I'm proud to announce that Superfluous Returnz is now available in Italian, under the name Superfluo Ritorns! As the game is set in a small French village, I think it's great that it's been translated into another European language, and I hope that players in Italy will appreciate the familiar atmosphere :)
A huge thank you to Miranda “Miri” Clarke who spontaneously offered to translate the game, which is no mean feat (over 2300 lines of dialogue, after all).
We are thrilled to announce that the official website for our latest game, "At the Dream End 2 - Beyond Gods," is now live! This sci-fi horror visual novel delves into the realms of biological experiments and explores what happens when humans finally uncover the source of life and the energy that granted them existence. You can find "At the Dream End 2 - Beyond Gods" official page on Steam, GameJolt, and ItchIo so be sure to visit and follow it to be among the first to receive updates about our exciting new game.
In this sequel, we dive deeper into the enigmatic lore of the Dream End universe, where the boundaries between dreams and reality blur, and the consequences of tampering with the fabric of existence are dire.
As we embark on this journey, we want to hear from you, our community. Your feedback is of utmost importance to us, and we welcome your thoughts, ideas, and suggestions. Share your experiences, theories, and insights as you play "At the Dream End 1," the precursor to our upcoming release. Let us know what you loved, what intrigued you, and what you hope to see in "At the Dream End 2 - Beyond Gods."
We are incredibly grateful for your support and enthusiasm. Together, let's embark on a journey beyond the realms of imagination, where the mysteries of life and the essence of our existence intertwine. Get ready to explore the unknown in "At the Dream End 2 - Beyond Gods"!
"At the Dream End 2 - Beyond Gods" page is available at:
After knowing Dr. Q's whereabout, you rushed to an unknown graveyard in order to arrest him. As usual you have a bad feeling that things will not go smoothly......
1. Increase the number of reincarnations in the leaderboard 2. Add fairy fragments to the mall 3. Increase the fairy realm breakthrough button 4. Optimize the automatic breakthrough of the fairy realm 5. Repair the BUG of the artifact calculation error 6. Fix the bug that the endless road automatically upgrades the wrong BUG
Today we have a mighty list of changes that will be coming for Midland Main Line, Linke Rheinstrecke, Breme-Oldenburg, Peak Forest, as well as additional changes to Isle of Wight: Ryde-Shanklin, West Cornwall Local, Arosalinie, Luzern-Sursee, Main-Spessart Bahn and the 1938 Tube Stock!
Headliners
Midland Main line Full host of improvements, including an environment and scenery sweep, adjusting clipping objects and collisions, new timetabled freight services (listed below) and a range of various gameplay fixes.
Added 89 HST services, particularly between Derby <-> Leicester
Added 20 Ivanhoe services between Leicester <-> Nottingham, including 3 freight services
Added ROG service from Derby -> Leicester dragging the Blue Class 375.
Re-enabled ROG and Class 375 Blue service
Re-enabled Toton HL -> Leicester Aggregate freight service
Updated Class 66 railtour to use SEH Class 66 instead of RHTT
Overhauled area around Derby station, including adding a Derby Arena football stadium, 3 new buildings on the platforms, barriers and changed bridge supports.
Linke Rheinstrecke
BR 103 window wipers will now behave correctly
Vehicles will now correctly stop at level crossings.
Added OHLE in the ‘Cold Steel’ BR 110 scenario
Improved visuals for trees across all seasons to prevent them appearing grey and popping into colour on approach.
Full Changelog
Core
[XSS] Removed large black objects appearing in the sky – Aliens don’t invade TSW until 2177
[X1X/XSS/XSX] Xbox memory improvements (Saving ~112MB)
Midland Main Line Timetable
Added 89 HST services, particularly between Derby <-> Leicester
Added 20 Ivanhoe services between Leicester <-> Nottingham, including 3 freight services
Added ROG service from Derby -> Leicester dragging the Blue Class 387.
Re-enabled ROG and Class 375 Blue service
Re-enabled Toton HL-> Leicester Aggregate freight service
Updated Class 66 railtour to use SEH Class 66 instead of RHTT
Improvements
Added Derby Arena football stadium
Added 3 new buildings on the platforms at Derby station, and updated many others.
Added Barriers at Derby station
Changed bridge supports at Derby station
Adjusted lighting around Derby station
Updated scenery around Loughborough station based on community feedback.
Adjusted platform at Barrow Upon Soar so it no longer clips with the 158
Snow will no longer build up underneath Nottingham Bridge
Updated East Midlands parkway with signage and display boards to the platforms to better match references, and added weathering on platforms.
Updated Derby side building with doors, windows and arches, and weathering effects.
Removed floating benches at Derby station
Derby station building should no longer be floating
Fixed light leaking in through underpass roof from the platform above
Fixed Beeston station stair textures
Added AWS magnet on the line from Derby -> Spondon
Added a new bridge around Leicester
Adjusted platform gauging at Leicester so that platforms better match the curvature of the track
Fitted incandescent bulbs to signal just north of Leicester station
Player should now be able to climb onto platforms at East Midlands Parkway and Leicester station.
Moved Lamp post at Spondon so a car stop could be attached to it
Fixed rain passing through the canopies at Derby station.
Created an extra car stop at Loughborough so longer trains can fit more coaches on the platform and allow passengers to board.
Fixed trees appearing too close to the track
Added more car variation in car parks around Derby
Signal LR501 should no longer display double greens on a clear aspect, and appropriate numbers of yellows on caution aspects.
Fixed custom liveries spawning in HST and 158 formations on introductions and tutorials.
The model for Derby Roundhouse by Derby station has been replaced with new models and textures.
Derby Roundhouse replaced by Derby station with new models and textures.
NPCs will now spawn at East Midlands Parkway
Lamps no longer clipping into the wall at Derby station
Added missing track point blades coming out of the tunnel before East Midlands Parkway
Adjusted platform height at Syston station
Fixed hedge materials displaying incorrectly
Fixed holes in the scenery at Derby station - Talk about mind the gap!
Fixed a gap in Leicester footbridge.
Activated AWS ramp for signal just north of Beeston station.
Passengers will no longer get stuck in the ground before boarding a train at Loughborough
Fixed a crash starting the ‘Set Pieces’ scenario.
Fixed missing ‘set junction’ objectives on the ‘Set Pieces’ scenario.
Fixed conflicting speed limit information around curve at Long Eaton and before East Midlands Parkway from Nottingham
Rain/snow should no longer clip ends of Redhill tunnel
Fixed posters clipping into fences at East Midlands Parkway
Fixed flowerpots attachment to fences at Long Eaton station
Shelters at East Midlands Parkway will no longer change size when moving away.
Removed snow build-up appearing on platform 1 at East Midlands Parkway
Fixed floating assets around platforms near Barrow Under Soar and Nottingham.
Fixed issues with passengers getting stuck or floating at Nottingham station
Renamed text above lounge on platform 7 at Derby to read “EMT Lounge”
Achieving a gold medal on ‘5D90 Derby Etches Park’ will now correctly display on the menu
Fixed text at the end of ‘The Night Train’ scenario from disappearing quickly
Fixed Nottingham station platform number signage with correct numbers
Redesigned Sawley level crossing to be more natural, added angled crossing plate
Removed short 90mph section when leaving Nottingham station
Additional
Fixed various collision errors and clipping across all stations and along the route.
Fixed various camera clipping issues – players can no longer fly through iconic buildings.
Corrected various spelling errors
Class 158
Door panel buttons should function as expected.
Passengers no longer stand in the vestibules and block the player
Fixed an issue causing to guard panel local door to not work as expected in the Open position
Added two help tips that show the player how to open doors using shortcuts.
Fixed areas where the model and textures were low resolutions
Various changes to emergency brake physics and logic
Reduced amount of sliding and slipping in conditions with bad adhesion
Removed “ripple” visual effect on front window texture
Fixed issues with lighting in the passenger compartments
Fixed lighting on the rear of the train at the start is showing red and white (service 5C20)
Brake demand light will now flash when brake demand is triggered and the TPWS/AWS reset button has not been pressed.
Cab Dial needles can now be seen at night with cab lights off
Disabled Sander and Uncouple button lights from illuminating
Add DSD pedal animation and sounds
Orange swooping line on the exterior of the 158 shall now end with a sharp point, base don community feedback and reference images.
Ensured climb up options for all doors
Fixed texture seam alongside the side of the reverser handle
In both 52 and 57 variants, the key will now correctly disappear once players have stopped interacting with the key VHID in the guard panel.
Changed wiper mode speeds for different slow and fast settings.
Raised driver view point by 5cm
Window wipers now properly clear rain/snow.
Cab gauges will now be visible if instrument lights are inactive or when in direct sunlight.
Adjusted Vigilance penalty and pedal emergency timers to align with real-life setups.
Added Glass Breaking to the Vigilance Isolation, and Traction Isolation switches, also changed the switches to be toggleable.
Allowed gangway door to be opened from opposite cab of two coupled units.
Added a set to set the Reverser to “Off” in the tutorial.
Added animations and a toggle to Clipboard light switch.
Prevented players form being able to click the front coupler in external views.
Implemented Fault Lamp Test - When button is pressed the Engine Stop and both Transmission Fault lights are illuminated.
Additional various fixes and improvements to the BR 158-2
Fixed Class 158 Head/Tail light mimic panel to display marker lights as intended
Corrected coupler button logic (to establish jumper cable connection the "Couple" button has to be pressed with reverser in Neutral)
Taillights are now correctly red.
Removed ability to interact with the second man’s seat window through the front cab door
Fixed AI trains so they can couple without issue
Train should work as expected when taking over from the AI after being previously coupled
Ensured that all guard panel buttons are clickable, and that buzzer has audio.
Starting engine with "Aux lights" extinguished will not trip Alternator Excitation
Ensured local control only shuts off the local engine and the engine can be restarted by pressing Engine Start
Fixed issue preventing sanding to never be applied on rear coach
Fixed Blue Door light to stay illuminated until all doors in the consist are closed and interlocked
Adjusted platform height at Syston station
Various fixes to audio
Class 43 HST
Fixed DRA and AWS isolate switches being reversed in operation
Passengers will correctly board and disembark, and will not go through staff/guard doors.
HST cars should be in the correct order
Fixed an issue preventing players to interact with the gangway doors
Fixed an issue where the TPWS trips with penalty brake on entry to Nottingham (approach C-Line below 48 mph, the TPWS should not trip)
Removed blocked windows of Mk3 TGS Coach and added interior model for rear side guards area.
Fixed issues with shadows casting behind decals on Mk3 coaches
[PS4][XB1] Fixed text appearing blurry and illegible on decals
You can now sit in passenger seats once again
Fixed ‘Not Quite Awake’ scenario to now start with the HST's reverser facing "Forward"
Fixed issue where doors appeared open after closing them from a distance
Fixed gangway doors to correctly display “Open/Closed”
Linke Rheinstrecke Gameplay
Chapter 8: Alternating Current will now have a BR 110 loco at one end (Service RE3444)
Fixed multiple red signals outside of Koblenz station that were preventing progress in services and Journey mode.
Fixed Signal sequencing at Mainz station
BR 103 window wipers will now behave correctly
Vehicles will now correctly stop at level crossings.
SIFA on BR110 is now audible on outside camera
Headlights on n-Wagens will now correctly illuminate surroundings.
Improvements to DB Shimmns-u 708 and DB Tadgs 959 physics and brakes, ensuring trains are capable of departing and can stop within a reasonable distance.
Route Art
Added OHLE in the ‘Cold Steel’ BR 110 scenario
Improved visuals for trees across all seasons to prevent them appearing grey and popping into colour on approach.
Improved snow-build up appearing across the landscape and not over roads.
Fixed position of platform end signal box at Koblenz station.
Fixed missing collision to various fences across the route
Fixed area where grass texture cut through a main road.
Fixed signs clipping in station at Boppard Bad Salzig
[PS5] Fixed an issue that caused many areas of the environment to have a chequered texture.
UI & Menus
Added missing full stop to the “St. Goar” station name
Fixed blank options from appearing in Scenario Planner
Fixes to subtitled text in the 'Bnrdzf 463 n-Wagen Introduction' Training Module.
Fixed incorrectly localised PIS on the side of IC coaches.
Note: physics improvements to the BR 103 will come at a later date. Bremen-Oldenburg
Improvements to Brake Pipe phyiscs on the Tadgs 959, Habbiins and Laaers
Voiceover and Subtitles will now correctly match in the BR 110 Training Module for French and German languages.
Fixed subtitle error in BR 463 Tutorial
Fixed ‘Load passengers’ objective to be completable in the BR110 Introduction
Fixes to the BR 103 Introduction when operating the door via D-pad or Analog Focus
Added missing speed reduction on approach to Bremen Neustadt
Mastery Tile will correctly show as available once the player has earned it.
Vorsignals will behave correctly on SH1 and HP2
BR 110
Improvements to the BR 110 passenger doors functionality.
Fixed BR110 SIFA audio not being played outside when activated from the menu
Window wipers will work as expected
Corrected intensity of headlights for the BR110 and n-Wagens
BR Press 155
Adjusted Tap Changer notch up/down time according to real world data
Tuned brakeforce, pressure and general brake physics to be more prototypical
BR 425
Fixed throttle movement lag on BR 425
BR 463
Improvements to the interior model in the cab.
Peak Forest LMS 4F
Turned down the volume of the safety valve to match 8F and Jubilee
Isle Of Wight: Ryde-Shanklin Class 483
Added emergency brake that can be toggled with backspace ‘-‘.
Animated guard panel buttons and increased button size to make them easier to click
Speedometer should correctly match the speed shown on the HUD.
Train will correctly load passengers after saving and reloading from the menu
Fixed HUD display swapping Brake Cylinder and Main Res
Headlights should function correctly on AI services
Driver seat is folded down by default when starting a service.
Reduced hitbox of gangway door to prevent it getting in the way.
Added collisions to passenger seats to prevent walking through them.
You can no longer flip up the driver’s seat while sat in it.
Sliding shoes will now properly contact the third rail.
Removed guard panel cameras.
Adjusted internal weather sounds.
Reduced volume of door warning audio.
Implemented guard buzzer audio.
Improved footstep audio
Fixed entrance and exit animations when climbing aboard.
Fixed animations for the guard's door open and close buttons.
West Cornwall Local
Removed chance for player to escape the world at St Austell Station (no fourth-wall breaking here!)
Updated footstep audio at St Erth station
Updated draw distance for tunnel and crossing at Truro station – passengers should also no longer clip onto the road as much
Class 150
Adjusted fuel position on Class 150
Added wheel sparking effect, plus water and snow kick-up effects
Increased revs when starting train in Notch 3, dropping down when torque converter is filled – this is mainly an audio improvement
Class 37/5
Class 37/5 headlights will now correctly illuminate surroundings.
Main-Spessart Bahn BR 204
Fixed ‘Release Brake’ objective in training module, allowing it to be completed.
Added Walkie-talkie model to front of cab which is used to contact signaller.
Added fuel caps and refueling setup.
Increased strength of headlights, and also warmed the colour slightly.
Manual wipers will now correctly clear rain & snow on windows.
Removed duplicated BR 204 in the service listing.
Two 204s now couple closer together.
Throttle power notches 4,5 and 6 will now do something (notches 1,2 and 3 power reduced)
Fixed Full-service brake to correctly display.
Fixed HUD brake% to match the output shown on the level.
PZB should now appear on the HUD as well as the dashboard lights.
Changed SIFA warning from bleep to “Sifa, Sifa” audio.
Adjustments to cab audio, including PZB beeper volume.
Reduced sensitivity of reverser control.
Various adjustments to brake physics.
Added Rail Driver support.
Arosaline
Added Resume Last Played image.
GE 4/4
Updated running audio, flange audio, and whistle audio – also, whistle/horn volume will now correctly decrease as the camera moves away
Improved wiper audio panning, and fixed external audio for wipers
Fixed snow effect artefacts on the front window
Fixed clock in cab 2 to no longer be blank
Improvement to headlights
Improved animation of Master Key turning
Added wheel sparking effects, and water and snow kick-up
Luzern-Sursee RABe 523
Rounded timetable to nearest minute
1938 Tube Stock
Improved running audio when coasting
Tweaked audio for battery, running, and traction motor
Headlights should now always turn on
AI drivers should now be sat in their seats (time to rest those sore feet!)
AI trains should now have passenger lights on, with lighting adjusted in AI trains
Passengers should now correctly sit down, without piling on top of each other
Fixed animations for guard panel buttons, with a second button added to open doors
Guard buzzer functionality added
Increase of cab light brightness and headlight brightness
Added wheel spark effects
Improved handbrake animation
Doors can no longer be opened whilst the train is in motion
Wiper buttons should now be operational with the gamepad
Driving across gaps in third rail should no longer result in you losing power
Mop of the Dead is a 1-4 player online co-op survival horror game. Our cleaning competitors are stealing our customers. Well, let's steal their household products. Run, scream and don't get caught by the revengeful janitor with his big mop of death!
Thank you all for your support, it means a lot to us.