Bounties (new feature): Optional feats that you can complete during a run that will unlock relics, cards, and items for all subsequent runs
Added Bounties and Compendium buttons to in-game hud so you can access them during a run
Added Lurker boss to Act 1
These Augments no longer get removed when their card is played: Aether, Amber, Diamondine, Nimble, Obsidian
Augments can no longer override existing Augments or Banes. Banes can override Augments only if there are no other possible cards to be applied to.
Further developed art for act 2 and act 3 biomes
New reward and unlock screens
Added boss icons to Act 1
Fixed scroll behavior in the Compendium
Fixed intent card shape display not getting cleared sometimes
Streamlined NPC intent tooltips
Tutorial: Clarified concepts in Barriers section
Dragoon - Changes
Amass: When any card is exhausted, this hero gains 1 Force
Bastion: Now provides 4(6) block at end of each turn
Char: Damage increased from 4(6) to 5(7)
Char, Clay Coating, Salvage: A ground effector that doesn't generate a Bane will no longer trigger these cards' effects
Clobber: Removed
Mystic - New Card
Haze: Rune, Rare. When any card is exhausted, this hero gains 3 Block.
Mystic - Changes
Radiant Bolt (previously known as Radiant Burst): It's now a 3x2 damage projectile that applies Flash to a random card in any hand
Resupply: When any hero plays a Projectile, target hero draws 1 card
Revelation: Target hero draws 2 cards. Apply Inky Hands to 1 random card in target's hand.
Tailwind: Now triggers from Impact instead of Knockback. Any hero can trigger it, not just the target. Changed its selection to self since the trigger and Insight are both global.
Lost In Thought: Removed
Phantom - New Cards
Bag of Tricks: Rune, Uncommon. When an attack is played, target hero draws 1 card.
Misc: -Completing cave dungeons now also contribute to opening the doors to the two main dungeons (the big state buildings); -Increased the required completion to open the doors to the two main dungeons; -Re-balanced how much certain accomplishments reduce Galaxy Brain's popularity; -Made nights faster; -Increased the default draw distance for normal buildings;
Bug fixes: -Dungeons looking darker at night, which doesn't make sense since they don't receive light from outside;
Thanks for your time! I have made it easier to play by changing TIPS and fixing hit detection. I also fixed some staging and achievement related issues. Have a nice holiday!
🌱If you have any suggestions, please do not hesitate to contact us. Please contact us at the community bulletin board, our official email address, or Twitter. Bulletin Board: https://steamcommunity.com/app/2412050/discussions/
The launch of Return is well under way and we're glad to see you guys are enjoying the world so far. With that said, I want to address the major issue with the game, the length. Players are completing the game much faster than anticipated.
I always envisioned Return as a slimmed down game without the need for much backtracking or reusing levels. As a consequence of this, the game has ended up too short.
I'm committed to improving the game and I want to make sure players feel like they get their money's worth. So as of this week I have begun working on a content update for Return. I can't say too much yet except that it will include the following:
- New Game Plus - Boss Rush - New Areas to Explore - Quality of Life Fixes - New Achievements
With that said, unfortunately if sales don't perform well enough I will have to devote all my time to the next project. But don't worry, I will still be adding bug fixes and quality of life maintenance.
Thanks for reading, see you guys in the next post.
Map & Difficulty Changes - The map is the same size on all difficulties. - Starting gold is the same on all difficulties. - Gold/Silver is the same for each map on all difficulties. - Multiple adjustments to cave and invasion settings for Hard and Nightmare mode. - Map generation now leaves a certain amount of minimum distance between the starting room and nearby caves. This makes the beginning much safer and more consistent.
Affixes - Hard mode and Nightmare mode now feature random Affixes. These systems change how the game plays and offers new challenges. - Rampage: makes invading orcs enrage after dealing or taking damage. - Torment: whenever a creature dies it curses nearby units dealing a percentage of its max health over time. - Unholy: a slow but steady trickle of undead assault the mountain from the entrance. - Bloodworms: whenever a creature dies there's a chance to spawn bloodworms, which die slowly and attack everything nearby.
Behemoth (new) - This cave creature has a new model and abilities. - Behemoths have a shout that damages nearby enemies. - Behemoths periodically shield themselves to absorb incoming damage.
Hydra (new) - A new cave creature that can be found on Floor -2. - Applies Poisoned on every bite. - Hydras have some constant health regeneration.
Myconids (new) - These new mushroom-people offer a new challenge to players. Their spore-based abilities provide a lot of cross-synergy making them a decent challenge on Floor -1. - Red Myconid: their spores debuff enemies and deal some small damage over time. - Brown Mycnoid: their spores apply an absorb shield on allies. - Green Myconid: their spores apply a regenerative effect on allies, restoring health over time. - Blue Myconid: summons mushrooms out of the ground dealing magic damage to nearby enemies.
Dwarf Berserkers - Now cost less gold (175 down from 225), but now also cost 4 food to train. - Their Bloodlust ability was renamed to Frenzy. - Frenzy now gives attack speed and crit rather than attack speed and attack damage.
Giant Spider - Now also applies Poisoned on every successful hit.
Market (new) - This new building automatically sells off excess resources. - Resources can also be manually sold-off at the Market. - There are diminishing returns for resources sell-off values.
Warehouse (new) - This new building gives you some max storage capacity for all four major resources.
Tar Trap (new) - This new floor trap sprays sticky tar at all nearby enemies, slowing their movement speed.
Poison Dart Trap (new) - This new wall trap shoots out a series of poison darts, doing flat damage and applying Poisoned on-hit.
Bomb Trap (new) - This new floor trap pops up to deploy several bombs which explode after a short delay.
Floor Spear Trap - Now deals bonus damage to Large and Giant sized enemies.
Mining Camp - Good Boots: now gives only 15% movement speed but only costs 50 gold to research. - Enchanted Boots: new tech that gives miners very high movement speed and some basic access to magic resist. - Pocket Beer: this former runeforge talent gives miners a way to eat without having to run to a Tavern.
Alchemy Lab - Corrosive Mastery: this new tech gives a simple way to strengthen Acid Traps. Additionally it reduces the armor of enemies affected. - Unbelievably Sticky Tar: this new tech gives a simple way to strengthen Tar Traps. - Deadly Poisons: improves the damage of Poisoned effects applied by dwarves or traps. - Bulk Gunpowder Refinement: this new tech provides a way to strengthen all explosives, such as grenades and bomb traps.
Treasury - The treasury no-longer increases tax revenue from 50% to 100%. You simply start at 100%. - Property Rights: this new tech increases tax revenue generated from Small Houses. - Coal Tax: this new tech increases tax revenue generated from Forges. - Brewer's License: this new tech increases tax revenue generated from Breweries. - Careful Accounting: this new tech increases all tax revenue. - Patent Fees: this new tech increases tax revenue generated from Workshops. - Market Share: this new tech increases tax revenue generated from Market sell-off activity. - Union Fees: this new tech gives tax revenue for each Engineer.
Library - The Daily Rune: this new tech gives all units some daily experience. - Research Notes: this new tech gives access to an easy Research Speed increase. - Bradock's Martial Primer: this new tech improves how units perform in melee combat. - How To King: this new tech provides a way to give the king a large amount of experience. - The Monster Manual: this new tech improves how units do when fighting cave creatures. - Xy'thul's Codex: this new tech gives increased Runic Knowledge gain for decreased Research Speed. - Basic Engineering Vol IX: this new tech gives a big boost to the performance of Engineers. - Forgefather's Teachings: this tech (which was previously at the Temple) now also gives reduced training time to Geomancers as well as Runepriests.
Formation Grounds - Has had a visual overhaul and offers better pathing to units standing there. - Now has room for 20 units, up from 16.
Barracks - Expedited Conscription: no-longer scales to 2 formation grounds, but now reduces the training time of all military units by a flat 10 seconds.
Berserker Hall - Enlistment Beer: now reduces training time by 10 seconds, down from 20.
Blacksmith - Spiked Armor: gold cost reduced from 350 to 200. Research time increased to 180s. - Steel Armor: now also gives 5% max health. - Mithril Armor: now gives another 5 armor and 10 magic resist. Research time increased to 90s. - Adamantium Armor: now gives another 5 armor and 5 magic resist. Research time increased to 120s. - Sharpened Slicer Blades: this new tech provides a simple way to strengthen the damage of Slicer Traps.
Forge - Now has a maximum limit of 5 buildings of this type. - Refined Coal: now gives a 25% increase in Iron production. Gold cost reduced to 50. - Blast Furnace: now gives a 15% increase in Iron production. Gold cost reduced to 75. - Rune-Arc Furnace: now gives a 10% increase in Iron production. Gold cost reduced to 100. - Forge Fueled: this former runeforge talent now gives a simple way to strengthen Magma Traps.
Brewery - Now has a maximum limit of 5 buildings of this type. - Goldbeard Hops: now gives a 25% increase in Food production. Gold cost reduced to 50. - Pressure-Release Valve: now gives a 15% increase in Food production. Gold cost reduced to 75. - Fermentation Schedule: now gives a 10% increase in Food production. Gold cost reduced to 100.
Mushroom Farm - Now has a maximum limit of 5 buildings of this type. - Compost Bins: now gives a 25% increase in Food production. Gold cost reduced to 50. - Bulk Inoculation: now gives a 15% increase in Food production. Gold cost reduced to 75. - Eleven Book of Plants: now gives a 10% increase in Food production. Gold cost reduced to 100.
Deep-Water Dock - Now has a maximum limit of 5 buildings of this type. - Extra Long Fishing Line: now gives a 25% increase in Food production. Gold cost reduced to 50. - Treble Hooks: now gives a 15% increase in Food production. Gold cost reduced to 75. - Light Lures: now gives a 10% increase in Food production. Gold cost reduced to 100.
Workshop - Now has a maximum limit of 5 buildings of this type. - Spare Parts: now gives a 25% increase in Eng Part production. Gold cost reduced to 50. - The Manual: now gives a 15% increase in Eng Part production. Gold cost reduced to 75. - Triggernometry: now gives a 10% increase in Eng Part production. Gold cost reduced to 100. - Poison-Tipped Bolts: now gives Tunnel Scouts a chance to applying Poisoned on-hit. - Advanced Bomb Dispenser: this new tech lets you drastically increase the strength of Bomb Traps.
Runeforge Talents (Mining) - Prospector's Intuition: changed to work on non-mineral cubes instead of mineral-rich cubes. - Good Boots: removed and reworked into tech at the Mining Camp.
Runeforge Talents (Infantry) - Battle Shout: a new talent that gives Berserkers a way to buff nearby allies in combat. - The Bloody Axes: now only reduces training time by 10 seconds, but grants 20% attack speed, up from 15%. - Tower Shields: now grants double the previous threat, and now grants 8% block chance, up from 5%.
Runeforge Talents (Traps) - Piercing Punishment: this new talent gives Spike, Spear, and Floor Spear traps a way to bleed enemies they damage. - High Pressure Pump: this new talent massively improves the performance of Tar Traps. - Killswitch: this new talent gives a way for traps to reset themselves after killing an enemy. - Combustion: this new talent creates synergy between tar traps and things that deal fire damage. - Reserve Tanks: this new talent increases the duration and splash radius of Acid Traps. - Teoarrk's Corrosive Combination: creates synergy between Acid Traps and Tar Traps and applies a powerful damage-over-time and slow effect. - Autoloader Mechanism: this new talent lets Spear Traps and Poison Dart Traps fire additional projectiles. - Deadly Darts: this new talent increases the damage dealt by Poison Dart Traps and gives them a chance to apply additional stacks of Poisoned. - Deathsweep: this new talent provides way for Slicer Traps to get multiple kills in a row. - Burning Spears: this new talent strengthens Spear Traps and creates synergy with Tar Traps via Combustion. - Panic!: this new talent makes enemies run in fear when damaged by traps. - Doomboom Bombs: this new talent provides a visual update for bomb traps, and massively strengthens their damage.
Runeforge Talents (Culture) - Brought My Own Bombs: this new talent provides a way to quickly get access to various explosives and grenades.
Resource Bar - Research speed is now tracked in the top resource bar and is shared by all buildings to calculate technology research times. - A new number next to the runic knowledge indicator also keeps track of your rate of runic knowledge gain.
Common Effects - Bleeding, Poisoned, and Burning are now common effects and can be applied by lots of various things. See below: - Bleeding: deals 16 damage over 4 seconds, stacking up to 3 times. - Poisoned: deals 60 damage over 20 seconds, stacking up to 10 times. - Burning: deals 80 damage over 10 seconds, does not stack.
Damage Meter - Now also tracks damage dealt by traps. - Now also tracks damage dealt by affixes (ex: Torment).
Welcome to the 70th War Thunder Steam Screenshot Competition!
The screenshot submissions from last week were fabulous! Who doesn’t like a good sunset? The three most popular and three selected by us will get 300 GE. See the winners down below!
Let’s begin the 70th edition of our competition!
Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen70. You have time until 09.06.2023 to submit your screenshot.
After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.
Terms:
This week is your chance to showcase a vehicle that you really enjoy playing!
You must add the #WTscreen70 tag (title cannot have any other text in it).
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Screenshots need to be compliant with the War Thunder rules.
You need to be the author of the screenshot.
Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
You can use filters and settings built into War Thunder.
You can use the replay functionality built into War Thunder.
Rewards will be delivered to the author's account within 14 working days.
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And now, time for the winners of the competition’s 69th edition - Sunset: