90 Minute Fever - Online Football (Soccer) Manager - Isokron
Hi everyone
There has been a major update at the start of this month including a gamewide reset. This is a major update that touches pretty much all areas of the game but some of the headline changes include:
The transfer system has seen a complete overhaul. Players will now undergo an auction process when they enter the transfer market. After which if nobody bids for them they will be instantly purchasable by anyone in the game. A player search feature has been added to help you scour over the many, many thousands of players that will now be available to you to find and buy!
The league system has also seen a complete overhaul. Clubs are now split into 16 team leagues with the top 4 getting promoted and the bottom 4 getting relegated each season.
Cups have also been added to the game. The top 4 in each of the top division leagues now qualify for the Sans Pareil Cup (a cup with a group phase and then KO rounds) the following season, the winner of which will be crowned top dog. There are also a variety of other cups being added, including a Youth Cup (for the very best youth teams), League Cups (one for each league), and a Cup Holders’ Cup (for the winners of each of the League Cups).
The Training System has been improved. Players will now each earn Development Points when playing matches. These points can be spent to reveal attributes on the “B” training options, to add/change positions of players, and to hasten their recovery from injury.
As we are at the tail end of the Early Access cycle now, a full reset of the game has happened in preparation for the leadup to the official game launch.
The Vanta Black update is almost ready and will be released this month! It will feature :
AI for the Local Multiplayer gamemode
A brand new gamemode "Vanta Black" playable singleplayer or co-op
Changelog
Features - New bomb aiming line animation - New main menu gamemodes layout with descriptions and players count per mode.
Improvements - Thorn Fields axe collision detection increased - Thorn Fields axe durability increased from 20 to 24 - Thorn Fields timer reduced from 80' to 75' - New bomb aiming line graphic - Bomb aiming speed reduced by 30% - Bonus quick time events timer increased from 3.4' to 5'
Fixes - Fixed Thorn Fields axe position not resetting when leaving to lobby - Fixed players being stuck in the air on the edge of platforms and blocks - Fixed Thorn Fields axe not rotating when renewing - Fixed multiple player interfaces layering when playing multiple games in a row - Fixed leaving a Picking Phase using keyboard leading to players not spawning
today I would like to give you a brief insight into the development of the main menu, the custom game settings and the statistics.
The Main Menu
For the main menu, it was important to me to have a simple and cohesive design. I chose the accent colors to be the red of the game logo. It was also important to me that the player can get into the game as quickly as possible without having to navigate through various submenus.
To ensure this, I have anchored the "Start Game" button directly in the main menu. Clicking on the button immediately loads the game with the default settings. In the full version, you can select different maps using the large button with the map image. You can also choose to play a random map.
If you prefer to customize your own settings, such as the spawn rate of anomalies or the maximum number of active anomalies before losing the game, you can do so through the "Custom Game" button.
Custom Game Settings
In the custom game settings, you have many different options to customize the game according to your preferences.
You can adjust the following:
Show Intruders / Jumpscares With this option, you can disable the "Intruders".
Show Spiders With this option, you can prevent spiders from appearing in the game.
Moveable Cameras If this option is enabled, you have the ability to look around with the cameras. This can activate anomalies throughout the room. If the option is disabled, the cameras are stationary, and anomalies only appear within the camera's field of view.
Time Before First Anomaly Spawns Here, you can set the time it takes for you to memorize everything. For example, if you set the time to 30-60 seconds, the first anomaly will randomly become active within that time range after the game starts.
Despawn (Reset) Anomalies If this option is active, anomalies will return to their original form after a certain amount of time (this time is adjustable). When that happens, the anomaly will be marked as missed and will not become active again in that round. If you disable the option, the anomalies remain active. If too many anomalies are active at the same time, you lose the round. You can adjust the maximum number of simultaneously active anomalies in the option below.
Max. Active Anomalies As mentioned before, you can adjust the number of simultaneously active anomalies here. For example, if you set the option to 5, a warning will be given after the fifth anomaly. If you do not decrease the number within a time period of 15 seconds, you lose the game!
Anomaly Spawn Time Here, you can set the time it takes for the next anomaly to become active. For example, if you set this time to 15-30 seconds, anomalies will randomly spawn every 15-30 seconds.
Anomaly Despawn Time [not visible on the screenshot] This option is only enabled if you have enabled "Despawn (Reset) Anomalies". Here, you can set the time for how long the anomalies will remain active before returning to their original form.
The Player Statistics
Here, you can get a detailed overview of the unlocked maps and achievements, as well as your statistics such as the number of rounds you have won or lost.
Tell me what you think!
I am very interested in your opinion. How do you like the design and the range of options and statistics? Please leave your feedback in the comments section of the post or ask any questions you may have!
[Please note that certain texts are still placeholders and have not been adjusted for the final version of the game. Additionally, the design is subject to potential changes.]
A global leaderboard was by far the most requested feature, and today it's finally here! Now you can compete for a place in a "Top 10" table or just see how well you fared compared to others. ːsteamhappyː
Unfortunately, I couldn't just take your previous high scores from the save file and fill the leaderboard with them, because that would make it way too easy to hack one's way into the list of leaders. Hence, I invite you all to give the game another try and get your name engraved on this board!ːgrizzland_mice_kingː
Sengoku Dynasty to Be Featured at Guerilla Collective Event!
Watch it on JUNE 7, 2023 AT 09:00 AM (PST) here: Youtube or Twitch
We are thrilled to share some fantastic news with our loyal survivors and esteemed players: Sengoku Dynasty has been chosen for an exclusive showcase at the highly anticipated Guerilla Collective event!
This prestigious opportunity serves as a testament to the exceptional quality and immersive gameplay experience that Sengoku Dynasty offers. We are honored to be recognized among an elite group of talented developers, and we extend our deepest gratitude to the Guerilla Collective organizers for this incredible recognition.
We extend our heartfelt gratitude to our dedicated community for their unwavering support, which has played an instrumental role in propelling Sengoku Dynasty to new heights. Your enthusiasm and passion inspire us to continue crafting unforgettable gaming experiences for you to enjoy.
Store Page overhaul We have also make some improvements to our Steam store page to make it more accessible for you and to already start tuning in. So check it out! New Store Page
We've been working hard behind the scenes on an update which makes the game more accessible and enjoyable for everyone, especially new players! 1.0.5 makes the game more intuitive and easier to understand, without sacrificing any of the depth and complexity that we think makes Wildfrost so challenging and fun.
For players looking for fresh content and new challenges, we’d also like to double confirm that we’ll be adding more in the coming months. Check out our handy roadmap below to see what we have in store and gear up to embark on new adventures and face new challenges in the world of Wildfrost! 🃏🌨️
Fixes and Tinkers update - v1.0.5 (Live now!):
Turn Order Eye Button When pressed, this button will show the order in which cards in battle will act. This will help new players read the battle order more easily and plan moves accordingly.
Improved Tutorial We’ve extended the tutorial to include the following: moving companions, enemy special attacks, crown interactions and much more. We hope these changes will help onboarding for new players and be a helpful reminder for those who start new save files.
2 New Enemies!
Gogong will appear in early battles to teach the player about Smackback and Reaction effects. Minimoko replaces the Makokos in the Infernoko boss battle, to make this battle’s difficulty more in line with the Bamboozle boss battle. Battle-Specific Map Icons Every battle now features a unique icon and name, allowing you to see which battle you’ll be coming up against, and switch around your Companions and Crowns before the battle to prepare accordingly.
Treasure Skip Button You can now leave a treasure event without taking an item. This has been a highly requested option from players, so it’s now possible in the game (:
Card Balance Changes: - Hazeblazer: +Health, damages self instead of allies - Firefist: +Health & -Counter - Mini Mika: +Counter - Fizzle: -Health - Biji: +Health - Devicro: +Health - Van Jun: effect changed: Add +2 Attack and +2 Health to all summoned allies - Ice Dice: effect changed: Apply 1 Block to a random ally, Apply 1 Block to a random enemy - Soulbound Skulls: Add Soulbound to an ally, add Soulbound to a random enemy. Soulbound now only activates on sacrifice - Bom Barrel: has Barrage instead of ‘Hits all Enemies’ - B.I.N.K: effect reduced to 2 - Krono: effect changed: Only affects crowned allies in the row - Krono: Moved to general pool (can be found by all Tribes) - Woolly Drek: -Attack - Bigfoot: Barrage instead of Aimless, -Health, -Attack - Smog: +Counter - Ice Forge: effect reduced to 2 - Spike Wall: -Scrap & -Attack - Grumps: -Health - Marrow: -Teeth - Durian Charm: -Attack - Recycle Charm: +Attack, can no longer be put on units Other Changes: - Shade Clay no longer copies Crown - Improve inconsistencies between Monch & Woolly Drek effect text - New Absorb keyword for Woolly Drek to better explain its effect - Improved popup text for Counter, Reaction & Snow - Improved status effect tooltip text colours - Non-target cards (e.g. Pombomb) will show which cards they will hit - Final Boss battles have less Teeth - Final Boss enemies' stats are boosted less if they have Charms - Lowered Ritual challenge requirements - Lumin Goop & Broken Vase can now be found in Gnome Traveller & Charm Merchant events
Bug Fixes: - Fixed being able to use non-Crown cards during Crown phase: This interaction allowed players to draw new cards and play them for free before the battle starts, and was not intended to be a part of the game (sorry, Mini Mika enjoyers...) - Fixed Broken Vase or Lumin Goop sometimes not showing up - Fixed issues with non-target cards (e.g. Pombomb) not returning to hand properly - Fixed Berry Blade not healing sometimes - Fixed being unable to recall Ink'd Hogheaded/Spark units - Fixed Durian Charm not removing certain effects - Fixed Durian Charm removing status effects as well as effects - Fixed Japanese translation errors - Fixed Faith not working on Shade Wisp & Blank Mask - Fixed Vesta taking double damage from Teeth - Fixed Bombom instantly taking double damage when gaining Demonize from Gok - Fixed issues with reserving duplicate companions - Fixed Heartforge effect occurring while in hand - Fixed being able to buy duplicate charms from the merchant - Fixed Frostbite Shard removing "half health" effect from Frost Guardian
That’s it for now! We hope you enjoy the improvements :) If you want to join the conversation as it happens, come join our Discord and chat with fellow Gnome-enjoyers.
A new Battle Pass as part of the upcoming season "Treasure Hunters" is now available in Warface! It’s bringing some changes in the daily quest mechanic and the progression, new contracts for brand-new weapon series "Deep" and "Abyss".
Main Battle Pass Rewards
Four excellent guns of the "Abyss" series are available in the Battle Pass store: HK433, Taurus CT9 G2, Kalashnikov USA KHAOS, and OTs-48. Show your opponents that you have no equal from the pits of the ocean all the way to the battlefield!
HK433
The HK433 is a German modular assault rifle fit for 5.56x45 bullets. It has a number of characteristics similar to the G36 and the HK416. It offers a good combination of specs: high base and minimal damage, high fire rate and accuracy, as well as increased damage multipliers to the head and the extremities. The rifle has a number of unique attachments, including a hybrid sight. The golden version offers better fire rate and a more spacious magazine.
You can install mods on it, unique ones included. The first one increases reload speed by swapping the magazine to a smaller one, and you can unlock it on the second mastery level. The second mod changes the firing mode to bursts-of-3 and boosts damage, whereas the fire rate gets reduced, and the recoil – increased.
Taurus CT9 G2
The Taurus CT9 G2 carbine is distributed together with a number of unique attachments. The gun’s good damage, range, and fire rate, as well as increased damage multipliers to the head and the limbs, are balanced out by a modest magazine capacity of only 24 bullets. The golden version has a higher fire rate and a bigger magazine.
The first of the weapon’s available mods expands its magazine. The other changes the fire mode to burst-of-3, increases the damage by 15 points and accuracy by 25%, while reducing the fire rate by 10%.
Kalashnikov USA KHAOS
The Kalashnikov USA KHAOS uses a gas-operation system, it offers a better rate of fire, as well as the weapon changing and reloading speeds, compared to the nearest competitors in the medic’s arsenal. The model is available in gold as well, it offers better damage and fire rate.
The unique "Jury-Rigged" mod switches the weapon’s firing mode into bursts-of-2, increases accuracy, yet decreases its damage and range. The other unique mod—"Trick Shot"—significantly increases the gun’s accuracy in jumping and adds extra movement speed.
OTs-48K MK2
The OTs-48K MK2 is a Russian sniper rifle developed in the late 90s for special forces soldiers. Compared to its competitors, the OTs-48 MK2 stands out for its high damage, increased body and limbs damage multiplier, and good firing range. The golden weapon version has a more spacious magazine.
The first of the two mods increases the weapon change speed and crosshair stability, while the second increases the dash speed, set off by reduced rate of fire.
Parts in the Shop
In the Battle Pass, you have a chance to to earn up to 10,000 parts to purchase and upgrade mods. You can get them in the Battle Pass store.
Daily Quests
The way the daily quests work changed. There is a weekly limit on how many quests the player can take up, namely up to 10 active tasks. The quest slots will be available until this limit is reached. That means that the player can complete all 10 of the quests in one day and wait for the next week to reset the limit, or spread out the tasks throughout the week. The limit will be updated every Thursday.
BP Rewards Multiplier
The match result display was reworked in the new Battle Pass. The player will see, by what percentage their XP is boosted and the sum of all XP they got.
BP Progression
The Battle Pass progression is extended to accommodate the extra XP the player will be getting through daily quests:
The XP needed to complete the main progression is raised from 27 525 to 33 035.
The XP needed to complete a class contract is raised from 21 000 to 29 250.
The XP needed to go through an additional BP level is raised from 2000 to 2500.
As in the previous BP, there are 25 basic progression levels and 175 additional ones, totalling in 200 BP levels. As for progression rewards, the system remains familiar: for the main levels, you'll receive achievements, charms, skins and two additional weapons (a cleaver and a pistol), for additional levels - coins for purchases in the Battle Pass store.
New achievements and charms [expand type=details] [/expand] See more details about the new BP rewards on our website! Learn more
Class-Specific Contracts
Four class specific contracts will become available at the 15th level of the battle pass to the premium access owners. Complete them to earn BP coins to spend in the store and get 4 unique class achievements!
[expand type=more] [/expand] The rest of the Battle Pass mechanics will remain the same. In order to get all the guns, it will be enough for you to complete 4 class-specific contracts. You'll earn BP XP and complete contracts at the same time, so if you play actively, you'll be able to claim all the guns, as well as accumulate enough coins to purchase parts! Stay tuned!
We were intending to do a two-hour playtest this week, but unfortunately, we are unable to do this. We're going to be doing a new playtest soon which will invite a larger number of playtesters and will also open up regions across Asia and Oceania.
We're sorry about this, but please stay tuned for more info!
Original Post:
Hello Robocrafters,
If you were previously selected to join us for the last Steam Playtest. We will be re-activating the playtest on Friday 9th of June for 24 hours.
We will also have a two online battle test times which will start at the following times:
EU Friday 9th of June 15:00 UTC
NA Friday 9th of June 22:00 UTC
There will be longer playtests in the future with more frequent online battles and further invitations to join the playtest. So please stay tuned for more info.
This playtest's objective is to get quick feedback from players based on a number of changes that we have made. It will be a relatively limited testing window but we would really appreciate seeing as many of you as possible join us for these online tests.
We are also planning to fix many of the crashes that have been reported in the last playtest so watch out for an update later this week.
Here are a number of changes we’re making to Hela’s basin based on player feedback
Towers must be destroyed in order starting from A to B, and then the reactor
Removed manable turrets near the fusion towers.
Lowered the large doors to stop towers from being hit from a distance
Improved Marauder turrets to give them a better range of angles to attack
Increased the speed of the Marauder
Increased max ceiling
Added an indestructible defending manable turret with 12 lasers