Tin Hearts - Wired Steph
Winner of the ‘Most Anticipated Nintendo Switch Game’ Accolade during Gamescom 2022, Tin Hearts has been praised for its heartfelt story, charming puzzles, and immersive atmosphere.

Described as having ‘a wonderful narrative, smart puzzles, and one of the most beautiful scores written for a video game’ by God is a Geek, with a story that is “effortlessly engaging” according to Nintendo World Report, Tin Hearts has been positively received from reviewers across all



Watch the Tin Hearts Accolades Trailer:



Tin Hearts is an immersive puzzle adventure game wrapped in a powerful tale of love and compromise. Guide a troop of mischievous tin soldiers through a magical toy-filled world using a variety of whimsical and inventive contraptions to bounce, shoot and glide them to their goal. March through 40+ levels of time-bending, soldier-routing riddles, forge new paths for your toys to follow, and solve increasingly elaborate puzzles to unravel the emotional, thought-provoking story of Albert J. Butterworth, a genius inventor of Victorian times.

Tin Hearts is out now on PC (Steam, GOG, EGS & Utomik), Nintendo Switch, Xbox Series X|S, Xbox One, and PlayStation 4 & 5. PCVR, Meta Quest 2 and PSVR2 are set to be released later this year.


https://store.steampowered.com/app/1831700/Tin_Hearts/
Jun 5, 2023
DRAGON BALL: THE BREAKERS - [BNE]plt
Mark your calendars for the ultimate battle on June 9th as DRAGON BALL: THE BREAKERS Season 3 arrives with new challenges, fierce foes, and unimaginable power.


Prepare for an epic showdown like never before!

https://store.steampowered.com/app/1276760/DRAGON_BALL_THE_BREAKERS/
Shadowbane - A-loveshadowbane
Dear players, everyone:


In order to ensure the stability of the game operation and improve the game experience, Shadowbane's server [Gram] will perform routine maintenance on June 5 16:00-18:00 Pacific Time (8:00-10:00, June 6 Beijing Time). If the maintenance content cannot be completed within the scheduled time, the service opening time will to be postponed. Please understand.



Shadowbane game project team June 5, 2023
Grand Theft Auto V Legacy - CGreenwoodSmith
Airborne vehicles and activities take center stage this week. Gear up for success in Flight School, protect yourself against above-ground attacks in Stockpile and Air Quota, and stick the landing in Junk Energy Skydives for a host of pulse-pounding adrenaline highs.

Plus, compete in high-altitude Freemode Events and Challenges for double GTA$ and RP, get 20% off Hangar properties, and more all week long.



CLAIM THE PINK & GREEN CAMO MAMMOTH AVENGER LIVERY

Play this week to outfit your airborne base of operations with the rare Pink & Green Camo Mammoth Avenger livery and loom over the city in style.

See the full event details on Rockstar Newswire: http://rsg.ms/372b0c9
Train Sim World® 3 - DovetailMike


This week we’re celebrating the Class 66 in Train Sim World as the ubiquitous locomotive hits its 25th birthday. We’ll be showcasing the locomotive on a Railfan TV stream and have set up a limited bundle on Steam with add-ons that feature the locomotive. Check out the bundle.

This time limited bundle on the Steam Store is available now, and runs until 19 June with 40% off! This includes Great Western Express, East Coastway, Southeastern Highspeed Extended, Brighton Main Line and the Rail Head Treatment Train. This is a ’complete my collection' bundle - If you own any of these already the cost will be reduced. A great way to expand your Class 66 (and UK) collection.

How can you get involved with Class 66 Celebrations this week?
  • Railfan TV – On Friday 9th June Jan will be playing through some Class 66 scenarios on Great Western Express and East Coastway. Join them on YouTube and Twitch at 7PM UTC.
  • Creators Club – Head to the Creators Club in game to download some new Class 66 liveries/scenarios, or upload your own for others to enjoy. Some of our favourites will be featured in the Creators Club this week. We’d love to see what you’re doing with the loco in game.
  • Your Stories – What's your favourite experience with the Class 66? Let us know what you think about the locomotive and share your stories and photos from real-world encounters on the Dovetail Live forums.
  • Drive – What better way to celebrate the Class 66 anniversary! Climb into the cab in Train Sim World to clear some of those Class 66 services and scenarios, and raise a mug of tea to the shed as you drive.

https://store.steampowered.com/bundle/32896/






Quadrium 2 - HH Games
Planet Zoo - JensErik_Frontier
Hayo Zookeepers! 

Summer is fast approaching, and alongside the longer days and warmer nights, it's also bringing with it a new Planet Zoo update! Free update 1.14 will be making its way to you on 20 June - keep reading to find out exactly what's coming your way!

Staff Flexicolour
New season, new wardrobe! With the addition of Staff Flexicolour options for your Zoos, you'll be able to customise the colour combinations of your staff's uniforms, allowing for a whole new range of possibilities. These options will allow you to create custom colour schemes for your favourite members of staff through their individual info panel, or select different colourways for each staff type through the Staff Overview screen so you can get an at-a-glance overview of where they are in your zoo. The decision is yours! 



Spitting Behaviours
Guests might be in for a surprise next time they're a little too close to your habitats...some animals will now exhibit spitting at guests as a new behaviour! They'll be able to spit through some of the fences, and you might even be able to spot them attempting to spit through the glass walls of their habitats (eye emoji) Both the Bactrian Camel and Llama are capable of spitting at your guests in-game, so you'll want to keep an eye out to spot this behaviour in-action. Luckily, guests who experience spitting behaviours first-hand won't have their happiness impacted - how understanding! 

Scenic Camera Mode
Lights, camera, action! With the new Scenic Camera Mode, you'll be able to create smooth vista shots throughout your Zoos. 

Just place the camera in your desired location and select from a few predefined camera behaviours like spin, ellipse, spiral in, spiral out, then further adjust the zoom and movement speed of the camera to experience cinematic views of just parts of your zoo or your whole zoo if you'd like!



Cinematic Route Editor
That's not all, for our nifty Planet Zoo community who love creating more intricate and compelling videos and views of your park, we've added a new Cinematic Route Editor! This tool will put you into digital animation mode, allowing you to add specific key frames to any area of your park that can all be connected or separated in sequence to create a unique and defined path for the camera to transition through.

You can add as many key frames as you like and each key frame can be customised by changing camera position, rotation, focus, zoom or cutting directly to the next key frame. There are also some route settings you can add once you've created your key frame animation that include: hiding the UI whilst your route is being played, looping the route or changing the speed of the animation as a whole. It's a truly dynamic way to show off all your hard work to the world, so make sure you have a play around with it! 



You will be able to access both these new modes in the Camera Modes button on your UI and routes you have created will also be unique to the space you initially created them in. We can't wait to see what you do with these new tools, Zookeepers! 👀

As always, these exciting new features will come alongside a range of fixes and quality-of-life improvements, which you can read in the patch notes after release.

There's definitely more news coming for you soon, so keep your eyes peeled! Make sure to join us later today for a ✨special livestream✨ where we'll be taking a closer look at everything coming your way in free Update 1.14. Catch us on Twitch and Youtube at 17:00 BST - see you there!
Everescape Playtest - Tetsuwan
  • Monitor interable while help dialog requires click on invite button object;
  • In first day quest email text duplicates for UK languages;
  • On the second day, an always unsuccessful scenario is selected, even if you completed the previous day's quest;
  • While help interactable objects not blinking;
  • Issue with Quest #2, progress updating after wrong processed visitor instead of successfully;
RuneScape ® - Jagex Azanna


We're still processing Necromancy reveal week, so it's a quick one today - but we've got some FSoA and Animate Dead updates, and a few other patches too!

Recently we've been cooking up some changes to the Fractured Staff of Armadyl and Animate Dead, in order to address their impact on combat design. With the help and feedback of the community, these changes will go live from today!

If you want to understand a little more about our thinking, check out this post outlining the ideas behind these changes. Otherwise, head on down to the Patch Notes section for the highlights!



We're conducting some planned maintenance to all game world servers on Tuesday June 6th. This will begin at 10:00am BST (9:00 Game Time) and last approximately 3 hours. During this time access to the website may also be affected.



Starts June 6th | Ends June 7th | Genie's Wishes

Be careful what you wish for... you might just get it! Find Karima in your chest to have your wish come true, or enhance your next wish for even greater rewards. Oh, and you won't even need to find Karima after claiming a wish to get start on your next wish!

Starts June 8th | Ends June 14th | Assassin's Return

Assassins are in high demand once again, and that means a series of contracts for you to deal with! Complete the contracts to get your hands on the Faceless Assassin outfits - or even that much sought-after Assassin Walk animation!



Combat Changes
  • The Fractured Staff of Armadyl's special attack has been modified:
    • The buff on the player no longer fires an additional autoattack after landing a critical hit, instead triggering a time strike which deals 60-120% ability damage.
    • Critical hits caused by time strikes do not trigger further time strikes.
  • Animate Dead now cannot reduce damage by more than 60% (down from 75%).
    • Damage reduction now uses 25% of defence level (formerly 33%).
    • Damage reduction now only works against core damage types - Melee, Ranged and Magic and will no longer work against typeless damage, poisons, reflections or any other bespoke damage type.
General
  • Movement abilities can now be used in Temple Trekking, Troll Invasion, The Tale of the Muspah first cave and Flash Powder Factory areas.
  • The Dominion Tower Reward Chest items are not spilling over the assigned area, the Inventory is limited to 30 items and no Scroll Bar is displayed.
  • Sarah's dialogue now accurately explains the Coconut Shy and Hook-a-Duck activities during the Beach Event.
  • Completing Sandy Clue Scroll steps now count for the Clue task progress during the Golden Cape Hunt Event.
  • Shadow-Touched training items are no longer lost on death.
  • There is now an 'add all weeds' option when right-clicking on usable compost bins.
  • Filling a statue bag whilst having your Bank open will now fill it with any statues in your Inventory and Bank.
  • Updated a number of entries in various skill guides:
    • Added Spear of Annihilation to the Attack skill guide.
    • Added Masterwork Spear of Annihilation to the Attack skill guide.
    • Added each GWD1 Godsword and their respective passive to the Attack skill guide.
    • Added Sunspear Dagger to the attack skill guide.
    • Added Sunspear melee/ranged/magic to the Attack/Ranged/Magic skill guides respectively.
    • The entries for Reese's Swords have been combined into one entry.
    • Bandos's Stronghold on the Strength skill guide now uses the Bandos icon, rather than an oak door.
    • Removed Statius's and Vesta's Armour from the Strength skill guide.
    • Switched Void legs object for the body in the Strength skill guide for visual cleanliness.
    • Added Fleeting Boots to the Defence skill guide.
  • Updated the text in various interfaces to improve readability.
  • Fixed a grammatical error related to the Protean Powerup.
  • The Hailstorm Dagger now shows the correct tooltip in the Attack and Magic guide tabs.
  • Players are no longer informed about receiving the Golden Cape Shard after claiming the Golden Cape from the Wise Old Man.
  • Players can no longer obtain multiple Rings of Kinship after leaving the Daemonheim's dungeon.
  • Golden Cape Hunt's Info tab and the Buy Task now have more detailed descriptions about the event rewards and task requirements.



Community Showcase
With the next Art Fight on the way @Suizzy has created this beautiful homage to the first art fight - featuring a whole host of player characters!Following Necromancy's First look, @RsElej continues their quest to claim all these adorable Skills Capes!Along with creating an IRL Necromancy Skill Cape, @WizanthonyRS has created this wonderful illustration as well!

RuneTube


@Waydots kicks off his new season of journey to Max!


@IronAraxxor has been grinding Arch Glacor for some time now and wants to share a guide on how you can too!


@InitYeah giving some tips and tricks on how to make a bit more cash in the lead up to Necromancy.


@JustBackgroundNoise sets themselves the goal of 'Can I Complete RuneScape Before Necromancy Releases?'

Scapers' Screenshots
Kleptomamma has been doing a little soul searching this week...RSZircon taking a moment to reflect on the Lumbridge Crater, and all it's been through.A Duke's day at the beach by William Witt, Duke of Forinthry!

Pink Skirts Player Events
Each week the Pink Skirts put on a selection of fun activities that everyone can join. Here are the main events this week:

Corporeal Beast
  • Hosted by: Patrick K and Clackworthy
  • Date/Time: Wednesday June 5th, 19:00 Game Time
  • World: 123
  • Location: Corporeal Beast Lair
  • FC: Patrick K
Stealing Creation
  • Hosted by: RuneScape Discord Mentors
  • Date/Time: Friday June 9th, 18:00 Game Time
  • World: 62
  • Location: Stealing Creation Lobby
  • FC: Ahelp
Stealing Creation
  • Hosted by: Lady Spyra, Adebisi, and Fast SC
  • Date/Time: Saturday June 10th, 21:00 Game Time
  • World: 99
  • Location: Stealing Creation Lobby
  • FC: Fast Sc
If these don't take your fancy, take a look at the full events schedule here. There’s sure to be something you’ll enjoy!

- The RuneScape Team
Second Wave - koobric

[h5]To our Heroes of Armantia,

Greetings.

This is Koji, your producer and studio head at Challengers Games and Second Wave.

First of all, I would like to say thank you very much for taking part in the Alpha Test!

Since August 2022, when we started making Second Wave, we've been working non-stop for about 10 months. As scheduled, we held the "First Alpha Test" in late May and the "Second Alpha Test" in early June.

The first and second tests lasted 48 hours each, for a total of 96 hours with you.

Our goal for this Alpha Test was to have a test with a more improved game than the build we showed at GDC 2023 in March. Since there are latency issues, we were more concerned with smooth gameplay than securing a matchmaking pool. We've set up servers in five regions: NA East, NA West, Europe, Asia, Korea, and Japan, and prepared for more stable gameplay. But contrary to our expectations, Alpha 1 and Alpha 2 had access, matchmaking, and social bugs that disrupted the Alpha gameplay, and we apologise for that.

The test was run without any publicity, advertising, or marketing, and so we were worried that the queues would not match very well. However, we were pleasantly surprised by the number of people who showed up, with 16 games running simultaneously at the peak.

We made some invaluable connections that helped us get to where we are today. With these connections, we founded the company in August 2022. It felt as if the stars had aligned, and thankfully we were able to prepare our protype for Second Wave, which led us to GDC, and then finally to the Alpha Test. I believe this Alpha Test is a time where you and our team established bonds. We don't want to lose that bond by the time the beta test rolls around. We want to continue this relationship through Early Access and Official Launch, building your "trust". Only then will we have a real Second Wave.

We sincerely hope that the Alpha Test has given you the feeling that "Second Wave is a fun game!" and that you feel that this is a game that is worth looking forward to. This Alpha experience has given our team a lot to learn and think about.

Once again, I would like to thank everyone who participated in the alpha test.

The Alpha Test survey will close in 24 hours. Your feedback will be our compass that will guide us in the direction we need to go with Second Wave, so we hope to see you in the Beta Test soon.

You can also follow us on Discord, Twitter and Facebook to keep up with our development.


Thank you.
Tamura Koji, CEO
[/h5]

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