Community Announcements - [CM] Art
* Event Period: 7th June 2023 (9 AM) – 5th July 2023 (8:59 AM)

* Main Event:

1) Powerful Master Pugilist! 7th June 2023 (9 AM) to 5th July 2023 (8:59 AM)

* Event Details

1) Powerful Master Pugilist!

- One character per account from level 99 can take part.

- Characters can be registered by nickname irrespective of their Battle Strength.

- Start the event by clicking on the icon at the top of the screen.

- You’ll get a reward for achieving new Battle Strength through punching, but only once per level.

- You’ll find the quest details and your rewards in the quest window and the event interface.
Achieved Battle Strength
Reward
300,000
1x [CoBo] Large Potion Bag (5 types)
400,000
5x Aranka’s Potion of Resolve
500,000
30x Aranka’s Battle Elixir
600,000
1x [CoBo] Large Potion Bag (5 types)
800,000
1x [CoBo] Large Support Cube containing Blessed Wonder Drugs
1,000,000
50x Aranka’s Battle Elixir
1,200,000
5x Aranka’s Chlorite Kernel (5%)
1,500,000
50x Aranka’s Magic Stone of the Wise
The rewards for each achieved Battle Strength will be sent to you by post.

Rewards will be removed from the Letter Box at 8:59 AM on 5th July 2023.
Quest Type
Quest Name
Requirements
Reward
Limitations
Connected
[EVENT] The Master Pugilist, Part 1
Play through Lost Elian Sanctuary 1x
1x [CoBo] Seraphim Complete Set Cube (30 days)
Level 99+

per account
[EVENT] The Master Pugilist, Part 2
Play through a dungeon with a matching level 3x
1x [CoBo] Defeat the Source (14 days)
Level 99+

per account
[EVENT] The Master Pugilist, Part 3
Play through Varnimyr dungeon (excluding raid) 3x
20x Aranka’s Magic Stone of the Wise
Level 99+

per account
[EVENT] The Master Pugilist, Part 4
Play through Varnimyr: Crimson Tower (including story mode)
1x [CoBo] Cube containing +9 Flames of Judgement Maain weapon
Level 99+

per account
[EVENT] Punching Training, Part 5
Use skills 20x
1x [CoBo] Support Cube containing Superb Magic Stones
Level 99+

per account
[EVENT] Punching Training, Part 6
Play through Varnimyr dungeon (excluding raid) 3x
1x Aranka’s Ancient Weapon Wedge
Level 99+

per account
[EVENT] Punching Training, Part 7
Play through Varnimyr: Never-Ending Darkness (including story mode)
1x [CoBo] Accessories Complete Set Cube (Varnimyr Raid, 30 days)
Level 99+

per account
[EVENT] Punching Training, Part 8
Use items via quick slot 10x
1x [CoBo] Support Cube containing Superb Magic Stones
Level 99+

per account
[EVENT] Hard Work Pays Off, Part 9
Play through Varnimyr dungeon (excluding raid) 3x
20x Aranka’s Magic Stone of the Wise
Level 99+

per account
[EVENT] Hard Work Pays Off, Part 10
Play through Varnimyr: Crimson Cradle of Flames (including story mode)
1x [CoBo] Accessory Selection Cube (Varnimyr Raid)
Level 99+

per account
[EVENT] Hard Work Pays Off, Part 11
Play through a dungeon with a matching level 3x
1x [CoBo] Support Cube containing Superb Magic Stones
Level 99+

per account
[EVENT] Hard Work Pays Off, Part 12
Use skills 20x
1x [CoBo] Secret Summoning Circle Guardian (14 days)
Level 99+

per account
[EVENT] The Power of the Punch, Part 13
Play through Rigomor dungeon 3x
1x [CoBo] Selection Cube containing +8 Celestial Prism armour
Level 99+

per account
[EVENT] The Power of the Punch, Part 14
Use items via quick slot 10x
4x [CoBo] Forging Stone (Level 6, Celestial Prism)
Level 99+

per account
[EVENT] The Power of the Punch, Part 15
Play through Rigomor dungeon 3x
20x Aranka’s Magic Stone of the Wise
Level 99+

per account
[EVENT] The Power of the Punch, Part 16
Play through Rigomor: Titan’s Grotto
4x Aranka’s Ancient Armour Wedge
Level 99+

per account
[EVENT] Fight Against the Master Pugilist, Part 17
Play through a dungeon with a matching level 3x
5x Aranka’s Chlorite Kernel (5%)
Level 99+

per account
[EVENT] Fight Against the Master Pugilist, Part 18
Play through 3x Master’s Road: Dungeon (Normal/Hell)
1x [CoBo] Accessories Complete Set Cube (Master’s Road, 30 days)
Level 99+

per account
[EVENT] Victory Over the Master Pugilist, Part 19
Use items via quick slot 10x
1x [CoBo] Twilight of the Gods (14 days)
Level 99+

per account
[EVENT] Destiny of the Pugilist, Part 20
Play through 5x Master’s Road: Dungeon (Normal/Hell)
1x [CoBo] Accessory Selection Cube (Master’s Road)
Level 99+

per account
* Note

Cube Type

Cube Name

Reward

All

1x [CoBo] Large Potion Bag (5 types)

100x Aranka’s Bingsu Dessert

100x Aranka’s Refined Recovery Potion

100x Aranka’s Organic Apple

100x Aranka’s Fossil Potion

100x Aranka’s Adventurer’s Potion

All

1x [CoBo] Large Support Cube containing Blessed Wonder Drugs

20x Aranka’s Ventus’ Blessed Winged Aura (Wonder Drug)

20x Aranka’s Agaur’s Blessed Ice Pearl (Wonder Drug)

20x Aranka’s Rossou’s Blessed Flame Circlet (Wonder Drug)

20x Aranka’s Blessed Hiss Bang Explosive (Wonder Drug)

20x Aranka’s Blessed Giant’s Elixir (Wonder Drug)

20x Aranka’s Blessed Giant Hand Elixir (Wonder Drug)

20x Aranka’s Blessed Soul of the Pursuer (Wonder Drug)

20x Aranka’s Blessed Baby Fairy Cradle (Wonder Drug)

All

[CoBo] Seraphim Complete Set Cube (30 days)

1x Seraphim Weapon (Elsword to Noah, 30 days)

1x Seraphim Top (Elsword to Noah, 30 days)

1x Seraphim Leg Guards (Elsword to Noah, 30 days)

1x Seraphim Gloves (Elsword to Noah, 30 days)

1x Seraphim Shoes (Elsword to Noah, 30 days)

1x Seraphim Hairstyle (Elsword to Noah, 30 days)

1x Seraphim Halo (Elsword to Noah, 30 days)

1x Seraphim Winged Sextet (Elsword to Noah, 30 days)

1x Seraphim Aura (Elsword to Noah, 30 days)

All

[CoBo] Accessories Complete Set Cube (Varnimyr Raid, 30 days)

1x Hungry Flames (30 days)

1x Demonic Eye (30 days)

1x Demonic Flames (30 days)

Selection

[CoBo] Accessory Selection Cube (Varnimyr Raid)

1x Hungry Flames

1x Demonic Eye

1x Demonic Flames

All

[CoBo] Accessories Complete Set Cube (Master’s Road, 30 days)

1x Earthly Power Earrings (30 days)

1x Crimson Flame Necklace (30 days)

1x Wind Power Hair Accessory (30 days)

1x Water Power Bracelet (30 days)

1x Nasod Controller (30 days)

1x Sun Power Symbol (30 days)

1x EL’s Halo (30 days)

1x Dark Energy Halo (30 days)

Selection

[CoBo] Accessory Selection Cube (Master’s Road)

1x Earthly Power Earrings

1x Crimson Flame Necklace

1x Wind Power Hair Accessory

1x Water Power Bracelet

1x Nasod Controller

1x Sun Power Symbol

1x EL’s Halo

1x Dark Energy Halo

Selection

[CoBo] Selection Cube containing +8 Celestial Prism armour

1x [CoBo] +8 Celestial Prism Armour Cube (orange)

1x [CoBo] +8 Celestial Prism Armour Cube (crimson)

1x [CoBo] +8 Celestial Prism Armour Cube (sky blue)

1x [CoBo] +8 Celestial Prism Armour Cube (deep blue)

1x [CoBo] +8 Celestial Prism Armour Cube (emerald)

All

[CoBo] +8 Celestial Prism Armour Cube (orange)

1x +8 Celestial Prism Top (orange)

1x +8 Celestial Prism Leg Guards (orange)

1x +8 Celestial Prism Gloves (orange)

1x +8 Celestial Prism Shoes (orange)

All

[CoBo] +8 Celestial Prism Armour Cube (crimson)

1x +8 Celestial Prism Top (crimson)

1x +8 Celestial Prism Leg Guards (crimson)

1x +8 Celestial Prism Gloves (crimson)

1x +8 Celestial Prism Shoes (crimson)

All

[CoBo] +8 Celestial Prism Armour Cube (sky blue)

1x +8 Celestial Prism Top (sky blue)

1x +8 Celestial Prism Leg Guards (sky blue)

1x +8 Celestial Prism Gloves (sky blue)

1x +8 Celestial Prism Shoes (sky blue)

All

[CoBo] +8 Celestial Prism Armour Cube (deep blue)

1x +8 Celestial Prism Top (deep blue)

1x +8 Celestial Prism Leg Guards (deep blue)

1x +8 Celestial Prism Gloves (deep blue)

1x +8 Celestial Prism Shoes (deep blue)

All

[CoBo] +8 Celestial Prism Armour Cube (emerald)

1x +8 Celestial Prism Top (emerald)

1x +8 Celestial Prism Leg Guards (emerald)

1x +8 Celestial Prism Gloves (emerald)

1x +8 Celestial Prism Shoes (emerald)

All

[CoBo] Support Cube containing Superb Magic Stones

100x Aranka’s Superb Magic Stone (yellow)

100x Aranka’s Superb Magic Stone (red)

100x Aranka’s Superb Magic Stone (blue)

10x Aranka’s Superb Giant Magic Stone

All

[CoBo] Cube containing +9 Flames of Judgement Maain weapon

1x Aranka’s +9 Flames of Judgement Maain weapon (longsword to sickle)
* You will get items that match the character that opens the Avatar Cube or Weapons Cube.

Item

Stackable

Account Bank

Trade

Sell

Will be deleted

Additional Info

Aranka’s Potion of Resolve

Yes

No

No

Yes

-

-

Aranka’s Battle Elixir

Yes

No

No

Yes

-

-

Aranka’s Bingsu Dessert

Yes

No

No

Yes

-

-

Aranka’s Refined Recovery Potion

Yes

No

No

Yes

-

-

Aranka’s Organic Apple

Yes

No

No

Yes

-

-

Aranka’s Magic Stone of the Wise

Yes

No

No

Yes

-

-

Aranka’s Ventus’ Blessed Winged Aura (Wonder Drug)

Yes

No

No

Yes

-

-

Aranka’s Agaur’s Blessed Ice Pearl (Wonder Drug)

Yes

No

No

Yes

-

-

Aranka’s Rossou’s Blessed Flame Circlet (Wonder Drug)

Yes

No

No

Yes

-

-

Aranka’s Blessed Hiss Bang Explosive (Wonder Drug)

Yes

No

No

Yes

-

-

Aranka’s Blessed Giant’s Elixir (Wonder Drug)

Yes

No

No

Yes

-

-

Aranka’s Blessed Giant Hand Elixir (Wonder Drug)

Yes

No

No

Yes

-

-

Aranka’s Blessed Soul of the Pursuer (Wonder Drug)

Yes

No

No

Yes

-

-

Aranka’s Blessed Baby Fairy Cradle (Wonder Drug)

Yes

No

No

Yes

-

-

Aranka’s Fossil Potion

Yes

No

No

Yes

-

-

Aranka’s Adventurer’s Potion

Yes

No

No

No

-

-

Aranka’s Chlorite Kernel (5%)

Yes

No

No

No

-

-

1x [CoBo] Large Support Cube containing Blessed Wonder Drugs

No

No

No

No

5th July 2023

-

1x [CoBo] Large Potion Bag (5 types)

No

No

No

No

5th July 2023

-

Hungry Flames

No

No

No

Yes

-

Temporary and cannot be sold

Demonic Eye

No

No

No

Yes

-

Temporary and cannot be sold

Demonic Flames

No

No

No

Yes

-

Temporary and cannot be sold

Earthly Power Earrings

No

Yes

No

Yes

-

Temporary and cannot be sold

Crimson Flame Necklace

No

Yes

No

Yes

-

Temporary and cannot be sold

1x Wind Power Hair Accessory

No

Yes

No

Yes

-

Temporary and cannot be sold

Water Power Bracelet

No

Yes

No

Yes

-

Temporary and cannot be sold

Nasod Controller

No

Yes

No

Yes

-

Temporary and cannot be sold

Sun Power Symbol

No

Yes

No

Yes

-

Temporary and cannot be sold

EL’s Halo

No

Yes

No

Yes

-

Temporary and cannot be sold

Dark Energy Halo

No

Yes

No

Yes

-

Temporary and cannot be sold

+8 Celestial Prism Top (orange, crimson, sky blue, deep blue, emerald)

No

Yes

No

No

-

-

+8 Celestial Prism Leg Guards (orange, crimson, sky blue, deep blue, emerald)

No

Yes

No

No

-

-

+8 Celestial Prism Gloves (orange, crimson, sky blue, deep blue, emerald)

No

Yes

No

No

-

-

+8 Celestial Prism Shoes (orange, crimson, sky blue, deep blue, emerald)

No

Yes

No

No

-

-

Aranka’s Superb Magic Stone (yellow)

Yes

No

No

Yes

-

-

Aranka’s Superb Magic Stone (red)

Yes

No

No

Yes

-

-

Aranka’s Superb Magic Stone (blue)

Yes

No

No

Yes

-

-

Aranka’s Superb Giant Magic Stone

Yes

No

No

Yes

-

-

[CoBo] Defeat the Source (14 days)

No

No

No

No

5th July 2023

-

Aranka’s Ancient Armour Wedge

Yes

No

No

No

5th July 2023

-

[CoBo] Forging Stone (Level 6, Celestial Prism)

No

No

No

No

5th July 2023

-

Aranka’s Ancient Weapon Wedge

Yes

No

No

No

5th July 2023

-

[CoBo] Secret Summoning Circle Guardian (14 days)

No

No

No

No

5th July 2023

-

[CoBo] Twilight of the Gods (14 days)

No

No

No

No

5th July 2023

-

[CoBo] Seraphim Complete Set Cube (30 days)

No

No

No

No

5th July 2023

-

[CoBo] Cube containing +9 Flames of Judgement Maain weapon

No

No

No

No

5th July 2023

-

[CoBo] Support Cube containing Superb Magic Stones

Yes

No

No

No

5th July 2023

-

[CoBo] Accessory Selection Cube (Master’s Road)

No

No

No

No

5th July 2023

-

[CoBo] Selection Cube containing +8 Celestial Prism armour

No

No

No

No

5th July 2023

-

[CoBo] +8 Celestial Prism Armour Cube (orange, crimson, sky blue, deep blue, emerald)

No

No

No

No

5th July 2023

-

[CoBo] Accessories Complete Set Cube (Varnimyr Raid, 30 days)

No

No

No

No

5th July 2023

-

[CoBo] Accessories Complete Set Cube (Master’s Road, 30 days)

No

No

No

No

5th July 2023

-

[CoBo] Accessory Selection Cube (Varnimyr Raid)

No

No

No

No

5th July 2023

-

Aranka’s +9 Flames of Judgement Maain weapon (longsword to sickle)

No

No

No

No

-

-

Seraphim Weapon (Elsword to Noah, 30 days)

No

Yes

No

No

-

-

Seraphim Top (Elsword to Noah, 30 days)

No

Yes

No

No

-

-

Seraphim Leg Guards (Elsword to Noah, 30 days)

No

Yes

No

No

-

-

Seraphim Gloves (Elsword to Noah, 30 days)

No

Yes

No

No

-

-

Seraphim Shoes (Elsword to Noah, 30 days)

No

Yes

No

No

-

-

Seraphim Hairstyle (Elsword to Noah, 30 days)

No

Yes

No

No

-

-

Seraphim Halo (Elsword to Noah, 30 days)

No

Yes

No

No

-

-

Seraphim Winged Sextet (Elsword to Noah, 30 days)

 

No

Yes

No

No

-

-

Seraphim Aura (Elsword to Noah, 30 days)

 

No

Yes

No

No

-

-
l  You receive the Seraphim avatar (30 days) which includes a special socket.
SUPREMACY: WORLD WAR 3 - Maxim
Hear ye, Hear ye, Esteemed Generals of the Alliance!

I, Maxim, descend upon you carrying a veritable treasure trove of joyous tidings! From that fateful day when I donned the crisp uniform of Dorado and ventured into the vast and wild battlefield of Conflict of Nations, one particular gripe has echoed through the ranks louder than a sergeant's bellow - the slightly confounded ELO in the Alliance Ranking system.

As persistently as a homing pigeon with a message of utmost urgency, you've all pointed out that the ELO computation was as representative of your alliances' stellar capabilities as a potato is of a hand grenade. The War Office has been inundated with your dispatches, each one a creative suggestion for a new, improved way of calculating ELO, reflective of true alliance skill.

Huzzah! The day of reckoning is upon us. We are currently in the bowels of the strategy room, grappling with a total revamp of the Alliance leaderboard. And yes, my comrades, this overhaul includes that tricky, ill-famed ELO! The objective isn't just to spruce up the rankings, but also to boot out those indolent alliances snoozing atop the leaderboard like a gentleman after an excessive Sunday roast.

In an act worthy of a dramatic drumroll, this will also usher in the much-anticipated alliance events! Our shiny new leaderboard will finally be a true mirror to your alliances' combat skills and competitive spirit. Moreover, it will pave the way for dedicated events across our vast alliance community, promising fair play, equitable matchmaking, and no holds barred competition!

Fear not, this isn't the last dispatch you'll receive on the subject. Keep your eyes as wide as an owl's at midnight for more news from the War Office in the coming weeks! Just one small note of caution: the update will automatically update the leaderboard to reflect alliance activity over the recent past. Until then, tally-ho!
Jun 6, 2023
Miners Settlement Playtest - marian.mazurek.cambini
Dev - 4.10.4
War Robots: Frontiers - Kaeden


War Robots: Frontiers servers are scheduled to enter maintenance at the following time:
  • Maintenance Time: 07/06/2023 at 08:00 UTC
  • Estimated Downtime: 1 hours
The game servers will be inaccessible during this time. Keep an eye on our official social channels and Discord for further updates, and to find out when War Robots: Frontiers servers are live again.

Thank you for your patience!
Tank Mechanic Simulator - Goozy


Attention mechanics!

A new bundle has just arrived!

Now you can buy Tank Mechanic Simulator together with Unity of Command 2 and Easy Red 2 + DLCs to each mentioned title with -15% discount!

Try Normandy Collection bundle today.
https://store.steampowered.com/bundle/32899/

Have a good one!
Teslagrad - hallekri
Are you a fan of Steampunk? Do you think Mad Scientists get a bad rap? Do you dream of owning a house one day?

Then check out Rain's upcoming title, and dive into the world of Girl Genius!

GIRL GENIUS - ADVENTURES IN CASTLE HETERODYNE will have a demo at STEAM NEXT FEST. (Jun. 19- Jun. 26)

Play as Agatha Heterodyne, as you explore her ancient ancestral home... the eponymous Castle Heterodyne!
The castle is festering with deadly traps, rogue machines, and mad scientists... Prove that you can tango with the best of them, and knock a few screws loose.

Fight for control over the Castle, as it reveals itself to be a mechanical monster, controlled by a malicious AI.
And if that wasn't trouble enough, a painfully PINK impostor is trying to steal the deed away from right under your nose!

Imagine if only home-ownership was this easy...



https://store.steampowered.com/app/1789370/Girl_Genius_Adventures_In_Castle_Heterodyne/
Brewpub Simulator - מרים
Is it Children’s Day today? Almost! We missed it by a notch, but we’re still here to present you the

🎉 NEW AWESOME DEMO!!!!! 🎉


Download it now to introduce yourself to the story of Brewpub Simulator. As a university dropout, you inherit your Grandpa’s old, decrepit brewpub. Along with it, you get a chance to prove yourself, make some moolah, and discover beer recipes.
  • De-ruin an old brewpub 🧹
  • Customize it (to a degree - it’s a demo after all) 🔨
  • Meet your lawyer Harvey and try to be friends with him 🧑‍⚖️‍📝
  • Make beer and drink beer sell beer 🍻
  • Be serious about it or go crazy! 🤪



GET IT NOW ❗

https://store.steampowered.com/app/1755180/Brewpub_Simulator/
Creeping Deck: Pharaoh's Curse - Gimmie
Hello there!

Here is a small update with some changes and bugfixes! Thank you all for your feedback, it helps us a lot to improve the game!

  • Add a tutorial during the first battle to provide key information to newcomers
  • Update credits window
  • Option menu can be called from top right corner icon from a majority of screens and by pressing escape
  • Fixed an issue with the progression indicator for the dungeon displaying wrong number
  • Fixed an issue with the player icon being at the wrong spot on the dungeon map
  • Fixed an issue which cause the game to soft lock during Temple 4 and 5
  • Fixed an issue with special effects being applied every turn
  • Fixed an issue with certain artifacts displaying incorrect values
  • Fixed an issue with certain tooltip displaying misleading information
  • Fixed an issue with certain window triggering other windows from behind
  • Fixed a common issue with certain window where some elements were display behind corners
  • Fixed an issue with certain type of cards being applied multiple times
  • Fixed an issue with cards which affect other cards from discarded pile

Tenebrae - Margot
It has not been an easy month for the Tenebrae team. We were swamped by the daily routine unrelated to the project. Important life events and various activities distracted us from our work. Several artists went on extended leaves for various reasons, and some were on sick leave unable to carry out their tasks. Undoubtedly, all this will have an impact later, closer to the game's early access release, when deadlines start to loom.

But despite all the challenges, we're still on track to meet our goal.

Characters
At the beginning of May we finished working on Walter's sprites. Patreon subscribers, to whom we have already shown the result, are lamenting the fact that a handsome older man is not a romantic interest in our game. But we do have a great series of stories on his behalf as additional content to the game.


Right now we're drawing sprites of Jane Holland – the mother of our protagonist. We've already shown her sketches on Patreon and hopefully in the next report we'll be able to show you the results.

Backgrounds
In May, we managed to put together a 3D model of the new background and furnish it beautifully. It's going to be a cosy kitchen, which we hadn't originally planned at all. But the plot inclines us to believe that this location is very important and we can't do without it.


Unfortunately, at the moment we don't know what to do with finalising the backgrounds. The drawing of the location with the gazebo has been put on hold and we don't know if the artist will be able to come back to work on the project.

Illustrations
At the very beginning of the article we mentioned the leaves and the problems with free time of our artists. This month we have written three technical tasks for the game illustrations, but we have only drawn three sketches for one series and started work on another one.

But look how cool it is!


This is the sketch for the illustration that will go into the updated Tenebrae demo.

  • Programming
After getting a lot of feedback about players wanting to see a more explicit difference between the heroine's thoughts and direct speech, we have implemented two ways:

  • Highlighting speech in bold.
  • A slight darkening of the text during internal dialogue.
We don't know yet which of these we will choose, but technically we like the second option better, as it doesn't affect the text size and outline in any way, and we won't have any problems with text-box overflow.

In the meantime, we've implemented a notification to the player about losing unsaved progress when exiting the game to the main menu. It was supposed to be included in the demo version, but something went wrong and we forgot to implement this feature in a hurry.



Storybook
  • All month we've been publishing one story per week, written on behalf of Friedrich, to Patreon subscribers. There's one last story left to come. His early series reveals a lot of lore and backstory, but there's no room for romantic experiences.
  • The early series of stories on behalf of little Beatrice has undergone revision and been translated. A couple of illustrations are already finished for publication in June.
  • The stories on Charlie's behalf have been completed. This series includes fourteen short stories in which the reader observes the emergence of a person in a difficult life situation.
  • A late series has begun from the perspective of Jane Holland. The focus group has already appreciated the ambiguity and unpredictability of the plot. They liked the metamorphosis that happens to the characters and the way they transform over the course of the narrative.


Apart from the storybook, we managed to progress with one scene in Silvan's storyline. It was a heavy scene emotionally. The screenwriter reread the lines hundreds of times, writing a little bit at a time. We try to work for quality rather than quantity, and avoid watering down the lines and engaging in graphomania. We strive to check every frame so that it carries something meaningful and important, not forgetting about the emotion and rhythm of the text.

Thank you for following our project.
See you next month!
Pharaoh™: A New Era - Bast
Greetings Pharaohs,

We’re deploying a new update that brings several QoL improvements as well as bug fixes to Pharaoh: A New Era. As always, the team is grateful to the community for its everlasting support and love for the game.

https://store.steampowered.com/app/1351080/Pharaoh_A_New_Era/

NEW OVERLAYS

NEW - Three more overlays added
  • Bazar overlay - displays food access to houses
  • Magistrate overlay - displays courthouses access to houses
  • Problems - displays various problems in your city :
  • Risk of life, collapse, crime, disease, and malaria
  • No road access
  • Buildings’ entry & exits that are not connected
  • No access to the workforce
  • No raw material available for manufactured goods production buildings
  • No resources available for services buildings (i.e. mortuaries, scribal schools, libraries, senet houses, and zoos)
  • Entertainers missing on performance venues
Most overlays now display information when you hover on the buildings. Furthermore, we added an option to display columns on overlays just like in the original game

EVENT MANAGEMENT

With this new update, you can now manage which events must be displayed as a notification or should be hidden. This setting can be used in a new tab in the ‘option’ menu.
Please note that requests, gifts, or invasions cannot be hidden nor displayed as notifications.

We also added a few new events :
  • Population milestone
  • Warning for the lack of a working dock when a water trade route is open

FLAT MODE IMPROVEMENT

Flat mode just got better with this new QoL update. Starting today, you can flatten any building with a right-click. If you right-click again the building comes up. To return to a normal view, you just have to click on the button next to the minimap or press ‘F’ (hotkey set by default).

The flat mode can now cover a good part of the needs related to map rotation. With this new addition, we believe that the mode will be more practical to use.

BURIAL GOODS

The burial goods needed are now displayed :
  • In missions’ objectives
  • In rating overseer
  • In the information panel of monuments that requires them

FERRIES

While fixing bugs that affected ferries, something interesting occurred and we decided to keep in-game. Before, if the path of different pairs of ferries crossed, they’d stop working. After fixing this, we figured out that walkers are now able to shortcut their way to go straight to a ferry landing even if it’s not the one connected to their departure.

We think that it's a neat addition, especially for bigger cities where distance can be a problem. Anything that allows path optimization is more than welcome.

SLEEP MODE

You can now put to sleep mode all interactive buildings. Sleep mode is enabled by clicking on the Zzz button displayed in the building user interface. If you don’t want to shut down the entire industry but put to sleep mode a few buildings when lacking workers or temporarily over/underproducing certain resources, you have now a great tool to do it.

LEVEL DESIGN & MISSIONS EVENTS

  • In Pyramid Scheme, the first request for Granite now triggers properly
  • In Pyramid Scheme, the trade route to Dunqul Oasis now sells and buys the proper resources
  • Fixed soft lock occurring in Timna (Campaign sandbox) when responding in time to the recurring Men-Nefer request
  • In Henen-nesw - Sauty trade route can now reopen
  • In Henen-nesw - prevents a double event after receiving a gift
  • In Meidum - trade with Abu is now possible
  • In On -Saqqara trade route can now reopen
  • In On - the Temple Complex Building to Ra is available now
  • Swapped the entry and exit point in Gateway to Atlantis
  • In Rowarty - Mycenae can no longer trade right from the start. The trade route opens later.
  • In Behdet - the recurring perfect flood event is now a failed flood event
  • In Iunet - The Temple Complex building to Bast is now available
  • In Itjtawy - Balanced the wage down/wage up events to slow down general inflation
  • In Maritis - Fixed the timeline. Events now happen three years sooner.
  • In Thinis - the trade route to Men-Nefer can now reopen

VARIOUS FIXES & OPTIMIZATIONS

  • Added mission-type icon in campaign view when choosing a monument or a military-focused quest
  • Decreased clouds size
  • Fixed several things on storage to prevent stuck resources
  • Removed scripted event pause option
  • Workforce priorities are now properly saved
  • The uncapped Zoom option is now properly saved
  • Stockpiling toggle in the Overseer of Commerce is now properly saved
  • The industry shuts down toggle in the Overseer of Commerce is now properly saved
  • Individual resources in gifts and requests are now properly displayed (i.e. blocks of sandstone, etc.)
  • Fixed overseer of commerce when stockpiling
  • Fixed entertainment overlay with Bast Temple Bonus
  • Reduced animation update calls
  • Fix parts of events text not finding their localization
  • Changed format for animations from json to binaries
  • Houses now check upgrades once during the daily update
  • Improved management for irrigation ditches networks
  • Much more complicated optimizations implemented
  • Fixed house devolution delay that used to be too long in some cases
  • Fixed devolution for the modest estate when missing luxury goods
  • Added festival square animation
  • Fixed trade road links on the world map when cities cannot trade
  • Hunters and Firefighters are now properly visible
  • Fixed issue with old save and building entry and exit points
  • Fixed the issue where saving a game with corrupted walkers would corrupt the save
  • Fixed issue where monuments would corrupt the save
  • Fixed some cases of gatherers not finding collectibles
  • Pre-built monuments are no longer counted in the Monument rating
  • Added new illustrations for calamity events
  • Added new illustrations for some wraths and blessings
  • The game now prevents unpausing using the space bar when fullscreen events are displayed
  • Fixed minimap blocking click when reduced
  • Drag on the minimap is now enabled
  • Added commerce overseer button on the world map
  • Fixed an issue where carpenters would block pyramid construction
  • Added a tooltip on religious buildings that displays information on God’s moods.
  • Fixed delete button displaying a smaller instance of itself on hover in the save window
  • Fixed pause keybind not working after discarding some popups with a right-click or escape
  • Fixed display of the Nile which was retracted by one tile
  • Fixed dropdown menu displaying “empty” instead of “buy” in bazaar user interface
  • Fixed title screen music that wouldn’t loop nor play again when coming back to the main menu
  • Increased animation’s menu speed
  • Added a quick-load button to the main menu - it will load the last save used before quitting the game
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