll also be able to change your selected Saved Plans, tactical skills, or Augments by right-clicking.



This will make the connection between each function even better. Now if you change your Saved Plan, it will automatically change your tactical skill and Augment to the recommended ones from the Saved Plan. Before, if you wanted to change your Augment, there were a few steps involved, but now it will be easy to instantly change or modify an Augment based on what the Saved Plan recommends.



Previously, when you selected a Saved Plan from the list on the right, it would change the map next to it on the left. If you ask us, this broke the fundamental laws of universal UI design. Now Saved Plan selection will follow the left to right principle, the menu will drop down below it, and the map will change on the right.

Another enhancement we’re making is the visibility of the chat box. There are plenty of times you need to chat with your team while you’re preparing for team modes like Squad and Cobalt Protocol. However, with the current layout, it’s hard to even tell when someone’s sent a message in the chat box. We’ll be moving the chat box to the bottom-left of the screen both in lobby and in-game so it’s much more visible and easy to use.

Like we mentioned earlier, our goal was to make game preparation much easier for beginning players just trying to understand the game. While the strategy menu isn’t for complete beginners, it does offer an intuitive way for players getting used to or enjoying the game to find Saved Plans, modify them to their preferences, and slowly create something entirely unique to their play style!

This is what the Saved Plans menu looks like at first glance.



The existing screen has so many different functions cluttering the screen that it’s hard to even know where to focus. As you can see in the second screenshot, the Edit button is much more visible, and other actions, such as deleting a Saved Plan or checking IDs, can be found by clicking the three dots. While we kept the same functions as previous game preparation, we moved recommended Augments into Saved Plan editing as they didn’t exactly fit the context previously.

For the Saved Plan edit screen, the existing menu shows everything you might need which could get overwhelming. The new screen will divide each menu and the necessary information into different phases so that there’s not too much information being thrown at you at the same time.




If you’ve become used to the old screen, you can always see the summary on the left side of the screen. However, there was admittedly too much information and it wasn’t organized very well, so players didn’t know what was clickable and what wasn’t. A lot of player feedback mentioned this as being too complicated and hard to understand.

On the new screen, the left side will feature clearly clickable buttons. We’ve also separated the Auto-create Saved Plan feature which was the most complex part of Saved Plans. This means you’ll only be able to use this function when you want to.



You can also see how convuluted the current UI is when you look at the Augment menu. Augments will now be changed so players can quickly and clearly see Primary / Secondary and Core / Sub Augments. The Augments will now appear in a square at the top of the screen and be strung together in a line. This way, you will be able to tell the difference between the Augments as it wasn’t very clear before.




(Note: This image is only a preview and could change before official launch!)

Selecting Augments will now start from the top and go down, giving it a more natural left to right flow that is easy to follow.

First select Primary Augment,


then select Core Augment within those.


Next, choose the Secondary Augment


and select your Sub Augments!


You'll be able to choose them in order, starting from the top.
The newly introduced tactical skills are configured to be even easier. All you have to do is select one to see its text and a video showcasing detailed effects.



We’ve also improved the layout of the Search Saved Plans function. When you click on one of the vertical lists, the area on the right should change as well. However, in the current search UI, the top and right of the lists change at the same time.


We’ve adjusted these elements so that it flows more nicely.



Overall, our goal was to get rid of the awkwardness of the current Saved Plan system UX, adjust the amount of information players see on screen, and make the flow a lot better. With these changes, we can make Saved Plans—one of the most complex systems in all of Eternal Return—much more user-friendly and fun.

We understand that this change in UI flow may be strange for players already used to how Saved Plans work. This is because even a good UI isn't as good as an already familiar UI. But, realistically speaking, the current Saved Plan system is a blockade for new players and something even users who play a lot struggle with. Thus, we decided it was something that needed to be changed.

We will cover more changes to the UI relating to Mastery and Crafting in future updates, so we hope you're looking forward to it!

The next Dev Journal will be our last look into Lumia Island's new map and will cover changes to Pond.

Thank you!

You can get WP from the Dev Journals on our web event page.
Web Points(WP) are event points that can be obtained and used throughout the Season 9 web events
Strategic Command WWII: World at War - Death
A new update is available for Strategic Command WWII: World at War.

Here is the full changelog:

GAME ENGINE
- Fixed an upgrade tool error that would sometimes allow you to upgrade resources beyond available MPPs (Jkap).
- Fixed a unit movement error that did not fully update territorial control.

All Campaigns
- Coastal Guns' Naval Defense value increased from zero to one (Mithrilotter).
CounterSide - GM Orca




Dear CEOs,
This is Kim Hyun Soo, the Head PD of CounterSide.

Firstly, we are sincerely sorry to ask for your understanding regarding the June 2023 Preview which was announced previously.

On the June update, we scheduled to hold a collaboration and add a new awakened employee. However, this collaboration has been postponed indefinitely, so the original plan for June 2023 could not be followed.

Preview is one way of making promises to our CEOs, and we deeply apologize for not being able to keep up with the promise and the expectation.

We are well aware that the disappointment of our CEOs due to sudden changes in update content and this will not be resolved with anything, but we have prepared a small compensation.

▣ Compensation
- Quartz x 1,000

- Available Period :
- June 7, 2023 (Wed) ~ June 14, 2023 (Wed) 23:59 (UTC+9)
- June 7, 2023 (Wed) ~ June 14, 2023 (Wed) 09:59 (UTC-5)

We are deeply sorry for the inconvenience caused.

Thank you.
LoveBeat - GMLove


Dear Players.

Thank you for playing TOURNAMENT LEAGUE 2023 2nd.

Here is the Final results.

[ RANKS ]

1ST PLACE WINNER
Neiro

2ND PLACE WINNER
Stoic

3RD place winner,
Ryuu

TOP 8 PLAYER
Enforce.`, xGeo, Lovin, Shen, JaoKha`

TOP 16 PLAYER
Keli., NONO., Ryker., luis_fuentesv, Zino`, Lucille`, Annaia, Mafi

TOP 32 PLAYER
`Somsri, Zina`, Gnizzuffle., zelenia`, Sukki, `Eonje., Arthyst, Yaretzi, Qoir, JaoEye.`
Xeriofyl., Luger, Enforcer.`, Zaddkiel, Margarida`, Eszi, Mobel.`, Lychee`

PARTICIPANTS
`Casino., Faerie.`, Qzia, Czayeh, -MVXRCEL1NE-, Daster, Chico_Rosa, Trevour, Vito, Ciann, Qair, Anellielz, Mango, Khay, Azula, Senkazu, Franell, Atl`, Void, Kiwi, Reika, Ukkane, percent`, Aszy, Alpha`, Miki., Rhya, MMADDOX., Yesha, Ribe, Kizza, `Javier, Biuford, Rennis, Yziah, Zein`, Andryan, Persimmon, Vee`, `L!Queur., Mangga, Ceirus, ~Izumi~, #Elsie, myyymind, Alluka, Hazpheizea, Maju, DeelDough, Choshi., Rowan, Garnett`, Kreishz, Jock`, Kenta, Kyne, Mabelle`, Bee`, Yuume`, RonaldoCst, JoCho`, -Guava, `Mia., Daddy`, Nellielz, -Plum, Pvert, Havanah, `Tokio, Igneel`, Eirlys`, Constellation`, JunJao`, Peonie`, Nerfeade, Avien, Naomi`, Elira, Gome, Pierres, *Nikita*, Ieyasu, J4Ck., Leviathan, Bluesky, Kayro, Biuleid, ~>SecreT<~, Lohr, Jezrel, Jilro`, Leonard.`, Myeon, Zahida~, Lawst, Toms, Reggie, `Princess, Guavo-, Jengg., `Luis, Kazuha, Shuji, Sonnenschein., Heartfay, Rukia`, Marin., Deamn., Jhosseph~, Zenovius, `Wine, Margoth., LabLeigh|`, DIANA--, Milin., Lennie., Twinkles, Qazi, Ran., Sooters, Lon`, Pockey, ares-emi, Lydia`, Manuelle, -|Yuuta|-, Yaretz!, Zhorah, ~Zeimi~, Perezaa, Izumi.., Cinn, Rabbitz, Stryker, Usui, Cris-Thian, Anelis, Danna`, Ansherine, FIONA., Colorina-, Fon064553, BABYPAPOCHIE, Skaddy, Leonardo.`, Mondschein, -MiTcH-, Zenovia, Arthur`, Rushel, Jaziel, Apricot, Francis`, Faustina., Peach-, Paris, Ninooo, Stewpeed, Diary., FREUD., Kira`~, Pear., KImZiM, Creth, Grandine, N!ghtmare, Sinner, Flopss, ~`Akira, Whistling, Kessy`, Beginner., ~WintersChild~, Looter, Eian, Khi4, Jewel`

Congratulations all!

Also, here is players who will get rewards for special case.

[ SPECIAL REWARDS ]

Always 2nd place ( you recorded most 2nd place of all game in this league. )
Nafe

Always there (5 people who attended everyday )
`Somsri, Enforce.`, Zina`, Keli., Lovin

I knew I'm lucky ( You are selected by luck! )
Trevour, `L!Queur., Naomi`, Marin., Grandine

You will do better next season ( If with slightest better result, you could be TOP 32 PLAYERS.
Hope to see better result next SEASON! )

`Casino.

All rewards will be sent in 24 hours. we hope you enjoy the rewards.

[IMPORTANT]
Due to low preference of memorial costume, we sent Discount coupon box 2 instead. We hope your understanding.

Thank you. All players. It was good and happy experience for us.
We hope you had good time too.

We will enhance TOURNAMENT LEAGUE and will open again.
Until then, Have a good time with LOVEBEAT!
Jun 7, 2023
Digimon Masters Online - movegroups
Hello Tamers, this is DATS Center.

We would like to inform you about the update on 07.06.2023.
Please refer to the information below to avoid any inconvenience.


◎ Promotion

#01. Ticket to Miracle Accessory Limited Sales

[Duration] After the maintenance on 07.06.2023 ~ Before the maintenance on 13.06.2023

- Ticket to Miracle Accessory [Level 1]
[Price: [5ea] ▶ 10 C]
20% Discount [Price: [50ea] 100 C ▶ 80 C]
30% Discount [Price: [100ea] 200 C ▶ 140 C]

[Content]

 Higher level ticket can be obtained when scanning Ticket to Miracle Accessory
 Obtain [Digicore] 1ea when failed to scan

ex) Scan Ticket to Miracle Accessory [Level 1] → Obtain Ticket to Miracle Accessory [Level 2] or Digicore
ex) Scan Ticket to Miracle Accessory [Level 2] → Obtain Ticket to Miracle Accessory [Level 3] or Digicore

 Ticket to Miracle Accessory’s level can go up to [Level 10].
 Each Ticket can be exchanged to accessories from NPC <Miracle Accessory> Magnamon X in DATS Center

ex) Ticket to Miracle Accessory [Level 1] → Miracle Ring [Level 1] or Miracle Necklace [Level 1] or Miracle Earring [Level 1] or Miracle Bracelet [Level 1]
ex) Ticket to Miracle Accessory [Level 5] → Miracle Ring [Level 5] or Miracle Necklace [Level 5] or Miracle Earring [Level 5] or Miracle Bracelet [Level 5]
ex) Ticket to Miracle Accessory [Level 10] → Miracle Ring [Level 10] or Miracle Necklace [Level 10] or Miracle Earring [Level 10] or Miracle Bracelet [Level 10]

※ All [Ticket to Miracle Accessory [Level 1]] ~ [Ticket to Miracle Accessory [Level 10]] will be removed after the maintenance on 2023.01.10.
※ NPC <Miracle Accessory>Magnamon will be removed also.
※ Please use all [Ticket to Miracle Accessory] possible, and we are not responsible for removed items.

#02. Accessory Enchantment Package Limited Sales

[Duration] After the maintenance on 07.06.2023 ~ Before the maintenance on 13.06.2023

- Accessory Enchantment Package
[Price: [1ea] ▶ 149 C]
[Components]
- Option Change Stone 20ea
- Number Change Stone 10ea
- Amazing Renewal Increase Stone 10ea
- Amazing Digitary Power Stone 5ea
[Bonus]
Fortune Cookie 2ea


◎ Update and Bug Fixes

- Security improvement
- Server/Channel stabilization
- Game DB organization/backup

Thank you.
Jun 7, 2023
Leman - hudd
Features

Cantrips! There are 6 new cantrips for wizards. They should be allocated to your existing party on Load Game. They are low power, but cost just 40 AP and 1 mana.
You can't take them as skills, you just auto learn them, depending upon your chosen career.

New Fast Hands skill. Everyone can take it. Halves the AP cost to swap weapons.

4 new dungeon events! They are very rare, but will allow either an unusual combat or allow one of your characters to obtain a new and rather unusual trait.
They also feature some amazing accompanying art.

New crisis! Featuring a totally new troop type and a new special character - who is recruitable too under certain conditions. She is a crossover for my next project... :)

If you are resting and there is a message, your rest will now be stopped. Nothing to stop you resting some more of course if you decide the message unworthy of action.

6 new adventurers added to the pool of recruits!

Sight radius now shown on strategic map - there is a new option added also that will let you alter the opacity.


Fixes

Blocked F2 screen in combat (can't rebuild combat screen after this)

Level up skill confirm screen - if the text is too big, the window will expand to cope.

I've added a mask on the "minion bar" (bottom left) so extreme hair styles don't overlap the next adventurer.

On the Formation screen, when you swap the order of the adventurers, the tooltips are swapped too.

Caravan rewards are now linked to distance as the caravan crawls, rather than distance as the crow flies.

Post combat injury and healing now removes any "@" symbols and correctly replaces with a new line where appropriate.

Tweaked dungeon event rarity - you might see some rare ones a little more often.
Jun 7, 2023
Shelter 69 - a.kedzior


I am Gunnery Sergeant Samantha. From now on, you will speak only when spoken to, and the first and last words from your filthy sewers will be "ma'am".
DO YOU MAGGOTS UNDERSTAND THAT!?

If you ladies survive recruit training, you will be a weapon. A weapon to defend your families, your friends and the Shelter, which will rain hellfire on anyone foolish enough to even DARE squat behind any of OUR trees to piss on OUR turf.

You will NOT LIKE ME, because I am hard, but the more you hate me the more you will LEARN!

You will LEARN to LOVE THE MUD! You will LEARN to FIGHT with your OWN BARE HANDS! You will LEARN to RUN CROSS COUNTRY for HOURS and NOT BREAK A SWEAT!

You signed up here, because you want to be the VERY BEST YOU CAN BE! And if you let us, YOU WILL! Make us proud, ladies, and the Shelter will be in your debt forever.

Dismissed.

Check out our social media:

Facebook JNTGames
Facebook INTERMARUM
Twitter INTERMARUM
Instagram INTERMARUM

https://store.steampowered.com/app/1905950/Shelter_69/
Jun 7, 2023
Eigengrau - Martin
  • fixed a crash in stage 1-3 when the big enemy causes the players to spin around
  • fixed some enemies in stage 5-1 going out of screen and preventing the player from advancing
  • fixed gamepad-cursor in stage-selection menu skipping over an area if all stages of that area are not yet unlocked

I'm still investigating a crash on startup and a crash when entering stage 6-1, and will try to fix them as soon as possible.
Handyman Legend - shinkenbruce

In the past, a few players reported issues with Steam achievements not triggering correctly. In this update, we have added additional detection functionality in the game. Players experiencing this issue are advised to re-enter the game and load their saved files, as this should fix the majority of the problems. Thank you for your understanding.


1.0.5 Patch Note

  • Added achievement unlock detection feature.
Old School RuneScape - Mod Yume

We’re feeling fabulous this week – it’s the 2023 Pride Event!


Pride Event 2023

It’s time to let your colours shine as Pride returns to Old School RuneScape!

Pride events like this are our way of supporting our LGBTQIA+ players and the wider community. A huge part of Old School RuneScape is having the freedom to play the game in your own unique way. We want our players to also have the freedom to express their identity – so wear your colours with pride as you take part in this exciting event!

Our story begins in the Blue Moon Inn in Varrock, where a group of four hopeless romantics have been cooking up some romantic letters to their respective love interests, in hopes of scoring a date to the Pride march. There’s just one problem – their poems lack passion… and rhymes. Only you can save the day! Go on, show them what level 99 Rizz looks like!

Start the event by speaking to Bethan, Gregory, Tabbitha or Quinton at the Blue Moon Inn. Happy Pride, everyone!




Rewards

This year’s Pride event will last two full weeks, and you’ll be able to get your hands on three brand-new cosmetics as well as more customisation options for the iconic Rainbow Scarf!

Love Crossbow

Get some attention from your one true love with this stylish new crossbow!




Poet's Jacket



Pride Jumpers



If you missed out on any of the rewards from previous years, don’t panic! As with any Old School RuneScape event, you can claim your rainbow goodies from Diango in Draynor


In-Game March with J-Mods
   

We know that not everyone is able to attend Pride marches in person – but you can still celebrate here in Gielinor, by taking part in our second official Old School Pride march!

Here's the deets:

Date: June 8th 2023

Time: 17:00 BST - 18:00 BST (Be sure to check out our event livestream, too! Details below.)

Worlds:
  • 500 - UK - Livestream
  • 427 - AU
  • 476 - USE
  • 435 - USW
The march will set off from Gilbert’s flower patch near the bridge west of Varrock. To take part, rock up to the start point in your finest rainbow FashionScape and follow your J-Mod of choice! Make sure you have ‘walk’ enabled to allow everyone to keep pace.

Don’t forget, there’s a brand-new chat command that lets your overhead speech appear in rainbow colours! To try it out, just type ‘rainbow:’ before your message in the Chat Box

For more information on the march, please refer to the route map below:





Pride Livestream (T-Shirt Giveaway!)



Join us in the Studio for a playthrough of the event on June 8th, followed by an in-game Pride march! You can watch all the fun on our Twitch channel!

We want everyone to feel safe and included during the event, so please note that our Player Support Teams will be on-hand to remove anyone looking to spoil the fun. This is an event to celebrate our LGBTQIA+ players, and we will not tolerate intimidation or harassment.

The livestream will begin at approximately 16:30 BST, beginning with a playthrough of the Event and ending with our In-game Pride march. Towards the end of the stream, we'll be rolling some giveaways for goodies, including a snazzy Pride t-shirt!

Whether you’re LGBTQIA+ or an ally looking to show your support – let’s celebrate!

Check out the terms and conditions here!


Bounty Hunter

We’ve made the following changes to Bounty Hunter this week:

  • Players will be now be able to Teleport to Target while inside the Crater if they have not been in combat within the last 12 seconds.
  • Players should now receive the correct warning when skipping their final target before incurring a penalty.
  • Players will no longer be able to leave the crater immediately after using a special attack, similar to the special attack delay present on PvP Worlds.
  • When a target goes into combat with their target, rogues will no longer have the priority for receiving the loot. So, if a player is in combat with their target when they die, they will be guaranteed credit for the kill, regardless of the amount of damage they deal. If the dying player was attacked by someone other than their target before they died, normal loot rules apply – the player who did the most damage takes priority.
  • Players are no longer able to leave the Crater while dying. This is to resolve an issue where leaving the Crater would take priority over the death.
  • Added a chat message upon entering/exiting the crater to let you know that you have a penalty timer if you've skipped too many targets. Similarly, you'll receive a reminder message approximately every 5 minutes.
  • The 'Target' dialogue with corrupted warriors will now fittingly inform player that a penalty of 30 minutes will be given after skipping 3 Skulled targets.


EP System

We initially spoke about Earning Potential way back in February. For those of you not in the know, EP is a way for players to earn extra loot while participating in an activity

In Bounty Hunter, an EP system would mitigate the losses faced by newer PvPers and encourage them to pick themselves up and keep battling until they secure a target kill

Unfortunately, GP generation from content like Bounty Hunter has proved… problematic in the past, and so we’re being very cautious about how we handle EP. There’s a delicate line between giving struggling players a helping hand and making boosting for monetary gain an appealing option.

Here’s our proposal:
  • To be eligible to earn EP, your ‘risked wealth’ must be above a minimum value. Currently, that value is 50,000 GP, although this is subject to change based on player feedback
  • If you’re eligible, your EP value will increase by 1% for every 30 seconds you spend in the Crater with a target assigned.
  • Dying to your target will increase your EP by 10%. This can only happen every 15 minutes, and you may only accumulate a maximum of 40% EP in this manner.
  • Successfully killing a target will cash in your EP and reward you with a Bounty Crate. Higher EP equals higher value Crates.
  • Obtaining a Bounty Crate will reset your EP value to 0%.

In addition:
  • Your EP value will not be reset on death or on leaving the Crater.
  • You cannot gain EP value if you don't meet the minimum risk.
  • You cannot gain EP value if you're currently on a matchmaking penalty.
  • You cannot gain EP value if you're not in the Crater itself.
  • You'll receive a notification in the Chat Box letting you know that you're eligible to earn EP when a target is assigned, or letting you know that you're not eligible for EP for any of the above reasons.

Bounty Crates contain a handful of Blighted supplies as well as some cold, hard cash. Again, the higher your EP value, the higher the reward will be. The table below shows the average values of different Bounty Crates:

EP value
GP
20% - 29%
50,000
30% - 39%
100,000
40% - 49%
150,000
50% - 59%
200,000
60% - 69%
250,000
70% - 79%
300,000
80% - 89%
350,000
90% - 99%
400,000
100%
500,000

We’ve also made the following feedback changes to our proposal since we first spoke about it last week’s newspost:

  • Players need at least 20% EP value to earn a Bounty Crate.
  • There are now nine tiers of Crate in total.
    • Previous tier 2 is the new tier 1, tier 3 is the new tier 2, etc.
  • EP value increases by 1% every 30 seconds that you're in the Crater, where previously it was 2% for every minute.




Unfortunately, the Open Beta for Forestry will be postponed indefinitely due to unforeseen technical issues.

The team are currently discussing potential ideas to give you as much insight into Forestry before its launch.

Stay tuned for an update.


Other Changes

  • The Fossil Island Bank Chest tent is now a safe area.
  • Soul Wars worlds are back!


Crack the Clue

Woox has provided us all with another cryptic clue this week. "They will know which step it is related to...".




PvP Rota

The PvP rota has moved to Period A:

  • 539 - (US) - PvP World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.


You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Arcane, Archie, Argo, Ash, Ayiza, Boko, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Errol, Fed, Gecko, Gizmo, Goblin, Grub, Halo, Hend, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Nin, Nylu, Other, Pumpkin, Redfield, Regent, Roq, Ry, Sarnie, Shroom, Sigma, Skylark, Sova, Squid, Starry, Stevew, Surma, Sween, Tide, Titus, Torrance, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.
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