Word - danosono
Pause Menu has been updated:
  • Hide WPM text during gameplay
  • Hide Mistakes text during gameplay
  • The current level-text (scripture) is now visible/readable when paused

Options Menu has been updated:
  • Delete-all-saved-data button has been hidden (this deletes local data only; not cloud)
  • To see this button, press and hold Left Shift

Thanks for playing Word!
Jun 5, 2023
Magebuster: Amorous Augury - Belgerum
  • Updated Ren'Py engine to 8.1.0.
  • Updated "More games" section in Extras menu.
Jun 5, 2023
MARVEL Puzzle Quest - b.willits
“Cosmic Monk...”

  • Swing into webtastic limited Spider-verse quests for amazing rewards!
  • Celebrate Pride Month with free login gifts!
  • Father’s Day is right around the corner! Get ready to celebrate super-dads in MPQ!
  • Brand new rebalances launch for Negasonic, Beast and Yellowjacket!

Thank you for playing!

MPQ 279
Shotgun Shenanigans Playtest - studio7jake
bug fix
Vanguard Princess - eigoMANGA


Video of Vanguard Princess Mobile Walkthrough Gameplay as an Early Stage Build.

Join the Kickstarter at {LINK REMOVED}



We may add this project as a Steam Workshop or DCL one day.

Info About Vanguard Princess Mobile Game

Here are additional details of the Vanguard Princess mobile fighting game:

  • Developed for Android devices with plans for iOS
  • Touch controls, compatible with game controllers and arcade fight sticks through USB (microUSB)
  • 16:9 widescreen aspect ratio
  • Multiplayer is developed with Photon Unity Network 2 (PUN2) with plans for Bluetooth
  • Frame Delay and Rollback Netcode
  • 10 classic characters
  • Additional stages, additional music
  • Classic and additional artwork
  • FPS, graphics, and media assets are optimized for mobile devices
  • Multiple levels of Fuzzy Logic / AI for enemy decision making
  • Developed in Unity



Join the Kickstarter at {LINK REMOVED}
Spirits of the Hellements - TD - Hippo Rider
Hello hello everyone! I wanted to let you all know that I will be announcing my next game this Saturday at the OTK Games Expo hosted by Asmongold. Can’t wait to show you all what The Soulwalkers is about!

Twitch.tv/Asmongold

June 10th
11:00 AM PT - 1:00 PM CT - 2:00 PM ET

Jun 5, 2023
Summer Crush - pogosyansky
Summer Crush is now available in Spanish Latam! Welcome to the family!

Join our Dicrord server to follow updates!
Jun 5, 2023
Abandoned Void - N3roh
Hello players!

I have reviewed your feedback and based on it I have made some improvements and fixes in Abandoned Void:

  • Increased height and radius to the lantern lighting.
  • Improvements in the camera movement to make it smoother.
  • Performance improvements.
  • Added indicator light to the pages to be searched to make easier its visualization.
  • Fixed a bug that allowed the monster to find the player when he was solving the puzzle.
[/b]
[/list]

The new version corresponds to v1.1.

Thank you all for your comments.
Sincerely.
Escovic Games
CRIXUS: Life of free Gladiator - Waseku
CRIXUS: Life of free Gladiator is registered for Steam next fest.
Try the free demo during the fest.

Ara: History Untold - Ara: History Untold
This week, the Ara: History Untold team is excited to share with you one of the features that we think distinguishes Ara from other turn-based grand strategy games – true simultaneous turns.

But what does that actually mean?

Ara builds on the classic turn-based formula, but each nation’s actions and choices resolve simultaneously - after all nations have ended their turn. Like the classic board game Diplomacy this leads to suspense, anticipation, and surprising twists that are not possible in a game with serial turns or real-time with pause.


A screenshot of Ara: History Untold's user interface showing the queue of commands given before ending a turn.
During your turn, your orders, commands, improvements you commission for your lands, and goods you craft, are added to a queue. At the end of everyone’s turn, all of the Nations’ queues are then simultaneously processed, but of course in an orderly fashion. Otherwise, pure chaos! At the beginning of your next turn, you receive the reports and notifications of the results of your choices – and the visible choices of your opponents.

Where there’s a conflict, (for example, two armies from nations at war attempting to move into the same region) – the faster army (measured by their initiative rating) makes their move first, with the slower army then moving in second.


A screenshot of Ara: History Untold showing an Army unit planning to move from one region to another.

One of the key features we’ve added to support this approach is the timeline, which lets you look ahead to the predicted outcomes of your choices and adjust your plans turn by turn.

Ara isn’t the only game that’s ever taken this approach – but it’s the only one at the scale of true 4X Historical Grand Strategy. Of course, the gameplay possibilities for how this impacts your decisions as the leader of your nation are too numerous to list here, but we’ll be exploring some of them in our upcoming posts. Be sure to stay tuned for more!

https://store.steampowered.com/app/2021880/Ara_History_Untold/
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