Rooms of Realities - Gamedust_Kate
Dear adventurers, we have big news for you 🎉🎊

We are grateful for the warm reception of the Demo version that we presented during Puzzle Fest. Thanks to your impressions and gameplay insights, we're ready to head to Early Access for Rooms of Realities.

In the Demo you got to know one chapter of adventures in virtual Escape Rooms, which is part of a bigger ‘In the Shadow of the Pyramids’ scenario.

From June 13, you will be able to explore the remaining two chapters and unravel all the mysteries of the pyramids. This gives us 3 different chapters in total on the release!



What's coming in the future free updates?

The next two big scenarios will come as free Early Access updates. You will get a chance to explore 6 more chapters in 2 more, unique environments!



Platforms
The game will support Oculus Quest, Meta Quest 2, Oculus Rift, Oculus Rift S, HTC Vive and Valve Index headsets.

We hope you will be with us on June 13 to learn more mysteries, solve puzzles and build a community of like-minded adventurers and puzzle solvers with us!

More details and an extensive description of what we offer in Early Access will appear in the next post. Please look forward to it!

In the meantime, you can check out the EA trailer 🥳👇




▁ ▂ ▄ ▅ ▆ ▇ █ 💠We're here💠 █ ▇ ▆ ▅ ▄ ▂ ▁
🦆【𝚃𝚆𝙸𝚃𝚃𝙴𝚁
🕹️【DISCORD
🎞️【FACEBOOK
Jun 6, 2023
Sapphire Safari - Henley
This is a copy of our v015 release post for early adopters over on Itch.

Hello explorers! Welcome to another patch for Sapphire Safari! Version 015 was actually a very short development time for us, given that our last release was pushed really far into May we only had about 15 days of total dev time for the release. If things appear a little rushed, that is why!

So let's go over the biggest changes!

A new way to Install!
One of the biggest pieces of feedback we get on the regular is general installation problems and launching issues. People having issues extracting the files, or making mistakes about replacing older versions with new files. It leads to a lot of very strange bugs and such. So now we are dropping the ZIP delivery system for patches and going with an executable installer.


We are using the open-source NSIS system which allows us to package everything together as one file (no more zipping confusion). During installation you will be prompted to choose an install location, if this is a future patch, the installer will always know where the previous version is located and will install in that directory. First, it will remove all the older files that are not needed, then it will install the new version. It will also install shortcuts onto the desktop and start menu. It took a bit of wiggling around to get the installer to look nice and be customized for our customers. The end result is an amazing system that all our future patches and additional games will be using!

First to Third person animation and interaction system.
v015 is kinda like a middle patch for us, with v016 being the biggest change to our release in a very long time, however, the swap to 3rd person had to be bundled with this release since we kinda needed the extra time to start building in that direction. What you’ll get to play with in this patch is a first implementation, with some of the older animations being used that need replacing. We hope you all like it!

Camera ADS UI and System change.
A change we have been wanting to implement for a while is the reduction in photo UI controls. Now the only part of the shot that will capture is the space within the white box, everything else will be used later for camera mode UI and information.


Player Sex Participation.
All players will have unlimited access to a new tool called the “Lust Bomb”. Simply select the tool from your “Q” menu, aim at any Monster Girl you desire, and toss it at them. If they are hit they will be overcome with sexual desire, allowing for anyone Human or Monster, to plow them stupid! To interact with them just walk into the slot selection hologram that spawns.



Along with players now able to join in on the fun, we have put together a drone camera system so you can take photos of your participation as well! Camera controls are the same as normal.




We have also added another animation so Females can now interact with the Doll System, this works both as Futa and Female on both Female and Futa.


We hope you enjoy everything in the new patch! However you all need to be very excited for the next build, v016 is shaping up to be one of our biggest!






Changelog v015
  • Developed Installer system deliverables.
  • Swapped the game to a third-person animation system.
  • Reduced the capture window during camera ADS.
  • Added “Lust Bomb” to usable test items.
  • Added Stone interactions to Monster Girls.
  • Monster Girls now craft their own Doll Points.
  • Player interaction points on Doll Points spawned with Lust Bomb.
  • Photography drone during Doll interaction with Player and Monster Girl.
  • Added Female x Female Doll interaction animation.
  • Added Icon to Unreal Engine executable.
  • Added Header to Unreal Engine splash.

https://store.steampowered.com/app/1526900/Sapphire_Safari/

See you next patch!
Jun 6, 2023
Reincarnated As A Monster - SpiritWing
Hi everyone, sorry for the delay. We apologize for the inconvenience caused by the recent issues with my laptop. Unfortunately, some data that hadn't been backed up was lost, resulting in the extra two days it took to resolve the problem.

However, I'm pleased to inform you that this new version of the game is functioning as intended. We have addressed multiple reported bugs and made the following updates:

-Unlocked the sea area.
-Added a new evolve route.
-Fixed issues with some popups being unable to close.
-Introduced a new story.
-Included new monsters.
-Adjusted the performance of dungeon loading.
-Added the ability to learn the "swim" skill at Shiro's "learn something" option (Note: It requires 15 days to learn).
-Enabled the purchase of a diving potion at Shiro's shop, allowing players to explore the sea area for a limited time.
-Important Note: If your bubbles deplete in the sea area, you will drown and it will result in a GAMEOVER. Make sure to head back to the ground when your bubbles are almost depleted.
-If you have the "swim" skill, you can move freely in the sea without any issues.
-Expand the save file slot to 20.
-Fixed reported bugs.

In the coming month, we will release another update focused on bug fixes. Please don't hesitate to report any issues you encounter, as your feedback is valuable to us.

Furthermore, in approximately three months from now, we have planned a major update that will unlock the story from day 101 to 150, as well as introduce two new dungeons.

We sincerely appreciate your ongoing support and enthusiasm for our game. Thank you for being a part of this journey with us!
Tornado: Research and Rescue - Sam Kennedy
  • The "# Tornadoes" setting is now "# Cells", and you can adjust the probability of a cell producing a tornado using the "Tornado Spawn %" setting.
  • Fixed "blue sky tornadoes" and made the game a bit more overcast again
  • Fixed ambient lighting so shadows aren't as harsh
Squirrelmageddon! - goa_gamer
Gameplay update: initial Flashlight drains suit battery charge - this little change has made it so at some point... you will be in the dark with the squirrels... fear the squirrel... out of charge, you won't be able to jump so you had better ruuuun...!

ROFL - is this even still a 'squirrel' ?!
[horror squirrel removed = no AI assisted art allowed on Steam]
(AI assisted concept art only)

v1.07.739 - PATCH NOTES
  • MAP UPDATE: Deadlands repawned new forest (improves framerates)
  • GAMEPLAY: continuing mission keeps inventory!
  • REMOVED: destructible windows / doors (improves performance single and multiplayer + opens up run / skill jump lanes through houses making houses more survivable)
  • FIXED: squirrel spawn counter - stops too many squirrels from spawning
  • FIXED: texture lighting issues on electronics and plastic
  • FIXED: rope bridge rope collision Squirrel Town
  • HUD: damage health border overlay at 20% health left
  • UI QOL: prices added to item rows !!!
  • FX: Orb of Delight pickup particle effects so you know if pickup bonus active
  • FX: Turret plasma core added to replace always glow location marker particles
  • UI Improvements: game over screen and score popup tweaks
  • LOBBY / MAP LIGHTING: working in the fog
  • 'ART': new AI images for some missions (more to come)

[horror squirrel removed = no AI assisted art allowed on Steam]
(AI assisted concept art only)

I am continually amazed at how AI is, for the most part, at least a hundred times more insane than any human... perfect for generating horror squirrels - lol... but yeah, I did seed it's algo with the Ginger Bomber Squirrel... I had no idea Squirrelmageddon! would come to this:

[horror squirrel removed = no AI assisted art allowed on Steam]
(AI assisted concept art only)

OR (my favourite so far) THIS:

[horror squirrel removed = no AI assisted art allowed on Steam]
(AI assisted dev mental relaxation concept art only)

Peace out squirrelies - GLHF and I'll see ya top-side!
Septaroad Voyager - Nameless3W
Today's patch changes the following:
  • Completed quests were not being tracked properly after saving and loading the game, allowing the player to repeat quests that were not marked as repeatable. This bug has been fixed, and completed quests are now tracked as intended.
  • Verbose item descriptions in the inventory window and shop window now include a list of which party members can equip any piece of equipment.
  • Added an option to let the action menu close automatically after selecting a target.
Temtem - Tsukki
Hello, Tamers!

The build for patch 1.4 has been sent out, which means that the platform holders for the consoles will review the build, and find any possible issues. Once they give us a green light, the patch is ready to be published on the the planned date, which for 1.4 is June 19th.

Would you like to know more about what’s included in patch 1.4? Let’s go!


A new Season
With patch 1.4 comes Season 4: Splash up! Like you can probably guess, this is a Season filled with pool parties, beach sunsets, chill activities and summer fun.



It’s a Season for splashing around and not fighting the current, but rather following it! There will be two events during this Season, one of them our first ever Pride event, that comes with some extra freebies, and another secret one later along the road, which will make the delight of players who love their Tems!

Also, there’s a slight change to Seasons’ length from this patch onward: Seasons will now last a month longer. We’d like to have more time to polish the content we put out. Some features have gotten out of hand and were becoming too big to cleanly launch in three months, leaving us with no leeway to fix issues or quickly react to unforeseen circumstances. There’s always something popping up from behind us, be it bugs, failures in the certification process, unexpected interactions… so we’d like to have some time to polish both the current patch and previous patches that might need our attention, without that eating into the next Season and patch’s time.

With this, Season 4 will last from June 19th to September 25th, when Season 5 will begin.

The Arcade Bar has been postponed
Some bad news, but we promise it’s only this one! Due to development load and unexpected delays, we’re postponing the Arcade Bar. It’s a huge task, both technically and artistically, so we’re waiting on a more suitable season.
We understand this might make 1.4 less interesting for PvE players , but we try to balance PvE and PvP each season. Since last patch, 1.3, had the Challenge Modes, and 1.5 will have the new Mythical, with it’s Lair, quest and route, patch 1.4 is more PvP oriented. We’re, at the time, unable to confirm for which patch it’ll be scheduled, but we’re currently looking at 1.6 or 1.7, since 1.5 is packed. We’ll let you know as soon as we have that secured and well decided.

Dojo Wars v2
Dojo Wars have long been a prickly topic within the community, so a few months ago we asked for your focused feedback on the matter. Following that conversation, we’ve made a handful of changes to Dojo Wars that we hope will make them a bit more enjoyable and less demanding to keep up with:

Dojo Wars will now take place monthly instead of weekly. The sign-up period where players can subscribe to a Dojo War will be a week instead of a day, and it’ll be the week before the Dojo Wars take place. Clubs who sign up for a DW but don’t show up on the actual Wars will be penalized by taking Pansuns away from their Club Vault (you can go into debt if you don't have Pansuns in your Club Vault, and you can't join DW if you're in that situation).

The King of the Hill system that allowed current regents to only fight in the finals has been discarded. Regents will have to compete for the Dojo again from 0 with everyone else.
Besides changes to the main format, there are also several more changes that concern Dojo Wars rounds:

  • The matchmaking system will now prioritize matching different players in each round, instead of matching players purely based on points. If a player has already faced another specific player, the system will prioritize not matching them again over their points.
  • The timing of rounds has changed as well. Instead of having a set date for all matches, rounds will start 5 minutes after the last combat of the previous round has ended. That is, once the last match of the round ends, a 5-minute timer sets off, and commences the next round. This means you’ll have to pay attention during the day of your rounds, but rounds will be much faster and dynamic.
  • Dojo Wars finals will require 9 players instead of the previous 11.
  • Players will now also get individual rewards for each match won during Dojo Wars, on top of the Club rewards they might get. Individual rewards include juicy stuff like ETCs, hotfixes, Feathers and even Novas.

Important notice! The first week of the patch would overlap with the first week of Dojo Wars, and with this new system it wouldn’t work. For this reason, there won’t be a Dojo War in the month of June, and the first Dojo War will be on the week of July 24-30. This means the last Club to hold the 1.3 Dojos on the week of June 12th to 18th will hold them for an entire month. They’d only get the rewards for the week they play, but they’ll keep control of Dojo Parks.

Recommended teams on Showdown
During this last patch cycle we’ve been considering how to make it easier for players new to PvP to jump into the competitive scene, as we consider PvP to be a really strong suit of Temtem, but we know how hard to fully grasp it can be. That’s why, working with the balance helper team and the new analytics we’ve been working on, we have created an automatic recommendation system and some pre-defined builds to choose from; both will surely help make the jump into Ranked ladder much easier and interesting.

When you head over to Showdown to create a Ranked Showdown squad and choose your first Temtem, you’ll now be offered recommendations. The system will suggest Tem options as you go building your team, and it will shift and readjust its recommendations to accommodate the Tems you choose. The analytics that power this system drink from the actual PvP players of the game and what they’re building, so they’ll change and adapt to each Season.

After picking each Tem you’ll be able to fully customize it, as usual, but there will also be two pre-defined builds for each Temtem (single evo, or the last stage of the evo line). These builds have been made to cover their most common roles in Ranked matches, and sometimes it’ll incorporate two different roles, or one same role in a different way. These builds were hand-made by our balance team, keeping in mind the current meta, so they’ll be updated as it changes!

Both of these systems are fully integrated within Showdown, so it only works on Showdown squads. Of course, we encourage you to investigate on the reasoning behind these recommendations, as learning a new playstyle is complex and takes time but it’s the only way to know how to make it work. We hope this will help onboard new players into PvP!



To top this off, we’ve also been working on a series of official video tutorials for players who want to have a guide to take that next step into competitive. It has been created with a lot of help from our pro community, and it covers the less evident, more complex strategies that are played in the higher tiers of the Ranked ladder.

Changes to the rotating Premium Store
The Premium, rotating store will now have 2 Premium item slots as opposed to 3. In exchange for this, we’ve duplicated the daily item rotation, from 4 to 8. As it already happens, 2 slots out of those 8 will be purchasable with Feathers, following the current pattern.

We’ve noticed the 3 featured items were always unbalanced between each other, and that the rhythm was hard to sustain for both purchasing players and the dev team. We’re giving you more options on the daily, because soon the items from previous Tamer Passes will start population them and it’ll be a huge pool, and we’ll be spacing out the featured ones so we can have more time. We’ll still be working on them, and nothing has been scrapped out, it will only take a little longer to appear in the weekly featured shop.

Plus! The mounts available through the Premium Store and the Tamer Pass (both free and premium) will let you pre-visualize the surf version of the mount before you buy it. No more asking about the surf version in the Discord server! We know there’s more pre-visualization stuff to work through, but we hope this is a step towards clarity and that it’ll be good!



Battle camera toggle option
Following community feedback, we’ve decided to include a battle camera toggle option in patch 1.4. You’ll be able to turn on and off your idle battle cameras from the Settings option in the main menu! Although this is not a huge change to the game as a whole, we understand it’s very important for some players and wanted to give it a bit of a spotlight here, since we know some peeps are really hoping for this.



Sponsoring community-created events
Historically, us at Crema have not been able to support or sponsor community-run events, because we lacked a way to do so without getting in legal shenanigans and because we were too caught up in development. In the past month we received a petition from a community member to let them split their TemCS prize into more codes so they could give them as prizes in a tournament they were organizing. This sparked a conversation, and we’ve decided to create an official form to ask Crema for prizes to encourage and motivate people to take part in community-made events. This doesn’t mean we’re going to be supporting all the events that pop up, but we’re hoping to be able to help a little and champion the events we love and would like to see more of.

Check out the form here!

There are some rules to all this, like prizes can only be already existing in-game items, that the community-run event has to fit certain standards, and that we’ll keep the right to choose what events we support. We’re also for now only considering events that have a reputable and trusty history, so we encourage you to create community events of your own and share them in our community-event channel!

A huge surprise one week after launch!
There’s something else, an extra new thing, coming a week after 1.4 that we haven’t done before and are very excited and nervous about! We’ve been secretly working on it for a while now, and it’s taken a toll on our development time so we’re really eager to talk about it, but it’s not the right time yet. It’s arguably a new feature to the game, and we believe it’ll help us expand Temtem, its user base and its longevity. It won’t be as exciting as a proper new feature for existing players, but we hope everyone will join us in the excitement this represents and the shared goals it covers. Since it won’t be available until one week later, expectedly on the 27th, we hope you’ll help us build up hype for the new players this will (hopefully!) attract, and that you’ll show them around.

And more!
As usual, there’s more than we can fit here! From changing the amount of players required for in-game tournaments to happen, to including the community guidelines in-game, to reducing the price of teleports, a new OX indicator in battle, a lot of balance changes and more! Read the patch notes once they’re live on the 19th to get the full gist of it!

See you soon on relaxing new shores, Tamers! 🏖
Action Agents - TJZetsu
Attention, agents!

We are excited to announce our participation in the Guerrilla Collective event on Steam, starting from June 7th to the 14th. As a proud solo-developer, I wholeheartedly appreciate the support of our incredible community. 💙



In celebration of this occasion, we would like to send an invitation to all gaming enthusiasts to play Mega City Police: Prelude if you haven’t already. Don’t miss out on this exclusive opportunity to play this introduction version of Mega City Police absolutely FREE!

Join us in our epic crime-hunting journey, simply by click the link provided below and join us in Mega City Police:
https://store.steampowered.com/app/2359850/Mega_City_Police_Prelude/

Your feedback and support are invaluable to us. We eagerly anticipate your thoughts and experiences as you join us in the fight against crime. Together, let us make Mega City a safer place for all! Thank you in advance for contributing to our game.
Let's make crime bleed!

About Mega City Police

Retrowave Skill-Based Action Roguelike about tough cops fighting crime and keeping peace the old-fashioned way. Choose your cop and dive into hardcore action against enemies and bosses using a huge arsenal and special abilities that will define your play style. The law will make crime bleed.

Stay in touch and join our fearless force here!

Twitter
Discord
TikTok
Instagram
Reddit



Mega City Force - TJZetsu
Attention, agents!

We are excited to announce our participation in the Guerrilla Collective event on Steam, starting from June 7th to the 14th. As a proud solo-developer, I wholeheartedly appreciate the support of our incredible community. 💙



In celebration of this occasion, we would like to send an invitation to all gaming enthusiasts to play Mega City Police: Prelude if you haven’t already. Don’t miss out on this exclusive opportunity to play this introduction version of Mega City Police absolutely FREE!

To embark on this epic journey, simply click the link provided below and wishlist us in Mega City Police:

https://store.steampowered.com/app/2259210/Mega_City_Police/

Your feedback and support are invaluable to us. We eagerly anticipate your thoughts and experiences as you join us in the fight against crime. Together, let us make Mega City a safer place for all! Thank you in advance for contributing to our game.
Let's make crime bleed!

About Mega City Police

Retrowave Skill-Based Action Roguelike about tough cops fighting crime and keeping peace the old-fashioned way. Choose your cop and dive into hardcore action against enemies and bosses using a huge arsenal and special abilities that will define your play style. The law will make crime bleed.

Stay in touch and join our fearless force here!

Twitter
Discord
TikTok
Instagram
Reddit



Jun 6, 2023
绛河之上 Under Supernova - pickagoodname
Added logic for trading with spacecraft

The background of the smart factory will start with regular merchant ships coming to this planet

Fixed a bug where the count of group items statistics was not updated when the whole item was
transferred ownership without split
...