Caves of Lore - cavesoflore
HI everyone, I've added some rebinding options for keyboard and joystick. I will be adding more options and hotkey guides in the coming days.

Combat targeting has also been improved. There was a bug where sometimes a hero with high range would move to a less desirable spot, and on occasion, even skip their turn because of this. It should function correctly now.
Jun 4, 2023
Ghostlore - adam
  • Fixed a major bug with the extra affix magic simple glyphs get. When spawned they rolled for the correct value (half the value of normal affixes). However when the game is saved and loaded back the game wrongly clamps the value using the full affix range, sometimes causing the value to be higher than it is even possible to roll for. The range tooltip was also using the wrong (full) range.
  • UI Scaling setting will now be ignored if set high enough to cause the UI to overlap.
  • Fixed sneaky vendors stealing coins but not giving you the item if item is dragged over a quest item.
  • Fixed players being able to buy gem pouches into the commodity cube, breaking it. Gem pouch can now be dragged out of the cube.
  • Fixed multiple trigger modifiers of the same type being checked one after another instead of using the combined chance shown in the tooltip.
  • Fixed tooltip showing minion avoidance twice instead of minion movement speed.
  • Improved character stat tooltips to show all stat multipliers.
  • Tooltip for damage and absorb now correctly includes modifier from Crisis absorb and damage.
Balatro Playtest - LocalThunk
Hello and welcome to the Balatro public playtest!
I have been working on this game solo for quite some time, and aside from some much appreciated help from personal friends of mine I have not been able to test the game at scale. Lucky for you, that means you get to play Balatro EARLY and FOR FREE! Please sign up for the public playtest to start playing immediately.

If you encounter any issues, bugs, or general weirdness, you can do either of the following:
  • Make a comment in the discussion of this post
  • Make a comment in the community discussion for Balatro Playtest
  • Send an email to localthunk@gmail.com

I will try my best to fix those bugs ASAP. Don't hesitate to reach out, even if it's something small! I really appreciate it 🃏
Jun 4, 2023
Rebirth evolution - 731946029
repair bugs
Dungeon Fighter Online - DFO
Dear DFO Adventurers,

We have released a client patch to fix the following issues.

1. Fixed an issue where the client of the game would intermittently crash while playing.
2. Fixed an issue where movement between maps was intermittently disabled in Bakal Raid.

Please restart your client to apply the changes.

We apologize for any inconveniences this has caused.
Thank you for your understanding.


- Dungeon Fighter Online Support Team
Jun 4, 2023
Invertigo - Avalanche
Hello all! Surprise late Sunday update :)

UI & UX
- Fix UI text bugs
- Make new mode pop-up properly disappear with custom binds and scroll wheel
- Fix fade after the last level not fading out if you switch level
- Fix sound volume level not initializing properly from settings
- Restart no longer brings you to the previous level if done in starting airlock

Scoreboard
- Fix bug with moves scores not saving properly
- Make "around you" scroll to your entry properly on the scoreboard
- Fix histogram not properly marking the bar you're in

Movement & Mechanics
- Smooth velocity over force zones in all directions:
- Fix horizontal velocity not resetting after landing from jump
- Reset horizontal velocity after some air-time
- Increased air control and decrease jump momentum preservation to compensate
- Fix view slowly centering

Levels & Visuals
- Fixed glitch spots where your head sticks out of bounds and you can see the whole outside
- Added some easter eggs
- Added a thank-you for Creem and the speedrunning folks at Discord, you're awesome!
- Cleaned up geometry (overlapping meshes, Z-fighting)
- Cleaned up lighting (colors, values, placement)
- Patched up various holes on all levels
- Changed lever visuals to be more clear
- Cleaned up collision for several objects
- Adjusted some models to look better
- Reposition one of the moving pillars on Greenhouse
- Fixed the 'trap yourself in the red room' in the Coffee Break
- Deleted unnecessary meshes from levels
- Reduced size of lightmaps
- Added black shadow at mantling in coffee break ((intentional))


Thanks a lot to all the folks who joined our Discord recently and made bug reports, we tried to squash as many of the bugs as we could. We will soon post a status update about some exciting new maps that we are working on!

Now get back to speedrunning!
Blades of Jianghu: Ballad of Wind and Dust - Aolun
《Blades of Jianghu: Ballad of Wind and Dust》has changed the DLC game content to free download and at the same time game promotion 21% off special sale for 7days, after the end of the sale will return to the original price of $18.99, to buy to be fast!
https://store.steampowered.com/app/2179300/
https://store.steampowered.com/app/2183310/__R18_DLC/

There is also a full bundle of extra content, buy together and get 15% off all!
R18DLC + OST + ArtBook Bundle: https://store.steampowered.com/bundle/32023/Blades_of_Jianghu_Bundle/

At the same time, all of Alice Published Games are on sale!
https://store.steampowered.com/app/1897120/Happiness_Double_Room/
https://store.steampowered.com/app/2108290/
https://store.steampowered.com/app/1837230/_/
https://store.steampowered.com/app/1683430/
https://store.steampowered.com/app/1333360/_/
https://store.steampowered.com/app/1184400/_Succubus_Waifu/
Esport Tactics Playtest - 2 Turn Studios
We have found and recreated a bug that freezes the game when 2 players are on the same space, now we are working on a fix that will go out in the next update. There was never supposed to be an option to stop on the same space as 2 players.

We have also had reports of a bug that does not list the proper contract remaining length but have not found a fix for it yet. We will try to get it fixed for the same update.

We apologize for the lack of recent updates, the playtest will be open for a bit longer. Please submit your bugs as you find them to the discord so we can fix them for launch in the coming months.

Thanks as always,
2 Turn Studios
Earth From Another Sun - Multiverse Publishing
New Features
Galaxy Map
  • 3 New areas to explore: Urslan, Serina and Chijin
  • New recycling and mining VFX

Items
Added several consumable items:
  • New Superliminal Warping Beacons that can be used to teleport your fleet to colonies and planets
  • New Free Coupons to fix or heal for free troops and equipment
  • New Exp Boost Cards to accelerate the rate at which your character gains experience during a given amount of time
  • New Data Cores that can be used to gain experience toward a specific proficiency

Interface
  • New Proficiency UI and Boost Proficiency feature where you can use consumable data cores to increase a specific proficiency experience
  • New Crafting UI (still needs some polishing)
  • New Logbook UI (still needs some polishing)
  • Added support for auxiliary mouse buttons

Combat
  • New Weapon: Exploder Cannon
  • New Combat Mode: Ship Boarding Raids
    • In the new areas, players might encounter a damaged ship while traveling in space. They can choose whether to help them. Different choices lead to different combat scenarios.
    • There are two points to capture, but be aware of the enemies capturing them first; you’ll lose the fight
    • You can bring your troops and companions with you (except the vehicles)
  • Ragdoll effects added for several troops
  • FAMAS assault troops, Shield Masters, and Medic can now shoot while moving

Missions
  • Lots of new side quests

Other Cool Stuff
  • Ode to the Dark Cavalry Exoskeleton is now usable!


Changes & Optimizations
Balance
  • Gauss Pistol changes: Increased magazine capacity, reduced energy consumption when right-clicking, increased firing speed, but decreased stability
  • Longbow changes: Reduced reticle size when charging the bow, increased field of view
  • Explosive damage logic: The further away from the center, the less damage the target will take
  • Battle capacity: After reaching a certain number of battles, the number of credits you earn will be reduced. This resets every day at 0:00
  • Increased speed for both recycling and mining
  • Increased cooldown for Illusionist, Invincible, and Reflector affixes
  • Reduced uptime duration for the Invincible and Reflector affixes
  • Optimized the FXs of the Empath and Frostbound affixes
  • Increased cooldown for consumables and increased the healing amount for potions
  • Reduced tank damage.
  • Reduced melee damage coefficient for all troops
  • Changed the monster type in Hatchery and Parasitic Meteors from Dragons to Spiders and removed elites from the Parasitic Meteors
  • Reduced the respawn time of parasitic meteors
  • Increased fuel capacity to 1000
  • Increased ship speed and fuel consumption in Power Mode
  • Optimized durability. Soldiers’ deaths, ships, and vehicles’ destruction will no longer result in direct damage. The calculations will now match equipment durability.
  • Decreased experience required for character leveling from level 1 to 10.
  • Increased the number of drops in dungeons.
  • Adjusted the unlocking of armor, recycling, and mining proficiencies
  • Reclassified novice armor as heavy armor
  • Random weather effects now have an increased debuff, and a display and voice prompt will explain the situation.
  • Increased the health of the Cobra and reduced the range of the Spiders attacks
  • NPC shops now sell unlimited green and blue crafting materials
  • Decreased the difficulty of pirate fleet missions
  • Increased the damage of deployable turrets


Others
  • Performance optimization
  • Many bug fixes
我在地球修仙有系统 - 云中子
各位亲爱的仙友们好,本次更新内容如下:
1. 当等级达到化神巅峰后即进入全新的锻体等级机制,锻体暂时开放到200级
2. 新增“仙域”六件套套装,41关开始掉落
3. 新增“庇护戒指”和“匿珠腰带”两件威能装备
庇护戒指:释放飞天技能后的5秒内免疫控制效果
匿珠腰带:消耗3倍的真元值同时发射三颗剑丸,但是单个剑丸伤害降低20%
4. 飞天浮空后,新增“雷霆灌注”,“剑环”“雷击”三个主动技能
雷霆灌注:召唤3道雷霆光柱从天而降攻击敌人,持续6秒。光柱会对途经的敌人每秒造成伤害。
剑环:幻化10把武器围绕周身旋转,攻击范围内的敌人,持续15秒
雷击:周身大范围内,持续降雷,受到伤害的敌人,会有概率被晕眩
5. 神降发动后,新增“无尽杀戮”,“神圣牵引”,“重整旗鼓”三个主动技能
无尽杀戮:神的下一次大杀四方将连续施放三次,每进行一次大杀四方,该技能的伤害提升50%,伤害范围提升20%
神圣牵引:将周围8米范围内的所有敌人强行吸引至自身周围
重整旗鼓:恢复20%的生命值和真元值,[无尽杀戮]和[神圣牵引]技能冷却时间重置
6. 新增“各技能等级+1”和“降低装备穿戴等级”的装备词条
7. 调整了万剑归元套装六件套的套装效果
万剑归元六件套:施法者每被弹射一次,剑丸的冷却时间降低5%,剑丸的伤害提高50%,持续5秒,可以叠加,上限为10层
8. 调整了神迹套装四件套和六件套的套装效果
神迹四件套:神降持续期间,[无情收割]、[大杀四方]、[泰山压顶]的伤害提升200%
神迹六件套:无情收割现在可以同时发射3道刀波,并且,队伍内每多一尊神,其造成的伤害提升30%
9. 调整了“神威护符”的威能效果
神威护符:被神圣牵引影响的敌人,受到的伤害提高20%,持续5秒
10. 调整了纵横之威六件套的套装效果
纵横之威六件套:疾风突留下的每一根直线都会使其上的敌人受到的伤害提高50%,持续5秒,可以叠加,上限为10层
11. 优化了挂机自动寻路的路径
12. 修复了寻宝者套装3件套不生效的bug
13. 商店药品批量购买上限提升到9999
14. 可拥有灵石上限提升至20亿
15. 第50关杀怪上限由200提升至280,缓解玩家空跑地图
16. 修复若干小bug

感谢各位仙友喜欢和支持我们的游戏:)

正在持续优化和开发中的:
1. 新的仙器装备设计ing
2. 新的装备词条拓展ing
3. 新的登仙台玩法开发ing
4. 镶嵌宝石系统开发ing
...