- Added feature to highlight buildings that are off or not running - Added feature to show resources in green or red if they are increasing or decreasing - Added feature to show power in yellow if buildings are not getting enough power - Changed energy display to kWh instead of MJ - Changed units on building status panel to be per hour, instead of per second - Fixed an issue where click-drag selection (aka "marquee selection") didn't work - Changed time compression controls to have three fixed settings instead of requiring the user to repeatedly click to increase or decrease time compression. Also changed default time compression to 10000x. - Added button on main menu to take the user to the playtest feedback Steam discussions page.
After a major bio-weapon attack on London, two scientists find themselves in a locked-down laboratory with time, and air, running out. The Complex is an interactive sci-fi thriller movie where your decisions lead to one of eight suspenseful endings.
Having treated the victims of a chemical attack in the totalitarian state of Kindar, Dr Amy Tenant is a leader in the advancement of Nanocell Technology. Now, in London, news breaks of a blood-vomiting civilian whose identity is far from coincidental. Reunited with an old friend, Amy is trapped in an impenetrable HQ of laboratoriesāa womb of scientific advancement with a perilous secret.
- Add new areas on the island For building houses and gathering large amounts of minerals. - White wolves in new areas will attack players in packs. - New trees for cutting and gathering timber - The Fortress Zone has increased the area of monster groups in spots. - Modify new graphics - Optimized the balance of animals on the island.
Community Feedback Integration: Numerous suggestions and requests from our dedicated player community have been carefully reviewed and implemented. This update has been shaped by the invaluable feedback received from you!
New Game Mechanic: Introducing an exciting addition to the gameplay experience! There is now a special element present on each level that changes on how player engages the enemies (no spoilers!).
IMPORTANT: because of this big game mechanic change all previous game progress will be reset automatically
Timed level game play: Earn medals based on how quickly player clears a level.
Player's Spaceship visible damage: Spaceships now has visible damage on on hull when damaged.
New enemy types: Several new enemy types that challenge the player in different ways.
UI improvements: Additional elements on screen that help player's awareness.
Game balancing: ALL levels are reworked and balanced according to new game mechanic.
Quality of Life Improvements: The importance of enhancing your overall experience is very well understood. In this update, the focus has been on addressing quality of life issues to make your gameplay more seamless and enjoyable.
Bug Fixes: This update brings stability and reliability to the game, ensuring a smoother and more immersive experience. From minor visual inconsistencies to more significant issues, all of them have been diligently worked on to be resolved.
Your feedback on these changes is eagerly anticipated, and the game will continue to evolve based on your valuable input.
Stay tuned for more exciting updates and new content in the near future!
Changed the notation "OSC/VMC protocol" to "VMC protocol" in the application.
It seems that the developers of the VMC protocol are troubled by the widespread use of the name OCS/VMC protocol.
The following is what the developer has to say
The mysterious name "VMC/OSC" has been spreading, and there are various problems such as the misunderstanding that it can be connected to VRChat, which is also OSC, so we are quite concerned about the name other than VMCProtocol.
So, one very neat aspect of Mewgenics that probably won't be instantly noticed by players is the game's elemental effects. What are elemental effects, you might ask? Well, let me show you...
This is grass.
This is what happens when you add water element to grass.
And this is what happens when you add ice element to the same grass.
And this is what happens when you add fire element to it.
And this is what happens when you add ice element back into the mix.
Now let's set a grassy field on fire!
And let time pass...
This is fine.
Mewgenics features all the common elements you'd expect.
Fire
Ice
Water
Grass
Earth
Lightning
Wind
But also quite a few oddball ones that I won't spoil just yet...
Each of these elements will affect one another as you would assume and also affect MANY other things in very interesting ways, including monsters, pickups, and objects lying around you!
Experimentation is key when it comes to Mewgenics!
Bump effect improvements Auto join team when only one team Rules menu Show team popup when select Team + button Select Team added Auto change snap depending on object selected
v0.4.2 - Chat rooms for each language and private chat rooms - Show logs for invasions, control changes, constructed and destroyed ships - Allow to open other players civilization details - Control changes only after all ships inside the system belong to the same player - At least one ship has to stop inside the system for the control to be registered