After more than 9 months of working on the game, it is finally live. With new puzzles, playthings and carts to explore.
Find out how to get the stolen artifact back, and what the story is behind it's thief. Play with the playthings, break the vases, and more.
If you have any comments or feedback, don't hesetate to reach out to us via the community tab or discord, and we'll gladly see if we can improve the game and squash bugs that you find!
Hey everyone! There will be many comics in the game and some of them will be repeated, but show different times of day. We want to share some example with you
Thank you for participating in the game's demo version! This is an important milestone for us to share the preliminary version of the game with players, and we look forward to your gaming experience!
In this demo, you will have the opportunity to experience the storyline events of the first 40 rounds and challenge one of the weakened versions of the ultimate boss.
Introducing the Escort mode. a new mode that will be available for the early access release. one team will try to escort the cargo while the other team opposes them.
Escort Mode was announced as one of the PLANNED FEATURES on the Steam page and is now available.
Other improvements that will be available for the Early Access release include:
Tournament section improvement
See what Tournaments you're in on the main menu.
Caster and Spectator mode improvements
New overhauled voice lines for the character and the voices behind the radio.
New map, and general bug fixes.
It was a short announcement, Stay tuned for more intel.
● The system command - Field movement has a new orientation setting, such as RPG and ACT type templates are used (compatible with the old project). ● A new mode of automatic level flip based on the body's centerline in the 1, 3, and 5 direction modes is added to the Avatar Editor, which can be set in the Parts List on the right side of the Avatar Editor.
Engine - Adjustment and Optimization
● The package name is displayed in full when packing Android applications. The package name format is fixed + custom name pipeline: com.gamecreator.(custom name). ● Adjusted the interface component-UIRoot to no longer be able to scroll horizontally by touching the screen when only the vertical scroll bar mode is displayed. ● Optimize the effect of touch screen sliding of the interface component-UIRoot, and no longer respond to the internal component's click event when sliding occurs. ● UIRoot's touch screen sliding effect and no longer responds to the click events of its internal components when sliding occurs. ● The video component of the Android package is no longer muted by default (the HTML5 component is muted by default due to incompatibility with some mobile browsers). ● Due to some changes to the Android SDK, the package for Android will be prompted to download and install again.
Engine - Bug fix
● Fix an error reported after IDE-local application export. ● Fixed a bug where the vScrollValue setting was invalid when the interface component-UIRoot (container) did not display the scroll bar mode. ● Fix a bug that '\u' was displayed as undefined in the display dialog. ● Fixed a bug that the scroll bar display state of the interface component-UIRoot was missing the parameter - auto-display. ● Fixed an error in the auxiliary body setting of the Avatar Editor. ● Fixed a bug that caused an error in the setting of the Avatar editor when the body frame was empty.
Template - TBRPG - Sword of Dreams
● Fixed a bug that caused two background images to appear in the battle interface after modifying the resolution. ● Fixed the problem that the status prompt interface did not close after the status disappeared and after the battle was completed.
Template - ACT - Jump of Sky
● Fixed a bug that caused a collision with a scene object envelope. ● Fixed an error that occurred after a character died when using the Scene Scaling function.
Hi everyone! We'd like to share with you our progress in developing the game!
Night Vision Capability has been added: - It will be available in the shop and can be found on the map - After death, the PUV stays in the corpse.
New vehicles added: - Importantly, some of these machines will only be available for use by clans(this is in development)
Extra heavy helmet added: - It's worth noting that helmets and body armour in the game will give bonuses to protection, in return taking away a character's mobility/speed. Also, helmets with visor, will affect the player's field of vision accordingly, covering a significant area of the player's view.
It is now possible to use modules on Mosin Rifle and Kar98K. Also a new sniper sight is in development (on both rifles)
Reworked the system of the player's weapon touching the wall/object. Previously the weapon was raised, preventing the player from firing, now the weapon slides back, giving the player a full range of action and options
Redesigned pain effect to be more realistic:
Working on maps and environments
Wait for the next news and don't forget to add the game to your wishlist, it's support for us! We invite you to participate in the closed alpha tests as well! Read more in our discord
We're thrilled to announce that our project, Saloon Simulator, is setting up camp on Kickstarter! 🎉 This gives us an amazing opportunity to expand and improve our game - but we need your support to make it happen. Project is available below:
We kindly invite you to follow our Kickstarter page and stay updated on all things Saloon Simulator. By clicking 'Follow', you're not only staying connected with our journey, but also contributing significantly to the popularity and reach of our fundraiser. Every single click means a lot to us!
Mark your calendars! On June 19th, you will have the opportunity to directly support us and help bring our vision to life. This time, your engagement means more than ever, and it will help us deliver a game that truly captures the charm and excitement of a bustling wild west saloon.
Remember, your support in any form—following, sharing, and contributing—truly matters and will bring us closer to our goal. Together, let's create a game that we all can be proud of!
Keep those cowboy hats on and see you at the saloon!
We also have some updates we wanted to share with you! :) We are working hard on further improvement of customization.
Game now automatically detects your native screen resolution and sets game resolution to the closest supported resolution the first time you enter the game