In some cases, window 7 32 bit will black screen when playing video, this version has been fixed Added the function of resetting the idle game data, click to restart the idle game progress
Hello and thank you for trying our game, Forgotten Memories. We are a small team of four student developers who recently graduated on June 2, 2023. We are thrilled to release the demo you see now and are fully committed to further developing the game by addressing any bugs, issues, or game-breaking events that may arise.
To help us in this endeavor, we kindly request that you report any problems you encounter or provide feedback via our community page. We sincerely appreciate your time and patience as we work on turning the game into a fully playable experience, complete with all the features and enhancements we originally planned but had to prioritize due to our graduation release deadline.
Please understand that the current version is more of an early release, and with your continued support and a bit of time, we can create the enjoyable game we all envisioned. We value all feedback from our players and supporters, and we assure you that each comment will be carefully reviewed and considered. Our goal is to create the best possible gaming experience for you.
Thank you once again for your support and for being part of Team Xodius.
We're excited to announce the release of our Animal & Hunting Update for RivenWorld! We've been working on this for the past month and are so excited to get your feedback on the newly added animals in the world.
Aggresive Animals
Bear - Spawn near points of interest around the world, they do not like to travel to far away from there location, so if aggroed, they will lose interest quicker. Boar - Very aggressive and territorial animals that spawn in forested areas around the world. If aggroed they will chase you for a longer distance.
Passive Animals
Deer - Spawn randomly around the map and are a great source of food and leather. Doe - Spawn randomly around the map and are a great source of food and leather. Rabbit - Spawn randomly around the map and are a great source of food and leather.
Leather & Leather Working
Gather hide from animals by using a sword, once you have the hide you can dry it in our new drying station.
Bow & Fletcher Station
Find bird nests around the world, and collect feathers. These feathers can be used to craft arrows to use with your bow.
New Combat System
We removed the old combat system and added a new combat system that has combos & heavy attacks. We're hoping this will help combat play better without the need to select a different attack angle.
New Throne & King Area
After watching how players played as King within RivenWorld we decided to remove the pre-fab castle and allow players to build their castle and keep. Once you claim the throne, you can build your own castle on top of the king's mountain. This will play into a future update for siege equipment and dark-age machines.
New Movement & Animations
We've overhauled the animation system to improve all our movement, combat and other animations found in RivenWorld.
What is next?
We plan on working on aggressive mobs at night and a farming system for crops and plants. We aim to have mobs and farming in RivenWorld before the end of June. We believe adding mobs and agriculture will significantly enhance the gameplay of RivenWorld and help add more immersion to the world we're creating.
Change Notes
Added - AI Bear - AI Boar - AI Buck - AI Doe - AI Rabbits - New Locomotion System for player - New combat system (more RPG style) - New Attack Dummy - New Building Blocks - New SFX for Bow & Arrows - New SFX for Combat - New Animations for Combat - No Build Zone around Throne (2 Chunks) - New resource spawn system, and world sync system for smoother performance - If attacked while in forage or another animation it will cancel the action - Jump to cancel forage or an animation - Player Task system that cancels if the player moves or takes damage, planning to use this on the throne and other things. - Forage now has a progress bar - Tanning Rack - Fletcher Bench - Attack Dummy - Wooden, Stone, Iron, and Steel Arrows - New Animation Callback system to support more synced actions from server - SHIFT + Double Click Support for quick transfer - Cancel foraging using jumps - Added scroll wheel to select hotbar
Modified - Map update for the King's Castle removed the castle, and players will need to build their own - Fixed Combat Hitboxes - Removed energy use from tools and weapons until I can overhaul it - Attempted to fix the animals not walking - Changed durability of wood tools from 100 to 50 - Fixed Rain Collector Icon - Fixed unable to craft wooden shovel - Made ground layer resources only spawn in forest - Added more animal spawn points and increased the population - World Sync not is every 5 mills (from 50 mills) - Moved world sync to a compressed packet - Updated animals to move smoother and more reliably - Fixed the unlimited node bug - Fixed spam click for gathering - Combat Freezing Players - Synced Animations to match when actions complete - Drop bag now glows - Disabled the Drop Bag Physics so it does not roll - Fixed "flying" pigs... I think - Fixed animals becoming choppy if more than one player is nearby them - Adjusted resource damage and gather rates on all trees and nodes - Added sparkle to the drop bag - Fixed crafting producing when output is full - Fixed land claim refresh bug - Fixed crafting screen update bug - Updated in-hand item based on slot selection on inventory drag - Fixed can't click when holding a food - Fixed gear icon showing on crafting recipes - Re-balanced the animal spawn numbers
From the very inception of ARK, we were amazed by the passionate and dedicated community that quickly formed around the game. Your enthusiasm, unwavering support, and invaluable feedback through thick and thin, and ups and downs, have played a pivotal role in shaping the ARK experience we know today.
We'd also like to acknowledge the exceptional talents that comprise our team, who pour their hearts and passion into every facet of their craft. It is their boundless creativity that has brought our game to life and fuelled its continued evolution.
As we stand at the threshold of new horizons in the ARK universe, we fondly reflect on the journey we've shared over eight remarkable years. Rest assured though, the ARK adventure is far from over. ARK: Survival Ascended, ARK: The Animated Series, and ARK 2 await!
Thank you, Survivors, here's to the years to come!
Discover the Rhyniognatha, a super-sized creature with a set of unique abilities. From producing quick-hardening resin to being capable of carrying large objects around your base, these versatile creatures provide an unparalleled enhancement to your tribe's defenses.
The Rhyniognatha has landed on The Island and Lost Island! We are overcome with excitement but also nostalgia as we welcome our last and final creature to ARK: Survival Evolved.
As you might have already noticed, we made a few changes to Rhyniognatha since you last saw the dossier. You won't need to slay Arthropleuras to gain its TEK-disruptive ability, and it can now stick itself to creatures or cargo and carry things around your base! You can check out the updates below: Download in full resolution
As we continue our journey towards ARK: Survival Ascended, Fasolasuchus is the first of many new additions and reveals coming your way. With over 49k votes, Fasolasuchus won the Community Creature Vote and will be the new creature added to Scorched Earth for ARK: Survival Ascended.
Let's dive into the second installment of our thrilling community voting contest - a fan-voted real-world creature that will launch with Ragnarok for ARK: Survival Ascended.
Please note that this creature will be released for Ragnarok, so make sure your real-world submissions are in theme with that map! As previously stated, we’ll be adding an additional real-world creature for each expansion pack map release on ARK: Survival Ascended.
Check out the Creature Submission Guidelines for more information on the submission process, and hop over to the Creature Submission Forum to see the current entries. The entry period will end at 1 PM Pacific on June 12th, so don't wait - get your ideas in. We are looking forward to seeing your ideas come to life!
Survivors on all platforms will be receiving an EVO Event! It will be active until Monday, June 12th. All Official Servers across each platform will be undergoing this evolutionary change which includes:
*Note that these bonuses are multiplicative of the game's standard 1x rates.
Official Servers: 3x XP, Harvesting, Taming and Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval, 2x hexagon
Small Tribe Servers: 4.5x XP, Harvesting, Taming and Breeding ( 4x imprint, maturation, hatch/gestation), 0.5x Mating Interval, 2x hexagon
1.Correction of typos in Zhang Dashu's plot text on January 19th 2. After entering the toilet, adjust Guo Liang's initial position to prevent the problem of jumping back and forth when pressing F continuously 3. Correction of typos in the conversation text of the girl in the school restroom in the morning 4. Butterfly effect and text optimization of the ending panel 5.Correction of typos in the dialogue text with Roddy on April 8th 6.On May 1st, the arcade arcade closed for competition, and on May 2nd, it continued to operate as usual 7.After April 17th, the interaction with Roddy was further segmented, and the plot connection will be smoother 8.Optimization of text content during dialogue with Wang Defa again after rescuing him on August 20th 9. There may be a bug where the supervisor's friendliness may increase or decrease due to updates, but it is only a display issue and a good solution has not been found yet
I realised that more often than not I want to spend gold to upgrade my locomotive as soon as I've lost a run and it is just a little bit jarring to go back to the main menu to do that. Instead I've added a new section to the Game Over menu that allows you to upgrade your loco abilities and just Try Again