First of all, we would like to thank everyone for their support of Feed the Cups. We have received a lot of feedback from players.
Based on the feedback, we have worked tirelessly to optimize the following:
We have redesigned the beginner's tutorial and added more comprehensive teaching levels, hoping that each player can experience every aspect of running their own beverage shop.
We have added a function in the settings to turn off the lighting effect, which can significantly improve performance.
We have added a function in the settings to adjust the viewing distance, making it possible to see everything more clearly.
We have added a prompt in the upper right corner for order funds deduction (be careful of getting into debt). There's also a prompt on the phone when inventory is low.
Cups can now swap order numbers, so if you make a mistake, you can exchange the order numbers between cups!
There is now a chance of splashing liquid when pouring drinks, which can dirty the floor. If there are too many spills, footprints will be left behind! Later levels will have slippery or sticky stains from spills, but this cannot be experienced in the demo version.
After taking items out of a box, they can now be put back into the box (but not into other boxes).
Dismantling boxes no longer directly becomes a trash bag, but a flattened cardboard box.
Equipment is no longer limited to moving prior to opening, and can now be moved at any time (make sure to switch off electrical equipment!).
We have fixed hundreds and thousands of bugs, but there may be new unknown bugs to discover (-_-||).
We thank everyone for their support and affirmation of the game, and hope to hear more feedback from players!
Please feel free to subscribe to stay informed about our latest developments, and don't forget to add it to your wishlist!
Since the game was launched, we've been honored to immerse ourselves in the piles of player reviews (good and bad). It gives us strength to carry on. We are continuously optimizing the performance and gameplay.
Here is a summary of the recent big updates:
Cave Raid Explorer Ian brought a big news! A mysterious [Cave] appeared, in which lived the diabolic dragon that once ruled the continent: Tiamat. Ian is looking for brave heroes to defeat Tiamat and save the world from its claws!
Updated Last Week • New Map: Cave Raid • New Weapons: - Hurricane Scepter (5 Star) - Tiamat's Wrath (6 Star) • Buffed stats for 6-Star Sets • Nerfed Treeman's Skill: Less DMG; Shorter Crowd Control Time • Now heroes unlock their Skill at Level 10 • Safeguard changes: - Safeguard CD is now 6 minutes - Safeguard expires if you survive a match for 30+ minutes - Safeguard expires if you deal 2000+ DMG to other players • Added User Agreement option at Login Screen
Optimizations • Fixed a white screen display issue • Fixed a Sandworm warning display issue • Fixed a Tiamat rotation issue • Improved warning display for Minotaur and Cyclops • Fixed an issue where 2 boss icons are on the map • Fixed an issue that resulted in players receiving the same teaming request twice • Fixed an issue related to sending rich text in chat • New Feature: Safeguard • Fixed an issue where players were no longer friends in Chat • Vines no longer slow players • Optimized client performance • Adjusted Poison Sting cost • Adjusted Ice Spike cost and HP • Fixed the Weapon Stats of Ice Spear
Hello Park Managers, and welcome...to Jurassic Park!
It's time to celebrate the iconic Jurassic Park's 30th anniversary, and we're doing that with an incredible free decorative update, alongside some exciting competitions and a community event!
Shall we take a closer look?
Free Decorative Update
We're pleased to be able to share some of the exciting new decorations that you'll be able to incorporate into your parks with this update, which will be free to all Jurassic World Evolution 2 players, and available from June 8. From the iconic Les Gigantes Mural which is bound to fill your guests with nostalgic awe, to the original Jurassic Park fence which you can now use to build your enclosures, there's something for every kind of Jurassic World Evolution 2 player! And yes, that is theJurassic Park Bunker you're seeing!
There's a selection of over 20 new decorations heading your way - you'll have to keep your eyes on our forums on June 8 for the full list, but we're sure you'll be able to spot a couple of favourites in the images above...
Celebratory Livestream
Excited to celebrate? Make sure you join us for our Jurassic Park 30th anniversary celebratory livestream on Thursday June 8 on 15:00 BST over at Twitch and Youtube! We'll be showcasing some of the new decorations, as well as highlighting some of your creations. Plus, it wouldn't be a celebratory livestream without some exciting giveaways - make sure you tune in for a chance to win some Jurassic World Evolution 2 swag!
Social Giveaway
If there's a DLC you've been itching to sink your claws into, we might have just the thing for you! We'll be launching this competition later today, so keep an eye on our Twitter, Instagram, Facebook, Youtube and TikTok to find out more about how you could be in with a chance of winning the DLC of your choice.
We hope you're as excited as we are to celebrate 30 years of Jurassic Park! What are you most excited for? Let us know in the comments.
Rabat Protocol:Metal Rhapsody - WHAT' S UP GAME LABS
New Content:
Major Update: We've introduced a new Main Weapon Affix System! Now, our guerrilla team members can obtain weapons with various affixes by defeating enemies of elite rank or higher in battles. There are three levels of rarity, from low to high: Green < Blue < Orange. The number of affixes corresponds to the level of rarity.
New Tactical Skill: Firepower Pour.
Bug Fixes and Adjustments:
Fixed some skill parameter errors. Adjusted the display mode for level difficulty switching.
Fix "+connect <ip:queryport>" command line arg not working (used by steam to cold start the game into a server from the command line)
Security fixes to client authentication procedure when joining a server
Fixed player name/score stats (steam server info) not getting updated initially for a newly connected player
Preserve in-game player stats (kills, deaths, etc) for players that disconnect from and subsequently reconnect to a server within the inactivity threshold established by the game mode (5 minutes by default)
Fix issue with character movement replication breaking the intended send rates for client moves when game time was dilated
Miscellaneous
Update Steamworks SDK to version 1.57
SDK
Fix "X imported Y, but it was never saved as an export." log warning spam (that was benign) when packaging or otherwise cooking content for a mod
Change Impact FX "DecalMaterial" property type from a material to a material interface to allow for decals to utilize material instances for impact fx
Ahoy Sailors! We wanted to give you a detailed list of some of the most important known issues & bugs that we have identified ourselves. We know some of these can be frustrating, and we apologize for the inconvenience. We're still ensuring that the final product is in tip top shape for our next update. We appreciate your patience as we work to iron out these issues & work to improve The Archipelago Promise!
In between the islands, the boat is too slow.
When changing a setting in the settings menu, the menu doesn’t update visually (if you’d close the menu and come back to it). However, your settings are saved.
Crafting “Red clover tea” or “Apple tea” doesn’t show clean water as ingredient in notebook.
Low health indication doesn’t disappear after you respawn.
Watch can be difficult to read during night due to oversaturation.
The rabbit stays highlighted after skinning.
Picking up the pebbles while inventory full still equips them, however this also breaks the watch (fix by pressing “Q”)
Controller not fully supported
Hunger/thirst/temperature low voiceline might still play even though you’re not low on those gauges anymore.
Speedometer of boat might show 999.
Red clovers are missing textures.
You can place a campfire in the ocean.
Missing loading screen when starting game.
Night time is too long at the moment.
Music is load on start up.
Holes can appear around rocks in the sea.
We aim to keep this list of known issues as up to date as possible, but keep in mind that new issues may pop up. If you come across any issues that are not on this list, please let us know by reporting them on our discord server (link down below). We value your feedback as it helps us to improve the game. Your reports will be looked into by our team and we will do our best to resolve them as soon as possible.
Thank you for your support and thank you for playing The Archipelago Promise!