Porndle - FireHawkX
-Due to the request by Valve, we replaced all semi-realistic images (17 images) from the base game with new non realistic anime images. Even though this was a request by Valve, the semi-realistic didn't really fit with the rest of the images in the base game.
Midinous - Nornec
1.1.6.0 Changelog - Documentation Update
[h4]Fixes[/h4]
  • Fixed crash in demo version related to attemping to place more points than possible in one go.
  • Fixed broken or missing tooltips on all controls. They should display correctly and give accurate information now.
  • Clarified an error message when an audio device conflict is encountered. Choosing another one from the options menu is generally all that is needed, but the error message made it seem like audio wasn't going to work at all.
  • Fixed issue where traveler injection would only inject one traveler on the first available selected object. It now sends a traveler on each selected object.
[h4] New Stuff [/h4]
  • Now included with your installation is a PDF which contains a full documentation of the program (as of this version). You can get to it by clicking the 'Help' button on the top bar of the screen. Note for Steam Deck users, this button won't do anything in Game Mode, you'll have to get to it in Desktop Mode.
  • Added button to the main UI to reach the Help PDF in one click -- there is a button with "Help" on the top bar.
  • Updated Linux version MIDI backend library, adding some stability and fixing some internal errors. Should be transparent to users
It has been an interesting couple of weeks! Midinous hit some new highs but it also came with a lot more work for me. Suffice it to say it has been stressful but rewarding. Thank you to all the new users, Discord members, and contributors to the discussion boards. New ideas, fix suggestions, and bug reports (thankfully not too many) were given to me and I hold to developing Midinous to be a user-shaped software. Your contributions have been invaluable so, thank you! Where to go from here? I'd like to add more MIDI output ports, a minimap, and a 'preset' or 'snippet' box where small sub-sequences can be saved and recalled in any project. This would make things like logic sequences way easier to manage and reproduce. No more replicating a J-K flip flop in each project. I don't have a timeline on these ideas, but they are bouncing around in my head. I want to do some streams and videos showing off the program for people who would prefer to have that as a reference instead of a PDF. Again, thank you all for your patience, kindness, and support. Stay tuned for more, and keep creating.
-Jae
Jun 4, 2023
Annie and the AI - jonnyfewkes
Fixed a bug that was causing AI to finish puzzles sooner than intended
Jun 4, 2023
Space Recall - DemonMVP
This Demo update optimizes the art performance of the game, making the game more in line with the theme.

The game values ​​have been adjusted to make the game experience smoother.

The game levels have been adjusted, and the experience is more refreshing than in the past.

Add keys modification function

For more changes, please explore by yourself in the game

In the near future, the relevant display categories of the store will be updated
Chrono Crystal - service
Dear players, we have released an update for the game.
In the previous version, some players reported an issue where purchasing DLC did not unlock heroes and towers as intended. We take this issue seriously and have fixed it in this update.
We sincerely appreciate your feedback and support for the game.


Other changes in this update include:

· Fixed the issue where tasks were not displayed in 2-1 Hell mode.
· Fixed the issue where icons were not displayed in some interfaces.
· Fixed the issue where some achievements could not be achieved.
The Expression Amrilato - MangaGamer
Celebrating the success of the "Kotonoha Lernado" crowdfunding project, an additional spin off to the "Alternate World Language" visual novel series, we will be discounting the first two games!

https://store.steampowered.com/app/1044490/The_Expression_Amrilato/

https://store.steampowered.com/app/1591490/Distant_Memorao/

"Kotonoha Lernado" CF project
https://soreosu.com/projects/lernado
(Japan Only)
Cryptr - science works
Fixed main menu scene not starting
Paint Warfare - bananadev
Hey supporters!

This update is super exciting and I think you guys will love this one!

(1.) Locator Ability
Credit to quax from our discord for this idea!


Added a new secondary ability that reveals the positions of all enemies for 4 seconds.



  • Unlimited uses
  • Recharges on an 8s timer

(2.) More players


Over the past few months, we've had complains that there's not enough players. I hear y'all loud and clear so now you should see up to 2X more players in lobbies.

  1. Removed the region select. This is a temporary change, over the next few weeks all games will happen on either EU or US for that week
  2. Removed MMR-based matchmaking. I've done some work on the AK and other beginner weapons to make sure they're easy to use even for new players.

(3.) Voice chat
This feature HAS at one point been in the game, but it was underdeveloped so now I'm re-releasing it with significant improvements.



  • You can now change your selected microphone, and your selected microphone will persist in your save file
  • Voice chat can be toggled on/off
  • Voice chat keybind can now be changed
  • Upgraded voice chat servers to handle the bandwidth

I feel like this feature will make playing with friends so much more fun! Enjoy!

(4.) Fixes & Improvements
  • Added first-person hand animations
  • Added a new option for adjusting UI scale
  • Added a loader UI for timed ability
  • When you have reached a limit for the number of turrets, the UI will become red
  • Fixed smoke grenade and orange grenades getting stuck when switching weapons
  • The randomiser power-up will now randomise both abilities
  • Added a screen for initialising the voice over
  • The starting tutorial is now skippable
  • Fixed translations
  • Pausing the menu music will now persist between game sessions
  • New pop up for 3 hour XP boosts
  • Added more contrast to health text to make it more readable
  • Fixed bugs with a number of daily challenges
  • Improved map ambience sounds
  • Added new menu music
  • Buttons in the armoury now toggle

(5.) Balancing
  • Increased invisibility duration (2s —> 3s)

Enjoy the update! Head over to our discord to partake in tournaments, report bugs of offer ideas!
Signal Maze - IndieArk
各位操作员们,你们好啊~
可能你们已经在别的地方听说了这个好消息,但是我们还是要在这里跟大家正式说一下。

我们《R.O.O.T.》将在本周末6.10和6.11,这两天时间,参加今年的广州“核聚变”,在独立游戏展区出现!

去年没能在线下与大家见面,我们感到十分可惜。但是这一年的时间里,我们也是将《R.O.O.T.》不断打磨,向着理想中的样子不断靠近。

终于,经过三年陆陆续续的开发,游戏也将在8.4开启“抢先体验”!国区定价¥42,首周折扣-10%,折后价¥37.8。大家现在可以先把愿望单加上~

https://store.steampowered.com/app/2153430/ROOT/

现场的试玩活动可以体验到发售版本的全部内容,还有官方亚克力钥匙链赠送!完成分享任务或者关卡挑战,更能抽奖官方好礼,“雷文钛科”入职笔记本、“独立方舟”优选游戏合集、北通阿修罗手柄,限量抽取,先到先得哦!

另外我们开发组“安奇钛科的”成员也会出现在现场,可以去现场的小伙伴们不要错过这个与我们见面的机会吖。

广州“核聚变”具体购票情况可看各大网站,这里就不多作介绍了。地点在琶洲·保利世贸博览馆3/4号馆,到时候我们就会在那里等你们咯。

久违的线下展会,久违的核聚变,我们带着《R.O.O.T.》诚信期待与你们见面!


The Cenozoic Era - {Mr.}Opendix147

Hello,

So for this update on where we are with the recode we've went ahead and created a new map for this coming recode, this showcases the graphical approach and biomes we'll be using. You can find a video of this below, The North America themed biome was much needed for our cougar, elk, moose, bear etc. they'll feel right at home within this biome with it's beautiful snowy mountain vista, capturing the true feel of North America






We still have more work to do in regards of player movement, UI and overall gameplay mechanics, testing should start within the next couple months.

There's still more work to be done for the map, but this shows off where we are as of right now in terms of graphics, biomes, gameplay etc. Some other things we did was implement the Stamina bar, not too much, but considering we've laid out the ground work for how stats are handled to prevent cheating from occurring in the new recoded version which we know has been somewhat of a issue in the present game. Our plan is try and set this game up for a custom dedicated server system which would allow it to go multiplatform, EOS is already geared for that, however, it's not a confirmed route at the moment.

I will see you all next week with more content!

...