-Gave enemies the ability to be immune to status effects. -Updated the level up icon. -Added sort options in inventory, Shop, and Stash. -Added ability to hover over the turn order portrait and have it highlight the character in the battlefield. -Added a Hero tooltip to Shop. -Fixed issue with weapons and armor getting weird modifiers. -Updated code so Armors that have an armor modifier just get the armor updated directly. IE: An armor with 5 base will show 7 instead of +2 armor as a modifier. -Fixed issue with starting weapons being a higher rarity than common.
EndlessMode v2 update. In this update: - The player has been moved to the center of the camera. - Score text has been redesigned. - In speedrun mode change end screen text from "Play Again" to "Back to menu"
The fact that I never got around to putting in a pic for the waddlebox dialogue kept bugging me, so I can sleep better now! It also made me want to model them in 3D for my next game, it's a pity you can't really see the duck legs in a top down view...
Tutorial mission #1 has been completely redone. Replays have moved to the Player Profile menu. Players can now access Practice bots quickly from the Battle popup. Summoning peasants, and using some other abilities, now requires less clicks.
Taborea, get ready for new offers! From 4.06 (00:01 AM CEST) to 10.06 (11:59 PM CEST), prized items you won’t want to miss will be available in the shop!
The following are just some of the items that are waiting for you:
Taboreans, don’t miss out – tomorrow, you’ll find a bunch of discounted items in the shop! Keep checking back to make sure you don’t miss out on any of the time-limted offers.
When?
The Flash Offers will start on 5.06.2023 at 3:00 PM (CEST)
What Items?
The following are just some of the items that are waiting for you:
Thing I discovered about infrequent chances to work is that it's easy to lose focus, and thus several things got worked on but few which are in a good enough state to show off. Rather than remain silent for even longer, I decided to at least bring out some small changes.
I might finally get some stability in the coming months and so I'll have to adjust my work habits so that This Is Not Chess can get the attention it deserves.
For now though, please enjoy the following changes:
New skirmish maps: The Pit, Volcanic Island, House in the Woods and Furnace.
Now uses a fancy mouse cursor! Can be turned off in the options menu.
Units different styles can now override the unit's portrait!
Bugfix: Stone now correctly shows up in the unit list when a certain level is completed!
- Made 'Spike Ball' collision slightly larger. - Made 'Mace' range larger. - Made 'Travel East' and 'Obelisk' missions slightly easier. - Made 'Revolver', 'Knife Throw' and 'Sniper' stronger, made 'Axe' a bit more faster with levels. - Made 'Whip' more visible. - Fixed bug that showed 'Horse' in the mounts menu, even though its not possible to buy. - Removed 'Obelisk' from boss kill stats. - Added artifact: 'Decoy'.