Clomper now supports hundreds of pipes thanks to the new inventory! The old hotbar has gone, replaced with a 3D tool that you can fill with the pipes you like to use the most. Once on the Tool, you can then use them to build your fiendishly complex or elegantly simply pipe networks.
I much prefer diegetic interfaces, which means that the information you need is in the game world. The old hotbar looked stuck on and while there are still areas that need to be made into physical models in the game, this is a big leap forward.
Next up: Paging, Filtering and Ordering
As my full time job is as a lead web developer, the inventory has definitely felt like home and I am looking forward to adding paging, filtering and ordering to the pipes so that you can find the pipe you're looking for more easily. Right now there's only 5 but when there are many pipes, I think filtering, ordering and paging will be very important.
Fan Art
Another milestone has been receiving lovely unsolicited fan art from the Discord community. The works left me somewhat breathless - it feels like I'm doing something right when fan art is spot on. Thank you Sadcherries and Abberant Curse.
Today, I am writing to you with some news about my very first game, a labor of love that holds a special place in my heart.
As many of you know, this journey started with a dream - a dream to create a world where players could experience the thrill, excitement, and adventure that only video games can offer. That dream became a reality, and though it may not have achieved the wide-scale success we had hoped for, it served as a stepping stone, a learning curve, and a foundation for what was yet to come.
Every glitch, every bug, and every misstep along the way was a lesson learnt. Each hiccup was a teacher, showing me the ropes of game development, and I am grateful for each and every one of them. It's been said that we learn more from our mistakes than our successes, and in my case, this has proven to be true.
So, to honor this journey, to celebrate these lessons, and to give back to the community that has given me so much, I have decided to make this game available for free In the next weeks. I want to share my early beginnings with all of you, and perhaps in doing so, someone else might learn from my journey and find inspiration in their own.
For those of you who purchased the game and supported me in those early days, I am forever grateful. Your feedback and comments were invaluable and helped shape me as a developer. You were there at the start of this incredible journey, and your support has meant the world to me.
So, here's to the next chapter in our gaming journey together. Here's to the lessons we've learned, the fun we've had, and the fun that's still to come. Thank you, from the bottom of my heart, for being part of this adventure.
Calling all Minimon enthusiasts! I'm thrilled to announce the launch of the first demo: the Oni Hunters Battle Simulator!
Create your dream team (32 monsters available for now, with their final designs, more coming later!)
Engage in thrilling battles against a bot
Future plans for player-vs-player battles
Mobile version coming soon!
For now available only to Patreon subscribers, you'll gain early access to this epic feature and be part of shaping the game's development.
Remember that by joining our Patreon community for as little as $1 per month, you'll unlock a world of exclusive perks, including early access to all demos and the opportunity to provide valuable feedback that will shape the game. Don't miss out on this chance to be part of the Oni Hunters journey!
Your support means the world to me, and I can't wait to share more exciting updates with you. In case you don't want to or can't pay via Patreon, don't worry, as later I will make the demos available to everyone.
You could use Fireball to burn everything around you along with Enemies, use [Flame grant me Strength] to recover Stamina, allowing the process to be loop each turn.
- Skin discount system: we are going to start to make discounts in some importants dates for skins. - Add more confirmation steps to delete Player or Account. - Fix some issues.
After a somewhat lenghty wait, the scouts are finally back on duty! As some of you probably know, the financial situation in the PC-VR sector is a bit difficult at the moment. In respect to Snow Scout, it's even harder, as I simply made my VR "dream game" without minding too much what most people actually want to play. To me as the game designer, VR means as much immersion as possible, so I pretty much play everything in a standing position. On top of that, I really love movment-intense VR games, which are a great way to burn calories while playing. Turns out though, most players prefer playing VR sitting down and being relaxed instead of active. So I probably should have known that Snow Scout would not sell too well - but it turned out not to sell at all, more or less.
So after we worked on the game full-time for 9 month with 3 freelancers, I had spent about $135,000 and the income from the game was pretty much zero. Up until now, the Steam payout from the game is pretty much exactly $1,000 in total. You don't have to be a math genius to figure out that continuing work on the game in this vein was impossible. Instead, I had to focus on making money through paid jobs for a couple of months, while the rest of the team left. I was limited to working on Snow Scout on the side, as I definitely want to improve the game itself, but also make it more accessible to all those players (aka pretty much everyone) who do not share my idea of what a great VR game should be like ;)
So finally, Build 109 is here. It's kind of a launch pad for new features which are still under development. When starting a new game, you will now get a somewhat lengthy explanation about calorie-crushing standing vs relaxing seated gameplay and a chance to choose from the different options. However, the alternative control methods to move your skier with button presses instead of body motions has not been implemented yet. What's there though is some help against motion sickness in the form of vignettes and snap turning.
In the same vein, the game now has an actual "AR overlay" that is visible whenever you are outside, wearing your Snow Scout AR goggles. This orange HUD is supposed to help reduce motion sickness, but also, it's a starting point for player-guiding graphic overlays which I'll add in the coming weeks.
So these are the two main directions I'm going to expand the game towards in the future. Of course, on the way there are lots of visual and acoustic improvements as well as added polish, which will hopefully reduce the jankiness the game still has in a number of areas. A good showcase for improvements in this build is the "avalanche cannon" task, which has been completely revamped.
Aside from all that, the game is of course still playable from start to finish. If you come across any issue, please don't hestitate to post it here in the discussion threads for the game, or join or Discord: https://discord.gg/tr2TtKEyqr
So keep on scoutin',
Kalle from Tunermaxx
*[EDIT]: I just upgraded to Build 110. Now, you can choose seated mode in the beginning or turn "Stick Pushoff" on in the tablet computer's settings menu. Now, you are able to simply push off by moving the joystick forward. This motion basically replicates pushing off with the ski stick on that side. So in order to do cross-country skiing, it's best to push up on the left and then the right controller alternatingly. And don't forget that in order to steer, you'll have to tilt the controllers a bit forward, so the end of the sticks comfortably clear the ground.
Introducing Version 1.23.6.4 Update - Elevating the Tower Defense Experience!
ːDemonLadyː Embark on a thrilling new challenge with the inclusion of HARDCORE Mode Maps, specially designed to push the limits of even the most seasoned strategists. Engage in intense battles where your every decision will be put to the test, requiring meticulous planning and swift execution to emerge victorious.
ːqq_satyrː Enhancing the gaming experience further, the update brings Steam Cloud sync functionality, seamlessly integrating your progress across devices. Now you can effortlessly pick up where you left off, whether you're playing on your computer, laptop, or even on the go with your mobile device.
ːHbFireGirlː Our commitment to fair gameplay remains steadfast with the implementation of two powerful anti-cheat measures. The Battery AntiCheat ensures that unscrupulous players cannot gain an unfair advantage by tampering with their device's power source. Additionally, the Incompetence Level AntiCheat actively identifies and prevents attempts to exploit or manipulate gameplay mechanics, ensuring a level playing field for all participants. ːLaneyHappyː
ːhappyDAYsː As part of our ongoing commitment to quality, this update also addresses various minor UI fixes, resulting in a more polished and immersive gaming experience. The user interface enhancements provide a smoother navigation experience and improved clarity, allowing you to focus on the action-packed battles that lie ahead.
ːhappy_yetiː Prepare yourself for an adrenaline-pumping journey as Version 1.23.6.4 elevates your tower defense game to new heights. Embrace the challenge of HARDCORE Mode Maps, safeguard fair competition with cutting-edge anti-cheat measures, and enjoy a refined user interface. Let the battle commence! ːdwsdeceiverː
Prepare to immerse yourself in the captivating world of "Night Escape," an upcoming game that will thrill and challenge you. Uncover the secrets of a mysterious mansion, where danger lurks around every corner. Solve puzzles, find hidden keys, and unravel the enigma of the cunning killer within your midst. With its atmospheric setting and engaging gameplay, "Night Escape" promises an unforgettable experience. Stay tuned for more updates as we unveil this thrilling adventure. Get ready to embark on a journey like no other. Coming soon to Steam!