LOCOMOTORICA: Staggering Ragdoll - SkutteOleg
  • Added preliminary support for LiveSplit.Server
  • Made 40 km/h running task easier

    Scripting API:
  • Renamed LevelManager.Playing to LevelManager.TimerRunning
  • Renamed LevelManager.Unpause() to LevelManager.StartTimer()
  • Renamed LevelManager.Pause() to LevelManager.StopTimer()
Jected - Rivals - [Pow Wow Dev] Nate
Quick hotfix for our Update #1 patch;

  • Black screen on issue is now fixed, it will now display EULA and instructions on how to progress.
Jun 6, 2023
GWENT: The Witcher Card Game - Burza46
Hey everyone and welcome to the Patch Notes for 11.6!

This is another patch in between card drops so we are bringing the next batch of reworks and updates to existing cards.

This time there is a general nature theme but every faction gets some attention.

For an overview of this patch, check out the Developer Update with Molegion, Ola, and Ryan:



New Features
Introducing the Cycle Progression System - Kicking off our new progression system is the Summer Cycle. Each Cycle promotes different card sets, and in order to complete quests and unlock new rewards in this system, you will need to play Ranked mode using decks made from cards in these Cycle-specific sets.

The Base set, Starter set, Thronebreaker, and Novigrad cards are supported by all Cycles. The Summer Cycle additionally supports cards from Crimson Curse and Way of the Witcher.

The Summer Cycle starts with update 11.6, and is available until the end of update 11.8.

Changes


Neutral

Musicians of Blaviken - Power changed from 6 to 4. Provision cost changed from 6 to 4. Ability changed to: If you have no other 4-provision cards in your starting deck, start on your Ranged row.

Phoenix - Added new part of ability: Deploy: Gain Vitality (5).

Ragh Nar Roog - Is now an artifact. Spell tag replaced with Scenario. Provision cost changed from 9 to 13. Ability changed to: Doomed. Scenario: Progress whenever you play a gold unit. Prologue: Spawn Cataclysm on both enemy rows for 2 turns. Chapter 1: Damage an enemy unit by 5. Chapter 2: Spawn and play Clear Skies.

Saer Qu'an - Ability changed to: Deploy: Damage an enemy unit by the number of units you control.

Scepter of Storms - Added new part of ability: Order: Increase the row effect duration on an enemy row by 1 turn.

Skellige Storm - Now has the Nature tag.

Tempest - Now has the Nature tag. Provision cost changed from 5 to 6. Ability changed to: Play all copies of Biting Frost, Impenetrable Fog, or Torrential Rain from your deck.

Wolfsbane - Now has the Organic and Alchemy tags. Ability changed to: Set an enemy unit's power to 1.

Biting Frost - Now has the Nature tag.

Clear Skies - Now has the Nature tag. Provision cost changed from 5 to 4.

Impenetrable Fog - Now has the Nature tag.

King Cobra - Power changed from 3 to 2. Armor changed from 1 to 0. Provision cost changed from 5 to 4.

Spring Equinox - Now has the Nature tag. Provision cost changed from 4 to 5. Ability changed to: Boost an allied unit by 0. Increase the boost by 1 for each Nature card in your starting deck.

Torrential Rain - Now has the Nature tag.

Wolf Pack - Power changed from 2 to 1. Ability changed to: Deploy: Boost self by 1 for each allied unit on this row.


Monsters

Morvudd - Beast tag replaced with Relict. Power changed from 6 to 1. Provision cost changed from 8 to 12. Ability changed to: At the end of your turn, while in hand, deck, or graveyard, increase own base power by 1.

Fiend - Beast tag replaced with Relict. Power changed from 3 to 8. Ability changed to: Deploy: Decrease own base power by 1 for each unit on the opposite row.


Skellige

Delirium - Provision cost changed from 5 to 8. Ability changed to: Echo. Choose between a random bronze Skellige Beast and a random bronze Skellige Human that were not in your starting deck, then Spawn and play the one you chose, and Spawn the other in your graveyard. When Doomed, choose between gold ones instead.

Gigascorpion Decoction - Ability changed to: Damage a unit by 1 six times or split 6 damage randomly between all units on an enemy row.

Ulfhedinn - Power changed from 4 to 6. Provision cost changed from 7 to 10. Added new part of ability: Bloodthirst 3: Damage an enemy unit and units adjacent to it by half their power instead.


Northern Realms

Falibor - Power changed from 7 to 6. Ability changed to: Whenever this unit receives a boost, damage a random enemy unit by the same amount.

Keira Metz - Provision cost changed from 9 to 12. Ability changed to: Patience. Order: Play [0] unique bronze Spell(s) from your graveyard and give it/them Doomed.


Scoia'tael

Telianyn aep Collen - Order ability changed to: Spawn and play Backup Plan. If this unit is Doomed, damage an enemy unit by the number of Doomed units you control instead.

Cargo - Order ability changed to: Replay a non-Neutral Agent, Bandit, or Soldier that wasn't played this turn and give it Doomed.


Nilfgaard

Duny - Power changed from 7 to 6.

Added new part of ability:

When entering the battlefield, boost self by 1 for each Spying enemy unit.

Mangonel - Starting Charges changed from 1 to 2.


Syndicate

Tatterwing - Power changed from 6 to 1. Provision cost changed from 7 to 11. Ability changed to: Immunity. At the start of the game, set the power of all other units in your deck to 1 and own power to 25.

Oxenfurt Guard - Cooldown removed.


Game Fixes

Certain Order abilities with Cooldowns no longer become selected at the start of the turn.
Emhyr var Emreis can no longer target Immune units.
Playing Kelpie can now correctly be canceled.
Naiad Fledgling can no longer trigger Vitality when Symbiosis only appears on the opponent's side.
Hello Goodboy - Ashe
Hello goodkid, have you enjoyed your journey with Coco in Kuruto?

First of all, we want to thank you for playing, streaming, giving love, and giving feedback to Hello Goodboy 🙂 It’s all precious to us and we are delighted. Thank you.



Also from all of that, we’re deploying a small update for Hello Goodboy. Mostly it's a micro bug in the graphical aspect. But we also updating a few dialogues for Hachi and Hedera in the Spring Door.

This dialogue revision will not change the story, so no need to worry much about it. We just make a few dialogues to be more generic and can be accepted by more people. If you have played the Spring Door before, can you find the changes on this patch? Tell us your finding and opinion below 😀



By the way, we want to thank you too for giving review and feedback on the Hello Goodboy Steam Store page. If you haven’t, feel free to write your experience of playing Hello Goodboy there too! We love to read your review and story of your journey in Kuruto!

Feel free to share your journey in Hello Goodboy too on your social media! You can find us on Twitter, Discord, Instagram, Facebook, and TikTok!

Have a good day from Hello Goodboy!
Initiation - Armored Amelie
Buongiorno, signore e signori,

we're participating in the GUERRILLA COLLECTIVE ONLINE SHOWCASE on June 7 at 10:10 am (Pacific Time), where you'll see a great trailer featuring our Don, and through June 13 you can see us at the event https://store.steampowered.com/sale/guerrillacollective2023


g]

If you like the 20th-century mafia and want to play a game in this setting - look no further!

https://store.steampowered.com/app/2247570/Don_Duality

About the game
Don Duality is a thrilling tycoon game that challenges players to manage a dual life of crime and entrepreneurship. Build a criminal empire by sending your gangsters to collect debts, rob banks, and steal valuables. Use the money earned to launder it in your legitimate business establishment. As a restaurant owner, hire and train staff, and upgrade the facilities to attract more customers.

However, balancing both lives won't be easy, as criminal activities will attract unwanted attention from law enforcement. Make strategic decisions and weigh the risks carefully as you navigate the dangerous world of organized crime and business. Can you handle the duality of running a successful restaurant and leading a criminal syndicate? Wishlist Don Duality and find out!

Join us on social media to stay updated on the latest news and events in Don Duality!

Twitter
Reddit
TikTok

Don Duality - Armored Amelie
Buongiorno, signore e signori,

we're participating in the GUERRILLA COLLECTIVE ONLINE SHOWCASE on June 7 at 10:10 am (Pacific Time), where you'll see a great trailer featuring our Don, and through June 13 you can see us at the event https://store.steampowered.com/sale/guerrillacollective2023




If you like the 20th-century mafia and want to play a game in this setting - look no further!

https://store.steampowered.com/app/2247570/Don_Duality

About the game
Don Duality is a thrilling tycoon game that challenges players to manage a dual life of crime and entrepreneurship. Build a criminal empire by sending your gangsters to collect debts, rob banks, and steal valuables. Use the money earned to launder it in your legitimate business establishment. As a restaurant owner, hire and train staff, and upgrade the facilities to attract more customers.

However, balancing both lives won't be easy, as criminal activities will attract unwanted attention from law enforcement. Make strategic decisions and weigh the risks carefully as you navigate the dangerous world of organized crime and business. Can you handle the duality of running a successful restaurant and leading a criminal syndicate? Wishlist Don Duality and find out!

Join us on social media to stay updated on the latest news and events in Don Duality!

Twitter
Reddit
TikTok
Mayhem Brawler - Savino
We all know a good soundtrack is integral to any beat 'em up. It helps the player to get involved with the game setting the tone of a particular level or warning the player that a Big Bad Boss is closer. And when the soundtrack is perfect, we want to listen to it everywhere. That's why we called the talented Emir Merzeci to compose the original 47 rocking tunes from the game for Mayhem Brawler. But, with our past updates, we also updated the game with two more tracks, one from the famous Air Supremacy trailer and the other is the newly added adrenaline-pumped Boss Rush.

We know that many of you were waiting to have both tracks outside the game, and we just did that. Both tracks are now available in the Mayhem Brawler OST, which you can find on Steam, so don't lose any more time and update your copy. You can get it right here if you don't own the OST yet.

https://store.steampowered.com/app/1761580/Mayhem_Brawler_Original_Soundtrack/
Jun 6, 2023
Carnage Playtest - NotThatAlex
Update 0.5
Exciting update packed with additions, improvements, and fixes! Reticles now grace all weapons, ensuring your aim is dead-on. Weapons now have their own styled weapon cases to show where on the map the it belongs and will respawn when it is dropped. All of the User interface have gotten a facelift and some overdue additions, such as settings and win score selection.

Most notable in this update is that in includes support for Linux🐧 and therein native SteamDeck support.


Added
✅ Added reticles to all the weapons
✅ Added a black fade that appears when loading
✅ Added corpses for the non player creatures that persist through the whole play session
✅ Added weapon cases to all of the weapons where the weapons appear and respawn when dropped
✅ Added ability to set the score win condition in the host menu
✅ Added display settings to the options menu
✅ Added audio settings to the options menu
✅ Added language support for the menus in German, Spanish, Chinese, Japanese, and Korean

Changed
✏️ Changed the leaderboard to show the top 3 players with name and color and relevant portrait
✏️ Changed the AI states of the non player creatures to avoid running into obstacles to prevent them from just gathering in the corners of the arenas
✏️ Changed the respawn point logic to make sure that players don't respawn unarmed right in front of other players
✏️ Made visual improvements to the Glowing Meadow to give it more texture to the ground and more distinct colors
✏️ Made visual improvements to the Alikabok Canyon to break up more repetitive elements in the environment
✏️ Made improvements to the physical borders of the arenas and obstacles in the arenas to improve the feel and make players less prone to get wedged between obstacles and having to turn around
✏️ Made the map selection in the hosting menu a multi selection where the host selects the maps that they wis to include in the map rotation for the session
✏️ Overhauled the UI styles

Fixed
🪲Fixed Issue where lobbies would not close gracefully when host disconnected and started a new game
🪲Fixed Issue where objects such as weapons would stay in players inventory between game sessions
🪲Fixed Issue where other players footsteps just played indefinitely
🪲Fixed a whole bunch of issues where UI would not display properly between different game sessions
🪲Fixed audio issues where certain sounds would have an unnatural reach across the map
Ducky's Delivery Service - C.T. Matthews
Hello!

During Steam Next Fest, I'll be playing the Ducky's Delivery Service demo live and answering your questions!

Join me on Thursday June 22nd, at 10AM PDT / 1PM EDT / 6PM BST / 7PM CEST. Come and say hi!



- C.T. Matthews
Jun 6, 2023
Tactical Operations Force - striker_gt
Added character and clothing
Improved cameras
Improved gameplay
...