Tank Mechanic Simulator - Goozy

Dear mechanics!

Tank Mechanic Simulator - Shermans DLC is finally here!

The DLC includes iconic tanks such as the M4A1 Sherman (Early production), M4 Sherman (Mid production), M4A2 Sherman (Late production), M4A3E2 Sherman Jumbo, and T34 Calliope. These tanks come equipped with new engines, including the Wright Continental R-975-C1, General Motors 6046, and Ford GAA, adding to the authenticity and realism of the game. Additionally, the DLC introduces a new gearbox, the Spicer Synchro Mesh Gearbox, which can be used for all these tanks. Each of the vehicles has been painstakingly recreated on the basis of the collected technical documentation. The interiors have been nicely detailed with radios, dashboards and more removable parts.



Stream with Developers! 06.06.2023 at 3 PM (CEST)

We are also firing up a devstream, which you will be able to watch on our steampage!

https://store.steampowered.com/app/1065400/Tank_Mechanic_Simulator__Shermans_DLC/

Join us right now! (06.06.2023 3 PM CEST) You can ask us any questions about the Tank Mechanic Simulator or our second project - Tank Squad!

https://store.steampowered.com/app/1498130/Tank_Squad/

Discounts!

To celebrate the release of our second DLC, we have prepared discounts for our community on 06.06.2023. At 7 PM CEST, you can get our games with discount up to -71% off!

Update 1.4.0

Together with the DLC release, we are also releasing an update. You can find the changelog below:

Major changes:
  • Upgrade Unity engine from 2018 to 2021
  • Shermans DLC2 release
  • Dynamic Occlusion Culling system
  • Quicker level loading times
  • Adjustable scale for museum collectables (with letters N and M when interacting with them in the museum)
Added:
  • New achievement supporting DLC2 tanks
  • New Enviro Sky profiles on Proving grounds & extractions
  • Extraction time of day set to 24 minutes
  • Player colliders for vanilla tanks - better performance
  • Enviro Sky commands to use (~) on Proving Grounds & Extraction
  • ■ envirousevolumeclouds 0 or 1
  • ■ envirousevolumelighting 0 or 1
  • ■ envirouseaurora 0 or 1
  • ■ envirousedistanceblur 0 or 1
  • ■ envirousefog 0 or 1
  • ■ envirousemoonshafts 0 or 1
  • ■ envirousesunshafts 0 or 1
  • ■ envirouseparticleclouds 0 or 1
  • ■ envirouseflatclouds 0 or 1

Fixed:
  • Dark spots on terrains on Proving grounds
  • Clearance value after digging a tank with a shovel was 100% and reset after summoning heavy mining equipment
  • IS-2 - One of the screw of guide roller support element is misaligned
  • KV-2 - Player reports that there is misspelling on the museum stand
  • KV-2 - One of the screw of guide roller support element is misaligned
  • M10 Wolverine - Ball bearing A position
  • The Bug Report screen does not accept "_"
  • Various fixes for MacOS support
  • Critical error related with paint room and warehouse second level
  • Error related with invisible meshes of tank elements in Museum ande Yard
Improved:
  • M4A3E8 Sherman
  • M10 Wolverine

Thanks and have a good one!
DeGenerals


Jun 6, 2023
Idle Taoist Mage Warrior - 迟到摄影师
1. Optimize the position of the character attribute button
2. End the copy and return to the previous battle map
3. Modify the fairy animation
4. Modify some wrong text descriptions
5. Skill proficiency will no longer be reset after reincarnation
6. Talent points will no longer be reset after reincarnation
Added:
1. Artifact system
2. Artifact copy
Zeepkist - Fiets38
- Fixed Z-Fighting on feather forcefields

- Disabled "Filename" input field in level editor loading screen, to avoid confusion

- Added "Use Legacy LOD Calculations" toggle in graphics settings, enabling it causes big-scaled objects to no longer appear "further away" for the LOD calculation. (The way it used to be before the LOD update a while ago).
Planet Zoo - LydiahMoon_Frontier
Hayo Zookeepers!

Things are heating up in Planet Zoo with the new Planet Zoo: Arid Animal Pack, coming to a Steam Store near you on 20 June alongside Free Update 1.14!


Under the harsh heat of the desert, life still arises and persists. Look out over the dunes and through the sands to discover some miraculous creatures who have adapted to the difficult conditions of these scorching lands. 

Be on the lookout for a Dromedary Camel wandering across the desert, while the elegant Addax and Dama Gazelle hunt for edible shrubs, grasses and leaves to snack on. Peer a little closer to the ground and you might catch a glimpse of the prickly African Crested Porcupine, or the shy and elusive Sand Cat. The Black Rhino can also be found munching on leafy plants, branches and fruit, while the well-adapted Somali Wild Ass rests in the shade to get some refuge from the scorching sun. Rounding out the cast is the sleek and impressive Desert Horned Viper, our Exhibit animal for this pack.

The Arid Animal Pack is a celebration of the fauna living in the arid lands, with 8 impressive animals that all have ways to overcome the hardships of the heat.


The story of socialite turned conservationist Tiffany Summers continues in a ✨brand new narrative scenario✨ included in the DLC. You'll be joining Tiffany in her next adventure: building a zoo in the Middle East and throwing a big party for when it officially opens, celebrating all the wonderful animals you've taken care of throughout her journey. You can expect several animals from the Arid Animal Pack to show up in this new narrative scenario.


The Planet Zoo: Arid Animal Pack will be available for purchase for £7.99 ($9.99, 9.99€) on Steam from 20 June. If you want to be notified when the game is available, then head on over to Steam and wishlist it now! Please remember that you'll only be able to enjoy the Planet Zoo: Arid Animal Pack if you already own the base game of Planet Zoo.

Head over to our social media in the run-up to the release for the return of Zookeeper Steve! This time he's off on another research trip and has set up camp in an arid landscape to observe the animals living there. He'll need your help to document them all, so keep an eye out for the animal reveals as they come by his hidey-hole. You can find us on TwitterInstagram, and Facebook. Also, if you missed our ✨special livestream✨ yesterday you can check it out here.

Don't forget to also join our launch celebration livestream on 20 June, where we'll be checking out the Arid Animal Pack in even greater detail, and check in with all the different animals. We're kicking things off at 5pm BST on 20 June on both Twitch and Youtube, and we'll be joined by some friends from the Planet Zoo dev team. See you there!

We look forward to exploring with you and Zookeeper Steve! Tell us what you're more excited for below 
Easy Red 2 - Marco Amadei [Corvostudio]
Hi everyone,
Finally Normandy Campaign is out, but let's start with changelogs first!

Latest changelogs
New features:
•Released Normandy DLC.
•New Type 100 animations.
•New Smith & Wesson ANimations (+ short variant).
•New MG34 animations.
•New Type 99 animations.

Fixes:
•Fixes in various weapons.
•Improved loading selection for shooting range.
•Fixes in Map & Mission Editor.
•Fixes with Vulkan API.
•Several other smaller changes and fixes suggested on the Discord server.


Normandy Campaign
So, the Normandy Capaign is now out and can be purchased on Steam!
Within this campaign we added a ton of stuff including:
•20+ new vehicles.
•100+ new props and buildings.
•20 new missions.
•New uniforms.
•Normandy map.
•New music.
•New features such as rope thrower for climbing cliffs.
We put 9 month of work and a lot of dedication to this campaign, we really hope to get positive feedbacks from you!

Also, here's the trailer for the campaign:

Click here to see Normandy Campaign's Steam page!


Extra informations
In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here.

We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.

The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon. All the money raised from this will be spent to make a better game.


Thank you all,
Marco

Jun 6, 2023
Ducky's Delivery Service - C.T. Matthews
Hello!

During Steam Next Fest, I'll be playing the Ducky's Delivery Service demo live and answering your questions!

Join me on Tuesday June 20th, at 10AM PDT / 1PM EDT / 6PM BST / 7PM CEST. Come and say hi!



- C.T. Matthews
Lords and Villeins - FQ_Dom
Greetings Lords and Ladies,

The time has finally come, all the patches, updates. fixes and improvements that you've been testing in the Public Beta during the weeks are finally entering the main build of Lords and Villeins. A lot of things have been changed / added, so we recommend going through the Change Log below, especially if you were not a part of the Public Beta testing.

For a short summary, we have redesigned nobility and royal taxation, extensively improved UI, put additional work into performance and added new ways for you to control the economy. As this patch is making significant updates to the internal data structures, you will not be able to continue playing your save files from the previous version, so if you are not ready to switch yet, we will keep the older version available in the "oldversion" branch for some time.

We are incredibly thankful for your help with the testing and for the overall support, we would not be able to get this far without you! And that's not all, more awesome things are on the way! For now, enjoy the current update and let us know what you think about it on our Discord server, here on Steam forum or feel free to write a review of the game.

Next on our roadmap is the promised Campaign update, so stay tuned for more info soon!

Change Log:

Performance Optimization

  • Path computed in one direction is now used in reverse order for opposite direction.
  • Pathfinding is now distributed over multiple frames and threads using a BurstCompile job system.
  • All visitors now share a common pathfinding map instead of each family calculating their own.
  • Prioritization of path search for NPC over animals and further limiting animals use of pathfinding in a single frame.
  • New option in the settings to serialize pathfinding data. It will increase save and load time, but prevents spike on reload.

Replaced Nobles with Artisans

  • Chapel is no longer used by artisans. They share the church with everybody else.
  • The Tavern was removed. Artisans arrive through the Inn.
  • Inn now also serves mead and wine.
  • Donations to clergy no longer reflect noble families. The clergy simply expects the player to donate a calculated amount of valuables over some time.
  • Theatre is now visited by everyone, including peasants.

Added a new class of Noble Houses

  • Noble houses are generated automatically at the start of the game.
  • Their growth is stimulated automatically outside of the map.
  • Noble houses can be viewed in the population book in a new Nobles tab.
  • Noble houses now accept ruling family marriage proposals instead of the previous artisan families.

New Quests and Deliveries

  • Noble houses and royalty offer optional delviery quests for extra rewards.
  • New Loading Site structure added that is used by villagers to prepare deliveries.
  • Players can also grant resources to noble houses or a royal family which is sent away through the delivery system.

Hosting at Villa

  • Players can now invite a noble house to be hosted at their villa.
  • The noble house will spend a certain amount of days and consume the meals of the player.
  • After they leave, the relationship with the player will change based on how satisfied they are with the quality.

Combat Power

  • Villagers in the military regiments now display their combat power.
  • Combat power is a function of their equipment, age, health, training, skills, blessings, and other buffs and bonuses.
  • Total combat power of a regiment is used when delivering military as a royal tax.
  • Combat power is now displayed in the population book.

Royal Taxes Updated

  • Royalty now only expresses their demand in terms of the gold value of delivered resources and the total combat power of delivered soldiers.
  • Players can complete the taxes through deliveries or sending regiments to war at any time during the year.
  • The Tax Evasion mechanic was removed. Instead, having a Master of Coin appointed will boost the rewards and contributions made through deliveries.
  • Royalty also offers optional quests that provide extra money and favor points.
  • Royalty also offers a list of bonus equipment, which boosts the combat power a certain regiment contributes with.

Changes to professions

  • Ropemakers can now utilize Loom to create a new Carpet resource. This resource can be used to build new floor-type carpets. Five different carpet patterns are added.
  • Alchemists no longer make health, magic or stamina potions. Instead, they make love potions that peasants consume to boost their pregnancy chance, exotic mixtures which can be used as a cooking ingredient or transmuted gold, which can be minted into gold coins or granted to nobles as a valuable gift.
  • Glassmakers nwo also produce glass bottles, which are required to make potions.

New options to manage priorities

  • Priority screen is updated and shows more detailed information.
  • Player can update how much material a family is stocking for production.
  • Player can also limit production if a family has stock over a certain amount.
  • Player can also restrict tax-deductible options, to prevent villagers from consuming taxed resources to produce other taxed resources.

New cooking management options

  • The accounting management screen has a new cooking tab.
  • Players can set custom targets for cooking meals and toggle if families are allowed to supplement high-quality targets with a lower quality meals.
  • Logic for cooking was also updated so that families will continue cooking higher quality meals even if they have plenty of lower quality meals.
  • Logic for cooking was also updated so that families will continue cooking higher quality meals evn if they have plenty of lower quality meals, to meet their targets.
  • It is possible that families go over their target if multiple people start cooking at the same time.

Other Changes

  • Rework the internal system for generating new families.
  • The notification system was reworked to allow more flexible data transition. As a result, several notifications were updated to provide more information about their context.
  • Storage management screen now has copy/paste option.
  • CTRL+Select when clicking on a buildable object will now select that object from the build menu.
  • A number of UI screens was improved for performance.
  • Multiple churches are now possible. Secondary churches hold Sunday massby villagers assigned to the monk order.
  • Inns can now be toggled in the context menu to prevent selling beds and meals to locals.

Small UI changes

  • Notifications now distinguish between source and target. Players can click separate buttons to move the camera to them.
  • Zone context menu was reworked to separate the quick-build menu into structures, furniture and storage. Buttons to switch between tiered collections were added to quickly access different quality furniture and storage.
  • New option in the settings to display a contrasted version of the HUD.
Potato Mash! - cardiac.lead
Dear Gamers,

Our first game, Potato Mash! will be released on Steam a few months later. Potato Mash! offers an enchanting experience with innovative gameplay and a satirical storyline.

https://www.youtube.com/watch?v=Lpiccpw_QGo

Potato Mash! is carefully crafted by a solo developer with a lot of help from a friend. Surprisingly, the development started as a space shooter and evolved into this special game in a short period of time. The game has been in development for two years and will be released soon. After the release, we'll continue to improve the game based on player feedback. We've also set up a Steam Community page where you can contact us, ask questions, give feedback and communicate with other players.

The demo will be available on Steam this week. You can visit the Potato Mash! Steam page to learn more about the game. You can also follow us on our social media accounts for more content and updates on the game.

We'd like to thank everyone who has supported us along the way. This game wouldn't have been possible without your feedback and support. We invite you into the world of Potato Mash! and hope you'll enjoy our game.

We can't wait to meet you!

Best regards,

Cardiac Games
Echo Point Nova - mattlarrabee


Stay tuned for a new trailer, revamped store page, and demo feature list soon!

Thanks for following Echo Point Nova!

-Mattwla
Jagged Alliance 3 - THQ Nordic


Hire Your Mercs Now: Jagged Alliance 3 Pre-order Is Live

Sofia, Bulgaria / Vienna, Austria, June 6th, 2023: Ah, pre-order! You, yes you, getting the marvelous opportunity to throw your hard-earned cash at publishers and developers before the game is even unleashed upon the world! But why on earth would you do that, you ask? Because obviously there's something special in store for you: the glorious promise of shiny items, consumables or cosmetics for your soon-to-be gaming extravaganza!

Except... Not with Jagged Alliance 3. Sorry to burst your pixelated bubble, but we didn't hop on the costume-making bandwagon for our badass Mercs. No sir, no fancy frills here. And just when you thought it couldn't get any better, guess what? We won't dangle the tempting carrot of some days of Early Access in front of you, nor will we tease you with ludicrous horse armor. Oh, no! We're cutting straight to the chase and saving you from any horsing around... because there are no horses either. And we are also passing on any kind of pass here.

But hey, don't lose faith just yet, brave gaming warrior! If you dare to put your trust in us and the mighty developers of Jagged Alliance 3, if you're brave enough to take that pre-order plunge, we've actually got something for you:

You'll be rewarded with a 20% discount! That's right, amigo, we're slashing a cool 20% off the regular price of $ 44.99 / € 44.99 / 39.99 £ for our digital pre-order.

https://store.steampowered.com/app/1084160/

That's it. No skins attached.

Do you want to know what Jagged Alliance 3 is all about?

Check the Explanation on YouTube: https://youtu.be/5t09aNdl18c

Jagged Alliance 3 is currently in development for PC and is set to release on July 14th, 2023 at an SRP of $ 44.99 / € 44.99 / 39.99 £. You will receive a 20% pre-order discount if you order before July 14th, 15:00 CEST / 2 PM BST / 9 AM EDT / 6 AM PDT.

Please note: Although we've said it before, there will be a launch discount, this one has been replaced with the pre-order discount. No discount planned for the launch phase.

Q: So you want the players to buy the cat in the bag?
A: Nope. We will make sure, press and content creators can show the game a few days prior to its release on July 14th. So you'll have ample time to see if the game is what you are looking for.
Q: THQ Nordic does not like pre-order incentives like items or costumes at all it seems?
A: Oh, we do! But for Jagged Alliance 3, we didn't think it would fit. The game is set in the early 2000s, a time when such incentives were barely known. We want to embrace that charming retro vibe and ride it into the sunset.

More information about the game is available in our biweekly Twitch streams, tune in Thursdays at 11 AM EST / 17:00 CEST on THQ Nordic's Twitch Channel:
https://www.twitch.tv/thqnordic

In case you missed a stream, you can always read all developer diaries here: https://thqn.net/ja3-dd02
... or re-watch the live stream recordings here: https://thqn.net/3nRdvHo

If you want to learn more about the game, make sure to follow on social media or discuss with other fans in the forums or on Discord:
Enjoy & stay tuned!
...