No Time - Lost in Days Studio
Hello fellow players!
I've been working hard this past month to bring you a new update!

Police patrol the cities!
The world reacts now to your actions more than ever! Be an upstanding citizen! And don't time travel in front of police men, it makes them nervous...


"HALT YOU VIOLATED THE LAW!"


Different kinds of police cars also roam the streets!

Car Combat!




You can mount your EPA's onto your car now! This will be necessary as you may encounter either agent cars armed to the teeth, or bandit cars in the gamma timeline! Modders update your car mods!

...I've been playing Vigilante8 2nd Offense, it got me in the mood for this new feature.

There are three Weapon Ports! Front sides (Primary) and top (Secondary)

New Car Physics

I was tired of unities car physics being not as controllable as I would like to.
It took me a bit of work and looking into some good introductions to custom solutions online.

Hard work was put into not only recreating but also improving on the old system. Making it easier to drift and do all sorts of other things like being able to detect if the car drives on sand and have send smoke puff up from the wheels accordingly.


Do a drift while accelerating holding down 'W' and then also holding 'S' at the same time.


Spinning wheels whilst holding breaks.

Area 1


This place, north-west of byroad, is a stash of CCORP in the modern era. It has some secrets and experimental inventions hidden and stored away.


Sleeping! And new Player Animations


This new feature will allow you to skip nights! Now you can truly live out your campers dream in the wild!


Good night, sleep well, past self!


You will also be able to see new animations played by your past self!

Visual Revamps


Your EPA has received a visual revamp! Its front coil will heat up when shot with


The Levi Board has also a new sleek look!

I hope this update brings you joy, in a good way! Of course there is way more thing in this update so I listed it all below.
God bless!

May 31st V0.86
  • Added Custom Car Physics to the Mach3 and all NPC cars (previously I used default Unity car physics, which never yielded the wanted results)
  • Added a river which runs down from Mt. Uroruh, through the valley at bandit cave, running out in the east into the ocean
  • Added patrolling officers, which may charge you for slight infractions or put you into jail
  • Added Police Cars which patrol the streets from the 30s onward
  • Added Agent Hover Cars, which spawn at random chance if the timer clock is filled up
  • Added bandit cars to the gamma time line deserts
  • Added more variations of computers for the safe house (they also appear outside of the safehouse)
  • Added music to pre 1700 which is based on musical notes on the tilma image of Our Lady of Guadalupe
    (This short excerpt of music is what was written by God on Mary's shroud in the image that she gave to Juan Diego who presented it to his bishop as proof of Our Lady's having revealed herself to him atop Tepayec Hill on the outskirts of Mexico City in the year 1531. If you turn the shroud on its side and plot the stars on a musical sheet, this is the sound it makes.)
  • Added headlights, which turn on during the night, for the AI Cars
  • Added Area I
  • Added Isla de los tontos
  • Added the EPA Mini Gun
  • Added EPA docking ports to the car marked by yellow&black stripes (two primaries "left mouse" as well as a secondary "right mouse"))
  • Added heat source to exhaust particles (cooling exhaust)
  • Added working sleep functions for the prison, safe house and the ingame-world beds
  • Added sleeping, skating, sitting and riding animations to past selves
  • Added sleeping bag
  • Added billbord glow to street lights during nights
  • Added car Horns to the Npc Cars
  • Added Enemy Cars as spawnable through the sandbox menu
  • Added the Cremator to enemy spawn
  • Added an option for AMD Cpu's and lower end systems to disable time story in Gameplay Options
  • The menu level now displays what time you are loading to during the jump sequence
  • The month shorts on the time destination display are now localized (December: DEC in English, Dezember DEZ in German for instance)
  • EPA impacts on npcs now gives them a lighting shock effect
  • Increased potential LOD Draw Distance
  • Flash sabers now need ark alloy to be crafted
  • Your wheels now stir up smoke if driving through the desert, if driving on ice or snow, you will slide more
  • EPA's now reload when out of ammo
  • Revamped the Levi board Visuals
  • Revamped the jet board booster sound
  • Revamped the EPA visuals
  • You won't get damaged now whilst in dialogue (No dying due to animal or bandit attacks)
  • Increased the AI cars possible color intensity
  • Fixed the misleading quest entry for the House Dun Quest (have it in the 1760s instead of the 1770s)
  • Fixed the date crate from spawning outside of Byroad
  • Fixed the traffic around Byroad
  • Fixed the issue where Edward would not enter the car in the last stage quest after the Mechanic
  • Fixed various minor bugs to the House Dun Quest (missing dialogue entry at the end of the nutria fight, Marvin holding a spear at the table, added the missing musket on Marvins back when Fredich asks mockingly why Marvin wears all the gear, fixed Marving not offering the mini job option on sundays)
  • Potentially fixed the bug where in past self cars would not disappear after their displacement sequence
  • Fixed the missing rocks spawn on the moon and mars
  • Fixed the pink meatleg that Erombur hold during a sequence
  • Fixed the DUDE RESTAURANT from appearing even before the buildings founding year in Sandbox
    p2
  • Added a CCORP Sign to AREA One's Entrance
  • Fixed a few performance issues with ui canvases and your past selves cars creating overhead
  • Fixed the elevator in Area One
  • Fixed edwards laser from shooting offcursor
    p3
  • Fixed the non moving car wheels
  • Fixed the miniature computing units
Olliefrog Toad Skater - Mr. Thee
Howdy ya'll,

Summer is now upon us, and you know what that means! It is finally too hot outside to go connect with nature, so why not spend sometime indoors with a updated demo build of Olliefrog Toad Skater.

Timed Run!

There's now a 4th polaroid on the level-select screen. "Where does this go?" you might ask.



After a little bit of sweaty refactoring, the dev team is now in a much better position to inject arbitrary game modes! The new Timed Run mode should be familiar to THPS veterans. You've got 2 minutes to complete as many objectives as you can in the park.

Because this is demo, completion of these goals currently won't yield rewards, but in the final game we will have a different, more persistent means of conveying player progression.

Misc Fixes

This update also contains a number of fixes, many of which were on the backburner for a while and are we're now finally able to adequately address:

  • Fixed an issued where a skater's yaw rotation could reset when entering a grab trick from certain contexts, which as spine transfers,
  • The vert air camera rotation was bugged in cases where the offset vector and the rotation frame were out of sync on entry. The rotation and offset now follow the same source of truth, which should once-and-for-all prevent weird vert-air camera logic from ever resurfacing again :COPIUM:
  • The camera position used to noticeably snap when entering a spine transfer when entering vert air from an angled state. This should no longer happen.
  • Character orientation when skating from flat surface to flat surface is a bit more well-behaved.
  • Ambient underwater fog has now been added for better ambience in Riverbank Hotel.
  • The character dialogue box now has a cute little scrolling pattern :3
  • The player now starts in an offboard state in the tutorial level.

That's all for now. Should you choose to try out this demo later, or simply wanna wait for the full game, please remember to apply sunscreen and sun-protective headwear before heading out into the hot steamy wilderness.

Have a lovely June, I'll catch ya later.
- Mr. Thee
Darkest Hour: Europe '44-'45 - Dark Nation
Hello again! We are back with another patch that adds a number of quality of life changes and fixes a long-standing bug around machine-gun deployment! As usual, many map tweaks and fixes as well!

Quality of Life
  • Players will now resupply & reload players that are shouldering AT weapons with a single keypress.
  • A message will be displayed to the team when a vehicle pool has been activated or destroyed.
  • When using a shovel, players can now simply hold down the fire button to continue digging.

Bug Fixes
  • Fixed a long-standing bug where weapons could sometimes fire blanks after deploying due to a client-server desync.

Maps

Cambes en Plaine
  • Reworked objective territory influences.
  • The final objective can now be recaptured by the Axis.

Pegasus Bridge
  • The Allies can now spawn from 2 approaches.
  • Fixed a bug where Benouville and Corner House objective volumes were too large.
  • Added new Axis initial spawn with a maximum of 12 spawns.
  • Reworked objective territory influences.
  • Reworked Bridge objective area.
  • Increased tickets for both teams to account for additional fighting.

La Fiere Day
  • Enabled Allies a limited construction of 57mm AT guns (historically delivered by gliders)
  • Allied supply caches now have a lower limit.
  • Added an Allied supply cache to the end of the Causeway objective.

La Fuellie Advance
  • Fixed an issue where invisible geometry would block howitzer shells in some areas of the map.
  • Slightly increased Allied tickets.

Wanne Advance
  • Reworked objective territory influences.
  • Slightly reduced the size of some objective capture areas.

Berezina Advance
  • The Soviet main spawn now has territory influence.

Les Champs de Losque
  • Fixed a bug where minefields on the south east side of the map would kill the player too quickly.

SDK
  • Leveler-placed spawn points can now have a limited number of players spawn on them (`MaxSpawns`)

See you on the battlefield,
Darklight Games
Jun 3, 2023
Splatter - rattusrattusart
adds five new skin colors to the game

Definitely Not Fried Chicken - Tom Merge!
What do you get when you cross a laundromat and marijuana? ...tumbleweed. 🍃

Or... a fantastic front to do dodgy dealings from! 🦹‍♂️

Definitely Not Fried Chicken is 30% off!

🏭Grow your compound!
⚗️Build your strain!
🦞Dress your thugs up as lobsters!

{LINK REMOVED}



Or check out the video below on getting started in DNFC!

Kao the Kangaroo: Mystery of the Volcano (2005 re-release) - Tate Multimedia
Celebrate the incredible Kao the Kangaroo Anniversary with a spectacular Steam sale featuring the entire catalogue of games from Tate Multimedia! Get ready for thrilling adventures, charming characters, and endless entertainment as you embark on unforgettable journeys.

Don't miss out on this incredible opportunity to celebrate Kao the Kangaroo's Anniversary with amazing discounts on the entire Tate Multimedia games catalogue.

Whether you're a long-time fan or new to the Kao series, a new enthusiast of Tower Defence Voodolls, or a fearless motorbike lover of the Urban Trial series

Hurry and take advantage of these fantastic deals before they hop away.
Kao the Kangaroo: Round 2 (2003 re-release) - Tate Multimedia
Celebrate the incredible Kao the Kangaroo Anniversary with a spectacular Steam sale featuring the entire catalogue of games from Tate Multimedia! Get ready for thrilling adventures, charming characters, and endless entertainment as you embark on unforgettable journeys.

Don't miss out on this incredible opportunity to celebrate Kao the Kangaroo's Anniversary with amazing discounts on the entire Tate Multimedia games catalogue.

Whether you're a long-time fan or new to the Kao series, a new enthusiast of Tower Defence Voodolls, or a fearless motorbike lover of the Urban Trial series

Hurry and take advantage of these fantastic deals before they hop away.
Kao the Kangaroo - Tate Multimedia
Celebrate the incredible Kao the Kangaroo Anniversary with a spectacular Steam sale featuring the entire catalogue of games from Tate Multimedia! Get ready for thrilling adventures, charming characters, and endless entertainment as you embark on unforgettable journeys.

Don't miss out on this incredible opportunity to celebrate Kao the Kangaroo's Anniversary with amazing discounts on the entire Tate Multimedia games catalogue.

Whether you're a long-time fan or new to the Kao series, a new enthusiast of Tower Defence Voodolls, or a fearless motorbike lover of the Urban Trial series

Hurry and take advantage of these fantastic deals before they hop away.
Kao the Kangaroo (2000 re-release) - Tate Multimedia
Celebrate the incredible Kao the Kangaroo Anniversary with a spectacular Steam sale featuring the entire catalogue of games from Tate Multimedia! Get ready for thrilling adventures, charming characters, and endless entertainment as you embark on unforgettable journeys.

Don't miss out on this incredible opportunity to celebrate Kao the Kangaroo's Anniversary with amazing discounts on the entire Tate Multimedia games catalogue.

Whether you're a long-time fan or new to the Kao series, a new enthusiast of Tower Defence Voodolls, or a fearless motorbike lover of the Urban Trial series

Hurry and take advantage of these fantastic deals before they hop away.
Jun 3, 2023
Dino Trauma - raptorex18

  • Added more window modes options.

  • Fixed player death animation.
  • Fixed main, music and ui volume options.
  • Fixed issue with object interaction during Pause or Inventory Screen.

  • UI & color correction visual tweaks.
  • Increased max FOV value to 90.
...