Jun 2, 2023
Tendryll Playtest - clownshoes
General
  • Bounties (new feature): Optional feats that you can complete during a run that will unlock relics, cards, and items for all subsequent runs
  • Added Bounties and Compendium buttons to in-game hud so you can access them during a run
  • Added Lurker boss to Act 1
  • These Augments no longer get removed when their card is played: Aether, Amber, Diamondine, Nimble, Obsidian
  • Augments can no longer override existing Augments or Banes. Banes can override Augments only if there are no other possible cards to be applied to.
  • Further developed art for act 2 and act 3 biomes
  • New reward and unlock screens
  • Added boss icons to Act 1
  • Fixed scroll behavior in the Compendium
  • Fixed intent card shape display not getting cleared sometimes
  • Streamlined NPC intent tooltips
  • Tutorial: Clarified concepts in Barriers section

Dragoon - Changes
  • Amass: When any card is exhausted, this hero gains 1 Force
  • Bastion: Now provides 4(6) block at end of each turn
  • Char: Damage increased from 4(6) to 5(7)
  • Char, Clay Coating, Salvage: A ground effector that doesn't generate a Bane will no longer trigger these cards' effects
  • Clobber: Removed

Mystic - New Card
  • Haze: Rune, Rare. When any card is exhausted, this hero gains 3 Block.

Mystic - Changes
  • Radiant Bolt (previously known as Radiant Burst): It's now a 3x2 damage projectile that applies Flash to a random card in any hand
  • Resupply: When any hero plays a Projectile, target hero draws 1 card
  • Revelation: Target hero draws 2 cards. Apply Inky Hands to 1 random card in target's hand.
  • Tailwind: Now triggers from Impact instead of Knockback. Any hero can trigger it, not just the target. Changed its selection to self since the trigger and Insight are both global.
  • Lost In Thought: Removed

Phantom - New Cards
  • Bag of Tricks: Rune, Uncommon. When an attack is played, target hero draws 1 card.
  • Contract Kill: Attack, Rare. Deal 10(12) damage. If Lethal, collect 15(20) gold. Exhaust.
  • Dagger Swarm: Attack, AoE Projectile, Common. Deal 5x2 damage.
  • Duress: Rune, Rare. Target hero's attacks apply Intimidate.
  • Gloaming: Rune, Rare. When any hero draws a card, target hero gains 2 Block.
  • Heavy Chakram: Attack, Rare. Deal 13(16) damage. Edge: Apply 10(15) Erupt.
  • Pacify: Rune, Uncommon. When target hero applies Intimidate, it also applies 1 Feeble.
  • Trickster's Veil: Rune, Uncommon. When any hero generates a card, this hero gains 2 Block.
  • Unsheathe: Attack, Common. Gain 3 Block and generate 2(3) Kunai.

  • Phantom - Changes
  • All the cards that used to provide Power now provide Precision instead. Precision is a stat that increases Projectile damage.
  • Acrobatics: When any hero applies Impact, target hero adds 1 Roll to its hand
  • Applied Tactics: Increased draw from 1 to 1(2), reduced Amber amount from 1(2) to 1
  • Desolate: Increased damage from 5(7) to 6(8), increased Exposed turns applied from 1(2) to 2(3)
  • Fan of Knives: Reduced rarity from Uncommon to Common and increased damage from 6(8) to 6(9)
  • Throw Marbles: Changed selection behavior from single target to 3x3 aoe, and it now exhausts unless upgraded
  • Whetstone: Changed selection behavior from party-wide to single unit, and increased its stat gain from 1(2) for all heroes to 2(3) for target hero
  • Whirling Dervish: Now also applies 1 Feeble on each attack instance. Increased energy cost from 1 to 2, increased damage per instance from 3 to 4.
  • Motley Strikes: Removed
  • Pilfer: Removed
  • Scout: Removed
  • Shadow: Removed
  • Sleight of Hand: Removed

Relics - New
  • Bamboo Quiver: Every time 3 Projectiles are played, this hero draws 1 Move
  • Bird Skull: When a non-minion enemy dies, it launches a Swellspore towards this hero
  • Chitinous Legs: Whenever this hero moves 2 times on the same turn, it gains 1 Force
  • Crooked Broom: Whenever a barrier is destroyed, this hero gains 6 Block
  • Drum of Brool: Draw 2 additional cards on the first turn
  • Ethersphere: Whenever this hero plays a Skill card 2 times on the same turn, it gains 1 Insight
  • Fletcher's Satchel: When any hero creates a card, this hero gains 1 Precision
  • Glass Wing: Whenever an Augment is generated, this hero draws 1 card
  • Glowing Mask: Whenever an Augment is generated, this hero gains 1 Force
  • Harvester: When this hero kills an elite, it gains 4 max HP
  • Ojibwe: When any hero receives a Bane, this hero gains 1 Force
  • Roaring Powder: Adds 1 Knockback to all of this hero's Projectile attacks
  • Runic Meteor: Whenever this hero plays a Projectile, apply Flash to 1 random card in any hand
  • Spiked Horn: When this hero exhausts a card, it gains 2 Block
  • Spiral Carapace: When any hero applies Impact this hero gains 3 Block
  • Tiger Statuette: Whenever an Augment is generated, this hero gains 2 Block
  • Warden's Loop: When any hero receives a Bane, this hero gains 1 Precision

Relics - Changes
  • Gargoyle Statue: The first 2+ energy cost attack this hero plays each battle is played twice. [previously was each turn, not each battle]
  • Gazing Lantern: Reduced rarity from Rare to Uncommon. Reduced its bonus damage from +5 to +2 Precision.
  • Sparkstone: Changed its augment from Clarity to Galvanite

Augments
  • Amber (previously was named Sticky): It now permanently retains its card, instead of going away after 1 turn.

Bounties - New

  • Adversity: Be affected by 10 Banes on one turn
  • Altered: Have 10 permanently Augmented cards in any deck
  • Glimmering: Generate 10 Flash on one turn
  • Massacre: Kill five enemies with one card.
  • New Shoes: Replace all of your starting Move cards

Creatures
  • Shade's Charge now shows aoe intents on tiles
  • Added icons for act 2 creatures
  • New art for act 3 events/sites
  • Lava Head: Now also has a global attack in its arsenal
Jun 2, 2023
Demolish or Die - ♥Doug Menino Lindo♥
Misc:
-Completing cave dungeons now also contribute to opening the doors to the two main dungeons (the big state buildings);
-Increased the required completion to open the doors to the two main dungeons;
-Re-balanced how much certain accomplishments reduce Galaxy Brain's popularity;
-Made nights faster;
-Increased the default draw distance for normal buildings;

Bug fixes:
-Dungeons looking darker at night, which doesn't make sense since they don't receive light from outside;
Jun 2, 2023
Watarcade - Alivextris
- Addressed speed consistencies between computers
No Ghost in Sky Elevator - MidoriGames/Midoriko
Thanks for your time!
I have made it easier to play by changing TIPS and fixing hit detection.
I also fixed some staging and achievement related issues.
Have a nice holiday!


🌱If you have any suggestions, please do not hesitate to contact us.
Please contact us at the community bulletin board, our official email address, or Twitter.
Bulletin Board: https://steamcommunity.com/app/2412050/discussions/

Email: midoriko.games@gmail.com

Twitter: https://twitter.com/GamesMidoriko
Jun 2, 2023
Return - Dead Unicorn
Hello everyone,

The launch of Return is well under way and we're glad to see you guys are enjoying the world so far. With that said, I want to address the major issue with the game, the length. Players are completing the game much faster than anticipated.

I always envisioned Return as a slimmed down game without the need for much backtracking or reusing levels. As a consequence of this, the game has ended up too short.

I'm committed to improving the game and I want to make sure players feel like they get their money's worth. So as of this week I have begun working on a content update for Return. I can't say too much yet except that it will include the following:

- New Game Plus
- Boss Rush
- New Areas to Explore
- Quality of Life Fixes
- New Achievements



With that said, unfortunately if sales don't perform well enough I will have to devote all my time to the next project. But don't worry, I will still be adding bug fixes and quality of life maintenance.

Thanks for reading, see you guys in the next post.
Jun 2, 2023
Beneath the Mountain - Failosipher
Map & Difficulty Changes
- The map is the same size on all difficulties.
- Starting gold is the same on all difficulties.
- Gold/Silver is the same for each map on all difficulties.
- Multiple adjustments to cave and invasion settings for Hard and Nightmare mode.
- Map generation now leaves a certain amount of minimum distance between the starting room and nearby caves. This makes the beginning much safer and more consistent.

Affixes
- Hard mode and Nightmare mode now feature random Affixes. These systems change how the game plays and offers new challenges.
- Rampage: makes invading orcs enrage after dealing or taking damage.
- Torment: whenever a creature dies it curses nearby units dealing a percentage of its max health over time.
- Unholy: a slow but steady trickle of undead assault the mountain from the entrance.
- Bloodworms: whenever a creature dies there's a chance to spawn bloodworms, which die slowly and attack everything nearby.

Behemoth (new)
- This cave creature has a new model and abilities.
- Behemoths have a shout that damages nearby enemies.
- Behemoths periodically shield themselves to absorb incoming damage.

Hydra (new)
- A new cave creature that can be found on Floor -2.
- Applies Poisoned on every bite.
- Hydras have some constant health regeneration.

Myconids (new)
- These new mushroom-people offer a new challenge to players. Their spore-based abilities provide a lot of cross-synergy making them a decent challenge on Floor -1.
- Red Myconid: their spores debuff enemies and deal some small damage over time.
- Brown Mycnoid: their spores apply an absorb shield on allies.
- Green Myconid: their spores apply a regenerative effect on allies, restoring health over time.
- Blue Myconid: summons mushrooms out of the ground dealing magic damage to nearby enemies.

Dwarf Berserkers
- Now cost less gold (175 down from 225), but now also cost 4 food to train.
- Their Bloodlust ability was renamed to Frenzy.
- Frenzy now gives attack speed and crit rather than attack speed and attack damage.

Giant Spider
- Now also applies Poisoned on every successful hit.

Market (new)
- This new building automatically sells off excess resources.
- Resources can also be manually sold-off at the Market.
- There are diminishing returns for resources sell-off values.

Warehouse (new)
- This new building gives you some max storage capacity for all four major resources.

Tar Trap (new)
- This new floor trap sprays sticky tar at all nearby enemies, slowing their movement speed.

Poison Dart Trap (new)
- This new wall trap shoots out a series of poison darts, doing flat damage and applying Poisoned on-hit.

Bomb Trap (new)
- This new floor trap pops up to deploy several bombs which explode after a short delay.

Floor Spear Trap
- Now deals bonus damage to Large and Giant sized enemies.

Mining Camp
- Good Boots: now gives only 15% movement speed but only costs 50 gold to research.
- Enchanted Boots: new tech that gives miners very high movement speed and some basic access to magic resist.
- Pocket Beer: this former runeforge talent gives miners a way to eat without having to run to a Tavern.

Alchemy Lab
- Corrosive Mastery: this new tech gives a simple way to strengthen Acid Traps. Additionally it reduces the armor of enemies affected.
- Unbelievably Sticky Tar: this new tech gives a simple way to strengthen Tar Traps.
- Deadly Poisons: improves the damage of Poisoned effects applied by dwarves or traps.
- Bulk Gunpowder Refinement: this new tech provides a way to strengthen all explosives, such as grenades and bomb traps.

Treasury
- The treasury no-longer increases tax revenue from 50% to 100%. You simply start at 100%.
- Property Rights: this new tech increases tax revenue generated from Small Houses.
- Coal Tax: this new tech increases tax revenue generated from Forges.
- Brewer's License: this new tech increases tax revenue generated from Breweries.
- Careful Accounting: this new tech increases all tax revenue.
- Patent Fees: this new tech increases tax revenue generated from Workshops.
- Market Share: this new tech increases tax revenue generated from Market sell-off activity.
- Union Fees: this new tech gives tax revenue for each Engineer.

Library
- The Daily Rune: this new tech gives all units some daily experience.
- Research Notes: this new tech gives access to an easy Research Speed increase.
- Bradock's Martial Primer: this new tech improves how units perform in melee combat.
- How To King: this new tech provides a way to give the king a large amount of experience.
- The Monster Manual: this new tech improves how units do when fighting cave creatures.
- Xy'thul's Codex: this new tech gives increased Runic Knowledge gain for decreased Research Speed.
- Basic Engineering Vol IX: this new tech gives a big boost to the performance of Engineers.
- Forgefather's Teachings: this tech (which was previously at the Temple) now also gives reduced training time to Geomancers as well as Runepriests.

Formation Grounds
- Has had a visual overhaul and offers better pathing to units standing there.
- Now has room for 20 units, up from 16.

Barracks
- Expedited Conscription: no-longer scales to 2 formation grounds, but now reduces the training time of all military units by a flat 10 seconds.

Berserker Hall
- Enlistment Beer: now reduces training time by 10 seconds, down from 20.

Blacksmith
- Spiked Armor: gold cost reduced from 350 to 200. Research time increased to 180s.
- Steel Armor: now also gives 5% max health.
- Mithril Armor: now gives another 5 armor and 10 magic resist. Research time increased to 90s.
- Adamantium Armor: now gives another 5 armor and 5 magic resist. Research time increased to 120s.
- Sharpened Slicer Blades: this new tech provides a simple way to strengthen the damage of Slicer Traps.

Forge
- Now has a maximum limit of 5 buildings of this type.
- Refined Coal: now gives a 25% increase in Iron production. Gold cost reduced to 50.
- Blast Furnace: now gives a 15% increase in Iron production. Gold cost reduced to 75.
- Rune-Arc Furnace: now gives a 10% increase in Iron production. Gold cost reduced to 100.
- Forge Fueled: this former runeforge talent now gives a simple way to strengthen Magma Traps.

Brewery
- Now has a maximum limit of 5 buildings of this type.
- Goldbeard Hops: now gives a 25% increase in Food production. Gold cost reduced to 50.
- Pressure-Release Valve: now gives a 15% increase in Food production. Gold cost reduced to 75.
- Fermentation Schedule: now gives a 10% increase in Food production. Gold cost reduced to 100.

Mushroom Farm
- Now has a maximum limit of 5 buildings of this type.
- Compost Bins: now gives a 25% increase in Food production. Gold cost reduced to 50.
- Bulk Inoculation: now gives a 15% increase in Food production. Gold cost reduced to 75.
- Eleven Book of Plants: now gives a 10% increase in Food production. Gold cost reduced to 100.

Deep-Water Dock
- Now has a maximum limit of 5 buildings of this type.
- Extra Long Fishing Line: now gives a 25% increase in Food production. Gold cost reduced to 50.
- Treble Hooks: now gives a 15% increase in Food production. Gold cost reduced to 75.
- Light Lures: now gives a 10% increase in Food production. Gold cost reduced to 100.

Workshop
- Now has a maximum limit of 5 buildings of this type.
- Spare Parts: now gives a 25% increase in Eng Part production. Gold cost reduced to 50.
- The Manual: now gives a 15% increase in Eng Part production. Gold cost reduced to 75.
- Triggernometry: now gives a 10% increase in Eng Part production. Gold cost reduced to 100.
- Poison-Tipped Bolts: now gives Tunnel Scouts a chance to applying Poisoned on-hit.
- Advanced Bomb Dispenser: this new tech lets you drastically increase the strength of Bomb Traps.

Runeforge Talents (Mining)
- Prospector's Intuition: changed to work on non-mineral cubes instead of mineral-rich cubes.
- Good Boots: removed and reworked into tech at the Mining Camp.

Runeforge Talents (Infantry)
- Battle Shout: a new talent that gives Berserkers a way to buff nearby allies in combat.
- The Bloody Axes: now only reduces training time by 10 seconds, but grants 20% attack speed, up from 15%.
- Tower Shields: now grants double the previous threat, and now grants 8% block chance, up from 5%.

Runeforge Talents (Traps)
- Piercing Punishment: this new talent gives Spike, Spear, and Floor Spear traps a way to bleed enemies they damage.
- High Pressure Pump: this new talent massively improves the performance of Tar Traps.
- Killswitch: this new talent gives a way for traps to reset themselves after killing an enemy.
- Combustion: this new talent creates synergy between tar traps and things that deal fire damage.
- Reserve Tanks: this new talent increases the duration and splash radius of Acid Traps.
- Teoarrk's Corrosive Combination: creates synergy between Acid Traps and Tar Traps and applies a powerful damage-over-time and slow effect.
- Autoloader Mechanism: this new talent lets Spear Traps and Poison Dart Traps fire additional projectiles.
- Deadly Darts: this new talent increases the damage dealt by Poison Dart Traps and gives them a chance to apply additional stacks of Poisoned.
- Deathsweep: this new talent provides way for Slicer Traps to get multiple kills in a row.
- Burning Spears: this new talent strengthens Spear Traps and creates synergy with Tar Traps via Combustion.
- Panic!: this new talent makes enemies run in fear when damaged by traps.
- Doomboom Bombs: this new talent provides a visual update for bomb traps, and massively strengthens their damage.

Runeforge Talents (Culture)
- Brought My Own Bombs: this new talent provides a way to quickly get access to various explosives and grenades.

Resource Bar
- Research speed is now tracked in the top resource bar and is shared by all buildings to calculate technology research times.
- A new number next to the runic knowledge indicator also keeps track of your rate of runic knowledge gain.

Common Effects
- Bleeding, Poisoned, and Burning are now common effects and can be applied by lots of various things. See below:
- Bleeding: deals 16 damage over 4 seconds, stacking up to 3 times.
- Poisoned: deals 60 damage over 20 seconds, stacking up to 10 times.
- Burning: deals 80 damage over 10 seconds, does not stack.

Damage Meter
- Now also tracks damage dealt by traps.
- Now also tracks damage dealt by affixes (ex: Torment).
Jun 2, 2023
Community Announcements - 布鲁克斯
  • Fixed the bug that chicks can't equip slug-like props
  • Adjusted the skill of Chick Agent to reset after switching scenes.
  • Fixed the flashback issue caused by picking up the same passive props in multiplayer mode
War Thunder - Blitzkrieg Wulf


Welcome to the 70th War Thunder Steam Screenshot Competition!

The screenshot submissions from last week were fabulous! Who doesn’t like a good sunset? The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 70th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen70. You have time until 09.06.2023 to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


Terms:
  • This week is your chance to showcase a vehicle that you really enjoy playing!
  • You must add the #WTscreen70 tag (title cannot have any other text in it).
[/b]
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.
  • [/list]


    And now, time for the winners of the competition’s 69th edition - Sunset:

    Winners selected via community votes:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2981482154
    https://steamcommunity.com/sharedfiles/filedetails/?id=2982474570
    https://steamcommunity.com/sharedfiles/filedetails/?id=2981342433

    Winners selected by our judges:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2981641441
    https://steamcommunity.com/sharedfiles/filedetails/?id=2981754518
    https://steamcommunity.com/sharedfiles/filedetails/?id=2983541751

    Each winner will get 300GE! Congratulations and see you next week!
    Jun 2, 2023
    Beneath the Mountain Playtest - Failosipher
    Final build with patch notes
    Jun 2, 2023
    Zombie Fooker: Starring Doug Fooker - Feral Termite
    Had to fix wall timer.
    ...