Esport Tactics Playtest - 2 Turn Studios
We have found and recreated a bug that freezes the game when 2 players are on the same space, now we are working on a fix that will go out in the next update. There was never supposed to be an option to stop on the same space as 2 players.

We have also had reports of a bug that does not list the proper contract remaining length but have not found a fix for it yet. We will try to get it fixed for the same update.

We apologize for the lack of recent updates, the playtest will be open for a bit longer. Please submit your bugs as you find them to the discord so we can fix them for launch in the coming months.

Thanks as always,
2 Turn Studios
Earth From Another Sun - Multiverse Publishing
New Features
Galaxy Map
  • 3 New areas to explore: Urslan, Serina and Chijin
  • New recycling and mining VFX

Items
Added several consumable items:
  • New Superliminal Warping Beacons that can be used to teleport your fleet to colonies and planets
  • New Free Coupons to fix or heal for free troops and equipment
  • New Exp Boost Cards to accelerate the rate at which your character gains experience during a given amount of time
  • New Data Cores that can be used to gain experience toward a specific proficiency

Interface
  • New Proficiency UI and Boost Proficiency feature where you can use consumable data cores to increase a specific proficiency experience
  • New Crafting UI (still needs some polishing)
  • New Logbook UI (still needs some polishing)
  • Added support for auxiliary mouse buttons

Combat
  • New Weapon: Exploder Cannon
  • New Combat Mode: Ship Boarding Raids
    • In the new areas, players might encounter a damaged ship while traveling in space. They can choose whether to help them. Different choices lead to different combat scenarios.
    • There are two points to capture, but be aware of the enemies capturing them first; you’ll lose the fight
    • You can bring your troops and companions with you (except the vehicles)
  • Ragdoll effects added for several troops
  • FAMAS assault troops, Shield Masters, and Medic can now shoot while moving

Missions
  • Lots of new side quests

Other Cool Stuff
  • Ode to the Dark Cavalry Exoskeleton is now usable!


Changes & Optimizations
Balance
  • Gauss Pistol changes: Increased magazine capacity, reduced energy consumption when right-clicking, increased firing speed, but decreased stability
  • Longbow changes: Reduced reticle size when charging the bow, increased field of view
  • Explosive damage logic: The further away from the center, the less damage the target will take
  • Battle capacity: After reaching a certain number of battles, the number of credits you earn will be reduced. This resets every day at 0:00
  • Increased speed for both recycling and mining
  • Increased cooldown for Illusionist, Invincible, and Reflector affixes
  • Reduced uptime duration for the Invincible and Reflector affixes
  • Optimized the FXs of the Empath and Frostbound affixes
  • Increased cooldown for consumables and increased the healing amount for potions
  • Reduced tank damage.
  • Reduced melee damage coefficient for all troops
  • Changed the monster type in Hatchery and Parasitic Meteors from Dragons to Spiders and removed elites from the Parasitic Meteors
  • Reduced the respawn time of parasitic meteors
  • Increased fuel capacity to 1000
  • Increased ship speed and fuel consumption in Power Mode
  • Optimized durability. Soldiers’ deaths, ships, and vehicles’ destruction will no longer result in direct damage. The calculations will now match equipment durability.
  • Decreased experience required for character leveling from level 1 to 10.
  • Increased the number of drops in dungeons.
  • Adjusted the unlocking of armor, recycling, and mining proficiencies
  • Reclassified novice armor as heavy armor
  • Random weather effects now have an increased debuff, and a display and voice prompt will explain the situation.
  • Increased the health of the Cobra and reduced the range of the Spiders attacks
  • NPC shops now sell unlimited green and blue crafting materials
  • Decreased the difficulty of pirate fleet missions
  • Increased the damage of deployable turrets


Others
  • Performance optimization
  • Many bug fixes
我在地球修仙有系统 - 云中子
各位亲爱的仙友们好,本次更新内容如下:
1. 当等级达到化神巅峰后即进入全新的锻体等级机制,锻体暂时开放到200级
2. 新增“仙域”六件套套装,41关开始掉落
3. 新增“庇护戒指”和“匿珠腰带”两件威能装备
庇护戒指:释放飞天技能后的5秒内免疫控制效果
匿珠腰带:消耗3倍的真元值同时发射三颗剑丸,但是单个剑丸伤害降低20%
4. 飞天浮空后,新增“雷霆灌注”,“剑环”“雷击”三个主动技能
雷霆灌注:召唤3道雷霆光柱从天而降攻击敌人,持续6秒。光柱会对途经的敌人每秒造成伤害。
剑环:幻化10把武器围绕周身旋转,攻击范围内的敌人,持续15秒
雷击:周身大范围内,持续降雷,受到伤害的敌人,会有概率被晕眩
5. 神降发动后,新增“无尽杀戮”,“神圣牵引”,“重整旗鼓”三个主动技能
无尽杀戮:神的下一次大杀四方将连续施放三次,每进行一次大杀四方,该技能的伤害提升50%,伤害范围提升20%
神圣牵引:将周围8米范围内的所有敌人强行吸引至自身周围
重整旗鼓:恢复20%的生命值和真元值,[无尽杀戮]和[神圣牵引]技能冷却时间重置
6. 新增“各技能等级+1”和“降低装备穿戴等级”的装备词条
7. 调整了万剑归元套装六件套的套装效果
万剑归元六件套:施法者每被弹射一次,剑丸的冷却时间降低5%,剑丸的伤害提高50%,持续5秒,可以叠加,上限为10层
8. 调整了神迹套装四件套和六件套的套装效果
神迹四件套:神降持续期间,[无情收割]、[大杀四方]、[泰山压顶]的伤害提升200%
神迹六件套:无情收割现在可以同时发射3道刀波,并且,队伍内每多一尊神,其造成的伤害提升30%
9. 调整了“神威护符”的威能效果
神威护符:被神圣牵引影响的敌人,受到的伤害提高20%,持续5秒
10. 调整了纵横之威六件套的套装效果
纵横之威六件套:疾风突留下的每一根直线都会使其上的敌人受到的伤害提高50%,持续5秒,可以叠加,上限为10层
11. 优化了挂机自动寻路的路径
12. 修复了寻宝者套装3件套不生效的bug
13. 商店药品批量购买上限提升到9999
14. 可拥有灵石上限提升至20亿
15. 第50关杀怪上限由200提升至280,缓解玩家空跑地图
16. 修复若干小bug

感谢各位仙友喜欢和支持我们的游戏:)

正在持续优化和开发中的:
1. 新的仙器装备设计ing
2. 新的装备词条拓展ing
3. 新的登仙台玩法开发ing
4. 镶嵌宝石系统开发ing
Jun 4, 2023
Girl Survivors - 老沈劳神
Fixed some bugs, made changes to some UI, and added a blueprint for creating walls
Sunset Moon - RunicCodes
I want YOU to help shape the game and give your input on the development!
If you're into these types of games, but always had that feeling like "Why is it like this, or that", now is your chance to let your voice be heard!

Once a week I will drop into Steam and update my games with screenshots, Vlogs, videos, ideas.
Please let me know what you think about this idea of letting you, who are hopefully interested in the game, have a chance to help me shape it to the best farming/dating/story driven sim ever! :D


Jun 4, 2023
Buildy Stacky 2 - Dincicode
Release version contains all 20 leves plus 20 challenges.
Toy's Paradise - wutang
I'm thrilled to share some incredible updates to the game that I've been tirelessly working on:




Introducing Save and Load Functionality: The game now features the long-awaited ability to save and load your progress! This has been an arduous labor of love, and I'm bursting with pride at the result. I've poured countless hours into developing this feature to ensure a seamless experience for all players. Rest assured, I'll continue fine-tuning and optimizing it to eliminate any potential issues.

Immersive Lighting Overhaul: Prepare to be amazed by the game's enhanced lighting system! I've dedicated myself to improving the visual depth of the map, creating a more captivating and immersive environment. The new lighting effects will transport you to a whole new level of gaming experience.

Before:


After:


Aesthetic UI Enhancements: I've taken it upon myself to revamp the game's UI, making it more visually appealing and perfectly aligned with the game's theme. You'll notice an overall improvement in the game's UI, with various aspects now exuding a captivating charm.

Options Menu Updated: The game now features a working settings system!

Chaos Chain - Corrosive Studios [Dev]
Chaos Chain

Salutations, dwellers...

Thought the issue with the game locking up with the new military ability was fixed, but I was wrong. Here is a definite fix for the issue.

*Please note that these changes are not in any particular order.*

BETA Update 1.7.2 Change Log:

Bug Fixes:
  • FIXED an issue which caused the game to lock up when the main character was downed in combat but did not have the "Still Standing" ability

Changes & Additions:
  • Added a safety catch for the "Still Standing" ability's execution to prevent potential lock ups
  • Added 10mm +P ammo to Slug's shop in Lamplight Market
  • Added 10mm AP ammo to Slug's shop in Lamplight Market

Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

That's all for now!

-Cryptic ːCStudiosː
Magic Research - Maticolotto
A new version of Magic Research, v.1.14.1, is now released on Steam! This new version contains mostly bug fixes, a few smaller UI / UX changes, and balance changes to some pieces of the post-game.


Full release notes

New features and changes:
- Show turned on buildings directly on the button, rather than needing to expand to see this information
- Add the ability to collapse multiple containers across the app
- Add the ability to craft 10 or 100 of an item at once
- Add warning message clarifying the reason why time is stopped and how to solve it if the game has been run on a future time
- Change the message for "Accept the Judgment" after defeating the Evil Headmaster on Temple of Darkness 3F with Darkness, to try to make it clearer that it is not the end of the game

Bug fixes:

- Fix event overlay window not being scrollable
- Fix secret boss Creator not applying the extra 3x stun resistance duration effect
- Fix creature message log not displaying the correct timestamp
- Fix rare bug that could cause crashes on startup
- Fix 2nd fight against Master of Evocation not displaying attack names correctly
- Fix Potion of Augmentation not correctly giving the same duration to all effects
- Fix certain damage-over-time status effects potentially leading to Exploration recovery never finishing until the damage-over-time effect expires
- Fix bug where incorrect cost was being deducted when buying Strengthens
- Fix formatting for very large numbers
- Fix some hotkeys not working if caps lock is on
- No longer drop Key to the Dais if there is already one in inventory
- Many text fixes

Balance changes:

- Rebalance post-game boss Alliel to be more resistant to stunlocking (Stun Protection attack duration 30s -> 60s, most "permanent" buffs will cast twice as fast so the boss cannot be stunned out of casting Stun Protection)
- Rebalance New Game + feature:
- Add extra boon to Creation: world boon levels 25 and higher begin with all school mastery Storylines unlocked, to make higher difficulty levels more feasible
- Modify difficulty multiplier: Enemy dodge +3.5% -> +3.0% / level, to make a level 100/100 run feasible (100 Difficulty has gone from +3020% Dodge to +1821% Dodge)
Jun 4, 2023
Mercenaries of the Kingdom: First Blood - Insane Dreamers
Hello, Captains of Fortune!

I want to try to stream MOTK for some days, so you'll be able to see its content easier and faster.
...