-Due to the request by Valve, we replaced all semi-realistic images (17 images) from the base game with new non realistic anime images. Even though this was a request by Valve, the semi-realistic didn't really fit with the rest of the images in the base game.
Fixed crash in demo version related to attemping to place more points than possible in one go.
Fixed broken or missing tooltips on all controls. They should display correctly and give accurate information now.
Clarified an error message when an audio device conflict is encountered. Choosing another one from the options menu is generally all that is needed, but the error message made it seem like audio wasn't going to work at all.
Fixed issue where traveler injection would only inject one traveler on the first available selected object. It now sends a traveler on each selected object.
[h4] New Stuff [/h4]
Now included with your installation is a PDF which contains a full documentation of the program (as of this version). You can get to it by clicking the 'Help' button on the top bar of the screen. Note for Steam Deck users, this button won't do anything in Game Mode, you'll have to get to it in Desktop Mode.
Added button to the main UI to reach the Help PDF in one click -- there is a button with "Help" on the top bar.
Updated Linux version MIDI backend library, adding some stability and fixing some internal errors. Should be transparent to users
It has been an interesting couple of weeks! Midinous hit some new highs but it also came with a lot more work for me. Suffice it to say it has been stressful but rewarding. Thank you to all the new users, Discord members, and contributors to the discussion boards. New ideas, fix suggestions, and bug reports (thankfully not too many) were given to me and I hold to developing Midinous to be a user-shaped software. Your contributions have been invaluable so, thank you! Where to go from here? I'd like to add more MIDI output ports, a minimap, and a 'preset' or 'snippet' box where small sub-sequences can be saved and recalled in any project. This would make things like logic sequences way easier to manage and reproduce. No more replicating a J-K flip flop in each project. I don't have a timeline on these ideas, but they are bouncing around in my head. I want to do some streams and videos showing off the program for people who would prefer to have that as a reference instead of a PDF. Again, thank you all for your patience, kindness, and support. Stay tuned for more, and keep creating. -Jae
Dear players, we have released an update for the game. In the previous version, some players reported an issue where purchasing DLC did not unlock heroes and towers as intended. We take this issue seriously and have fixed it in this update. We sincerely appreciate your feedback and support for the game.
Other changes in this update include:
· Fixed the issue where tasks were not displayed in 2-1 Hell mode. · Fixed the issue where icons were not displayed in some interfaces. · Fixed the issue where some achievements could not be achieved.
Celebrating the success of the "Kotonoha Lernado" crowdfunding project, an additional spin off to the "Alternate World Language" visual novel series, we will be discounting the first two games!
This update is super exciting and I think you guys will love this one!
(1.) Locator Ability
Credit to quax from our discord for this idea!
Added a new secondary ability that reveals the positions of all enemies for 4 seconds.
Unlimited uses
Recharges on an 8s timer
(2.) More players
Over the past few months, we've had complains that there's not enough players. I hear y'all loud and clear so now you should see up to 2X more players in lobbies.
Removed the region select. This is a temporary change, over the next few weeks all games will happen on either EU or US for that week
Removed MMR-based matchmaking. I've done some work on the AK and other beginner weapons to make sure they're easy to use even for new players.
(3.) Voice chat
This feature HAS at one point been in the game, but it was underdeveloped so now I'm re-releasing it with significant improvements.
You can now change your selected microphone, and your selected microphone will persist in your save file
Voice chat can be toggled on/off
Voice chat keybind can now be changed
Upgraded voice chat servers to handle the bandwidth
I feel like this feature will make playing with friends so much more fun! Enjoy!
(4.) Fixes & Improvements
Added first-person hand animations
Added a new option for adjusting UI scale
Added a loader UI for timed ability
When you have reached a limit for the number of turrets, the UI will become red
Fixed smoke grenade and orange grenades getting stuck when switching weapons
The randomiser power-up will now randomise both abilities
Added a screen for initialising the voice over
The starting tutorial is now skippable
Fixed translations
Pausing the menu music will now persist between game sessions
New pop up for 3 hour XP boosts
Added more contrast to health text to make it more readable
Fixed bugs with a number of daily challenges
Improved map ambience sounds
Added new menu music
Buttons in the armoury now toggle
(5.) Balancing
Increased invisibility duration (2s —> 3s)
Enjoy the update! Head over to our discord to partake in tournaments, report bugs of offer ideas!
So for this update on where we are with the recode we've went ahead and created a new map for this coming recode, this showcases the graphical approach and biomes we'll be using. You can find a video of this below, The North America themed biome was much needed for our cougar, elk, moose, bear etc. they'll feel right at home within this biome with it's beautiful snowy mountain vista, capturing the true feel of North America
We still have more work to do in regards of player movement, UI and overall gameplay mechanics, testing should start within the next couple months.
There's still more work to be done for the map, but this shows off where we are as of right now in terms of graphics, biomes, gameplay etc. Some other things we did was implement the Stamina bar, not too much, but considering we've laid out the ground work for how stats are handled to prevent cheating from occurring in the new recoded version which we know has been somewhat of a issue in the present game. Our plan is try and set this game up for a custom dedicated server system which would allow it to go multiplatform, EOS is already geared for that, however, it's not a confirmed route at the moment.