We have found and recreated a bug that freezes the game when 2 players are on the same space, now we are working on a fix that will go out in the next update. There was never supposed to be an option to stop on the same space as 2 players.
We have also had reports of a bug that does not list the proper contract remaining length but have not found a fix for it yet. We will try to get it fixed for the same update.
We apologize for the lack of recent updates, the playtest will be open for a bit longer. Please submit your bugs as you find them to the discord so we can fix them for launch in the coming months.
New Superliminal Warping Beacons that can be used to teleport your fleet to colonies and planets
New Free Coupons to fix or heal for free troops and equipment
New Exp Boost Cards to accelerate the rate at which your character gains experience during a given amount of time
New Data Cores that can be used to gain experience toward a specific proficiency
Interface
New Proficiency UI and Boost Proficiency feature where you can use consumable data cores to increase a specific proficiency experience
New Crafting UI (still needs some polishing)
New Logbook UI (still needs some polishing)
Added support for auxiliary mouse buttons
Combat
New Weapon: Exploder Cannon
New Combat Mode: Ship Boarding Raids
In the new areas, players might encounter a damaged ship while traveling in space. They can choose whether to help them. Different choices lead to different combat scenarios.
There are two points to capture, but be aware of the enemies capturing them first; you’ll lose the fight
You can bring your troops and companions with you (except the vehicles)
Ragdoll effects added for several troops
FAMAS assault troops, Shield Masters, and Medic can now shoot while moving
Missions
Lots of new side quests
Other Cool Stuff
Ode to the Dark Cavalry Exoskeleton is now usable!
Changes & Optimizations
Balance
Gauss Pistol changes: Increased magazine capacity, reduced energy consumption when right-clicking, increased firing speed, but decreased stability
Longbow changes: Reduced reticle size when charging the bow, increased field of view
Explosive damage logic: The further away from the center, the less damage the target will take
Battle capacity: After reaching a certain number of battles, the number of credits you earn will be reduced. This resets every day at 0:00
Increased speed for both recycling and mining
Increased cooldown for Illusionist, Invincible, and Reflector affixes
Reduced uptime duration for the Invincible and Reflector affixes
Optimized the FXs of the Empath and Frostbound affixes
Increased cooldown for consumables and increased the healing amount for potions
Reduced tank damage.
Reduced melee damage coefficient for all troops
Changed the monster type in Hatchery and Parasitic Meteors from Dragons to Spiders and removed elites from the Parasitic Meteors
Reduced the respawn time of parasitic meteors
Increased fuel capacity to 1000
Increased ship speed and fuel consumption in Power Mode
Optimized durability. Soldiers’ deaths, ships, and vehicles’ destruction will no longer result in direct damage. The calculations will now match equipment durability.
Decreased experience required for character leveling from level 1 to 10.
Increased the number of drops in dungeons.
Adjusted the unlocking of armor, recycling, and mining proficiencies
Reclassified novice armor as heavy armor
Random weather effects now have an increased debuff, and a display and voice prompt will explain the situation.
Increased the health of the Cobra and reduced the range of the Spiders attacks
NPC shops now sell unlimited green and blue crafting materials
I want YOU to help shape the game and give your input on the development! If you're into these types of games, but always had that feeling like "Why is it like this, or that", now is your chance to let your voice be heard!
Once a week I will drop into Steam and update my games with screenshots, Vlogs, videos, ideas. Please let me know what you think about this idea of letting you, who are hopefully interested in the game, have a chance to help me shape it to the best farming/dating/story driven sim ever! :D
I'm thrilled to share some incredible updates to the game that I've been tirelessly working on:
Introducing Save and Load Functionality: The game now features the long-awaited ability to save and load your progress! This has been an arduous labor of love, and I'm bursting with pride at the result. I've poured countless hours into developing this feature to ensure a seamless experience for all players. Rest assured, I'll continue fine-tuning and optimizing it to eliminate any potential issues.
Immersive Lighting Overhaul: Prepare to be amazed by the game's enhanced lighting system! I've dedicated myself to improving the visual depth of the map, creating a more captivating and immersive environment. The new lighting effects will transport you to a whole new level of gaming experience.
Before:
After:
Aesthetic UI Enhancements: I've taken it upon myself to revamp the game's UI, making it more visually appealing and perfectly aligned with the game's theme. You'll notice an overall improvement in the game's UI, with various aspects now exuding a captivating charm.
Options Menu Updated: The game now features a working settings system!
A new version of Magic Research, v.1.14.1, is now released on Steam! This new version contains mostly bug fixes, a few smaller UI / UX changes, and balance changes to some pieces of the post-game.
Full release notes
New features and changes: - Show turned on buildings directly on the button, rather than needing to expand to see this information - Add the ability to collapse multiple containers across the app - Add the ability to craft 10 or 100 of an item at once - Add warning message clarifying the reason why time is stopped and how to solve it if the game has been run on a future time - Change the message for "Accept the Judgment" after defeating the Evil Headmaster on Temple of Darkness 3F with Darkness, to try to make it clearer that it is not the end of the game
Bug fixes:
- Fix event overlay window not being scrollable - Fix secret boss Creator not applying the extra 3x stun resistance duration effect - Fix creature message log not displaying the correct timestamp - Fix rare bug that could cause crashes on startup - Fix 2nd fight against Master of Evocation not displaying attack names correctly - Fix Potion of Augmentation not correctly giving the same duration to all effects - Fix certain damage-over-time status effects potentially leading to Exploration recovery never finishing until the damage-over-time effect expires - Fix bug where incorrect cost was being deducted when buying Strengthens - Fix formatting for very large numbers - Fix some hotkeys not working if caps lock is on - No longer drop Key to the Dais if there is already one in inventory - Many text fixes
Balance changes:
- Rebalance post-game boss Alliel to be more resistant to stunlocking (Stun Protection attack duration 30s -> 60s, most "permanent" buffs will cast twice as fast so the boss cannot be stunned out of casting Stun Protection) - Rebalance New Game + feature: - Add extra boon to Creation: world boon levels 25 and higher begin with all school mastery Storylines unlocked, to make higher difficulty levels more feasible - Modify difficulty multiplier: Enemy dodge +3.5% -> +3.0% / level, to make a level 100/100 run feasible (100 Difficulty has gone from +3020% Dodge to +1821% Dodge)