-Some modifications were made to the control of the signal system. -Fixed a problem with some railroad crossings not working, such as near Komano Station, on a out-of-service train.
ːstella_happyː Introducing Version 1.23.6.4: Experience UI enhancements and the all-new Incompetence Level feature. Incompetence Level affects XP gains, reducing them by 5% when it reaches 100. It increases upon game losses or premature exits, while winning a match decreases it by 0.25. Embrace the challenge and strive for excellence as you navigate the dynamic landscape of skill progression. Will you conquer adversity and rise above, or succumb to the pressures of incompetence? Sharpen your strategies, master the game, and prove your worth in this immersive experience.
In order to celebrate Field of Glory Day, we are currently live on Twitch to showcase the new features and previously unpublished gameplay of Field of Glory: Kingdoms. Neil, the producer, and Alberto will be hosting a dedicated session to demonstrate the new features of Kingdoms. Join now!
In order to celebrate Field of Glory Day, we are currently live on Twitch to showcase the new features and previously unpublished gameplay of Field of Glory: Kingdoms. Neil, the producer and Alberto will be hosting a dedicated session to demonstrate the new features of Kingdoms. Join now!
In order to celebrate Field of Glory Day, we are currently live on Twitch to showcase the new features and previously unpublished gameplay of Field of Glory: Kingdoms. Neil, the producer, and Alberto will be hosting a dedicated session to demonstrate the new features of Kingdoms. Join now!
In order to celebrate Field of Glory Day, we are currently live on Twitch to showcase the new features and previously unpublished gameplay of Field of Glory: Kingdoms. Neil, the producer, and Alberto will be hosting a dedicated session to demonstrate the new features of Kingdoms. Join now!
Thank you so much for your support! Some adjustments have been made according to everyone's feedback:
1. Fixed trajectory collision of pistol bullets after squat 2. Fixed a logic issue that sometimes occurred with the camera after QTE 3. Fixed fog parameters 4. Fixed the collision body size of the camera 5. Fixed an issue where explosives were bounced 6. Increased the speed of weapon switching 7. Changed the stop animation after running 8. Optimized the logic of replenishing ammo boxes 9. Increased the display distance of ammo box ICONS 10. Reduced the shotgun ability of AI enemies 11. Reduced the bullet damage of AI enemies 12. Optimized the stone throwing behavior of giant infected people to avoid continuous throwing 13. Adjusted running logic to avoid conflict in aiming state 14. Simplified IK operation logic of aiming action to avoid failure 15. Fixed the location of reward UI 16. Fixed the initial movements of all monsters
There are many difficulties in indie game development, especially the lack of staff and QA testers. Thank you for the support of great players! Maybe one day I can make a 3A game for you, there is still a long way to go, love you!
Linux users, don't fret! Our friends at Feral Interactive are working hard on bringing 3.1 to macOS and Linux very soon, and for Linux users this will also include all 3.0 content. Stay tuned for more info.